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DEEP_SHARKS

world of warships unfair game

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world of warships is an unfair game.

 

in the game :  online players getting into a torpedo minefield.

attacking with span shells.

real emblems that the online players can never earn.

shoot players out of the game with 1 shot.

aerobatic ships.

before the game start ......denying that all these ships are bots  ect ... ... ... 

 

 

today 9 am belgian time my ship is blocked and can't do anything myself. I want to sail and my ship is under span killing,

3 seconds and my Vernom battleship is destroyed.  

 

 

 

 

ScreenShot_20211102085804.thumb.png.318810823110c37a2dab3824b75c43e1.png

 

 

 

 

 

 

 

 

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8 minutes ago, DEEP_SHARKS said:

world of warships is an unfair game.

 

in the game :  online players getting into a torpedo minefield.

attacking with span shells.

real emblems that the online players can never earn.

shoot players out of the game with 1 shot.

aerobatic ships.

before the game start ......denying that all these ships are bots  ect ... ... ... 

 

 

today 9 am belgian time my ship is blocked and can't do anything myself. I want to sail and my ship is under span killing,

3 seconds and my Vernom battleship is destroyed.  

It was your decision to move into that position in first place.

WG does not make you do it.

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Vor 8 Minuten, DEEP_SHARKS sagte:

world of warships is an unfair game.

 

in the game :  online players getting into a torpedo minefield.

attacking with span shells.

real emblems that the online players can never earn.

shoot players out of the game with 1 shot.

aerobatic ships.

before the game start ......denying that all these ships are bots  ect ... ... ... 

 

 

today 9 am belgian time my ship is blocked and can't do anything myself. I want to sail and my ship is under span killing,

3 seconds and my Vernom battleship is destroyed.  

:Smile_facepalm:

 

 

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21 minutes ago, DEEP_SHARKS said:

 

ScreenShot_20211102085804.thumb.png.318810823110c37a2dab3824b75c43e1.png

 

To be honest, you are in a terrible position: 

 

1. Minotaur shelling you. 

2. Broadside to Shikishima

3. Pushing when there is a CV is a nono early on anyways

4. You have no way out of that position. 

5. How did you loose all your HP so early on anyways? 

6. No camo (too cheap to pay even just the 22k camo for a T10 match?)

7. Minimap is WAAAAAAY too small. Look at it to see the position of red ships. 

8. No CE on such a lumbering hulk? 

 

Conclusion: You are way out of position. This isnt unfair: You made a mistake and got rightfully punished for it... just like IRL. 

 

In the End you traded a 100k HP ship for 9k DMG done. I do know why I stay the hell away from T10. 

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31 minutes ago, DEEP_SHARKS said:

world of warships is an unfair game.

 

in the game :  online players getting into a torpedo minefield.

attacking with span shells.

real emblems that the online players can never earn.

shoot players out of the game with 1 shot.

aerobatic ships.

before the game start ......denying that all these ships are bots  ect ... ... ... 

 

 

today 9 am belgian time my ship is blocked and can't do anything myself. I want to sail and my ship is under span killing,

3 seconds and my Vernom battleship is destroyed. 

 

Go to your game folder, look for the sub folder "replays" and share the replay file for this game.

The more experienced players can point out the mistakes and provide suggestions for a better experience.

 

The game is not unfair, you lack the inside and knowledge about certain mechanics yet. Improve yourself and be more successful.

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Sorry to say the game IS unfair ..and IS RIGGED (to make money) 

 

But OP you played a really bad game YOU DID IT WRONG .......

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45 minutes ago, johncl said:

Sorry to say the game IS unfair ..and IS RIGGED (to make money) 

How do you make money by rigging games?

And how do you rigg games/matches in the first places?

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42 minutes ago, principat121 said:

How do you make money by rigging games?

And how do you rigg games/matches in the first places?

To be fair, maps are rigged... to make ships stay at maximum range, which favours Tier X HE spammers, which makes players buy premium ships. Profit! And if people don't understand things and think their bad performance is due to bad ships, they will buy premium ships as well. Even more profit!

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11 minutes ago, Pukovnik7 said:

To be fair, maps are rigged... to make ships stay at maximum range, which favours Tier X HE spammers, which makes players buy premium ships. Profit! And if people don't understand things and think their bad performance is due to bad ships, they will buy premium ships as well. Even more profit!

