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Ocsimano18

Superships in Randoms Imminent

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[SURFA]
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Well I hope they keep hem for where Tier 10 then.

 

wouldn’t need his if sorted out the gameplay.

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1 hour ago, MementoMori_6030 said:

And in 0.12.0 the live testing of Megaships will begin? Followed by Gigaships 3 months later? :Smile_facepalm:

luckily we have such a creative developer ... deserving/demanding our full respect

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[R7S]
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and the current season of ranked battles showed that superships fit the current concept of the game and were warmly welcomed by players

 

 

hahahahahah

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52 minutes ago, Wulf_Ace said:

and the current season of ranked battles showed that superships fit the current concept of the game and were warmly welcomed by players

 

 

hahahahahah

Isn't it perfect. Throw whatever concept in ranked arena for the steel hungry mob to swallow. 100/100 succes rate. We all know subs were a resounding success in ranked welcomed by players, and met with overwhelming enthuisiasm in random because they were 100/100 ready for random. /s

 

What puzzles me is the rush they seem to have with adding all kinds of gimmicky crap into random. Subs, not finished, superships, not finished, arms race. It's like they are preparing for the perfect crapstorm :Smile_amazed:

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[SM0KE]
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57 minutes ago, Wulf_Ace said:

and the current season of ranked battles showed that superships fit the current concept of the game and were warmly welcomed by players

Clearly, the proprietor at Madam Olga's will be laughing all the way to the bank: they must have sold a *lot* of their finest vodka to make WG think that, surely?

 

I suppose, on the slight up-side, at least the megahyperyuberships aren't submarines. Yet.

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[PEZ]
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3 minutes ago, Verblonde said:

Clearly, the proprietor at Madam Olga's will be laughing all the way to the bank: they must have sold a *lot* of their finest vodka to make WG think that, surely?

 

I suppose, on the slight up-side, at least the megahyperyuberships aren't submarines. Yet.

Yeah but you see - we have  a super BB (x2), a super cruiser (x2) and a super DD (x2), we can call subs "under testing" so out of question buuuut - sou do see whats lacking here... :Smile_trollface:

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[0KILL]
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And I will play even less random...

 

These ships brings nothing to the game mechanics or experience... They are just a huge waste of time

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[O-V]
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No one is saying how T11 ships really devalue your T9 premiums MM ....Now my T9 Premium gets -2 +1 MM with these new ships my T9 Premium  ship gets -2+2MM ..AND that is a nerf ... Will i be offered a full refund as the ships MM parameters have been drastically changed ????

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1 hour ago, Europizza said:

Isn't it perfect. Throw whatever concept in ranked arena for the steel hungry mob to swallow. 100/100 succes rate. We all know subs were a resounding success in ranked welcomed by players, and met with overwhelming enthuisiasm in random because they were 100/100 ready for random. /s

 

What puzzles me is the rush they seem to have with adding all kinds of gimmicky crap into random. Subs, not finished, superships, not finished, arms race. It's like they are preparing for the perfect crapstorm :Smile_amazed:

 

Firs of all, I like the 'optimism' when they say: So far, we've carefully analyzed not only the data we received, but also your feedback, and the current season of ranked battles showed that superships fit the current concept of the game and were warmly welcomed by players. I guess you can always interpret data in whatever way you like, without questioning whether the data collected are actually an accurate representation of the devs would like to think they are measuring.

 

I fully agree with you with the bolded. I do NOT understand how the devs can honestly think it is a good idea to introduce something new into Randoms when there are still numerous issues to be fixed:

 

  • CV's are still a problem: Spotting, the new introduction of bouncing bombs (effectively meaning the return of rocket strikes on DDs), double CV, risk to the CV mothership (or rather lack thereof) etc.
  • Subs are still a problem: Subs are still problematic in the game (IMHO definitely NOT a good fit in Randoms), as is clear with the continuous changes made to them by the devs themselves.
  • Numerous other issues and bugs: Aiming/targeting fix is buggy, buggy spotting and so on.

 

There is a decent chance this will have a negative impact on the game experience in Randoms, since there is too much going on. Second, it will pollute your data, because there is no way you can honestly maintain the position that you will accurately measure with your data the impact of these changes. There are simply too many changes to actually have any clue about what item introduced has what impact on the game.

 

 

Questions NOT addressed at all in the DevBlog:

 

  • How are the Devs going to fit superships in the MM: There are 2 issues here.
    • What class of ships will the Superships replace? CV, Submarine, BB? How many Superships are allowed in? Because in theory we could end up with CV (or even double CV), 2 submarine, and 2 Superships in the game on each side. Sorry, I am NOT a fan of he idea of 'normal' ships being squeezed out by these Superships.
    • Will T8 ships face these superships? If they are that is just plain stupid! Because that would be the same as dumping a T6 ship in a T9 match.
  • How are Devs going to prevent completely new players without enough experience getting their hands on these ships and ruin games because of it: I know it sounds elitist, but if these ships are easy to obtain for inexperienced players the effect on games can be horrific. There is already a serious problem with players playing ships in higher tiers without the necessary experience and in doing so ruining games for their teams by their ineptitude. The devs actually acknowledged that problem with the subs (although the solution IMHO is mediocre at best). If you get inexperienced vs capable players in superships, the impact on the game will be great, and odds are the game will be ruined for most players on both teams.

 

 

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38 minutes ago, Dutchy_2019 said:

warmly welcomed by players

I'm assuming that - for WG - a 'warm welcome' is defined as anything that isn't outright hostility?

 

Mind you, it could just be a relative thing: compared to submarines, superdupermegahyperships have been warmly welcomed, I suppose. That said, you could probably say something not entirely dissimilar about syphilis...

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remind everyone that they should not division up with a Tier 9 Ship in the Future if they are in a Tier 8 Ship or they can end up in a Tier 11 Battle.

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7 hours ago, Wulf_Ace said:

and the current season of ranked battles showed that superships fit the current concept of the game and were warmly welcomed by players

 

 

hahahahahah

Hahahahahaha. 

 

Come on developers, give us some numbers. I doubt anyone could interpret the low numbers of superships there as anything but rejection.

 

Although, if they really wanted to improve the game they could put aircraft carriers, submarines, and superships all together in one mode and then the rest of us could play the excellent game as originally intended.

 

 

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[G-O-M]
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This is such a hilarious topic that I had to add plenty of funny emojis for others reactions :Smile_smile: :Smile_teethhappy: :Smile_veryhappy:  including Dr Frankenstein :cap_haloween:.   :cap_hmm: :cap_wander: :cap_wander_2::Smile_amazed: :Smile_unsure:  :Smile_glasses: :Smile_facepalm: :cap_fainting:

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[PEZ]
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In all honesty they are largeoy irrelevant, those things mostly operate on a burst damage principle and when you Look at the average DPM its usually not even that special compared to some “completely standard” t10s

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[COSA]
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From what i've experienced in ranked so far there is not much of "super" about these ships. Most of them had very low impact to the Game. So nothing to be hysteric about. 

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