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Another nail in the WOWS coffin as -10% service flag removed

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Another nail in the WOWS coffin as the  -10% service flag is removed from Economic flags bought in premium shop Customization as WG's wows shamelessly fleece the everyday player for more and more money by making the higher tiers more expensive. I wonder how far they will go before there is another crap show like last August......Yet; 3 months later they do this!!! Its very frustrating that what was a great internet online game is now not even ranked in the top 10 and now has an over 18 rating in a lot of European countries re gambling laws....

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Just now, Divertribe said:

Another nail in the WOWS coffin as the  -10% service flag is removed from Economic flags bought in premium shop Customization as WG's wows shamelessly fleece the everyday player for more and more money by making the higher tiers more expensive. I wonder how far they will go before there is another crap show like last August......Yet; 3 months later they do this!!! Its very frustrating that what was a great internet online game is now not even ranked in the top 10 and now has an over 18 rating in a lot of European countries re gambling laws....

Be glad that there is less stuff you can spend your money on.

And making higher Tiers more expensive can only be good for the game.

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Yes the -10% flag is removed but before WG removed premium consumables, enabled a clan building for a 15% discount and improved the economic benefits on some of the permanent camo's. Like i remembered in the old times a T6 per camo only gave a +30% xp. Now it gives a 50% XP plus a -10 % costs bonus.

 

So you pick on one aspect and then  you  "forget" that other economic bonusses have been added in time... 

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11 minutes ago, Divertribe said:

Another nail in the WOWS coffin as the  -10% service flag is removed from Economic flags bought in premium shop Customization as WG's wows shamelessly fleece the everyday player for more and more money by making the higher tiers more expensive. I wonder how far they will go before there is another crap show like last August......Yet; 3 months later they do this!!! Its very frustrating that what was a great internet online game is now not even ranked in the top 10 and now has an over 18 rating in a lot of European countries re gambling laws....

 

  • The economic flags have been removed from the game completely - you cannot get them anymore anyway.
  • WHY actually buy ANY flags and signals from the Premium Shop?

Personally I think it is a VERY good thing that WG is trying to tackle the credit inflation. Of course, for some people that comes way too late (people sitting on 1 billion credits or more). But in general, reducing net credit earnings might help slow down players progressing up the tiers, as people end up playing too high up too fast, making the overall game experience worse for everyone (and therefore being long term unhealthy for the game). 

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48 minutes ago, Divertribe said:

Another nail in the WOWS coffin

I do not agree - there had been lots of nails recently, but removing this simple flag or changing the camos 1, 2 to the same level as 5  was for shure no point to complain about.

 

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34 minutes ago, Dutchy_2019 said:

 

  • The economic flags have been removed from the game completely - you cannot get them anymore anyway.
  • WHY actually buy ANY flags and signals from the Premium Shop?

Personally I think it is a VERY good thing that WG is trying to tackle the credit inflation. Of course, for some people that comes way too late (people sitting on 1 billion credits or more). But in general, reducing net credit earnings might help slow down players progressing up the tiers, as people end up playing too high up too fast, making the overall game experience worse for everyone (and therefore being long term unhealthy for the game). 

Yes, this makes sense.

Now if they could address some of the other issues of players progressing too fast....

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33 minutes ago, Dutchy_2019 said:

 

  • The economic flags have been removed from the game completely - you cannot get them anymore anyway.
  • WHY actually buy ANY flags and signals from the Premium Shop?

Personally I think it is a VERY good thing that WG is trying to tackle the credit inflation. Of course, for some people that comes way too late (people sitting on 1 billion credits or more). But in general, reducing net credit earnings might help slow down players progressing up the tiers, as people end up playing too high up too fast, making the overall game experience worse for everyone (and therefore being long term unhealthy for the game). 

I'm not so sure. Tackling it now in the game's life cycle - you effectively end up with two classes - the players who can afford to run anything they want vs. those who cannot. Most long-term players can pretty much tool around at any tier they like and the service costs don't matter one jot. That may not be the case for a newbie starting out playing for free. Now who do you want on your team - a load of veterans with camos, all the flags, full point captains and every additional module equipped? Or newer players without any of those things? Assuming the skill is equal the 'cash heavy' team will have an advantage.

 

You can always buy your way to top tier via premium ships - so the whole 'making the game economy cost players more' will not stop people from getting to top tier without having the experience/know-how. 

 

For the record I have six years plus of credits, flags, modules and premiums (most via free-to-play) so I'm not bothered either way. I just think the game is in danger of making further gaps between the haves and have-nots. 

 

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1 hour ago, neorvo said:

The full picture is always hard to catch :cap_old:

Yes you are right especially when you look at who is defending WOWS and they have over 30,000 posts: make you think...... That is over 3000 post a year amusing they joined in 2012 at the start of WOWS. That is 8.3 post a day every day for the last 10 years. I think we can all draw our own conclusions from that.... LOL

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1 hour ago, Dutchy_2019 said:

 

  • The economic flags have been removed from the game completely - you cannot get them anymore anyway.
  • WHY actually buy ANY flags and signals from the Premium Shop?