Eh, not really.... Mind you, premium ships won't win you matches if the player fails to realize how the game works, when the right time to push is and at which map's point together with which ships, depending on the ship he/she is playing. 

I've met quite several players that have a very big number of premium ships (in many cases they haven't even bothered grinding the respective tiers/classes/nationalities at the tech tree) which are really bad.

There are also players that hastily rush through tiers just to reach tier x just to be horrible at it again...

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35 minutes ago, Pukovnik7 said:

To be fair, maps are rigged... to make ships stay at maximum range, which favours Tier X HE spammers, which makes players buy premium ships. Profit! And if people don't understand things and think their bad performance is due to bad ships, they will buy premium ships as well. Even more profit!

  • that is not rigging
  • I play NO ship at maximum range and many players do not either
  • and you did not explain how the favouring of HE spammets makes people spend money, you can get these ships for free...

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1 hour ago, Pukovnik7 said:

To be fair, maps are rigged... to make ships stay at maximum range, which favours Tier X HE spammers, which makes players buy premium ships. Profit! And if people don't understand things and think their bad performance is due to bad ships, they will buy premium ships as well. Even more profit!

But bad map design cannot be "rigging" as you do not know on which side you spawn. It may be unbalanced design, but that is not equal with rigging.

 

And what tier10 premium HE-spammers you can buy?

Smolenks is gone, Thunderer is gone.

The only example would be the Yoshino and the soon to be published Yoshino B. With the latter suspected to be sold for cash or highly priced gambling boxes.

 

And of course the "disappointment of players" is a way to monetize the weak willed. That is true for so many (mobile) games.

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1 hour ago, ColonelPete said:
  • and you did not explain how the favouring of HE spammets makes people spend money, you can get these ships for free...

Because it is obvious? Well, to me at least. Matchmaking has a +-2 tier spread. Higher-tier ships are better at everything, and this difference is far more noticeable at range. I don't mind brawling a Grosser Kurfurst or a Montana in Bismarck or Tirpitz - I know I can win, and it essentially comes down to tactics. Especially with Tirpitz, which has torpedoes. But fighting them at range? That is a recipe for frustration: my AP bounces so I have to use HE, their AP can penetrate easily enough (especially if it is something like Yamato) and even if I angle, their HE does more damage and has higher fire chance. They have longer range, so there are situations where I cannot reply at all. And so on and so forth. The only solution to this problem is to close the distance to where lower-tier ships can fight their higher-tier equivalents more-or-less on even terms - which is prevented by open maps which cause both teams to hang back until late game.

 

So what will a player who is constantly frustrated with such a situation do? Buy a premium! Of course, it is better to simply grind a line, but when you have eight tiers of such frustration, it is not surprising that a lot of players will simply whip out a credit card and buy a Tier 10 premium they have no clue how to play.

33 minutes ago, principat121 said:

But bad map design cannot be "rigging" as you do not know on which side you spawn. It may be unbalanced design, but that is not equal with rigging.

  

And what tier10 premium HE-spammers you can buy?

 Smolenks is gone, Thunderer is gone.

The only example would be the Yoshino and the soon to be published Yoshino B. With the latter suspected to be sold for cash or highly priced gambling boxes.

 

And of course the "disappointment of players" is a way to monetize the weak willed. That is true for so many (mobile) games.

See above.

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8 minutes ago, Pukovnik7 said:

Because it is obvious?

No. If HE spammers were favoured (which they are not), one would get such a ship for free.

The mother of all HE spammers was Smolensk and was a coal ship. No need for any money.

Alternatives are Wooster, DM, Nevsky, Henry, Hindenburg - all free.

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3 hours ago, principat121 said:

How do you make money by rigging games?

And how do you rigg games/matches in the first places?

If I need to tell you 

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Just now, johncl said:

If I need to tell you 

Please do not make it this obvious that you have no clue and keep your allusions to yourself.

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2 hours ago, ColonelPete said:

No. If HE spammers were favoured (which they are not), one would get such a ship for free.

The mother of all HE spammers was Smolensk and was a coal ship. No need for any money.

Alternatives are Wooster, DM, Nevsky, Henry, Hindenburg - all free.

Read what I wrote again, and this time try thinking about it. Yes, these ships are all free, if you have time and nerves to grind through the tech tree to get them. Do you really think that everyone will have enough patience for that? No. Many players will simply buy premium time, premium ships, or both, because open maps and uptiering mean that there is pressure to move quickly up the tiers, all the way to Tier X.

