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The_Angry_Admiral

BB Fire Prevention Skill: Is it really worth it?

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Not sure what it is about the Massachusetts and not my Jean Bart but I took Fire Prevention in my Massa but didn't in my Jean Bart and the Massa just seems to be made of matchsticks because it is constantly catching fire and burns for ages while my JB does not. 

 

I was saving my skills points for Concealment Expert but I'm starting to lean more towards Basics of Survivability as it reduces the fire time by -15%. 

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Fire Prevention takes priority together with Concealment Expert. It is more important than the repair party skill by far. Combining it with Basics of Survivability makes it even stronger.

A Jean Bart probably takes less fires because it sits nose in and a Massa usually shows more of the ship when pushing so people can set multiple fires? Fire coefficients should be the same across all battleships, if I am not mistaken?

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Yes it's worth it.

 

There's a lot of HE spammers floating around and BB's aren't really that hard to hit. 

 

As one of the fine players on this forum pointed out to me not too long ago, that single fire it prevents might not seem like much but it's on the superstructure it works which is the most likely place to get hit and set on fire. The deck by comparison generally isn't as easy to set on fire as often since its harder to hit compared to the big tall superstructure so having the -1 fire permanently in place on the superstructure is really nice for a BB. 

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There less Smoleńsk and I see a bit less Thunderers and other HE spam. The Russian CVs are concern these days. But the Pan Asian cruiser line is coming. And that will be a lot of smoke HE spam. On some BBs I use it but in others (like Slava or Bajie that I use them on range) I don't. It depends on your own playstyle and what BBs you use. With secondary build its hard to take it cause there's not enough points. But tank builds like I use on Republique or Kremlin I do use it. 

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Yes, depending on what you're playing. Mid to long range sniper-y BBs I don't consider it essential (but take it anyway at some points, if I have enough cpt skill points). On anything that likes to get close it's absolutely mandatory.

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Vor 49 Minuten, The_Angry_Admiral sagte:

Not sure what it is about the Massachusetts and not my Jean Bart but I took Fire Prevention in my Massa but didn't in my Jean Bart and the Massa just seems to be made of matchsticks because it is constantly catching fire and burns for ages while my JB does not. 

 

I was saving my skills points for Concealment Expert but I'm starting to lean more towards Basics of Survivability as it reduces the fire time by -15%. 

 

As a Des Moines main, I can tell you that it makes a difference whether a target has FP chosen or not.

 

If you want to brawl, you can chose a built like this (Massa):

 

image.thumb.png.5ccd1515cbac1ab9bb98d9f4ceec7196.png

 

JB is a bit special as you have 32mm of full armour plating. So you are very vulnerable to Heavy Cruisers HE.

The ship is made for defensive play in combination with fast pushes. It is not a tanking ship (although many players believe this).

However you want to minimize risk in terms of fire:

 

image.thumb.png.408f2a535dd6559cb3f39dbdb3ad91d6.png

 

You can also take the 3x6 skill instead of 3x4 since JB has one of the strongest AA at T9 (maybe even the strongest).

The 1x6 skill is very import cause JB's turrets tend to break very often. And pls, do not shoot HE with her.

 

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I think it's a must-have on BBs if you don't snipe at max range.

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1 hour ago, The_Angry_Admiral said:

Not sure what it is about the Massachusetts and not my Jean Bart but I took Fire Prevention in my Massa but didn't in my Jean Bart and the Massa just seems to be made of matchsticks because it is constantly catching fire and burns for ages while my JB does not. 

 

I was saving my skills points for Concealment Expert but I'm starting to lean more towards Basics of Survivability as it reduces the fire time by -15%. 

 

They burn perfectly well both of them. Not having FP means you're either too far away or you die much faster...

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1 hour ago, The_Angry_Admiral said:

BB Fire Prevention Skill: Is it really worth it?

Short answer: very much so!

