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The_Angry_Admiral

Jean Bart: I need some help with this ship.

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What's the best way to play this ship? 

 

It was superb range but Looney Tunes level of dispersion. I try and keep moving in this ship but I am afraid to take it too far in because then I am having to rely on cruisers and DD's doing their jobs and I'm finding that kind of teamwork getting less and less. Just had a game where I had two Atago ships on either side of me but never dropped hydro until I got torped to death. I find up close the ship will annihilate others with it's guns but like I mentioned before it relies too much on your team. If I sit in the back and use that wonderful range I get the middle finger too often with that dispersion. Also the secondary guns are not that reliable so should I focus on them a bit more? The ship has outstanding speed for a BB but it's still a BB. Here is my commander skills so far with only 11 points used.

 

image.thumb.png.6c33da896da61064e99e6453ded8257f.png

 

Where is the sweet spot for this ship? 

 

 

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14 minutes ago, The_Angry_Admiral said:

Where is the sweet spot for this ship? 

14 to 15km in the beginning.

And the cruiser skill tree does not really help.

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Alpha Tester
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This is my current build, and since I like brawling chances are I'll pick the CQC skill as soon as I get Monsieur Honore to 21pt, more cautious players are probably better advised with fire prevention. In general, you have to play this ship as opportunistic as possible, so get your reload time and concealment down as good as you can. You will notice that I picked up preventive maintenance as my T1 skill, as losing even one turret on JB is not an option. Honore's skills provide perfect synergy with a ship that specialises in rapid follow-up shots. Stay a bit out of your detection range, pummel battleships at this range and all other ships at all ranges and always be ready to pop your reload boost if you see a vulnerable ship offering a handsome broadside. She will not be disappointing you.

 

image.thumb.png.ece6317a2f7c3c3f010b3a6e686bd1b5.png

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54 minutes ago, The_Angry_Admiral said:

Here is my commander skills so far with only 11 points used.

image.thumb.png.6c33da896da61064e99e6453ded8257f.png

Jean Bart is a battleship.

You should skill your Commander for a BB. You picked some fancy skills that are not very useful or plain stupid  to pick. First priority in every BB is boost your survivability! The longer you stay in battle, the more influence you have on the match. 

 

My 11-point recommendation would be this:

JB.jpg.2df61ed9e0ae2dcc01c0609438e28bd8.jpg

 

It is highly recommended to pick one of the french special commanders (buy them in the armory), as they booster essential skills!

 

My french-BB build looks like this:

Spoiler

shot-21_10.21_21_41.19-0706.thumb.jpg.5163f3c897fb5cc8525e9bc6aa603651.jpg

 

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5 minutes ago, principat121 said:

Jean Bart is a battleship.

You should skill your Commander for a BB. You picked some fancy skills that are not very useful or plain stupid  to pick. First priority in every BB is boost your survivability! The longer you stay in battle, the more influence you have on the match. 

 

What's so stupid about the skills I've chosen? I've chosen BB skills mostly based around my main guns, repair, and my reload booster. 

 

if they aren't optimal then fair enough but I don't see anything "stupid" there. 

 

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12 minutes ago, The_Angry_Admiral said:

What's so stupid about the skills I've chosen? I've chosen BB skills mostly based around my main guns, repair, and my reload booster. 

 

if they aren't optimal then fair enough but I don't see anything "stupid" there. 

 

Well Jean Bart has good secondary guns and despite what WeeGee says about concealment to BBs i reccomend to put it on. I have attached how i reccomed you build up the Jean Bart but it is all about your playstile that deffine how you set your captain up @The_Angry_Admiral

2021-11-21.png

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@The_Angry_Admiral when in doubt, use the captain skill document. created and maintained by some of the best players in this game.

https://docs.google.com/document/d/1XfsIIbyORQAxgOE-ao_nVSP8_fpa1igg0t48pXZFIu0/

 

for JB

image.thumb.png.552b517e51d6033424a113b39a884c17.png

on slot 2 you can also use priority target instead of grease the gears, that's down to preference.

 

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@The_Angry_Admiral

Also imo you should respec if you can afford it.

 

1719590635_Screenshot(86).png.5187d9401dd7a3636ec5611d6048573d.png

Go for this first. JB really needs max concealment asap. Its not a BB which can stay under fire for long. Then save your points to get the big skills fire prevention first and then emergency rep expert. Dont "waste" them on some small bonuses like 10% faster consumable reload early on, you can get those later.

And super heavy AP is horrible. HE spammers love to shoot you and it makes fires on your ship even worse. Just dont get it.

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13 minutes ago, The_Angry_Admiral said:

What's so stupid about the skills I've chosen? I've chosen BB skills mostly based around my main guns, repair, and my reload booster. 

 

if they aren't optimal then fair enough but I don't see anything "stupid" there. 

