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arttuperkunas

WG tells a joke

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8 minuti fa, arttuperkunas ha scritto:

I'll bite. What ship type is effective against submarines? What ship type is effective against CVs?

CV:cap_book:

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I still don't get how they can think a 0.5 s reload nerf will balance the Petro (or whatever), but they couldn't figure out the Smolensk was OP and toxic, at least at the time of release, with the old skill tree.

I mean...what is all the "testing" for, then?

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10 minutes ago, arttuperkunas said:

https://worldofwarships.eu/en/news/general-news/hotfix-game-balance/

 

"At the moment, we are trying to balance ships according to the "Rock, Paper, Scissors" principle—a particular ship type is effective against some ship types and vulnerable to others"

 

I'll bite. What ship type is effective against submarines? What ship type is effective against CVs?

 

From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock".

 



LOL. They do ok with the three vehicles that demand brains to play well. But the griefer boats are a disaster for the game. 

In the latest dev blog they conceded that the ping/DCP issue for subs was a problem and they solved it... not by getting rid of either. They just created an even MORE damaging torp. I was ready to start spending if they had shown any sign of sanity. But malice rules...

 

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Well, wg should make a vid why CVs are in  this game. 

 

And best joke of this VID "the game is not a confrontation beetwen players and developers, it is close cooperation" this is new level of BS:D

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Give ASW helicopters consumable instead of fighters to every CV, problem solved :Smile_trollface:

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29 minutes ago, arttuperkunas said:

https://worldofwarships.eu/en/news/general-news/hotfix-game-balance/

 

"At the moment, we are trying to balance ships according to the "Rock, Paper, Scissors" principle—a particular ship type is effective against some ship types and vulnerable to others"

 

I'll bite. What ship type is effective against submarines? What ship type is effective against CVs?

 

From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock".

 

this is perfect for April 1st joke.

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Is that supposed to be funny because you can't mean it seriously?

I'm German, maybe that's why I don't recognize the joke.

 

If you're serious, You can just show the community the middle finger, it's easier and more honest.

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SHIP TYPE BALANCE AND THE "ROCK, PAPER, SCISSORS" PRINCIPLE

At the moment, we are trying to balance ships according to the "Rock, Paper, Scissors" principle—a particular ship type is effective against some ship types and vulnerable to others.

The reason for this is that the game features over 400 ships, and it is very difficult to remember the specifics of each of them. To keep things simple, all ships in our game fall under five types: battleships, cruisers, submarines, destroyers, and aircraft carriers.

The "Rock, Paper, Scissors" principle allows players to understand how they should play their ship type, what strengths and weaknesses it has, what its role in battle is, and what interaction principles with other ship types exist.

Knowing this information, a player will not be confused in battle, even if they have little experience. It helps define in general terms their tasks in battle, how they should act while playing the selected ship of a particular type, what ship types are their primary targets, and who will target their ship first of all.

The "Rock, Paper, Scissors" principle also improves gameplay variability—each ship type will be in demand in battle because each can be effective against ships of another type, and, at the same time, each has its own counter-class.

 

Comon WG. WTF. The rock to cruisers sissors are BB's (and carriers and now subs*). The Siccors to DD's paper are cruisers (and DD's and Carriers and subs*). The paper to BB's rock are DD's (and HE spam and now subs lol*). * = Because about 3 years ago your design and producers team went braindead.

 

What is the natural rock-paper-siccors counter to carriers? It's not even carriers now, it used to be carriers. Not subs. Not BB's. Not cruisers. Not DD's. What is it? What is the natural counter to Subs? Not DD's lol. Not cruisers rofl. BB's? Only indirectly. Carriers? Nope. It's subs kinda.

 

I find it cool they are sharing their ideas, but it also highlights how bad some of those ideas are and how bad they are at estemating concequences and relations between the different playstyles, which is basically what gameplay design is about. Their gameplay design, testing and evaluation is heavily flawed.

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45 minutes ago, arquata2019 said:

CV:cap_book:

I don't think that's true though, at least in the average game?

 

CVs don't spend their time countering the other CV, but rather every other ship on the enemy team.

 

With subs, the counter is probably subs. But is that "rock paper scissors" when your "rock" counters both itself and every other class?

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51 minutes ago, El2aZeR said:

The entire article and corresponding video is full of jokes.

