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Capt_kreminski

For the love of god get rid of the mercy rule!!

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While I enjoy skimming through the forum (so forgive me if this has been hammered out a thousand times and I've not noticed), this is the first time I've felt compelled to post.

 

DEAR GOD ALMIGHTY GET RID OF THE MERCY RULE!!!!!

 

I'm a CO-OP main (hey, who threw that tomato?) and I'm getting sick and tired of chipping away at a battleship and just as I'm about to get the kill shot the game ends with 3 surviving enemies!

Ok, I remember just a few weeks (months?) ago when there was that last sub that took 10 mins to hunt down and everyone was getting the hump with it but subs are rare as rocking horse crap now so I don't see why the mercy rule is still in place.

Even if a sub does appear in battle, and it takes 10 mins to find him, I'd prefer that to the silly early ending with surviving enemies.

 

I'm one of those rare people that still love this game, but the mercy rule is starting to erode my love.

 

Please, someone tell me I've missed something somewhere and the mercy rule is being removed.

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[RODS]
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Dunno, never heard of any mercy rule, however on the same topic it would also be nice to not have to chase the enemy CV into the sunset at the end of every coop game

 

 

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[VIBES]
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It's the same in Randoms.

 

You get games where one team goes ahead by 4 ships and 2-3 caps, which end in 8-10 minutes with several ships on the losing team still floating, such is the speed of the steamroll. Sinking those last 5-6 enemies would only take a few minutes more, but at least the overall xp pool would be much higher, and good camos and flags wouldn't go to waste.

 

People spend 2-3 minutes getting into the match, reaching a good position, etc., and then the game is often over in just a few minutes, and the players who were a bit more cautious/campy, as one often has to be, simply have no one to shoot at until the game comes to a premature conclusion. It's frustrating and a waste of time, rather than a time-saver.

 

Players who get sunk early can simply go and play another ship if they're in a hurry, but imho there's no good reason to hasten the conclusion of so many games: it may be "garbage time", but not more so than playing Co-op or Operations. It's not about padding one's stats, it's about increasing one's earnings by maximizing the % of game time that's actually profitable in terms of xp and credits.

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[G-O-M]
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The 'mercy rule' appears to be some sort of Wedgie way to end a one sided battle.

How these battles (co-op or random) end early is not readily apparent.

However, these 'mercy' battles, more often than not, advantage the 'win' team.

The main  issue, of course, is why there are 'mercy' endings at all.

Is it because even WG realizes how imbalanced their MM actually is?

It is my opinion this is so.                                                     

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[KKDR]
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Games are waayyy to short! I really don't know what WG's aim is with this? Does higher throughput thru the servers yield more income for them? Do they need fewer servers? Is it a combination of lower earnings for the players and higher for WG? 

 

I know for a fact that it was very different in early june this year, games ended after a good fight and some good earnings. Then after some upgrades we came to this mess. Bottomline; it is not fun! You play for fun, don't you? When a game takes 2 minutes, it's a waste of time.

 

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[BABBY]
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Mercy rule was adjusted for coop some time ago and it was ok. The problem arose again with recent AI changes and the fact that new bots can't kill anynthing unless by ramming.

But IMO what's worse than the mercy rule are the bot lemming trains especially on maps like two brothers where F.e. most bots decide to go one flank/middle which often leaves only 1 ship to shoot split between 3 allies..

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this would extend matches

giving the spreadsheet fewer matches played

 

obviously fewer matches would be less fun /s

 

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You used to be able to carry or save a game but for a while now as soon as 2 or 3 die it’s game over, and tbh you can tell when the games lost, these days within just 2 or 3 minutes.    Because co ops produce very little xp and are over too quickly They should be to the death, again as with carrying Co ops used to be a bit more challenging but now seeing so many good players in Co ops each and every Co op is a Turkey shoot,  and being able to use a bbs secondaries or to smoke up a dd without fear of radar etc does make co ops more appealing.    
 

Co ops do finish way too quickly and prematurely, 9/10 the bots get slaughtered but the rare time when you find yourself alone with 2/3 bots it would be nice to see the game thru to the end rather than an abrupt game over.

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The problem is not the "mercy-rule" in coop, it is the deteriorated AI. The bots do not really try to resist, they come forward and die too fast.

 

Their DDs die in the fire of HE-spamming cruisers, their cruisers and BBs in the torpedospam of the DDs. The only ships to last longer are the subs, CVs and BBS stuck on an island. In case You can successfuly cap or shot enough ships without own losses the game is over.

 

WG has spoiled the AI with the implementation of subs and the omission of friendly fire to a total crap, calling it impudently an improvement though.

I suspect they intend to spoil the PVE components in total to get rid of it eventually.

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Are you talking about the wincondition of the enemy team having 0 points due to ship losses (what reduces points) and no point income (no cap)

I can see why that would lead to many games ended before everything is dead in Coop, the AI just charges in and dies.

But what would be your solution for this I might ask?

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[LADA]
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Noticed this random recently ,five minute games where you think I'm going to get a good haul of damage\xp but game ends and you end up with hardly anything. Goes hand in hand with rolfstomps we are seeing.

