[RNSF] Squarebasher54 Players 117 posts 17,379 battles Report post #1 Posted November 8, 2021 Is fire to strong, and should repair load times be reduced. 2 9 3 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #2 Posted November 8, 2021 No its fine as it always was. 1 2 Share this post Link to post Share on other sites
[-TAP-] Pandafaust Players 755 posts 10,484 battles Report post #3 Posted November 8, 2021 1 minute ago, Squarebasher54 said: Is fire to strong, and should repair load times be reduced. No, and no. 3 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #4 Posted November 8, 2021 3 minutes ago, Squarebasher54 said: Is fire to strong, and should repair load times be reduced. Repair or DCP? Repair/heal is shorter on some ships that are meant to have it shorter you also have a cap skill shortening the cooldown… DCP well if there werent subs and need for DCP to Break the lock on I would say its mostly fine, this way IDK Also fires as fires are fine damage wise its slow DOT, you can put them out and you can heal them back completely if the ship has heal ofc Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #5 Posted November 8, 2021 42 minutes ago, Squarebasher54 said: Is fire to strong, and should repair load times be reduced. fire damage is 100% repairable 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #6 Posted November 8, 2021 13 minutes ago, principat121 said: fire damage is 100% repairable Well... no. Not always. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #7 Posted November 8, 2021 If fire was not strong, there would not have been cults devoted to fire several millenia before the first cult devoted to guns (NRA) was founded. 5 Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,961 battles Report post #8 Posted November 8, 2021 2 hours ago, principat121 said: fire damage is 100% repairable Also for ships that do not have Repair? 1 Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #9 Posted November 8, 2021 37 minutes ago, ZeMalm said: Also for ships that do not have Repair? Yamamoto's Kraken says yes... 1 Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,961 battles Report post #10 Posted November 8, 2021 1 minute ago, principat121 said: Yamamoto's Kraken says yes... Cool - I will then use him on my lowtier German cruisers and DDs. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #11 Posted November 8, 2021 5 minutes ago, ZeMalm said: Cool - I will then use him on my lowtier German cruisers and DDs. You may perhaps experience a degree of technical difficulty with your otherwise admirable plan. 1 Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,961 battles Report post #12 Posted November 8, 2021 10 minutes ago, Karasu_Hidesuke said: You may perhaps experience a degree of technical difficulty with your otherwise admirable plan. Well my plan is to let him deflect to other nations...... OK I have to reconsider this plan, as he will then be unavailable for my Kami. Thx for the advice 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #13 Posted November 8, 2021 22 minutes ago, ZeMalm said: Cool - I will then use him on my lowtier German cruisers and DDs. Lutiens heals as well 2 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #14 Posted November 8, 2021 Fires are horrible, I really hate them. Without them though, we'd need some big changes to the game or battleships would be ridiculously overpowered. Battleship fires are annoying but necessary. Fires are most annoying when you're in a T8 cruiser. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #15 Posted November 8, 2021 7 minutes ago, gopher31 said: Fires are horrible, I really hate them. Without them though, we'd need some big changes to the game or battleships would be ridiculously overpowered. Battleship fires are annoying but necessary. Fires are most annoying when you're in a T8 cruiser. The problem is, when you get a fire you should disengage, but the gimmicks and dodgy stuff in the game make that a little too difficult at times. Unless... you really only play way back from the enemy, at 90 to 95% of your maximum range. 1 Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #16 Posted November 8, 2021 7 hours ago, Squarebasher54 said: Is fire to strong, and should repair load times be reduced. For what ? Cruisers? BB's or in general? Until WG buffs armor for cruisers hell no. Personally over the last couple of days i have seen BB 's and cruisers put fires that i set, out pretty regularly, with would indicate that in general the repair times are quite good already. Also take into account that Some ships have higher fire chances than others so.... Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #17 Posted November 9, 2021 21 hours ago, Squarebasher54 said: Is fire to strong, and should repair load times be reduced. the core concept of fire is interesting but should only be available for ships who can't dmg much with their main guns or can but their dmg is too low On ships like Thunderer that get alpha, pen and fire chance, fires are broken Share this post Link to post Share on other sites
[NORAY] FlyingBender Players 554 posts 14,746 battles Report post #18 Posted November 9, 2021 23 horas antes, Squarebasher54 dijo: Is fire to strong, and should repair load times be reduced If you think is strong now... wait for Nakhimov. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #19 Posted November 9, 2021 23 hours ago, Squarebasher54 said: Is fire to strong, and should repair load times be reduced. If anything DoT is actually a too weak, especially flooding given how difficult it is to get one to stick for regular classes. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #20 Posted November 9, 2021 11 minutes ago, El2aZeR said: If anything DoT is actually a too weak, especially flooding given how difficult it is to get one to stick for regular classes. I remember when flooding used to be a death sentence, goes to show how much they have dumbed the game down to be honest. Share this post Link to post Share on other sites
[0KILL] AkerJack Players 444 posts Report post #21 Posted November 9, 2021 It works as intended. There are ships that burns longer than others and it is up to the player use flags and DCP at the right moment. Share this post Link to post Share on other sites
[TTT] PhiIMcCracken [TTT] Players 9 posts 10,339 battles Report post #22 Posted November 9, 2021 Fire is totally fine, it is just a matter of managing your tools to fight fire. If you don't use fire prevention on a BB and can't disengage after you have to use your DCP you deserve to get burned to death. The 60s burning cruisers are screwed now, I think they need to fix that. On the other hand there is nothing more fun at the moment to catch a bow-in Stalingrad and burn her down :D 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #23 Posted November 9, 2021 4 minutes ago, PhilMcCraken said: Fire is totally fine, it is just a matter of managing your tools to fight fire. If you don't use fire prevention on a BB and can't disengage after you have to use your DCP you deserve to get burned to death. The 60s burning cruisers are screwed now, I think they need to fix that. On the other hand there is nothing more fun at the moment to catch a bow-in Stalingrad and burn her down :D There will soon be a new Soviet supercruiser that burns even better than Stalingrad. Imagine being in Stalingrad with only 3 damage controls! 2 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #24 Posted November 9, 2021 On 11/8/2021 at 10:30 AM, Squarebasher54 said: Is fire to strong, and should repair load times be reduced. Yes it is strong but many ships rely on doing fire damage, they have literally no armour and low HP, take away the fire and they will be even more un playable than they are already Zaõ is a good example There are skills/modules to hasten/prolong Repair load times, choosing them instead of other skills or modules, well that is up to you Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #25 Posted November 9, 2021 25 minutes ago, Ronchabale said: Yes it is strong but many ships rely on doing fire damage, they have literally no armour and low HP, take away the fire and they will be even more un playable than they are already Zaõ is a good example Aand... that is one of the biggest problems in this game, as far as I'm concerned. I know some others are not concerned at all... Share this post Link to post Share on other sites