For example:

 

Screenshot_4309.png

Screenshot_4310.png

 

Screenshot_4311.png

Screenshot_4312.png

 

Telling us that they play their own game only to prove to us without question that they do not is actually insulting at this point.

 

Risitas GIFs | Tenor

I clicked on the emotes to see who downvoted. Firstly I didn't need to and secondly, he just confirmed you posted the truth.

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Vor 56 Minuten, arttuperkunas sagte:

From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Flying Regenerating Lizard, Invisible Homing Spock".

 

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29 minutes ago, meuhbat said:

Give ASW helicopters consumable instead of fighters to every CV, problem solved :Smile_trollface:

-"Conn, sonar. Sonobuoy in the water"!

-"Helm, Conn. Make my depth 350, report passing thermal layer".

-"Conn, sonar. Transient bearing 231".

 

Fun times!

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1 hour ago, arttuperkunas said:

From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock".

C'mon - that's not fair, verging on slanderous even.

 

Rock, Paper, Scissors, Lizard, Spock is actually quite a sensible expansion of the original concept; whereas what WG are doing with submarines in particular requires a fine selection of words that a) are heavily derived from the Saxon, and b) would get me banned.

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16 minuti fa, arttuperkunas ha scritto:

I don't think that's true though, at least in the average game?

 

CVs don't spend their time countering the other CV, but rather every other ship on the enemy team.

 

With subs, the counter is probably subs. But is that "rock paper scissors" when your "rock" counters both itself and every other class?

So: Oh well, i meant that in a humoristic way.
The way to counter subs? Just pick a DD and have him hunting a submarine, or ASW squads doing that (<<that's what i think, i don't play subs a lot yet). The class effective against CVs? Well, easy to say that, none.

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14 minutes ago, Bindolaf_Werebane said:

-"Conn, sonar. Sonobuoy in the water"!

-"Helm, Conn. Make my depth 350, report passing thermal layer".

-"Conn, sonar. Transient bearing 231".

 

Fun times!

Get JiveTurkey AKA SubBrief to balance the subs. :Smile_trollface:

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4 minutes ago, arquata2019 said:

So: Oh well, i meant that in a humoristic way.
The way to counter subs? Just pick a DD and have him hunting a submarine, or ASW squads doing that (<<that's what i think, i don't play subs a lot yet). The class effective against CVs? Well, easy to say that, none.

Seriously, the worst thing you can do is jump in a DD to hunt subs lol. It's suicide, subs are simply too fast underwater rofl. The best class to be in when subs are in the game: BB. ^^

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2 minuti fa, Europizza ha scritto:

Seriously, the worst thing you can do is jump in a DD to hunt subs lol. It's suicide, subs are simply too fast underwater rofl. The best class to be in when subs are in the game: BB. ^^

Yeah, agree with that. But in a 1v1 scenario, ASW squads + DDs (always in a 1v1 scenario) when the sub's spotted, well, that's a bad situation for the sub.
Of course, when a DD goes to hunt a sub and exposes himself to the entirety of the enemy team, well, it's a suicide, just like you said.

 

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3 hours ago, El2aZeR said:

The entire article and corresponding video is full of jokes.

For example:

 

Screenshot_4309.png

Screenshot_4310.png

 

Screenshot_4311.png

Screenshot_4312.png

 

Telling us that they play their own game only to prove to us without question that they do not is actually insulting at this point.

 

Risitas GIFs | Tenor

 

 I wonder if a certain person called " Baghdad Bob " is on WG's payroll currently, teaching communications........ :cap_fainting:

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3 hours ago, arttuperkunas said:

From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock".

 

I thought the answer was Vodka.

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3 hours ago, Europizza said:

Seriously, the worst thing you can do is jump in a DD to hunt subs lol.

This! I'm regrinding the IJN 'dakka' line at the moment, and had a sub surface underneath my T6 last night - I sank, and he didn't. Ridiculous.

 

Edit: I just played a game during lunch and essentially the same thing happened again; submarines are supposed to be fragile - how does ramming a sub not kill it (even if it kills me at the same time)?!

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Rock-Paper-Scissors? The way it's balanced, it's more like Rock-Paper-Scissors-Tiger Tank-Helicopter Gunship.

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