Means that we make less credits and wg get more thoughput of flags, consumables and thus they make more money per hour due increased number of matches per hour. 

 

Excellent way of speeding up the cash flow, that's if you buy stuff for gold\cash.(not me)

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5 hours ago, General_Alexus said:

Are you talking about the wincondition of the enemy team having 0 points due to ship losses (what reduces points) and no point income (no cap)

I can see why that would lead to many games ended before everything is dead in Coop, the AI just charges in and dies.

But what would be your solution for this I might ask?

Solution : reinstate the (pre improvement) older bot-AI and team-damage. Problem solved ... Sir

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2 hours ago, lup3s said:

Wtf is the "mercy rule" ?

What a wonderfully eloquent way of phrasing that question :Smile_teethhappy:

 

But I agree. I must have missed something (which is very likely, as I haven't played in a while). Could somebody explain to me what the mercy rule is? 

I get what the problem is (too short matches), but I don't understand what the cause for that problem was. What did WG change? 

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54 minutes ago, Bellegar said:

What a wonderfully eloquent way of phrasing that question :Smile_teethhappy:

 

But I agree. I must have missed something (which is very likely, as I haven't played in a while). Could somebody explain to me what the mercy rule is? 

I get what the problem is (too short matches), but I don't understand what the cause for that problem was. What did WG change? 

Mercy rule is coop matches ending before all red bots are killed if the red team suffers a large number of losses in a short time.

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11 hours ago, Camperdown said:

Mercy rule is coop matches ending before all red bots are killed if the red team suffers a large number of losses in a short time.

:Smile_ohmy:

 

That raises even more questions! 

But thanks, at least the original question/problem is clear to me now. 

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As others have pointed out, there is no mercy rule. There are points for both teams, and if one team gets below zero point, then they lose. You can lose points by losing ships, and gain points by killing ships or from caps. The OP probably does not know the point mechanics, as it’s not so relevant in co-op, and by the way a lot of random players also ignore the points and are out there for farming damage.

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[AMOC]
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IIRC one problem was introduced a while ago when the size of co-op matches was increased from 8 to 9 players.

However, the starting pool of team points was not increased.

That meant it was easy to drive the bot team down to zero points and win prematurely, especially if the team was heavy on high value ships like BBs.

The starting pool of points was increased (I think) but it seems that it wasn't enough.

 

For co-op I wouldn't mind if the zero-point rule only applied if the only bots left were subs.

I don't mind chasing down CVs (payback for being harassed by planes) at the end, but I don't want to spend 5 minutes tracking down a bot sub that got stuck on an island 2km from its spawn point.

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On 11/8/2021 at 5:03 AM, BlackYeti said:

But IMO what's worse than the mercy rule are the bot lemming trains especially on maps like two brothers where F.e. most bots decide to go one flank/middle which often leaves only 1 ship to shoot split between 3 allies..

This is I agree worse, played a coop game last night to get my last 27exp on a win for daily and played Anshan (DD to get it over fast and get 50 coal at same time), the result was my side only had 1 BB (lion late night MM T6-9!) as the rest had moved over, I charged him from smoke that blinded my "allies" as well 100% torpedo killed him and then me and my flank did nothing more all game.....ok exp for me but the rest on my side?

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16 hours ago, Camperdown said:

Mercy rule is coop matches ending before all red bots are killed if the red team suffers a large number of losses in a short time.

 

You mean when the game ends when one team drops to zero :cap_hmm:  i.e. one of the basic victory conditions, and players want to get rid of that ?

 

What's next ; to remove the "1000 point" victory condition and remove the "cap" victory condition ?

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8 hours ago, lup3s said:

 

You mean when the game ends when one team drops to zero :cap_hmm:  i.e. one of the basic victory conditions, and players want to get rid of that ?

 

What's next ; to remove the "1000 point" victory condition and remove the "cap" victory condition ?

In a battle with human players, these "mercy ends" rarely happen (in my experience...), as humans at least most in the time manage to either sink some enemy ships and/or do some capping, so the decline to 0 points takes a bit longer.

 

In CoOp the bots are... useless. They don't play for caps, they don't manage to sink anything (except maybe themselves) and therefor it only needs a few sinkers to end the battle with up to four bot ships surviving (and a lot of HP not transformed in exp).

 

So yes, for CoOp battles the victory conditions need to be adjusted.

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On 11/8/2021 at 7:01 AM, webaake said:

Bottomline; it is not fun! You play for fun, don't you? When a game takes 2 minutes, it's a waste of time.

What?! How can a game could possibly be fun? Totally inconceivable! Everyone knows that WOWS is a full time job and duty, so the main goal should be a possibility to spam that "Battle" button every 30 secs just to get those precious XP for yet another ship that is absolutely mandatory to own!

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23 minutes ago, Nagine said:

inconceivable

InconceivableMeme.jpg.a9c7351186d5426f478d585384918939.jpg

 

Disclaimer: this meme HAS to be used everytime someone uses the word "inconceivable"

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10 minutes ago, Deckeru_Maiku said:

 

 

Disclaimer: this meme HAS to be used everytime someone uses the word "inconceivable"

 

Literally!

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