[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #1 Posted November 10, 2021 https://worldofwarships.eu/en/news/general-news/hotfix-game-balance/ "At the moment, we are trying to balance ships according to the "Rock, Paper, Scissors" principle—a particular ship type is effective against some ship types and vulnerable to others" I'll bite. What ship type is effective against submarines? What ship type is effective against CVs? From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock". 30 8 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #2 Posted November 10, 2021 The entire article and corresponding video is full of jokes. For example: Telling us that they play their own game only to prove to us without question that they do not is actually insulting at this point. 28 37 2 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #3 Posted November 10, 2021 8 minuti fa, arttuperkunas ha scritto: I'll bite. What ship type is effective against submarines? What ship type is effective against CVs? CV 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #4 Posted November 10, 2021 6 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,413 battles Report post #5 Posted November 10, 2021 I still don't get how they can think a 0.5 s reload nerf will balance the Petro (or whatever), but they couldn't figure out the Smolensk was OP and toxic, at least at the time of release, with the old skill tree. I mean...what is all the "testing" for, then? 1 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #6 Posted November 10, 2021 10 minutes ago, arttuperkunas said: https://worldofwarships.eu/en/news/general-news/hotfix-game-balance/ "At the moment, we are trying to balance ships according to the "Rock, Paper, Scissors" principle—a particular ship type is effective against some ship types and vulnerable to others" I'll bite. What ship type is effective against submarines? What ship type is effective against CVs? From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock". LOL. They do ok with the three vehicles that demand brains to play well. But the griefer boats are a disaster for the game. In the latest dev blog they conceded that the ping/DCP issue for subs was a problem and they solved it... not by getting rid of either. They just created an even MORE damaging torp. I was ready to start spending if they had shown any sign of sanity. But malice rules... 6 1 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #7 Posted November 10, 2021 Well, wg should make a vid why CVs are in this game. And best joke of this VID "the game is not a confrontation beetwen players and developers, it is close cooperation" this is new level of BS:D 3 1 Share this post Link to post Share on other sites
[TF] meuhbat Players 317 posts 3,636 battles Report post #8 Posted November 10, 2021 Give ASW helicopters consumable instead of fighters to every CV, problem solved 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #9 Posted November 10, 2021 29 minutes ago, arttuperkunas said: https://worldofwarships.eu/en/news/general-news/hotfix-game-balance/ "At the moment, we are trying to balance ships according to the "Rock, Paper, Scissors" principle—a particular ship type is effective against some ship types and vulnerable to others" I'll bite. What ship type is effective against submarines? What ship type is effective against CVs? From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock". this is perfect for April 1st joke. 2 1 Share this post Link to post Share on other sites
[VPM] OldSchoolFrankie [VPM] Players 989 posts 20,641 battles Report post #10 Posted November 10, 2021 Is that supposed to be funny because you can't mean it seriously? I'm German, maybe that's why I don't recognize the joke. If you're serious, You can just show the community the middle finger, it's easier and more honest. 5 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #11 Posted November 10, 2021 SHIP TYPE BALANCE AND THE "ROCK, PAPER, SCISSORS" PRINCIPLE At the moment, we are trying to balance ships according to the "Rock, Paper, Scissors" principle—a particular ship type is effective against some ship types and vulnerable to others. The reason for this is that the game features over 400 ships, and it is very difficult to remember the specifics of each of them. To keep things simple, all ships in our game fall under five types: battleships, cruisers, submarines, destroyers, and aircraft carriers. The "Rock, Paper, Scissors" principle allows players to understand how they should play their ship type, what strengths and weaknesses it has, what its role in battle is, and what interaction principles with other ship types exist. Knowing this information, a player will not be confused in battle, even if they have little experience. It helps define in general terms their tasks in battle, how they should act while playing the selected ship of a particular type, what ship types are their primary targets, and who will target their ship first of all. The "Rock, Paper, Scissors" principle also improves gameplay variability—each ship type will be in demand in battle because each can be effective against ships of another type, and, at the same time, each has its own counter-class. Comon WG. WTF. The rock to cruisers sissors are BB's (and carriers and now subs*). The Siccors to DD's paper are cruisers (and DD's and Carriers and subs*). The paper to BB's rock are DD's (and HE spam and now subs lol*). * = Because about 3 years ago your design and producers team went braindead. What is the natural rock-paper-siccors counter to carriers? It's not even carriers now, it used to be carriers. Not subs. Not BB's. Not cruisers. Not DD's. What is it? What is the natural counter to Subs? Not DD's lol. Not cruisers rofl. BB's? Only indirectly. Carriers? Nope. It's subs kinda. I find it cool they are sharing their ideas, but it also highlights how bad some of those ideas are and how bad they are at estemating concequences and relations between the different playstyles, which is basically what gameplay design is about. Their gameplay design, testing and evaluation is heavily flawed. 