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zero2espect

It's Time for Torpedo Boats (MTBs, E-Boats, PT Boats)

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Now that subs are in let's think about what's next....

 

I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats.

 

The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats.

 

Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood).

 

Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk.

 

To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow.

 

To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. 

 

Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps.

 

We need more atmospherics instead of playing 90% of maps in sunny daytime.

 

Another option would be to introduce a game play mode that focuses on torp boats, DDs and CGs in coastal environments. E.g. The English Channel.

 

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[LAFIE]
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How about no. 

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Don't give WG any more silly ideas... ;)

 

Seriously though: I share your enthusiasm for Douglas Reeman and fast boats but I don't think they would be a good addition to WoWS.

 

The last thing we need is a higher concentrated torpedo soup...

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5 minutes ago, zero2espect said:

Now that subs are in let's think about what's next....

 

I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats.

 

The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats.

 

Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood).

 

Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk.

 

To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow.

 

To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. 

 

Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps.

 

We need more atmospherics instead of playing 90% of maps in sunny daytime.

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this is same as EBR in WoT and we know what EBR has done to wot. Ruined it to the ground.

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Vor 7 Minuten, zero2espect sagte:

I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats.

Play War Thunder. There you got all those boats.

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6 minutes ago, Redwing6891 said:

Don't give WG any more silly ideas... ;)

 

Seriously though: I share your enthusiasm for Douglas Reeman and fast boats but I don't think they would be a good addition to WoWS.

 

The last thing we need is a higher concentrated torpedo soup...

They only fire 2 or 4 at a time....

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1 Word: KITAKAMI!

i like your enthusiasm but the balancing that would have to be done would be too much and we end up with the imbalance of AA to FDR planes.

 

though: nightmaps with dd / cv with spotting flares or hydro/radar markings and aiming via minimap... ohhhh that would be a Benham/shimakaze drivers wet dream. and actually a nice mode

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1 hour ago, GuiltyByAssociation said:

though: nightmaps with dd / cv with spotting flares or hydro/radar markings and aiming via minimap... ohhhh that would be a Benham/shimakaze drivers wet dream. and actually a nice mode

If WG were open to the idea of special game modes for certain classes of ships (like a sort of scenario but without the AI scripting), then a lot of exciting combinations could be possible like you say, night battles (for destroyers and cruisers only like in Guadalcanal, for example), and I'd be all for it. 

 

But I am not holding my breath. For whatever reasons, it has to be the same old, same old all ships against all ships mode all the time, every time. Maybe it has something to do with the balancer algorithms or the general programming structure of the game.

 

Pity, really.  

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if you put these ships into the game they would need very good concealment. Because they need to spot and launch torps without being spoted.

If they do get spoted they will die very quickly. So no ship for the average player. Espacially since they can´t just dive like a Sub.

In Operation Dynamo we used to shred these with mid tier dds.

Imagine one getting spotted inside the Secondary Range of a Full Secondary Build Battleship.

Even the small Italien Secondary Guns would have no problem pening these ships as well as guns that are just deco in game because they are smaller than 76mm

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It would probably be very hard to implement, I did used to love shooting them in Operation Dynamo but hey if subs are a thing in game it’s only a matter of time for these boats too.

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I would love to try them. The closest in game is the v-25 and its the most fun Ive had in this game.:cap_viking::cap_rambo::cap_money::cap_haloween:

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Sounds like just what the game needs, yet more low super low detectablilty torpedo boats making surface combat even more sleep inducingly boring trash... :Smile_sceptic:

 

 

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8 minutes ago, doerhoff_damian said:

if you put these shops into the game they would need very good concealment. Because they need to spot and launch torps without being spoted.

If they do get spoted they will die very quickly. So no ship for the average player. Espacially since they can´t just dive like a Sub.

In Operation Dynamo we used to shred these with mid tier dds.

Imagine one getting spotted inside the Secondary Range of a Full Secondary Build Battleship.

