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GuydeLusignan

Nazario Sauro, ital. Zerstörer T III

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image.png.769d707a340965ca1f839ded85580be2.png

 

Italian destroyer Sauro, tier III
Hit points – 10,300. Plating - 6 mm.
Main battery - 2x2 120 mm. Firing range - 6.1 km.
Maximum HE shell damage – 1700. HE shell armor penetration - 20 mm. Chance to cause fire – 5%. HE initial velocity - 850 m/s.
Maximum SAP shell damage - 2600. SAP shell armor penetration - 34 mm. SAP initial velocity - 850 m/s.
Reload time - 6.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 60 m. Sigma – 2.00.
Torpedo tubes - 2x3 533 mm. Maximum damage - 7,333. Range - 8.0 km. Speed - 51 kt. Reload time - 60 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.
AA defense: 2x1 40.0 mm., 1x2 13.2 mm.
AA defense short-range: continuous damage per second - 18, hit probability - 95 %, action zone - 1.5 km;
AA defense mid-range: continuous damage per second - 39, hit probability - 100 %, action zone - 2.5 km;
Maximum speed - 35.0 kt. Turning circle radius - 500 m. Rudder shift time – 2.7 s. Surface detectability – 5.9 km. Air detectability – 2.4 km. Detectability after firing main guns in smoke  – 2.1 km.
Available consumables:
Slot 1 - Damage Control Party.
Slot 2 - Exhaust Smoke Generator (Action time 25 s; Dispersion time 10 s; Radius 450.0 m; Reload time 90 s; Charges 3).

 

 

  • Main battery guns base firing range increased from 5.5 to 5.6 km;
  • Main battery guns reload time increased from 6 to 6.5 s;
  • Torpedo tubes reload time increased from 60 to 65 s;
  • Base detectability range by sea increased from 5.94 to 6.36 km. Other detectability ranges increased accordingly.

https://blog.worldofwarships.com/blog/269

 

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[4_0_4]
Players
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Eigentlich kann ich hier dasselbe schreiben wie beim T2 DD: Lowtier ist tot, einzig ein paar gute T4 Gefechte könnte man bekommen.

 

Gefechte mit Bots räumt man richtig auf, gegen Sealclubber wirds schon "anstrengender"

Dennoch ist die kurze Reichweite mMn. im Lowtier eher eine Hilfe als ein Hindernis.

  • Cool 1

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