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Padds01

do something about dd's?

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3 minutes ago, Padds01 said:

All the other class's with no counterplay , subs and cv's are limited to 2, why arent DD's? 

 

every game theres one sitting about 8km away in its stealth field completely safe just throwing dozens of torps at me on reload which is insanely fast , i know engage wasd hacks and it snot like any of them actually aim its just volume of crap slung against a wall unitll they get lucky, its not like they are op as tehy are a luck based class it usually takes them most of amatch to get hte kill its the complete lack of counterplay absolutely nothing you can do about it. at least a CV i can shoot down a plane or two and they attack less frequently for a fraction of the damage and you can see where the attacks coming from and theres only 1 in a game, 

 

Nothing stalls the game out like a dd it prevents any forward motion , forces all the bbs to back line campers

 

could we do one or all of ...

1. limit thier number 4 in agame is just too many

2.Make the torp reload time meaningful so they actually have to aim or pick a good time rather than just spam and hope , or so there is actually time to punish them for missing as it stands tehy will reload before you get to detect them in the stealth field

3.revisit their damage immunities , subs are actually fragile high damage units that can be caught , the risk is there for the reward, but for dd's even if they get seen they still have speed , no citadel, near immunty to ap as apaprently for them a 16 inch 800+kg lump of metal going clear through the ship all of its engine bay and out the other side below the waterline is np because the armour wasnt thick enough to set off the fuse

 

all we really need is a chance, some way to fightback or affect them. im guessing this is meant to be a rock paper scissor situation, well whatver is meant to counter dd's is too weak or too mia

 

  1. How is a limit on DD numbers preventing DD throwing torps at you from 8km?
  2. I suggest you take a look at torp reload times. 2 minutes is already quite a lot.
  3. DD are not high damage units. Please take a look at their stats. They also lack HP, which gets them sunk quickly, which can also be seen in their stats...

I wonder why I do not have much trouble in counter play vs DD.

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Try playing DD with 4 radar cruisers and a totally OP Soviet CV 

 

I got smacked so hard even my cat felt it 

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27 minutes ago, Padds01 said:

All the other class's with no counterplay , subs and cv's are limited to 2, why arent DD's? 

 

every game theres one sitting about 8km away in its stealth field completely safe just throwing dozens of torps at me on reload which is insanely fast , i know engage wasd hacks and it snot like any of them actually aim its just volume of crap slung against a wall unitll they get lucky, its not like they are op as tehy are a luck based class it usually takes them most of amatch to get hte kill its the complete lack of counterplay absolutely nothing you can do about it. at least a CV i can shoot down a plane or two and they attack less frequently for a fraction of the damage and you can see where the attacks coming from and theres only 1 in a game, 

 

Nothing stalls the game out like a dd it prevents any forward motion , forces all the bbs to back line campers

 

could we do one or all of ...

1. limit thier number 4 in agame is just too many

2.Make the torp reload time meaningful so they actually have to aim or pick a good time rather than just spam and hope , or so there is actually time to punish them for missing as it stands tehy will reload before you get to detect them in the stealth field

3.revisit their damage immunities , subs are actually fragile high damage units that can be caught , the risk is there for the reward, but for dd's even if they get seen they still have speed , no citadel, near immunty to ap as apaprently for them a 16 inch 800+kg lump of metal going clear through the ship all of its engine bay and out the other side below the waterline is np because the armour wasnt thick enough to set off the fuse

 

all we really need is a chance, some way to fightback or affect them. im guessing this is meant to be a rock paper scissor situation, well whatver is meant to counter dd's is too weak or too mia

 

Because there are plenty of counterplay scenarios against DD's? Hydro, radar, other DD's, cruisers, airplanes, subs, HE, torpedoes, secondairies, high chance of multiple modules and weapons getting damaged to name a few. You've spent almost 70% of the time in BB's and carriers. Your counters in those classes are:

  • map awareness, detection and harassing while playing carriers
  • map awareness, HE shells and evasion in BB's

I'd advise you to play some more DD so you'll understand where they prefer to go and what they prefer to do so you will better understand what you can do in BB's and carriers.

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15 minutes ago, arttuperkunas said:

Someone post the bbaby bingo quick

He's CV main though..and complaining about game not being rock paper scissors vs DD's which makes everything even more confusing.

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Just back track where the torps came from and you know where the DD was when they launched.

The 2nd set will give another point and thus you know where they are.....

QED

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[SM0KE]
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This is one of those moments where one's desire to respond to clear lunacy is balanced out by Mater's admonishment that if you can't say something nice, don't say anything at all...

 

Castle.gif.8baa13f50089b6029cf6ab635f9e57c3.gif

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[S-O-M]
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Omfg really.  DDs have it easy; Radar, hydro, cvs.    Expected to cap, defend cap, spot, DD is only real counter to subs, above T8 bb secondaries can

hit DDs beyond the DDs own main gun range.

 

DDs are often alone and unsupported and yet they can turn a game quicker than any other class.

 

Dds have a high skill ceiling are lambasted if they don’t cap, spot and get blapped.

 

There are also a lot of clueless idiots who have zero idea how to play a DD.  
 

No DDs should not  be capped, the uninformed and clueless should be !.

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3 minutes ago, Bear__Necessities said:

I've not looked. But I suspect some large BB numbers with games played...

 

Substantially more in CV, actually. Though your assumption itself is actually not wrong.

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[XTR3M]
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Same old story, bb players crying about dd torp spam or ca/cl barbecue, dd players crying about radars through the island and annoying cv spotting, me crying about heavy damage from 2km splash and inability to single volley blown out of water GK with my worcester ...

 

...whats next?

 

Subs?

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25 minutes ago, Dutchy_2019 said:

 

Substantially more in CV, actually. Though your assumption itself is actually not wrong.

Ohhhh, that makes it MUCH worse 🤣

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58 minutes ago, bakmaita said:

He's CV main though..and complaining about game not being rock paper scissors vs DD's which makes everything even more confusing.

Amazing amount of entitlement :cap_wander:

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[VIBES]
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I'd never seen the "this is a popular post" ribbon (top right of the OP) :fish_cute_2:

 

3 hours ago, Padds01 said:

Nothing stalls the game out like a dd it prevents any forward motion , forces all the bbs to back line campers

So...a DD can walk an unaccompanied BB like a dog, and you're only realizing it after 6000 games?

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[I-J-N]
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7 minutes ago, tocqueville8 said:

I'd never seen the "this is a popular post" ribbon (top right of the OP) :fish_cute_2:

 

So...a DD can walk an unaccompanied BB like a dog, and you're only realizing it after 6000 games?

 

Hot dog.  :Smile_trollface:

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[HABUS]
Freibeuter, WoWs Wiki Team
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Should WG do something about DD's ythey should reduce some weight from their shoulders. 

 

No other class has so many tasks to do (cap, defend cap, spot, scout enemy DD's, spot subs, fight subs, radar/hydro awareness, if they have hydro, spot Torps,...) 

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[THESO]
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this is the reason hospitals use lids on abortion buckets,no counterplay?.Radar Cruisers,Hydro,planes,subs other dd`s with radar/hydro other dd`s in general.....god give me strength stop whinging like a [edited] and learn to play 

 

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