[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #1 Posted November 7, 2021 I just had a thought: Two TX ships are going, two new are coming. Khaba has a range/reload Unique Upgrade that just makes it even more gunboaty, while GK has a straight reload upgrade that also makes the secondaries better. What are your thoughts/hopes for potential new UU's for the new ships. Moskva kept her own UU, so I don't see a reason for these ships' UU disappearing. Thoughts? 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,190 battles Report post #2 Posted November 7, 2021 Some T10s like Venezia or Nevsky and Petro don't have UU even though they're in game for long months already. I think WG jest gave up with UUs entirely. Not many people will regrind lines to get UU, must want to spend the points on ships. 4 Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #3 Posted November 7, 2021 My opinion is that WG will go the "we need to gather data on those ships before working on their UU". 3 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #4 Posted November 7, 2021 Delny - Reduce base gun range to 9km. Improve the torpedo reload by 5s and flooding chace by 1%. Preussen - reduce the main battery sigma to 1.4. Gain 200m secondary range and 5%secondary reload. Unique upgrades are trash and not worth anything. WG screwed up royally with them but are too fragile to admit it. 4 Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #5 Posted November 7, 2021 Who cares about UU. No way I reset lines for UU, only for ships. I agree, they should just put this UU concept in the garbage. 2 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,190 battles Report post #6 Posted November 7, 2021 8 minutes ago, AxisMarine said: Who cares about UU. No way I reset lines for UU, only for ships. I agree, they should just put this UU concept in the garbage. And 90% of people is like you. I do play a lot and how many times I saw UU Kleber, Daring or Harugumo ? Kleber 2 times, Daring and Harugumo one time each. 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #7 Posted November 7, 2021 27 minutes ago, MacArthur92 said: And 90% of people is like you. I do play a lot and how many times I saw UU Kleber, Daring or Harugumo ? Kleber 2 times, Daring and Harugumo one time each. I saw a UU Kleber today, he went on a wide flank, got detected by a 20km Shima, deleted by enemy cruisers. Then the Shima wondered how he got his concealment so low. UU are downgrades in the majority of cases. Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #8 Posted November 7, 2021 I just think that UU's concept could be better, it should be a reward for playing a lot a specific ship (something like a veteran's reward) or for having great battle performances with it (in average). 2 Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #9 Posted November 7, 2021 And I agree that UU need to be balanced, not some overpowered crap accessible only to the best players of that particular ship. So bonuses balanced by maluses are welcomed. That said, if I remember correctly WG said that they wanted to offer an alternative way of fighting in comparison to the ship's normal playstyle through these UU. In that sense, I find GK's UU quite disappointing; if you want to offer an alternative playstyle in that case, you should focus on main battery accuracy and consistency... maybe downtuning secondaries as a malus. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #10 Posted November 7, 2021 Zao UU was a kind of successful with this principle, one could play agile close range DD support instead of long range HE spammer but then balancing happened and we all know which part of UU went under the nerf hammer. 2 Share this post Link to post Share on other sites
[-0_0-] JoeSparkx Beta Tester 235 posts 5,492 battles Report post #11 Posted November 7, 2021 Only UU's I have are for Yamato and Moskva from the old missions, The accuracy buffs they give are very handy, but 20k Research points for the others, way too expensive for what they are. 1 Share this post Link to post Share on other sites
[MBHH] Trench4nt Players 2,133 posts Report post #12 Posted November 8, 2021 Vor 9 Stunden, piritskenyer sagte: What are your thoughts/hopes for potential new UU's for the new ships. Moskva kept her own UU, so I don't see a reason for these ships' UU disappearing. Thoughts? Currently, there are no plans for adding new UU to the game. It was said in one of the last Thursday twich streams. Share this post Link to post Share on other sites
[BASIC] umbra_arboris Players 2,011 posts Report post #13 Posted November 8, 2021 16 godzin temu, MacArthur92 napisał: I think WG jest gave up with UUs entirely. Instead of UU, I would like to get some new Special Upgrades, these for 17 k of coal. One can use them on many ships, according to one's will - longer radar, or sonar, or smoke, and so on... What about a new Upgrade to counter a homing torps? Or something survi-like especially for cruisers (which lost so many survi perks)? Or improving 1 (ONE) the most horrid Achilles' heel on many ships (e.g. tissue-paper rudder)... What do you think about such a solution, @YabbaCoe, @MrConway ?? 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #14 Posted November 8, 2021 16 hours ago, Aragathor said: Unique upgrades are trash and not worth anything. WG screwed up royally with them but are too fragile to admit it. There may be 2-4 modules worth getting... Namely DM, Moskva, Yamato, Gearing. UUs are a dead end. The idea of changing a playstyle by swapping out a module is.... optimistic. Share this post Link to post Share on other sites