 

Slightly longer answer: as mentioned by @Sir_Sinksalot, its impact is greater than it sounds like it ought to be on paper. Have a look at Flint with its original cammo, as it nicely illustrates why:

 

image.thumb.png.38dd8263747dc741764231adc36e66e0.png

 

For some lunatic reason, the flame graphics are more or less bang on the 'fire' locations for the ship without FP (i.e. there are four of them).

 

FP turns the middle pair into one location, which sounds like it ought to reduce the number of fires by a quarter; the impact is actually rather greater than that, for the reasons mentioned previously - besides the bow/stern locations being harder to hit generally, most players tend to shoot centre-mass so the bulk of potential fire-starting hits tend to be in an area where (with FP) only one fire can start, maximum.

 

You can't take the skill on cruisers like Flint, but the general principle applies to BBs that don't have conveniently illustrative permaflage...

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Fire Prevention is pretty much mandatory for BBs - to the point where there are some very good players who will tell you that it should be taken as your first 4-point skill on a BB, as soon as you have a 10-point captain.

 

Probably the only reason why you have gotten away with not using fire prevention was you having dumb luck.

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1 minute ago, SV_Kompresor said:

That I disagree with.

I'm curious: I rarely play BBs against real people, but as a DD main, PvP these days is a permanent struggle not to be spotted (what with radar, CVs and whatnot), and I play things that could be charitably described as 'sneaky bastiches' - does CE make much practical difference with BBs in the current meta?

 

Genuinely interested, as I've run out of DD tech trees to finish (aside from the occasional regrind), which means I make have to actually play some BBs properly soon...

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13 minutes ago, Verblonde said:

I'm curious: I rarely play BBs against real people, but as a DD main, PvP these days is a permanent struggle not to be spotted (what with radar, CVs and whatnot), and I play things that could be charitably described as 'sneaky bastiches' - does CE make much practical difference with BBs in the current meta?

 

Genuinely interested, as I've run out of DD tech trees to finish (aside from the occasional regrind), which means I make have to actually play some BBs properly soon...

For me it does. I can handle that ocasional double fire, what I can't handle is being double citadeled when I make a turn. The thing is, on its own, that bit of concealment might not seem that important on a ship with one that's already so bad, but what it does is allows me to disengage (or turn to kite) easier when I need to, as well as change position if needed and therefore react to threats. Without it, I would've been stuck on that flank while the other one collapsed or I would've been stuck bow in if I failed to react in time and then sunk.

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1 minute ago, SV_Kompresor said:

For me it does. I can handle that ocasional double fire, what I can't handle is being double citadeled when I make a turn. The thing is, on its own, that bit of concealment might not seem that important on a ship with one that's already so bad, but what it does is allows me to disengage (or turn to kite) easier when I need to as well as change position if needed and therefore react to threats. Without it, I would've been stuck on that flank while the other one collapsed or I would've been stuck bow in if I failed to react in time and then sunk.

Ah, that makes sense - thanks!

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1 hour ago, Trench4nt said:

 

As a Des Moines main, I can tell you that it makes a difference whether a target has FP chosen or not.

 

If you want to brawl, you can chose a built like this (Massa):

 

image.thumb.png.5ccd1515cbac1ab9bb98d9f4ceec7196.png

 

JB is a bit special as you have 32mm of full armour plating. So you are very vulnerable to Heavy Cruisers HE.

The ship is made for defensive play in combination with fast pushes. It is not a tanking ship (although many players believe this).

However you want to minimize risk in terms of fire:

 

image.thumb.png.408f2a535dd6559cb3f39dbdb3ad91d6.png

 

You can also take the 3x6 skill instead of 3x4 since JB has one of the strongest AA at T9 (maybe even the strongest).

The 1x6 skill is very import cause JB's turrets tend to break very often. And pls, do not shoot HE with her.

 

Hmmmm wouldn't Basics of Survivability be a little better as it helps with fire and floods than Emergency Repair Expert?