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1 hour ago, Pukovnik7 said:

Read what I wrote again, and this time try thinking about it. Yes, these ships are all free, if you have time and nerves to grind through the tech tree to get them. Do you really think that everyone will have enough patience for that? No. Many players will simply buy premium time, premium ships, or both, because open maps and uptiering mean that there is pressure to move quickly up the tiers, all the way to Tier X.

Patience has nothing to do with HE spammers.

The time needed to get to Tier X is at least halved compared to 2015. Why would WG do that if that hurt their bottom line? (it does not).

 

And if HE spammers were favoured, as you claim, there would be no need to progress quickly. Just play HE spammers and you would be favoured on EVERY Tier --> less pressure to progress quickly.

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3 hours ago, ColonelPete said:

And if HE spammers were favoured, as you claim, there would be no need to progress quickly. Just play HE spammers and you would be favoured on EVERY Tier --> less pressure to progress quickly.

Since you apparently don't understand it, let me simplify it:

1) HE shells are not affected by angle or distance. If they hit, they do full damage. They are also less affected by armour, though armour does matter somewhat.

2) Open maps mean that there is no cover.

3) What do you get when you combine 1 and 2? Outcome is that tactics matter less, angling matters less, and battle is dominated by technical skills (aiming) and technical characteristics (gun range, concealment, rudder shift, armour plating and thickness, health pool, HE shell damage, fire chance).

4) Consequence of 3 is that higher tier ships have greater advantage than they do at shorter range.

5) Tactics are also less obvious at long range.

6) Therefore, long-range sniping ships - and all HE spammers fit this category - are affected by technical characteristics and tier differences far more than brawling ships.

 

So whether you agree that it is about profit or not, fact is that WG is doing everything it can do to push people to play Tier X as much as possible. This is also confirmed by the fact that low tiers are basically ignored in terms of, well, everything. Now as to why they might want to do that...

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1 hour ago, Pukovnik7 said:

Since you apparently don't understand it, let me simplify it:

1) HE shells are not affected by angle or distance. If they hit, they do full damage. They are also less affected by armour, though armour does matter somewhat.

2) Open maps mean that there is no cover.

3) What do you get when you combine 1 and 2? Outcome is that tactics matter less, angling matters less, and battle is dominated by technical skills (aiming) and technical characteristics (gun range, concealment, rudder shift, armour plating and thickness, health pool, HE shell damage, fire chance).

4) Consequence of 3 is that higher tier ships have greater advantage than they do at shorter range.

5) Tactics are also less obvious at long range.

6) Therefore, long-range sniping ships - and all HE spammers fit this category - are affected by technical characteristics and tier differences far more than brawling ships.

 

So whether you agree that it is about profit or not, fact is that WG is doing everything it can do to push people to play Tier X as much as possible. This is also confirmed by the fact that low tiers are basically ignored in terms of, well, everything. Now as to why they might want to do that...

  1. They do not do full damage, they do penetration damage, when they have enough pen, otherwise they shatter...
  2. I wonder how so many ships shoot from behind islands if there is no cover...
  3. so rushing forward without a plan wins? doubtful... - tactics matter even more
  4. higher Tier ships are usually stronger at any range
  5. tactics work at any range
  6. that would mean it does not make a great difference if you sit in a Bismarck or GK, why level up then?

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well.... wows is an unfair game, but, you are making it worse for yourself.

impatience lack of forethought(obvious whom where you got your ship) and deliberately excluding situational awareness(minimising the map) is just going to make things more difficult for you.

 

not-so-pro-tip, the minimap literally tells you where to shoot. the locked ship has a line showing where it will go, your point of aim has a circle, put one on the other and click.

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10 hours ago, ColonelPete said:
  1. They do not do full damage, they do penetration damage, when they have enough pen, otherwise they shatter...
  2. I wonder how so many ships shoot from behind islands if there is no cover...
  3. so rushing forward without a plan wins? doubtful... - tactics matter even more
  4. higher Tier ships are usually stronger at any range
  5. tactics work at any range
  6. that would mean it does not make a great difference if you sit in a Bismarck or GK, why level up then?

