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The_EURL_Guy

Important Message for the World of Warships Community

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[AMOC]
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When .... ?

Portal link is taking an absolute age. :cap_old::fish_sleep:

Edit: Got there in the end.

Good to see more positive changes, keep it up.

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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+1 WG. There's always room to improve, but then there's room to improve in our community too. We all have to be a little more patient me thinks. I, for one, am appreciating the more open approach toward communicating with your gamers. I can also see that there is great effort being made toward taking feedback on board. Many might not be happy subs are here to stay, but I think youre showing brilliant effort to meet people in the middle. Numerous positives in other areas too. The future looks bright.

 

And.....because I'm feeling more positive about the game lately, I was actually talking quite positively about the game to a friend a few days back and invited him to join. See? I need no fancy gifts to be a good ambassador for you. Now...... finally open up a few positions in the UK. Do you have an office on the Belfast? If not, why the hell not?

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[BANCN]
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We will add the requirement for a user to confirm the age of 18+ to make such a purchase.

son.png

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[C4K3]
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Strange. Almost the whole playerbase tells you to skip the submarines but still you pushing to implement them. I'm sure you already have a T 11 super CV and a T 11 super nuclear submarine both with a 25 skill super commander for 3 million CXP.

Russian have "five year plans" so tell us about it. What will happen the comming years.

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TLDR.

 

Cut to the chase, then add the text wall for those that want a more deep breakdown. Or better yet, just make it a video instead.

 

Also, add some free community tokens for an extra care factor. 

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[BOATY]
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18 minutes ago, 416taylor said:

Strange. Almost the whole playerbase tells you to skip the submarines but still you pushing to implement them.

Almost the whole playerbase?

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[YEET]
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Another amazing update. Thank you wargame. Keep up the good work!!

 

I love that we will see the drop chances for the containers, and that you have listened to player frustrations around submarines. I think this new change will make a big difference in how they feel to play against and make them more interesting for the players that are using them giving them more options and things to think about

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[D_G]
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54 minutes ago, The_EURL_Guy said:

An overview of what has been done and what is planned to be done.


Read it on the portal

  • Monetization: excellent. Nice to see a positive change.
  • Feedback and Communication: Nice. Now just to implement it...
    • Submarines: Good changes, but none address the fundamental issues with the class. First of which is, admittedly, is the class' very existence. The only way to make it somewhat balanced would be to make submarines into worse, submersible destroyers: destroyer speed on surface, 10 knot speed underwater, unguided torpedoes with no pings, with low health; all of this compensated by lower detectability than destroyers, and ability to submerge as a de-facto replacement for destroyer smoke screen.
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[INTRO]
[INTRO]
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Good information! +1 on that.

 

But to ad to what others said: Why push the subs when so many clearly don't want them?

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[-FWS-]
[-FWS-]
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22 minutes ago, Sir_Sinksalot said:

TLDR.

Hard life for WG. If some players are unable to read few lines of text, how to communicate with them?

 

Keep it up WG, on my part I can read and I do welcome your messages.

 

Only part of subs is disappointing. I know you invested a lot of time/money into this, but

1. 99% player base did not ask for them

2. 90% player base are against them

So, if you really want to give us a good message, just announce you scrap them. Or, if you don't want to waste all the effort and keep the 10% happy, just add a new mode specific for subs. Operation maybe? Just keep the subs away from random/ranked/clan battles

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[WG]
WG Staff, WG Staff, WG Staff
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5 minutes ago, Sir_Sinksalot said:

TLDR.

 

Cut to the chase, then add the text wall or better yet, a video, for those that want a more deep breakdown. 

 

Also, add some free community tokens for an extra care factor. 

Mostly with this we wanted to address as much as possible and also to explain properly as much as possible. 

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[K1NGS]
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Nothing new here. Just recycling the previous "important message to community" making empty promises. WeeGreedy didn't change at all. Became greedier

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[FAILS]
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I like almost everything included in this message to the community, except that WG are still trying to push sumarines into the game. It just sours and overshadows all the positive coming from this announcement. Still a long way to go to get the goodwill of the community back and I am not sure introducing submarines helps, despite improvements in other areas.

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[WG]
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9 minutes ago, PaP_Mentoles said:

Nothing new here. Just recycling the previous "important message to community" making empty promises. WeeGreedy didn't change at all. Became greedier

I don't agree with you here.

