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stormguard

New Campaign

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I really enjoyed doing the campaigns. Also think that most of the rewards was good especially the supercontainers from the Hit hard and fast campaign. 

 

Is there any plans for a new campaign? What rewards would you guys/girls like to see in a new campaign? 

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18 minutes ago, stormguard said:

I really enjoyed doing the campaigns. Also think that most of the rewards was good especially the supercontainers from the Hit hard and fast campaign. 

 

Is there any plans for a new campaign? What rewards would you guys/girls like to see in a new campaign? 

IMO, we definitely need new campaigns. Some of the campaigns are already 4-5 years old or maybe more. Either the old campaigns should be replaced with newer ones or there should be new ones without the replacement. Rewards could be super containers with upgraded gift items, unique ship upgrades, good amount of coal, steel, doubloons. Not free XP, or special signals.

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28 minutes ago, WgPlsNerfColorado said:

IMO, we definitely need new campaigns. Some of the campaigns are already 4-5 years old or maybe more. Either the old campaigns should be replaced with newer ones or there should be new ones without the replacement. Rewards could be super containers with upgraded gift items, unique ship upgrades, good amount of coal, steel, doubloons. Not free XP, or special signals.

 

I don't support the idea of removing content like that. At least not on a permanent basis, but there might be some rotation of campaigns similar to the operations (which, as we all know, we need more both old and new...). I just really hate time gated content in general, especially campaigns, so it would be important that once you start on a campaign you can finish it at your own pace.

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Just now, Karasu_Hidesuke said:

 

I don't support the idea of removing content like that. At least not on a permanent basis, but there might be some rotation of campaigns similar to the operations (which, as we all know, we need more both old and new...). I just really hate time gated content in general, especially campaigns, so it would be important that once you start on a campaign you can finish it at your own pace.

They can remove the old ones or leave them where they are but new ones should be added regardless. Also, if you embed a permanent campaign its rewards should be lesser or lower amount/quality compared to a time gated campaign. Otherwise, what is the point of having a time limited campaign? That is, if we will have time gated campaigns.

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3 minutes ago, WgPlsNerfColorado said:

They can remove the old ones or leave them where they are but new ones should be added regardless. Also, if you embed a permanent campaign its rewards should be lesser or lower amount/quality compared to a time gated campaign. Otherwise, what is the point of having a time limited campaign? That is, if we will have time gated campaigns.

 

Well, I'd rather link the rewards to mission difficulty, not to overall level of difficulty with the campaigns. The main reward of the campaign, as I see it, should instead be based on the combination of mission difficulty and time it takes to finish the campaign. In this sense, the way the star system is implemented in the campains is a huge positive and tells me that there was once was a time when WG could actually develop the game and get some things right. Most things, actually, if you go back far enough...

 

But I digress (as I often do). :cap_old:

 

What is the point  of having time limited campaign or content in general? You'd have to ask the psycho people that plan that time gated content for WG(mz). My guess would be a combination of various diabolical 'incentives' (read traps like cost sunk fallacy etc.) and the desire to boost player numbers on the servers. The last part I kind of get, because player retention and regularly active player base are crucial for a healthy online game. My peeve is that instead of using positive methods to achieve this, they frequently go where the bar is set the lowest and we get what we get.

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1 minute ago, Karasu_Hidesuke said:

 

Well, I'd rather link the rewards to mission difficulty, not to overall level of difficulty with the campaigns. The main reward of the campaign, as I see it, should instead be based on the combination of mission difficulty and time it takes to finish the campaign. In this sense, the way the star system is implemented in the campains is a huge positive and tells me that there was once was a time when WG could actually develop the game and get some things right. Most things, actually, if you go back far enough...