14 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #12 Posted November 10, 2021 45 minutes ago, arquata2019 said: CV I don't think that's true though, at least in the average game? CVs don't spend their time countering the other CV, but rather every other ship on the enemy team. With subs, the counter is probably subs. But is that "rock paper scissors" when your "rock" counters both itself and every other class? 1 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #13 Posted November 10, 2021 51 minutes ago, El2aZeR said: The entire article and corresponding video is full of jokes. For example: Telling us that they play their own game only to prove to us without question that they do not is actually insulting at this point. I clicked on the emotes to see who downvoted. Firstly I didn't need to and secondly, he just confirmed you posted the truth. 7 12 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #14 Posted November 10, 2021 Vor 56 Minuten, arttuperkunas sagte: From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Flying Regenerating Lizard, Invisible Homing Spock". 3 6 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #15 Posted November 10, 2021 29 minutes ago, meuhbat said: Give ASW helicopters consumable instead of fighters to every CV, problem solved -"Conn, sonar. Sonobuoy in the water"! -"Helm, Conn. Make my depth 350, report passing thermal layer". -"Conn, sonar. Transient bearing 231". Fun times! Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #16 Posted November 10, 2021 1 hour ago, arttuperkunas said: From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock". C'mon - that's not fair, verging on slanderous even. Rock, Paper, Scissors, Lizard, Spock is actually quite a sensible expansion of the original concept; whereas what WG are doing with submarines in particular requires a fine selection of words that a) are heavily derived from the Saxon, and b) would get me banned. 1 3 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #17 Posted November 10, 2021 16 minuti fa, arttuperkunas ha scritto: I don't think that's true though, at least in the average game? CVs don't spend their time countering the other CV, but rather every other ship on the enemy team. With subs, the counter is probably subs. But is that "rock paper scissors" when your "rock" counters both itself and every other class? So: Oh well, i meant that in a humoristic way. The way to counter subs? Just pick a DD and have him hunting a submarine, or ASW squads doing that (<<that's what i think, i don't play subs a lot yet). The class effective against CVs? Well, easy to say that, none. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #18 Posted November 10, 2021 14 minutes ago, Bindolaf_Werebane said: -"Conn, sonar. Sonobuoy in the water"! -"Helm, Conn. Make my depth 350, report passing thermal layer". -"Conn, sonar. Transient bearing 231". Fun times! Get JiveTurkey AKA SubBrief to balance the subs. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #19 Posted November 10, 2021 4 minutes ago, arquata2019 said: So: Oh well, i meant that in a humoristic way. The way to counter subs? Just pick a DD and have him hunting a submarine, or ASW squads doing that (<<that's what i think, i don't play subs a lot yet). The class effective against CVs? Well, easy to say that, none. Seriously, the worst thing you can do is jump in a DD to hunt subs lol. It's suicide, subs are simply too fast underwater rofl. The best class to be in when subs are in the game: BB. ^^ 7 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #20 Posted November 10, 2021 2 minuti fa, Europizza ha scritto: Seriously, the worst thing you can do is jump in a DD to hunt subs lol. It's suicide, subs are simply too fast underwater rofl. The best class to be in when subs are in the game: BB. ^^ Yeah, agree with that. But in a 1v1 scenario, ASW squads + DDs (always in a 1v1 scenario) when the sub's spotted, well, that's a bad situation for the sub. Of course, when a DD goes to hunt a sub and exposes himself to the entirety of the enemy team, well, it's a suicide, just like you said. 1 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #21 Posted November 10, 2021 Nothing this company says surprises me anymore, rather impressed they can say any of that with a straight face. 3 Share this post Link to post Share on other sites
[BIF] K82J Players 827 posts 10,204 battles Report post #22 Posted November 10, 2021 3 hours ago, El2aZeR said: The entire article and corresponding video is full of jokes. For example: Telling us that they play their own game only to prove to us without question that they do not is actually insulting at this point. I wonder if a certain person called " Baghdad Bob " is on WG's payroll currently, teaching communications........ 6 Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,907 battles Report post #23 Posted November 10, 2021 3 hours ago, arttuperkunas said: From my point of view, the Wedgie way of balancing is "Rock, Paper, Scissors, Lizard, Spock". I thought the answer was Vodka. 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #24 Posted November 10, 2021 3 hours ago, Europizza said: Seriously, the worst thing you can do is jump in a DD to hunt subs lol. This! I'm regrinding the IJN 'dakka' line at the moment, and had a sub surface underneath my T6 last night - I sank, and he didn't. Ridiculous. Edit: I just played a game during lunch and essentially the same thing happened again; submarines are supposed to be fragile - how does ramming a sub not kill it (even if it kills me at the same time)?! 5 1 Share this post Link to post Share on other sites
[CATCH] DDMafiaAssociateMember Players 433 posts 6,031 battles Report post #25 Posted November 10, 2021 Rock-Paper-Scissors? The way it's balanced, it's more like Rock-Paper-Scissors-Tiger Tank-Helicopter Gunship. Share this post Link to post Share on other sites