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deathsadow

1 sided games due to divisions

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Is it just me who often run into games where just looking at the divisions on each team and you can already tell which side won from the loading screen ?

 

As a solo player it is super demoralising to run into games like this. Why WG doesnt have a solo queue where everyone gets a fair chance and the games are not mostly decided by which team gets the better division and who gets the triple german BB guaranteed failure?

 

After 2-3 game like that i just cant keep on playing the game and need to take a few days before i pick it up again.

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46 minutes ago, bobtherterrible said:

I've had plenty of games where the division was a complete hindrance as it just meant there were 2/3 ships sailing around being useless together.

Yeah , and that hurts terribly bad when the division of that kind has 3 ship of the same type , lets say they camp in 3 German BB in the back , or they Yolo die in 3 DD. Since the game is based on Rock Paper Scrisors balancing, when 3/3 DD or 3/5 BB fail extremly hard , you will just be so handicaped that the game is basically over even if the rest of the team play good.

 

1 hour ago, ColonelPete said:

Newsflash:

You get one sided games even without divisions...

Yes that is true, but way way less common than the ones where divisions are the main reason of the disparity, as divsions are usually players of the same skill level teaming up ( i hardly see 45% WR guys in division with 55-60% WR unicums), to make it more impactfull , the 50%+ WR guys when in division have some tactic set up , while sub 50% WR ones usually just pick up similar ships mostly what i see is 3x BB without any intention to team up and push , or lay down crossfire.

 

I guess it would make wonders to the MM if WG would balance at least the divisions based on WR. So if unicum guys make a powerfull division like an FDR, Ohio and a Smaland would face of with a division of a similar level of skill and not against a triple GK division where the players barely manage to do 50k dmg avg with the BBs each (got a match like this yesterday in around 6 min into the game we barely had any damaged ships, got all 3 caps sunk 5 of them and the GKs were piled up near the redline with the enemy CV).

 

This match from before also resoulted in a lot of toxicity in the chat, as around 2-3 player form our team were making fun out of the enemy BB players , while their own teammates were raging over them, so that MM definetly failed its purpose as it wasnt really generating fun, but toxicity for the majority of the participants  I was personally bored of that round as the enemy colapsed too fast to make much use of my Alaska, if i would have been on the other team that would be the last game of the day for sure.

 

I am just thinking that divisions are the largest contributors to landslide wins, or at least in ranked where they were not present i had a way more balanced MM ( maybe i just got lucky there).  

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What i mainly find annoying is MM doing:    3 man div + 3 man div vs 2 man div 

 

Those are almost guaranteed to be a steamroll, you only need to play 2 mins to know who will win them. 

Would be better if about the same amount of ships were divisioned on each team. Split the unicorns / idiots evenly please!

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1 hour ago, deathsadow said:

Yes that is true, but way way less common than the ones where divisions are the main reason of the disparity,

Do you have numbers to back that up or is that just a feeling™?

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4 hours ago, deathsadow said:

Why WG doesnt have a solo queue

Because it's not hard to win while playing solo (some classes do hold more influence but still). The only consistent factor in every game is the individual player playing. 

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I think the sooner we accept weegee don't have the slightest clue about basic stuff, the better.

We think balance = a balanced game with equal chance to win, equally balanced team mates.
weegee think balancing the spreadsheet to prove they're always right = balanced income. Balanced in their favour, or course.
They don't give a flying duck about what we think, or want. As long as they make money, they really don't care

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And then sometimes weegee just fubar your game.
Because they can.

Sometimes divs work for you, sometimes divs works against you. Sometimes it really doesn't matter what you do.

But it's all really lots of fun.
It almost engaged enough me to hand over some of my pension to weegee.
But then I thought, nope.
I'd rather buy pointless and useless stuff than pay for this level of pish

shot-21_11.13_04_31.08-0617.thumb.jpg.da8afef222094a3680b6d824b13cdfa2.jpg

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[BYOB]
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Hey OP, you know what's really one sided? A T10 game where one team gets a Nakhimov and the other an Audacious.

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You bring up a point that is certainly worthy of discussion, Captain @deathsadow!

 

When it comes to the matchmaking foibles - which are one of the longest-running sources of contention in the game, by the way - I tend to take the long view. You've probably heard the saying of death and statistics, that everything evens out over time? I think that in most cases this holds true in World of Warships as well.