 

But I digress (as I often do). :cap_old:

 

What is the point  of having time limited campaign or content in general? You'd have to ask the psycho people that plan that time gated content for WG(mz). My guess would be a combination of various diabolical 'incentives' (read traps like cost sunk fallacy etc.) and the desire to boost player numbers on the servers. The last part I kind of get, because player retention and regularly active player base are crucial for a healthy online game. My peeve is that instead of using positive methods to achieve this, they frequently go where the bar is set the lowest and we get what we get.

But how do you set the campaign difficulty? I mean, what can be difficult in a permanent/non-time limited campaign? Anyone who farms enough without any time constraint will get the prize regardless of the player skill which makes missions not difficult but time consuming. I think it was the reason why they have implemented time limited campaigns, for more skilled players to play comfortably and finish the campaign on time or less skilled players dedicate all their time to finish it barely. I don't care if they introduce new time limited campaigns or not. I still say the game needs new campaigns, enough with the ones that were introduced before christ.

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Anything not timegated isn't business,. It's one of those remnant dinosaur features that went out of the window with the new revenue model they adapted. Any new campaign, if any, will be timegated. Personally, I have little to no interest in the timegated and paywall aspects of the game.

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15 minutes ago, WgPlsNerfColorado said:

But how do you set the campaign difficulty? I mean, what can be difficult in a permanent/non-time limited campaign? Anyone who farms enough without any time constraint will get the prize regardless of the player skill which makes missions not difficult but time consuming. I think it was the reason why they have implemented time limited campaigns, for more skilled players to play comfortably and finish the campaign on time or less skilled players dedicate all their time to finish it barely. I don't care if they introduce new time limited campaigns or not. I still say the game needs new campaigns, enough with the ones that were introduced before christ.

 

The campaign difficulty, traditionally, has been linked to how fast you can complete it. The harder missions award more stars, the easier missions fewer. The easy way to complete the campaigns takes longer and gives fewer rewards due to the different way of farming the stars. It's faster, more rewarding and harder to finish the campaign by completing the missions that give more stars, once at that. It's slower, less rewarding but easier to finish the campaign by repeating the missions that give fewer stars. Importantly, however, you are still guaranteed to receive the full reward for the entire campaign.

 

And that, exactly, is the guarantee you are missing with any time gated content.

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5 minutes ago, Karasu_Hidesuke said:

 

The campaign difficulty, traditionally, has been linked to how fast you can complete it. The harder missions award more stars, the easier missions fewer. The easy way to complete the campaigns takes longer and gives fewer rewards due to the different way of farming the stars. It's faster, more rewarding and harder to finish the campaign by completing the missions that give more stars, once at that. It's slower, less rewarding but easier to finish the campaign by repeating the missions that give fewer stars. Importantly, however, you are still guaranteed to receive the full reward for the entire campaign.

 

And that, exactly, is the guarantee you are missing with any time gated content.

Yes but who cares extra 10 flags or camos or consumables to get the extra stars. The real prize here is not the individual TASK rewards but the mission and campaign completion rewards. That's where you get the SCs or dubs, ships etc. And in a permanent mode it is accessible to anyone without any constraint. You don't like a task? Just repeat the old one or an easy one and there you go, you finished the mission and got THE mission prize. You finished all missions like this? There you go, you got the MAIN prize. How is this difficult? It is not. They cannot set difficulty like this. If they will link the rewards according to the mission difficulties, then they should either put a time-stamp on it or set the difficulty according to the skill. But other than time gating it, what mission could require skill to finish? Like one shot a BB? 5 detonations (which is rng not skill)?

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6 minutes ago, WgPlsNerfColorado said:

Yes but who cares extra 10 flags or camos or consumables to get the extra stars. The real prize here is not the individual TASK rewards but the mission and campaign completion rewards. That's where you get the SCs or dubs, ships etc. And in a permanent mode it is accessible to anyone without any constraint. You don't like a task? Just repeat the old one or an easy one and there you go, you finished the mission and got THE mission prize. You finished all missions like this? There you go, you got the MAIN prize. How is this difficult? It is not. They cannot set difficulty like this. If they will link the rewards according to the mission difficulties, then they should either put a time-stamp on it or set the difficulty according to the skill. But other than time gating it, what mission could require skill to finish? Like one shot a BB? 5 detonations (which is rng not skill)?