1. Which doesn't matter nearly as much as you think it does. I have seen HE shells cause fires by hitting the belt. Also, HE shells do full pen on superstructure, which - surprise surprise - is not armoured. And superstructure also happens to be the thing you are most likely to hit when shooting at long range (look up the term plunging fire).

2. There is difference between cover for camping and cover for pushing. Former merely requires an island, and one you can shoot over. Latter requires certain density of islands that cannot be shot over.

3. Would you please stop replying if you cannot be bothered to even read what I have written? Long range combat is dominated by TECHNICAL SKILLS, not by "rushing forward". I mean, do think for once - if everybody rushes forward, there will be no long range combat.

4. Not to the same extent. And in fact, higher tier ships past some point are in many ways worse brawlers, simply because agility matters a lot when brawling. So it comes down to tactics - sure, a higher tier ships may have a technical advantage, but that can be compensated for by tactics, by positioning, etc. How do you compensate for being pushed back beyond your guns' maximum range by a combination of destroyer/CV permaspotting and long-range HE fire?

5. Not the same tactics, not in the same way, and they do not have the same impact. If you make a mistake when brawling, it is usually almost immediately obvious. A mistake in positioning when sniping may not become obvious for several minutes, which means that it is difficult figuring out where exactly you made a mistake.

6. Bismarck is actually easier to play than GK. Sure, GK has bigger and more guns, larger health pool, and that's it. But I have killed GKs in my Bismarck, FdGs in my Gneisenau, and also the reverse, when brawling. But higher-calibre guns, higher HE fire chance and thicker armour are a massive advantage when shooting at long range - so with the game pushing long-range meta, it is automatically also pushing the grind and the churn.

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38 minutes ago, Pukovnik7 said:

1. Which doesn't matter nearly as much as you think it does. I have seen HE shells cause fires by hitting the belt. Also, HE shells do full pen on superstructure, which - surprise surprise - is not armoured. And superstructure also happens to be the thing you are most likely to hit when shooting at long range (look up the term plunging fire).

2. There is difference between cover for camping and cover for pushing. Former merely requires an island, and one you can shoot over. Latter requires certain density of islands that cannot be shot over.

3. Would you please stop replying if you cannot be bothered to even read what I have written? Long range combat is dominated by TECHNICAL SKILLS, not by "rushing forward". I mean, do think for once - if everybody rushes forward, there will be no long range combat.

4. Not to the same extent. And in fact, higher tier ships past some point are in many ways worse brawlers, simply because agility matters a lot when brawling. So it comes down to tactics - sure, a higher tier ships may have a technical advantage, but that can be compensated for by tactics, by positioning, etc. How do you compensate for being pushed back beyond your guns' maximum range by a combination of destroyer/CV permaspotting and long-range HE fire?

5. Not the same tactics, not in the same way, and they do not have the same impact. If you make a mistake when brawling, it is usually almost immediately obvious. A mistake in positioning when sniping may not become obvious for several minutes, which means that it is difficult figuring out where exactly you made a mistake.

6. Bismarck is actually easier to play than GK. Sure, GK has bigger and more guns, larger health pool, and that's it. But I have killed GKs in my Bismarck, FdGs in my Gneisenau, and also the reverse, when brawling. But higher-calibre guns, higher HE fire chance and thicker armour are a massive advantage when shooting at long range - so with the game pushing long-range meta, it is automatically also pushing the grind and the churn.

  1. Reality is different. Not everyone shoots Thunderer shells.
  2. And it is your job to select the right one
  3. Would you please check what you wrote...
  4. Depends on the ship, not on Tier. 
  5. Tactics depend on the situation. When you expect to use one tactic in every situation, you are doing it wrong.
  6. Which disproves your theory...
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33 minutes ago, ColonelPete said:
  1. Reality is different. Not everyone shoots Thunderer shells.
  2. And it is your job to select the right one
  3. Would you please check what you wrote...
  4. Depends on the ship, not on Tier. 
  5. Tactics depend on the situation. When you expect to use one tactic in every situation, you are doing it wrong.
  6. Which disproves your theory...

1. Doesn't matter. You really think Des Moines, Smolensk or a Hindenburg are not a problem?

2. And it is the job of map designers to provide sufficient possibilities for both.

3. I do, twice. You, on the other hand...

4. It depends on both. And opportunities for brawling depend on tier as well.

5. You clearly haven't read what I wrote, so no point replying.

6. No it doesn't. Try reading what I have written for once...

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