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6 minutes ago, SV_Kompresor said:

For me it does. I can handle that ocasional double fire, what I can't handle is being double citadeled when I make a turn. The thing is, on its own, that bit of concealment might not seem that important on a ship with one that's already so bad, but what it does is allows me to disengage (or turn to kite) easier when I need to, as well as change position if needed and therefore react to threats. Without it, I would've been stuck on that flank while the other one collapsed or I would've been stuck bow in if I failed to react in time and then sunk.

I find Concealment Expert on my Kremlin to be a blessing, especially with it's 20 kilometer gun range.  

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22 minutes ago, Dutchy_2019 said:

Fire Prevention is pretty much mandatory for BBs - to the point where there are some very good players who will tell you that it should be taken as your first 4-point skill on a BB, as soon as you have a 10-point captain.

All War Failing did with the Captain skill rework was to offer the uninformed more choices in which to make mistakes in their Capt  skill builds with the intent of players having to pay Doubloons to respec said ship(s).

Fire Prevention (FP or FPE) is still an effective 4 pt Cpt skill especially as so many of the uninformed still rely too much on HE shell firing.

The old Cpt skill system was far superior which, ofc, is why War Failing screwed with it.

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2 hours ago, The_Angry_Admiral said:

Not sure what it is about the Massachusetts and not my Jean Bart but I took Fire Prevention in my Massa but didn't in my Jean Bart and the Massa just seems to be made of matchsticks because it is constantly catching fire and burns for ages while my JB does not. 

 

I was saving my skills points for Concealment Expert but I'm starting to lean more towards Basics of Survivability as it reduces the fire time by -15%. 

 

Massa has fast-reloading heals, so maybe Emergency Repair Expert, which applies to all types of damage (less so to citadel damage, which is only healed 10%), is better than Basics of Survivability.

If you're that concerned about damage-over-time, you can mount flags for extra healing and/or shorter fires/floods.

 

Having said that, Fire Prevention is useful on all brawlers, and both JB and Massa tend to play at mid range, not max range.

On something like a Yamato, Slava or Vermont, you might prefer some extra mobility or AA, as you're more likely to be further back (not too far back, though) and relatively isolated.

 

38 minutes ago, Verblonde said:

does CE make much practical difference with BBs in the current meta?

 

Imho, Fire Prevention is more important at low-mid tiers, or rather, Concealment Expert has less use at low-mid tiers:

- New York with CE --> 14 km concealment on 36-42 km maps

- Yamato with CE and the module ---> 14.1 km concealment on 42-48 km maps

 

Basically, there's less room to hide mid tier BBs than there is for high-tier BBs.

Also, low-tier maps often have islands all over the place (especially New Dawn), while high tier maps tend to be barren away from the caps, so you can't rely on hard cover as much.
Finally, there are more CVs at low-mid tiers, so you're often going to be spotted anyway. Double CV games are common at T4 and T6, not at T10.

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1 hour ago, SV_Kompresor said:

That I disagree with.

 

I tend to agree with the original assertion, and dont even bother with conceal on BBs. IMHO tank builds are better. I rely on good positioning and dodging incoming fire. Concealment is less useful given the CV plague, I think.

 

 

 

 

 

 

 

 

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6 hours ago, The_Angry_Admiral said:

Not sure what it is about the Massachusetts and not my Jean Bart but I took Fire Prevention in my Massa but didn't in my Jean Bart and the Massa just seems to be made of matchsticks because it is constantly catching fire and burns for ages while my JB does not. 

 

I was saving my skills points for Concealment Expert but I'm starting to lean more towards Basics of Survivability as it reduces the fire time by -15%. 

remember fire is RNG based

FP does 2 things

It reduces a bit of the chance of catching fire

It removes one whole fire aka fire's worth of dmg from your ship

 

So its actually the best BB skill in the game. The only ships you don't need conceal on are the high tier British and the German BCs, becoz one's heal is ridiculous, one needs 4th heal and conceal more and gets soviet dmg con

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Well you can have max 3 fires instead of 4 i think it speak for it self. This is basic on all my bbs. 

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