We addressed the majority of the stuff mentioned in the first message: https://worldofwarships.eu/en/news/general-news/wows-team-shout-out-to-game-community/ as on some parts we are still working (CC program, new maps, operations etc., simply stuff announced for 2022).

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@YabbaCoe

 

With the upcoming "snowflakes" event involving Tier X (the so-called "certificates") Clans will be missing additional oil in comparison with last year. Last year the clans obtained 10 oil PER container, but now the players have to choose whether they want the cheapest crate or the 2 more expensive versions in the ratio 1-3-5, which lead to the current situation of only 10 oil per container, despite the type of crate elected.

 

It would be fair if WeeGee decides to give the clans also oil (multiplied by the exchange ratio for each crate) in order to keep up with previous year!

 

That way clans will NOT loose on their maximum obtainable oil reserves.

 

Maybe something to consider.......... 

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[D_G]
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23 minutes ago, YabbaCoe said:

I don't agree with you here.

We addressed the majority of the stuff mentioned in the first message: https://worldofwarships.eu/en/news/general-news/wows-team-shout-out-to-game-community/ as on some parts we are still working (CC program, new maps, operations etc., simply stuff announced for 2022).

What about submarines?

54 minutes ago, Pukovnik7 said:
  • Submarines: Good changes, but none address the fundamental issues with the class. First of which is, admittedly, is the class' very existence. The only way to make it somewhat balanced would be to make submarines into worse, submersible destroyers: destroyer speed on surface, 10 knot speed underwater, unguided torpedoes with no pings, with low health; all of this compensated by lower detectability than destroyers, and ability to submerge as a de-facto replacement for destroyer smoke screen.

And mind you, even this would not address fundamental issues with the class, but at least it would make submarines into somewhat-bearable trip-mines.

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58 minutes ago, YabbaCoe said:

Mostly with this we wanted to address as much as possible and also to explain properly as much as possible. 

 

Here's a great free tool called "Text to speech". No sarcasm, it's a genuinely helpful link where a person can simply copy the wall of text or parts they want, paste it in this site and press play then sit back and listen with no need to stare at a screen of text. To each their own.

 

https://www.nuance.com/omni-channel-customer-engagement/voice-and-ivr/text-to-speech.html

 

In regards the changes to homing torpedoes, these were already mentioned in an earlier post but what stood out for me and imho needs to be addressed, is that when it comes to homing being disarmed at twice the distance as before when targeted at DD's and Cruisers, is that BB's should have ALSO been included. Why have they not? What was the logic? BB's are the biggest and slowest ships in the game(CV's not withstanding), so why are the ships that are spotted the most, easiest to shoot and easiest to ping with the least agility to evade torps suffering a homing torp that stays homing for twice that of DD's and Cruisers?

 

It just makes no sense and all it serves is for BB players to sit back and snipe more and more often, because doing anything else is bad enough as it is let alone the very high likelihood of being almost immediately pinged by a sub and chased by unavoidable homing torpedoes. Simple change, do it. Btw you devs don't need me to point that out you should have already come to that conclusion. It would have been far simpler to simply increase the homing disarming to twice the distance as a standard feature of the torpedo, not just when fired at two classes. 

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[CFCUK]
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So, you're talking a lot about rock-paper-scissors, please tell me what counters CVs then?

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Two cheers.

Some good steps on monetisation and communication.

Still some beating around the bush and ignoring the real issues.

 

Some of the business decisions that WG makes clash fundamentally with what the player base wants. Gambling with loot boxes, the game dynamics around the CV rework, subs and some of their gimmicks. The gimmickifation of the game in general. WG is still poor at avoiding deeply impopular directions for the game and communications around such impopular decisions. 

 

My sincere advice to WG is to focus hard on these areas and find a way to either avoid decisions that go against the grain or find a more convincingly honest way to communicate with the player base about them.

 

For example: why are subs being forced into the game when even WG itself knew they would be impossible to fit in? WG has never provided a sincere explanation. I expect that WG thought they were needed as a new revenue stream. Instead we get obfuscations about exiting new gameplay to that noone believes.

 

@YabbaCoe that is what is needed to really establish trust.

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[CREEP]
[CREEP]
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MatchMaking server when is going to be reworked? I guess in your opinion that is working fine. Having a ranked match in a team with no radars against a team with 3 is balance i suppose. I already started to work on getting my winrate below 50% hoping to be put in better teams.  Simply put gameplay is still garbage. More and more ships. To do what with them?

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