 

I don't really see a problem with this, unless you want to see the campaigns as competitive content of sorts. Then, it's a different kettle of fish altogether, and very poorly implemented as 'competetive content' because you are not directly competing against other players (except indirectly through mission requirements which just makes the game toxic as you full well know) but against a pre-set time limit that you have no control over.

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2 minutes ago, Karasu_Hidesuke said:

 

I don't really see a problem with this, unless you want to see the campaigns as competitive content of sorts.

 

48 minutes ago, Karasu_Hidesuke said:

Well, I'd rather link the rewards to mission difficulty,

It's not that i want to see the campaigns competitive or not as I already explained in posts #4 and #6 i don't care if we get a new campaign in time limited mode or permanent mode. I just explained in post #9 the current version of campaigns are not difficult at all, as a matter fact they rather seem like they are designed for having kids and old players in consideration, because you wrote you'd link the rewards to mission difficulty. And also explained in post #9, if you want to link the task rewards to mission difficulties then you either need time stamped campaigns or other solutions.

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20 minutes ago, WgPlsNerfColorado said:

 

It's not that i want to see the campaigns competitive or not as I already explained in posts #4 and #6 i don't care if we get a new campaign in time limited mode or permanent mode. I just explained in post #9 the current version of campaigns are not difficult at all, as a matter fact they rather seem like they are designed for having kids and old players in consideration,

 

:cap_old::Smile_child:

 

20 minutes ago, WgPlsNerfColorado said:

 

because you wrote you'd link the rewards to mission difficulty. And also explained in post #9, if you want to link the task rewards to mission difficulties then you either need time stamped campaigns or other solutions.

 

I am opposed to time gated content on principle, because I've been around long enough to know what it does a) to the player, b) to the game in terms of how fun and engaging (or not) it is, and c) to your wallet because WG(mz) likes to give you 'friendly' way to cop out by paying to skip content...

 

I was hoping that I made it clear that only the individual mission rewards on the various campaign stages should be linked to difficulty, not the overall campaign reward. We do have quite enough difficult and time gated missions currently going on regularly that reward the better skilled players on an almost daily bases along with the dockyard events which are very much like time gated campaigns with the main difference being that your reward is that you get to open your wallet and pay WG at the end of it...:Smile_sceptic:

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1 minute ago, Karasu_Hidesuke said:

I was hoping that I made it clear that only the individual mission rewards on the various campaign stages should be linked to difficulty, not the overall campaign reward.

How exactly? And this is what i have been asking or trying to understand. Besides, if you link the mission rewards to some difficulty standard, it will automatically link the overall campaign reward to the same difficulty.

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48 minutes ago, WgPlsNerfColorado said:

How exactly? And this is what i have been asking or trying to understand. Besides, if you link the mission rewards to some difficulty standard, it will automatically link the overall campaign reward to the same difficulty.

No it wont, campaigns are already designs that way, you have several easy (usually grinding) tasks that can be repeated to give stars every time but the bas Prize is symbolic and usually can be received only once, you also have hard tasks with better individual prizes 

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7 minutes ago, WgPlsNerfColorado said:

How exactly? And this is what i have been asking or trying to understand. Besides, if you link the mission rewards to some difficulty standard, it will automatically link the overall campaign reward to the same difficulty.

 

The way it's always been with the campaigns. As I explained it in post #8. I'm not proposing any changes to the established campaign format. The way they were set up initially fulfills their function perfectly well. Would I like to see more dynamic content make it into the campaign? Would I like them to introduce campaigns that actually are more like campaigns, yes. Don't know how that could be made to work, and nonetheless I would not want to give up the old campaign format either.