 

If we have a team up where there are one or more divisions on one team and none on the other, then yes, I'd say that the team with those divisions typically has an edge over the other. Being in a division with access to instant voice communication confers a great tactical advantage. If that division is also used to working together and its members have picked their ships carefully, the advantage is even bigger. But having an advantage is not the same as a guaranteed victory. And as others have said, a division of potatoes is still just a sack of potatoes. 

 

The main thing that I try to keep in mind, though, is that the whole thing tends to balance out - because the next time you might be on the team with a division where the other side has none. One of this game's greatest strengths is that a typical battle takes no more than fifteen minutes at the most. This means that any stroke of bad luck, whether with the matchmaking or in the form of running into an unexpected torpedo, is swiftly passing. You spend a few moments mulling over your misfortunes, and then you take a sip of tea and press the battle button for another game. Simple as that - I only wish that most problems irl were that easy to leave behind!

 

If I could change one thing about the matchmaking, it wouldn't have anything to do with divisions - it would be about the disposition of radar ships between the teams. I think that any radar ships should be as evenly allocated as possible between the teams, and that a situation where one team has access to radar and the other has not should be avoided if at all possible. As far as I know, though, the matchmaker makes no such allowances - I have on several occasions been in match-ups where one team has had two or even three radar ships, where at the same time the other side had none. This, I would say, affects the gameplay far more adversely than the allocation of divisions.

 

Even being swamped by enemy radar ships, however, is no reason for despair. Fighting against the odds has its own compensations, and I would urge you and everyone else who might be reading this post to never give a game up for lost just by looking at the loading screen. Using some kind of Cyberdyne XVM mod to predict the outcome, and take that as an excuse to terminate your own game, is just as bad.

 

I don't know if Dylan Thomas would have played World of Warships, had he been alive today. But if he had played it, I am sure he would not have contemplated defeat just by looking at the loading screen. He would have said to us,  "Do not go gentle into that good night - rage, rage against the dying of the the light!"

 

Cheers!

:Smile_honoring:

 

 

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[G-O-M]
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All I will say is, & I'm sure, if I divisioned more, I'd see more Ws.

 

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46 minutes ago, Aethervoxx said:

All I will say is, & I'm sure, if I divisioned more, I'd see more Ws.

 

Depends with who. ;) 

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[R7S]
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4 hours ago, Bindolaf_Werebane said:

You clubbed some seals in the CCCP Battleship Balans. Well done...

my division friend got 4 kills in duke of york,is that CCCP balans also? And now tier 7 is also a seal clubbing?? interesting.

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[SPURD]
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If anything I'd like for division size increased to 5 or at least have some permanent big div mode. Clan Battles are too infrequent and not the same thing as random battles anyway.

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24 minutes ago, Itwastuesday said:

If anything I'd like for division size increased to 5 or at least have some permanent big div mode. Clan Battles are too infrequent and not the same thing as random battles anyway.

Div sizes increased to 5 is a horrible idea. a permanent brawl mode, on the other hand...

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[THESO]
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Isn't the purpose to have fun? And what's more fun than to have fun with friends and div up. Maybe take some lolships and make a meme div, and still win that battle. And have a good laugh... people take things so seriously...

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You can get an advantage in a good div but it is not a guarantee to win, even when you fill out all the relevant/influencal classes. The same thing also works on the opposite side with a 40% top tier Two-Brothers middle pushing trio ruining the game for everyone.

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20 hours ago, deathsadow said:

Is it just me who often run into games where just looking at the divisions on each team and you can already tell which side won from the loading screen ?

 

Dunno if I agree, a div of rubbish players wont get much done

MM being rubbish is just as much to blame if not more

 

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7 hours ago, Procrastes said:

When it comes to the matchmaking foibles - which are one of the longest-running sources of contention in the game, by the way - I tend to take the long view. You've probably heard the saying of death and statistics, that everything evens out over time? I think that in most cases this holds true in World of Warships as well.

Well I think the point is not that our overall winrate is not effected by Divisions (because sometimes you have the 3man unicorns and sometimes you have the 3 man German BBobs), the point is that the amount of shitty looses and shitty wins is higher due to divisions. I personally have more fun if I loose a game close, than of I win a game after 10 minutes having only 50k on the clock because the unicorn division on the other flank mopped the floor with our enemys.

That beeing said: shitty wins and fast losses drain more ressorces from your account and animate you to buy more flags/prem.account. So I cant see WG changing any of it anytime soon.

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