Even the small Italien Secondary Guns would have no problem pening these ships as well as guns that are just deco in game because they are smaller than 76mm

who plays small ITA 2nd build outside trainingroom? only Napoli would be funny but no cruiser 2nd options.... napoli/siegfried 2nd builds would be nice

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3 hours ago, zero2espect said:

Now that subs are in let's think about what's next....

 

I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats.

 

The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats.

 

Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood).

 

Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk.

 

To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow.

 

To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. 

 

Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps.

 

We need more atmospherics instead of playing 90% of maps in sunny daytime.

 

Another option would be to introduce a game play mode that focuses on torp boats, DDs and CGs in coastal environments. E.g. The English Channel.

 

R (2).jpg

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Are you, on crack....

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3 hours ago, lafeel said:

How about no. 

This

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40 minutes ago, FieFaFoo said:

Why not? Sailing a squadron of torpboats seems fun.

WG hinted at this some while (must be years by now). If they’d add those it would be more like CV play in a way that you control squadrons of E-Boats. 
 

It sounds possible but I am not sure at all if it is a good idea 

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4 hours ago, zero2espect said:

Now that subs are in let's think about what's next....

 

I say it's torpedo boats. Motor Torpedo Boats (MTBs), E-Boats and PT-Boats.

 

The reason I play WOWs is because of Douglas Reeman and his stories of WW2 naval Warfare. And many of his books focus on the high risk warfare around torpedo boats.

 

Super high speed. Low visibility. Low HP. High volley DPS via torps. Low radar and sonar visibility (they are made out of wood).

 

Personally I think it would add a much appreciated different playstyle. Think DD torp runs but with double the pay off but double the risk.

 

To make them fit into the game they would have a torp reload time perk and perhaps a low visibility perk. Add to that a boresight fire mode...you have to aim the ship to fire. Perhaps +/- 15% aiming off the bow.

 

To make things even more perfect perhaps they could be introduced with some night maps. It's always been a passion of mine to have WG introduce some maps that are played at night. Or in snow storms. 

 

Perhaps even bring in some sea state atmospherics. Rewarding BB and CG players that can still shoot when the sea state is high vs dds, subs and torp boats relying on torps.

 

We need more atmospherics instead of playing 90% of maps in sunny daytime.

 

Another option would be to introduce a game play mode that focuses on torp boats, DDs and CGs in coastal environments. E.g. The English Channel.

 

 

 

Go play War Thunder.

 

At least their boats are fun to some extent. 

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Definitely agree, providing we didn’t see the usual ; more Russian op paper ships (impossible ask I know 🤭).

 

Concealment and speed would need to be essential, no homing torp shite,  again as  subs should be, in their own separate mode, there is so much WG could do to improve and expand the game and in turn make a lot more roubles but they’re very biased, blinkered and full of BS.

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10 hours ago, ImperialAdmiral said:

 

Go play War Thunder.

 

At least their boats are fun to some extent. 

 
But isn’t this the choice we all had to make: 

859DFFB6-5471-4730-97CF-0BA747957711.jpeg

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14 hours ago, GuiltyByAssociation said:

nightmaps with dd / cv with spotting flares or hydro/radar markings and aiming via minimap... ohhhh that would be a Benham/shimakaze drivers wet dream. and actually a nice mode

You mean Cherry Blossom operation we had years ago, that acted as test bed for nighttime combat and if not for CV REEEwork, probably would be developed further, maybe into randoms?

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7 hours ago, lovelacebeer said:

 
But isn’t this the choice we all had to make: 

859DFFB6-5471-4730-97CF-0BA747957711.jpeg

This is comedy gold. ROFL

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8 hours ago, lovelacebeer said:

 
But isn’t this the choice we all had to make: 

859DFFB6-5471-4730-97CF-0BA747957711.jpeg

This is the most honestly correct indication of WG’s shambolic money grabbing unbalanced handling of the game and it’s “never ending” bias.

 

Well done love lace beer 😉.

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