Personally I think it is a VERY good thing that WG is trying to tackle the credit inflation. Of course, for some people that comes way too late (people sitting on 1 billion credits or more). But in general, reducing net credit earnings might help slow down players progressing up the tiers, as people end up playing too high up too fast, making the overall game experience worse for everyone (and therefore being long term unhealthy for the game). 

Then stop the gambling by removing containers!!!

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1 hour ago, Divertribe said:

Another nail in the WOWS coffin as the  -10% service flag is removed from Economic flags bought in premium shop Customization as WG's wows shamelessly fleece the everyday player for more and more money by making the higher tiers more expensive. I wonder how far they will go before there is another crap show like last August......Yet; 3 months later they do this!!! Its very frustrating that what was a great internet online game is now not even ranked in the top 10 and now has an over 18 rating in a lot of European countries re gambling laws....

Instead of trying to climb the tiers quickly, try spending some time lower down and get gud.

 

It seems to me, (looking at your stats) your missing the games FUNdamentals :cap_old:

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1 hour ago, Dutchy_2019 said:

slow down players progressing up the tiers, as people end up playing too high up too fast,

As if this stopped or will stop anyone who wants to speed to T10 as fast as they can.

1 hour ago, ColonelPete said:

making higher Tiers more expensive can only be good for the game.

Agreed, however, I'm sure it's cheaper now than it used to be to get to the higher tiers.

 

The writing was on the wall way back in Alpha play & Beta play plus in very early official launch play - some players raced to T10 as fast as they could (under the old economy) and when these players got to  T10, the real idiots whined they didn't have enough players to play against. Yes, this actually happened. Now, Wedgie has made it even easier, economically, to reach the higher tiers because Wedgie wants everyone playing the high tiers (Wedgie loves giving out 'atomic wedgies'). How anyone can whine about the cost of playing high tiers is farcial considering how easy it is to earn credits in this game. Perhaps, co-op play has difficulties. I don't know. I don't play kindergarten mode myself.

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1 hour ago, Gvozdika said:

I'm not so sure. Tackling it now in the game's life cycle - you effectively end up with two classes - the players who can afford to run anything they want vs. those who cannot. Most long-term players can pretty much tool around at any tier they like and the service costs don't matter one jot. That may not be the case for a newbie starting out playing for free. Now who do you want on your team - a load of veterans with camos, all the flags, full point captains and every additional module equipped? Or newer players without any of those things? Assuming the skill is equal the 'cash heavy' team will have an advantage.

 

You can always buy your way to top tier via premium ships - so the whole 'making the game economy cost players more' will not stop people from getting to top tier without having the experience/know-how. 

 

For the record I have six years plus of credits, flags, modules and premiums (most via free-to-play) so I'm not bothered either way. I just think the game is in danger of making further gaps between the haves and have-nots. 

 

 

Over time, those players that 'have it all and can do it all' will have their numbers dwindle.

 

  • The basic camo benefits (Detectability -3% and Enemy Dispersion +4%) can be gotten for 22.5k credits per game by ANYONE. And that is the camo that actually makes the difference in the game when fighting other ships.
  • For all the modules: Save first, get the ship and the modules, THEN play the ship in Randoms or Ranked. If you do not have the credits, you might simply not be good enough to advance to that Tier.
  • AGAIN: The ONLY signal taken out so far is the Port Cost Credit Reduction. NONE of the signals getting Commander XP, General XP or the likes have so far been taken out. So the new situation.

With regard to the bolded: NOTHING has changed between the old and the new situation. The difference between Commanders (few vs 21-points) is identical as to what it has been since the Commander Rework. Camos do not make a difference. 

 

Frankly, as soon as you can get modules on ships and can put camos on ships, there is NO excuse at all to play the ships in Randoms, Ranked, Operations or even Co-op without modules and camo's mounted (especially T5 and above). You have to be really unlucky, atrociously bad, or just completely unlucky to NOT make a profit, even without Premium Time. Flags make some difference, but the differences are such that they will probably would not matter in 95% of the Randoms games out there, with - perhaps - the sole exception of Detonation Flags. The signals DO make a difference in Ranked and high level competitive though.

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5 minutes ago, Aethervoxx said:

As if this stopped or will stop anyone who wants to speed to T10 as fast as they can.

Agreed, however, I'm sure it's cheaper now than it used to be to get to the higher tiers.

 

The writing was on the wall way back in Alpha play & Beta play plus in very early official launch play - some players raced to T10 as fast as they could (under the old economy) and when these players got to  T10, the real idiots whined they didn't have enough players to play against. Yes, this actually happened. Now, Wedgie has made it even easier, economically, to reach the higher tiers because Wedgie wants everyone playing the high tiers (Wedgie loves giving out 'atomic wedgies'). How anyone can whine about the cost of playing high tiers is farcial considering how easy it is to earn credits in this game. Perhaps, co-op play has difficulties. I don't know. I don't play kindergarten mode myself.

