[ALP] zero2espect Players 3 posts 7,513 battles Report post #1 Posted November 6, 2021 Now that subs are in let's think about what's next.... I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats. The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats. Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood). Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk. To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow. To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps. We need more atmospherics instead of playing 90% of maps in sunny daytime. Another option would be to introduce a game play mode that focuses on torp boats, DDs and CGs in coastal environments. E.g. The English Channel. 8 2 2 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #2 Posted November 6, 2021 How about no. 4 1 Share this post Link to post Share on other sites
Redwing6891 Players 300 posts Report post #3 Posted November 6, 2021 Don't give WG any more silly ideas... ;) Seriously though: I share your enthusiasm for Douglas Reeman and fast boats but I don't think they would be a good addition to WoWS. The last thing we need is a higher concentrated torpedo soup... 2 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #4 Posted November 6, 2021 5 minutes ago, zero2espect said: Now that subs are in let's think about what's next.... I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats. The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats. Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood). Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk. To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow. To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps. We need more atmospherics instead of playing 90% of maps in sunny daytime. this is same as EBR in WoT and we know what EBR has done to wot. Ruined it to the ground. Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #5 Posted November 6, 2021 Vor 7 Minuten, zero2espect sagte: I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats. Play War Thunder. There you got all those boats. 2 Share this post Link to post Share on other sites
[ALP] zero2espect Players 3 posts 7,513 battles Report post #6 Posted November 6, 2021 6 minutes ago, Redwing6891 said: Don't give WG any more silly ideas... ;) Seriously though: I share your enthusiasm for Douglas Reeman and fast boats but I don't think they would be a good addition to WoWS. The last thing we need is a higher concentrated torpedo soup... They only fire 2 or 4 at a time.... Share this post Link to post Share on other sites
[E-R-W] SilentEnimLegesInterArma Players 327 posts 19,573 battles Report post #7 Posted November 6, 2021 1 Word: KITAKAMI! i like your enthusiasm but the balancing that would have to be done would be too much and we end up with the imbalance of AA to FDR planes. though: nightmaps with dd / cv with spotting flares or hydro/radar markings and aiming via minimap... ohhhh that would be a Benham/shimakaze drivers wet dream. and actually a nice mode Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #8 Posted November 6, 2021 ffs NOOOOOOOO!!!!! Share this post Link to post Share on other sites
Redwing6891 Players 300 posts Report post #9 Posted November 6, 2021 1 hour ago, GuiltyByAssociation said: though: nightmaps with dd / cv with spotting flares or hydro/radar markings and aiming via minimap... ohhhh that would be a Benham/shimakaze drivers wet dream. and actually a nice mode If WG were open to the idea of special game modes for certain classes of ships (like a sort of scenario but without the AI scripting), then a lot of exciting combinations could be possible like you say, night battles (for destroyers and cruisers only like in Guadalcanal, for example), and I'd be all for it. But I am not holding my breath. For whatever reasons, it has to be the same old, same old all ships against all ships mode all the time, every time. Maybe it has something to do with the balancer algorithms or the general programming structure of the game. Pity, really. 3 Share this post Link to post Share on other sites
[D_S_W] doerhoff_damian Players 1,486 posts 34,518 battles Report post #10 Posted November 6, 2021 if you put these ships into the game they would need very good concealment. Because they need to spot and launch torps without being spoted. If they do get spoted they will die very quickly. So no ship for the average player. Espacially since they can´t just dive like a Sub. In Operation Dynamo we used to shred these with mid tier dds. Imagine one getting spotted inside the Secondary Range of a Full Secondary Build Battleship. Even the small Italien Secondary Guns would have no problem pening these ships as well as guns that are just deco in game because they are smaller than 76mm Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #11 Posted November 6, 2021 It would probably be very hard to implement, I did used to love shooting them in Operation Dynamo but hey if subs are a thing in game it’s only a matter of time for these boats too. Share this post Link to post Share on other sites
