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dan_matt

Co-Op Becoming pointless for BBs

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The AI on Co Op is so unbelievably bad,  the enemy just drive forward, making it easy prey for DDs and fast Cruisers, by the time BBs get close enough to do anything everything has been torpedoeoed or for some god knows unknown reason ram into ships. Its making Co Op utterly pointless for some BBs, especially the slow ones.... Colorado..... cough.... with MM been so bad at the moment I have tried taking a break from Random, but  for some classes of ship Co op is just as frustrating

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Beta Tester
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I would go one step further: current co-op is pointless for any ship other than knocking of snowflakes.

 

Just go to full ahead, only alter courses for islands. In many cases you can just pass by the bots.

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Vor 46 Minuten, Johnny_Moneto sagte:

I would go one step further: current co-op is pointless for any ship other than knocking of snowflakes.

Nah, you could also train your lead estimation abilities to shoot at targets at an angle. As dynamic sights are made for targets going broadside, factoring in a necessary correction for those that make an angled approach has to be trained, and co-op is fitting for that.

 

Regards, Nightowl

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[KKDR]
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1 hour ago, Northern_Nightowl said:

Nah, you could also train your lead estimation abilities to shoot at targets at an angle. As dynamic sights are made for targets going broadside, factoring in a necessary correction for those that make an angled approach has to be trained, and co-op is fitting for that.

 

Regards, Nightowl

No.

You could train as much as you want, Coop is still a mess. 5+5 DD's is not uncommon as DD's seem to get the most DMG in the 2-3 minutes a game takes. No time to cap at all. And there's no doubt about it, since cirka June, Coop has changed a lot and gotten worse. 

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I think coop is pointless for experienced players, except for missions etc. 

When you are new, coop may help you to learn ships and aiming, but imo after 500 games or so I think the value drops off. And it does not help you learn tactics and positioning which are essential for randoms and other game types.

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9 minutes ago, Camperdown said:

I think coop is pointless for experienced players, except for missions etc. 

When you are new, coop may help you to learn ships and aiming, but imo after 500 games or so I think the value drops off. And it does not help you learn tactics and positioning which are essential for randoms and other game types.

Agreed - because WG denies us an appropriate AI for COOP which at least provides means to learn some basic tactics

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[S-O-M]
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BB's in Co op are pointless, especially lower than T8, by the time you get to the cap the game's over,  subs also struggle, grab a fast dd or cruiser and blap away.   

 

That's what WG wants; mindless rush in and blap/get blapped.

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5 minutes ago, MadBadDave said:

BB's in Co op are pointless, especially lower than T8, by the time you get to the cap the game's over,  subs also struggle, grab a fast dd or cruiser and blap away.   

 

That's what WG wants; mindless rush in and blap/get blapped.

WG wants the grind to be boring to make You spend some money

 

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41 minutes ago, Camperdown said:

I think coop is pointless for experienced players, except for missions etc. 

When you are new, coop may help you to learn ships and aiming, but imo after 500 games or so I think the value drops off. And it does not help you learn tactics and positioning which are essential for randoms and other game types.

It is pointless to learn after a certain number of games (when you learn the ship, so the 500 is for overall things but I often try out a new line in coop f.e. the Dutch airstrikes, and CVs), but is also meaningful for a few other things than missions, f.e. grinding stock parts of ship, warming up with a few games, playing while eating or doing other things at the same time, I often discuss latest football matches, politics and such with friends over the phone and I do not want to do that in random/ranked but in coop. When you have talked for an hour or two you have progressed. Also when you are in extra high danger of interruption. I often play 2-3 games before work in the morning, coop mostly. Also when you have perma camos on your T10s it is rather a decent progress to play coop as it is always a win. But I play such huge numbers of games so I mix a lot, some ships like the dakka dakka ships Smolensk, Minotaur, Friesland are excellent coop ships. While some I never play in coop. 

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Vor 27 Minuten, MadBadDave sagte:

BB's in Co op are pointless, especially lower than T8, by the time you get to the cap the game's over,  subs also struggle, grab a fast dd or cruiser and blap away.

Maybe one should amend this opinion by saying "Everything with a top speed below 25-26kn is pointless in Co-op, regardless of ship type or tier. Torpedo carrying ships are at an advantage." 

 

Vor 1 Stunde, webaake sagte:

No.

You could train as much as you want, Coop is still a mess.

I stil maintain that you can use co-op to train a single ability: gauging where you have to put the crosshair to hit targets approaching or receding at an angle.

Broadside, bow-on and maybe 45° are not this hard, but hitting everything in between is something needing practice. And more DD are actually helpful, as human-driven ones in other battle modes will surely juke around. So, if you've practised the coup d'oeil to hit a moving target in a difficult aspect, its basics are doable in Co-op, you own a kind of advantage.