 

Well @The_Angry_Admiral you have taken the skill called Super-Heavy AP Shells the downside by useing that skill is that your fire exstinguishing and your flooding recovery time is in the red and red is always bad and you only deal 7,5% more damage.

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20 minutes ago, The_Angry_Admiral said:

I don't see anything "stupid" there. 

Let me help you in this matter:

  1. Super Heavy AP-shells
    You have not the alpha damage with your small BB guns to justify thinking about this skill, but on the same time you got punished with 25% longer fires! That means (with no other skills/flags/moduls equiped) you will get 3105 more fire damage per fire! And the same is true for a flooding. This skill is the most obvious "stupid" pick here. You trade 900 more damage dealt for 3,000 damage taken. 
  2. Emergency Repair Specialist
    This skill gives you only 2.4 sec of faster reload in repair and heal. From 80sec doen to 77.6 sec. It is an improvement, but most of the time you will not benefit from it at all. Sometimes yes, so it is an okay'ish pick, but there are definetly more usefull skills for 1 point to pick!
  3. Consumable Specialist
    Again, a skill that has its moments, but it improves only one consumable by 12sec. Would be not recommended to pick this as an early pick. 

 

 

13 minutes ago, Cammo1962 said:

Well Jean Bart has good secondary guns

No, it hasn't good secondary guns. Jean bart has alot of secondary guns but not good ones.

Your 100mm gun pen only 17(!)mm. And now tell we of what use they are?

 

You have only secondaries in the back and they are only good for starting fires. That is not the definition of "good secondary guns".

 

 

 

 

But hey, guys, do what you want. Have fun...

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2 minutes ago, principat121 said:

Let me help you in this matter:

  1. Super Heavy AP-shells
    You have not the alpha damage with your small BB guns to justify thinking about this skill, but on the same time you got punished with 25% longer fires! That means (with no other skills/flags/moduls equiped) you will get 3105 more fire damage per fire! And the same is true for a flooding. This skill is the most obvious "stupid" pick here. You trade 900 more damage dealt for 3,000 damage taken. 
  2. Emergency Repair Specialist
    This skill gives you only 2.4 sec of faster reload in repair and heal. From 80sec doen to 77.6 sec. It is an improvement, but most of the time you will not benefit from it at all. Sometimes yes, so it is an okay'ish pick, but there are definetly more usefull skills for 1 point to pick!
  3. Consumable Specialist
    Again, a skill that has its moments, but it improves only one consumable by 12sec. Would be not recommended to pick this as an early pick. 

 

 

No, it hasn't good secondary guns. Jean bart has alot of secondary guns but not good ones.

Your 100mm gun pen only 17(!)mm. And now tell we of what use they are?

 

You have only secondaries in the back and they are only good for starting fires. That is not the definition of "good secondary guns".

 

 

 

 

But hey, guys, do what you want. Have fun...

I can only say one thing i like secondarys on my Jean Bart and they work and if it fits my playstile i will use it.

 

You have fun too.

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Just now, Cammo1962 said:

I can only say one thing i like secondarys on my Jean Bart and they work and if it fits my playstile i will use it.

  

You have fun too.

Fun? Maybe. Good? Definitely not

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Just now, geschlittert said:

@KruppStahl14 It is weird to see a good player with a name like yours, ngl :P Normally those people are rather... special

I know its off topic. But my nick doesnt refer to a certain a**hole with a certain moustache.

Just german steel. :Smile_Default:

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Two things that baffle me:

 

- NO Fire Prevention

- NO Concealment

 

With all the fire spam in the game, on BBs I actually spec Fire Prevention before CE.

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Just now, KruppStahl14 said:

I know its off topic. But my nick doesnt refer to a certain a**hole with a certain moustache.

Just german steel. :Smile_Default:

Always nice to find a decent fellow aggressive BB player :P

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1 minute ago, geschlittert said:

Always nice to find a decent fellow aggressive BB player :P

Same !
But these days not as aggressive as in the past... Its been years since i wrote that. Game has changed alot.

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4 minutes ago, Dutchy_2019 said:

Two things that baffle me:

 

- NO Fire Prevention

- NO Concealment

 

With all the fire spam in the game, on BBs I actually spec Fire Prevention before CE.

That's 8 points out of 10.

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Just now, The_Angry_Admiral said:

That's 8 points out of 10.

Then dont spend your first points on questionable skills again!

 

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1 minute ago, principat121 said:

Then dont spend your first points on questionable skills again!

 

But so far I haven't had much trouble with fires so why blow 8 points straight away? 

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8 minutes ago, The_Angry_Admiral said:

Okay I went and purchased a better commander and chose these skills so far. 

 

I have one point left so I'm just going to save up for the higher skills.

 

 

image.png

Nooo. You took one and two pointers again before getting concealment expert and fire prevention :(

You need those asap, believe us.

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1 minute ago, KruppStahl14 said:

You need those asap, believe us.

I wonder why good players spend time explaining basics when these tips are ignored straight away... :Smile_sceptic:

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