[O-R-P] Marblehead_1 Players 3,166 posts 36,674 battles Report post #15 Posted November 8, 2021 10 hours ago, Adamcriz said: Only UU's I have are for Yamato and Moskva from the old missions, The accuracy buffs they give are very handy, but 20k Research points for the others, way too expensive for what they are. Their price in RP imo killed them. Missions were grindable but if someone played such TX get her faster or slower. I know that most of them were strange sidegrades or even openly memical ( Kleber UU I'm looking at you ) with only few which were straight buff. Why I should grind via RB and buy UU if I can for 2-3*higher price buy strong TX BB or DD not just a mostly controversial upgrade? Coal Upgrades sometimes gave ( Perth with spotter, hydro and smoke upgrade in example ) bigger buffs than UU's on TX Anyway WG is master in creating something to which they generate problem and then recognize this as not popular 3 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #16 Posted November 8, 2021 TBH I think WG has decided that instead on giving ships UU's they can now simply take the cash and bake any theoretical UU option into a copy paste clone of the parent ship, that they can sell or make a freemium. 1 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #17 Posted November 8, 2021 I don't think there will be any new UUs ... By changing them from mission to RB WG effectively killed them, nobody will bother to regrind lines for UUs. Also it does not help that most of the existing ones are crap or have very niche uses. Delny would work fine with the Khaba UU actually ... no need to change that ... just reduce the nerf on the consumable action time a bit ... Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #18 Posted November 8, 2021 11 minutes ago, Prophecy82 said: There may be 2-4 modules worth getting... Namely DM, Moskva, Yamato, Gearing. UUs are a dead end. The idea of changing a playstyle by swapping out a module is.... optimistic. That's 4 out of 25. Really small number isn't it? I'd say that from personal experience you can add Conqueror and Grozovoi to it. I wouldn't say it's optimistic, it can be done, but the price you pay needs to be commensurate to the benefit. In most cases you pay through the nose for a minimal benefit. Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #19 Posted November 8, 2021 5 minutes ago, Aragathor said: That's 4 out of 25. Really small number isn't it? I'd say that from personal experience you can add Conqueror and Grozovoi to it. I wouldn't say it's optimistic, it can be done, but the price you pay needs to be commensurate to the benefit. In most cases you pay through the nose for a minimal benefit. Yea, you are right, I use the Grozo-UU, too. But the "change in playstyle" for her is pretty non-existent. I also was crazy enough to buy Kleber-UU. It actually changes the playstyle.... it makes it worse, imo. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #20 Posted November 8, 2021 14 minutes ago, Aragathor said: That's 4 out of 25. Really small number isn't it? I'd say that from personal experience you can add Conqueror and Grozovoi to it. I wouldn't say it's optimistic, it can be done, but the price you pay needs to be commensurate to the benefit. In most cases you pay through the nose for a minimal benefit. +2 (Khabarovsk and Grozovoi) Share this post Link to post Share on other sites
Totti_3000 Players 9 posts 4,202 battles Report post #21 Posted November 8, 2021 16 hours ago, AxisMarine said: I just think that UU's concept could be better, it should be a reward for playing a lot a specific ship (something like a veteran's reward) or for having great battle performances with it (in average). This was how the concept was originally, before WG messed it all up!😅 Previously, you would have a "permanent" combat mission for all your tier 10s, which was quite long, but you'd eventually earn the unique upgrade for free just by playing the ship, and then you would have a fun, alternative playstyle for one of your favorite ships. But that was too good to stay, was'nt it?😬 1 Share this post Link to post Share on other sites
Totti_3000 Players 9 posts 4,202 battles Report post #22 Posted November 8, 2021 18 minutes ago, Prophecy82 said: Yea, you are right, I use the Grozo-UU, too. But the "change in playstyle" for her is pretty non-existent. I also was crazy enough to buy Kleber-UU. It actually changes the playstyle.... it makes it worse, imo. I'd say Khaba, Henri IV and Harugumo also have quite apealing UUs.😊 But, yea, 19400 research points is way too much in my book.😬 Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,442 battles Report post #23 Posted November 8, 2021 1 hour ago, umbra_arboris said: Instead of UU, I would like to get some new Special Upgrades, these for 17 k of coal. One can use them on many ships, according to one's will - longer radar, or sonar, or smoke, and so on... What about a new Upgrade to counter a homing torps? Or something survi-like especially for cruisers (which lost so many survi perks)? Or improving 1 (ONE) the most horrid Achilles' heel on many ships (e.g. tissue-paper rudder)... What do you think about such a solution, @YabbaCoe, @MrConway ?? Thank you for the suggestion. I will try to pass this information further. Though I don't have the exact date on arrival of missing UUs, they are generally still planned for all tech tree tier X ships. 2 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #24 Posted November 8, 2021 4 minutes ago, Totti_3000 said: I'd say Khaba, Henri IV and Harugumo also have quite apealing UUs.😊 If you run lighthouse-build on HIV it sure is. The Khaba UU makes no sense, tbh.: it propagates Gunboat style with heal but takes away heal-capacity...wtf? Cant say much to the ´gumo one. Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,864 battles Report post #25 Posted November 8, 2021 What do they do with the Gouden Leeuw reload buff and airstrike penaulty? What is it strongest point and what could be exchanged for that. Share this post Link to post Share on other sites