 

Regards, Nightowl

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10 minutes ago, Northern_Nightowl said:

Maybe one should amend this opinion by saying "Everything with a top speed below 25-26kn is pointless in Co-op, regardless of ship type or tier. Torpedo carrying ships are at an advantage." 

 

I stil maintain that you can use co-op to train a single ability: gauging where you have to put the crosshair to hit targets approaching or receding at an angle.

Broadside, bow-on and maybe 45° are not this hard, but hitting everything in between is something needing practice. And more DD are actually helpful, as human-driven ones in other battle modes will surely juke around. So, if you've practised the coup d'oeil to hit a moving target in a difficult aspect, its basics are doable in Co-op, you own a kind of advantage.

 

Regards, Nightowl

Yes agree with that hitting DDs is good to train in coop especially with ships with somewhat floaty arcs

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What's really annoying in co-op when playing a BB** is you finally have the opportunity to get alongside your opposite number (after the red DD & torp cruisers have been sunk).

You've angled your ship to mitigate return fire, the last of your turrets has finally completed turning and the midship of the enemy BB is just about to line up with where you want to aim and ..... VICTORY!

But, but, but .... I had about 4 or 5 citadels worth of damage due there. I feel conned.

Yup, you were about to sink the last ship but another team mate sunk something else reducing the bot team to zero points.

 

** Can also happen in a DD too when your about to line up a torp strike, especially if you don't want to hit allies.

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[TACHA]
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There was a short period when the bots in Co-Op were given more intelligence - they then thrashed many players! This led to complaints and hence the present situation. If you find Co-Op too easy or boring , play Randoms. Some players are worse than bots and some are not. As a BB player, you are unlikely to find all is dead once you are in range. The other way forward is to play Training battles with your clan - done a few of these and they can be quite fun - no rewards but no costs either.

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3 minutes ago, triumphgt6 said:

If you find Co-Op too easy or boring , play Randoms.

Randoms are angry, angsty and full of CVs. Operations were always a middle ground. WG has promised to revive these, we'll see how that goes.

 

Co-op is painful every time there is an event which can be done in co-op, like the Snowflake thing. It'll pass. 

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2 minutes ago, invicta2012 said:

Randoms are angry, angsty and full of CVs. Operations were always a middle ground. WG has promised to revive these, we'll see how that goes.

 

Co-op is painful every time there is an event which can be done in co-op, like the Snowflake thing. It'll pass. 

I don't find too many angry people - most are actually quite pleasant - Karma is now 610 - agree about CVs especially Russian ones - and also about operations - always liked these - the special Dunkirk one was excellent. Could do with some more higher tier ones - the single T7 one is too easy.

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4 hours ago, Johnny_Moneto said:

I would go one step further: current co-op is pointless for any ship other than knocking of snowflakes.

 

Just go to full ahead, only alter courses for islands. In many cases you can just pass by the bots.

Yup. The Reworked bots suck. Boring to play against, constantly getting stuck on islands. 

 

It's tiresome that they haven't reverted that change....

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[BS4]
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CO OP is a mode that actually dumbs down the player base skills sets because of the total lack of realistic behavior of the bots

Then we get complaints from players that Randoms is crap and people cant play for Sh*t.

So they go back to CO OP...

 

PhAze3e.gif

 

and around and around we go......:Smile_facepalm:

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Weekend Tester
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What dosn't help with the bb's is the amount of islands around, ships may be in range but because of all the bloody islands you can't shoot them, please put ocean  more into the rotation.

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[RO-RN]
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Yes they should give us counter strike source extreme bots style. They work as a team, god like aim,they focus one enemy, know how to manage DCP, pre aim theyre crosshair ahhhhhh.....but coop number of battles would surely go down))). Might as well make a pve vs pvp style of battle.

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48 minutes ago, Animalul2012 said:

Yes they should give us counter strike source extreme bots style. They work as a team, god like aim,they focus one enemy, know how to manage DCP, pre aim theyre crosshair ahhhhhh.....but coop number of battles would surely go down))). Might as well make a pve vs pvp style of battle.

You mean like this?

NeptuneBot.png

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6 hours ago, MadBadDave said:

BB's in Co op are pointless, especially lower than T8, by the time you get to the cap the game's over,  subs also struggle, grab a fast dd or cruiser and blap away.   

You do realize that the cap is not the only way to score?

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[_I_]
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I dont' see why anyone would play coop - except for knocking off snowflakes or testing a new ship.

 

There is no challenge, no opposition, no point really.

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