[-GGS-] Sub_Human Players 634 posts 14,117 battles Report post #12 Posted November 6, 2021 I would love to try them. The closest in game is the v-25 and its the most fun Ive had in this game. 2 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #13 Posted November 6, 2021 Sounds like just what the game needs, yet more low super low detectablilty torpedo boats making surface combat even more sleep inducingly boring trash... 2 1 Share this post Link to post Share on other sites
[E-R-W] SilentEnimLegesInterArma Players 327 posts 19,573 battles Report post #14 Posted November 6, 2021 8 minutes ago, doerhoff_damian said: if you put these shops into the game they would need very good concealment. Because they need to spot and launch torps without being spoted. If they do get spoted they will die very quickly. So no ship for the average player. Espacially since they can´t just dive like a Sub. In Operation Dynamo we used to shred these with mid tier dds. Imagine one getting spotted inside the Secondary Range of a Full Secondary Build Battleship. Even the small Italien Secondary Guns would have no problem pening these ships as well as guns that are just deco in game because they are smaller than 76mm who plays small ITA 2nd build outside trainingroom? only Napoli would be funny but no cruiser 2nd options.... napoli/siegfried 2nd builds would be nice Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #15 Posted November 6, 2021 3 hours ago, zero2espect said: Now that subs are in let's think about what's next.... I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats. The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats. Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood). Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk. To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow. To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps. We need more atmospherics instead of playing 90% of maps in sunny daytime. Another option would be to introduce a game play mode that focuses on torp boats, DDs and CGs in coastal environments. E.g. The English Channel. Are you, on crack.... Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #16 Posted November 6, 2021 3 hours ago, lafeel said: How about no. This 2 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #17 Posted November 6, 2021 Nyet Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #18 Posted November 6, 2021 Why not? Sailing a squadron of torpboats seems fun. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #19 Posted November 6, 2021 40 minutes ago, FieFaFoo said: Why not? Sailing a squadron of torpboats seems fun. WG hinted at this some while (must be years by now). If they’d add those it would be more like CV play in a way that you control squadrons of E-Boats. It sounds possible but I am not sure at all if it is a good idea Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #20 Posted November 6, 2021 4 hours ago, zero2espect said: Now that subs are in let's think about what's next.... I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats. The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats. Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood). Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk. To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow. To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps. We need more atmospherics instead of playing 90% of maps in sunny daytime. Another option would be to introduce a game play mode that focuses on torp boats, DDs and CGs in coastal environments. E.g. The English Channel. Go play War Thunder. At least their boats are fun to some extent. 1 Share this post Link to post Share on other sites
[S-O-M] MadBadDave Players 1,355 posts Report post #21 Posted November 7, 2021 Definitely agree, providing we didn’t see the usual ; more Russian op paper ships (impossible ask I know 🤭). Concealment and speed would need to be essential, no homing torp shite, again as subs should be, in their own separate mode, there is so much WG could do to improve and expand the game and in turn make a lot more roubles but they’re very biased, blinkered and full of BS. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #22 Posted November 7, 2021 10 hours ago, ImperialAdmiral said: Go play War Thunder. At least their boats are fun to some extent. But isn’t this the choice we all had to make: 1 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #23 Posted November 7, 2021 14 hours ago, GuiltyByAssociation said: nightmaps with dd / cv with spotting flares or hydro/radar markings and aiming via minimap... ohhhh that would be a Benham/shimakaze drivers wet dream. and actually a nice mode You mean Cherry Blossom operation we had years ago, that acted as test bed for nighttime combat and if not for CV REEEwork, probably would be developed further, maybe into randoms? Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #24 Posted November 7, 2021 7 hours ago, lovelacebeer said: But isn’t this the choice we all had to make: This is comedy gold. ROFL 1 Share this post Link to post Share on other sites
[S-O-M] MadBadDave Players 1,355 posts Report post #25 Posted November 7, 2021 8 hours ago, lovelacebeer said: But isn’t this the choice we all had to make: This is the most honestly correct indication of WG’s shambolic money grabbing unbalanced handling of the game and it’s “never ending” bias. Well done love lace beer 😉. 1 Share this post Link to post Share on other sites