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2 minutes ago, Yedwy said:

No it wont, campaigns are already designs that way, you have several easy (usually grinding) tasks that can be repeated to give stars every time but the bas Prize is simboliv and usually can be received only once, you also have hard tasks with better individual prizes 

and what  you wrote is totally irrelevant with what we were talking about.

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1 minute ago, WgPlsNerfColorado said:

and what  you wrote is totally irrelevant with what we were talking about.

 

What are we talking about?

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1 minute ago, Karasu_Hidesuke said:

 

The way it's always been with the campaigns. As I explained it in post #8. I'm not proposing any changes to the established campaign format. The way they were set up initially fulfills their function perfectly well. Would I like to see more dynamic content make it into the campaign? Would I like them to introduce campaigns that actually are more like campaigns, yes. Don't know how that could be made to work, and nonetheless I would not want to give up the old campaign format either.

The way it's been was never difficult. You said you want to link the difficulty to mission rewards or vice versa. So what you want is more dynamic missions in exchange for better rewards or what?

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Just now, Karasu_Hidesuke said:

 

What are we talking about?

about you wanting to link the rewards to mission difficulties.

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Just now, WgPlsNerfColorado said:

The way it's been was never difficult. You said you want to link the difficulty to mission rewards or vice versa. So what you want is more dynamic missions in exchange for better rewards or what?

 

#5?

 

I see a misunderstanding then. I was referring to the campaign stage missions that award the stars. Not the campaign reward itself.

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4 minutes ago, Karasu_Hidesuke said:

 

#5?

 

I see a misunderstanding then. I was referring to the campaign stage missions that award the stars. Not the campaign reward itself.

Ok then i got you now.

 

--> Campaign completion depends on;

--> Mission completions which depends on;

-->Task completions.

 

You meant the task rewards should be rearranged according to the task completion difficulties, preferably more dynamic tasks with better rewards?

 

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21 minutes ago, WgPlsNerfColorado said:

Ok then i got you now.

 

--> Campaign completion depends on;

--> Mission completions which depends on;

-->Task completions.

 

You meant the task rewards should be rearranged according to the task completion difficulties, preferably more dynamic tasks with better rewards?

 

 

Yes, something like that. The way I want to see it is that they give something for everyone, rewarding both skill and commitment in appropriate measure with guaranteed final rewards for everyone. Dynamic is a very good concept for games because it keeps things from going stale. Incidentally, dynamic says nothing about the overall level of difficulty or skill required, nor about the amount of time needed.

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5 minutes ago, Karasu_Hidesuke said:

 

Yes, something like that. The way I want to see it is that they give something for everyone, rewarding both skill and commitment in appropriate measure with guaranteed final rewards for everyone. Dynamic is a very good concept for games because it keeps things from going stale. Incidentally, dynamic says nothing about the overall level of difficulty or skill required, nor about the amount of time needed.

Right, but logically when you ask for better rewards, the difficulty of the specific task should be proportionally increased. Then, my previous question takes place; how could the difficulty be set? Our first criterion for the new task is to be dynamic yet it should be difficult at the same time. For example, a DD-only task to sink a CV five times? And the reward will be 1 SC instead of 5 Zulu flags? You mean something like this?

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37 minutes ago, WgPlsNerfColorado said:

and what  you wrote is totally irrelevant with what we were talking about.

IDK what YOU are talking about but as far as I see it there is a discussion on making the individual missions more dynamic or demanding while still maintaining the "relative ease of completion" for campaign itself and its prize at the cost of not getting ALL the prizes you can from the campaign for individual tasks - and we already have that...

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1 minute ago, Yedwy said:

IDK what YOU are talking about but as far as I see it there is a discussion on making the individual missions more dynamic or demanding while still maintaining the "relative ease of completion" at the cost of not getting ALL the prizes you can from the campaign and we already have that

As far as i understand, now we are at the point of making the tasks more difficult and dynamic for better task rewards.

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