 

Those who just want to rush to T10 will never be stopped, they just have to play a few more games. Or they could whale along the way.

What will/might be slowed down, is the casual player who almost by accident ends up in T10.

And frankly, I am seeing the difference already in my completely Free To Play account on the Asian server (playing only Randoms from the moment the account allowed me to).

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13 minutes ago, Aethervoxx said:

As if this stopped or will stop anyone who wants to speed to T10 as fast as they can.

Agreed, however, I'm sure it's cheaper now than it used to be to get to the higher tiers.

 

The writing was on the wall way back in Alpha play & Beta play plus in very early official launch play - some players raced to T10 as fast as they could (under the old economy) and when these players got to  T10, the real idiots whined they didn't have enough players to play against. Yes, this actually happened. Now, Wedgie has made it even easier, economically, to reach the higher tiers because Wedgie wants everyone playing the high tiers (Wedgie loves giving out 'atomic wedgies'). How anyone can whine about the cost of playing high tiers is farcial considering how easy it is to earn credits in this game. Perhaps, co-op play has difficulties. I don't know. I don't play kindergarten mode myself.

Ah, now the Trolls start to come out or is it the I'm so good I look down on you.... does make me smile......

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37 minutes ago, Divertribe said:

Yes you are right especially when you look at who is defending WOWS and they have over 30,000 posts: make you think...... That is over 3000 post a year amusing they joined in 2012 at the start of WOWS. That is 8.3 post a day every day for the last 10 years. I think we can all draw our own conclusions from that.... LOL

In your post, you informed that an economic flag was eliminated. @Jvd2000 clarified the are another bonus seems to compensate for that flag lost. About your second comment is not useful for enlightenment the question you placed here.  As you said, each one takes his own conclusions.

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3 minutes ago, Divertribe said:

Ah, now the Trolls start to come out or is it the I'm so good I look down on you.... does make me smile......

I can feel the denial is strong in this one.

 

:Smile_veryhappy:

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1 hour ago, Dutchy_2019 said:
  • WHY actually buy ANY flags and signals from the Premium Shop?

 

I buy whatever signal flags and/or camo I require for coal and/or credits in the 'shop'. Normally, I buy specific signals/camos that give Cpt skill boosts as I run a dedicated Cpt on all my ships so require plenty of that exp.

I would never spend real money for these items - not after what  :etc_swear:Wedgie has done to their own creation.  :etc_swear:Wedgie is like an evil Dr. Frankenstein :cap_haloween: (& it's creation is  now an Undead  :Smile_trollface: Monstrosity) :Smile_sad:.

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2 hours ago, Divertribe said:

Another nail in the WOWS coffin as the  -10% service flag is removed from Economic flags bought in premium shop Customization as WG's wows shamelessly fleece the everyday player for more and more money by making the higher tiers more expensive. I wonder how far they will go before there is another crap show like last August......Yet; 3 months later they do this!!! Its very frustrating that what was a great internet online game is now not even ranked in the top 10 and now has an over 18 rating in a lot of European countries re gambling laws....

They are also going to remove the -service cost bonuses from camos .... go figure ...

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Whilst the flag was handy and who doesn’t like reduced costs but I would hardly call this a nail in the coffin that’s quite the over reaction. WG has done way way worse (eg. submarines)than the removal of a mere discount flag. 

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2 hours ago, Jvd2000 said:

Yes the -10% flag is removed but before WG removed premium consumables, enabled a clan building for a 15% discount and improved the economic benefits on some of the permanent camo's. Like i remembered in the old times a T6 per camo only gave a +30% xp. Now it gives a 50% XP plus a -10 % costs bonus.

 

So you pick on one aspect and then  you  "forget" that other economic bonusses have been added in time... 

I am thankful to WG. So thankful that I will continue my spending habits  unchanged!

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1 hour ago, Divertribe said:

Yes you are right especially when you look at who is defending WOWS and they have over 30,000 posts: make you think...... That is over 3000 post a year amusing they joined in 2012 at the start of WOWS. That is 8.3 post a day every day for the last 10 years. I think we can all draw our own conclusions from that.... LOL

Who is defending WG?

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1 hour ago, Divertribe said:

Ah, now the Trolls start to come out or is it the I'm so good I look down on you.... does make me smile......

No, you are in fact astonishingly bad at this game. From your stats, you have sped straight to t10 via some high level premiums without bothering to learn the game. Most of us feel that higher costs at t10 are a good thing precisely to discourage this kind of behavior.

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5 hours ago, Divertribe said:

Another nail in the WOWS coffin as the  -10% service flag is removed from Economic flags bought in premium shop Customization as WG's wows shamelessly fleece the everyday player for more and more money by making the higher tiers more expensive.

 

1) The main problem was the removal of flags for achievements.

 

2) The -10% service flag was arguably the least useful economic flag: instead of it, I'm happy to get more for +20% credits, XP/CXP/FXP.

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