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CaravellaCaravan

Warspite secondary build for co-op?

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17 minutes ago, CaravellaCaravan said:

I have 10pt captain. Is secondary build worth it?

Short answer? No.

 

Long answer? Nooooooooooooooooooooooooooo!

 

While you can get some decent range on it, a full secondary build brings you less than a tank build. The ship just doesn't have enough secondaries for a sec build.

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[-TPF-]
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If you want to play with secondary BBs in Co-op then Oklahoma, Agincourt, PEF, Mackensen, Normandie are the way to go. You need some decent speed, lots of secondaries, and a ship which doesn't lose too much from taking a secondary focused skill set.

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Also Warspite has great main gun accuracy, probably the most accurate BB at the tier, most likely more accurate that most BBs one or two tiers higher even.

 

Sure, that's mitigated by her low range and being slow, which heavily punishes bad positioning and map awareness, where if your teammates make the enemy flank collapse you chose at the start fast you have issues getting into position to shoot something else for the rest of the match, but even with that there's literally no gain in a secondary build for Warspite over focusing on her great main guns. In fact I'd even say it's straight up dumb losing on the main gun dispersion module over extra secondary gun range for her.

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Warspite does have decent secondaries for it’s tiers but NOT for co ops, the botes too slow and the game will be over by the time 1 secondary has had the chance to pop off.  

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23 minutes ago, invicta2012 said:

If you want to play with secondary BBs in Co-op then Oklahoma,[snip].

it's so slow you will never be in range before the battle finishes

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Vor 4 Minuten, bobtherterrible sagte:

it's so slow you will never be in range before the battle finishes

That's the main crux with Oklahoma (and that her 2ndaries are the only thing not completely useless on her), and even Agincourt becomes only somehow useful in coop if you use the speed skill. I can't imagine that Warspite will be very effective with her 2ndaries in coop.

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1 hour ago, CaravellaCaravan said:

Hi, i have heard Warspite has decent secondaries. I'm completely PvE player.

 

I have 10pt captain. Is secondary build worth it?

Well if Warspite is the only T6 prem u have and you want to go full sec on her specifically for Coop/ops purpose I guess you can, no reason not to…

 

Now IDK off hand if she needs IFHE for them to be effective or not as I am not home to check pen values on them but I reckon she prob does, hence on cap skills per tier I would go Pyromaniac-IFHE-SEC range+AR-Sec accuracy+cqb+reload when on fire to max out DPM on main and sec guns, also sec module for slot 3 and engine module for slot 4

 

Have fun blasting bots m8 :Smile_honoring:

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11 minutes ago, bobtherterrible said:

it's so slow you will never be in range before the battle finishes

I find I can get some success with her in Co-op, and her size and handiness makes her more enjoyable than Agincourt.  But she is very slow. 

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[I-J-N]
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I've read 'slow' here repeatedly, it's probably the biggest handicap you can take to a coop match, especially if you are planning to use coop to complete any of the daily or event missions, or doing naval battle. Focus on her strengths instead.

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9 minutes ago, Karasu_Hidesuke said:

I've read 'slow' here repeatedly, it's probably the biggest handicap you can take to a coop match, especially if you are planning to use coop to complete any of the daily or event missions, or doing naval battle. Focus on her strengths instead.

She is fast enough for T6, yes there are faster BBs there but none of them bar Mutsu are more heavily armed then the Grand Old Lady caliber wise also she earns decent silver, yes there are better builds for her but for coop/ops and only occasional PvP sure why not a sec build

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Vor 1 Stunde, CaravellaCaravan sagte:

Hi, i have heard Warspite has decent secondaries. I'm completely PvE player.

 

:Smile_veryhappy:

 

Sorry, that's off topic but I had to laugh reading this and thinking about the last underwater rework and island coast "adjustments".

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1 minute ago, Yedwy said:

She is fast enough for T6, yes there are faster BBs there but none of them bar Mutsu are more heavily armed then the Grand Old Lady caliber wise also she earns decent silver, yes there are better builds for her but for coop/ops and only occasional PvP sure why not a sec build

 

It depends on what you want to achieve, though. It's easiest to go for the main gun focus, for obvious reasons. Even if the secondaries would make sense, the slowness makes that a moot point, because there's not going to be anything to use those secondaries on once you finally get there.

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1 hour ago, CaravellaCaravan said:

Hi, i have heard Warspite has decent secondaries. I'm completely PvE player. 

 

I have 10pt captain. Is secondary build worth it? 

Yes, her secondaries are very accurate, from what I understand. If you only plan to use her in Co-op or maybe Operations, sure, knock yourself out.

 

I'd go for something like this:

 

740948363_Screenshotfrom2021-10-3113-22-03.png.640948fdfa5f5cb386e0050bb9110556.png

 

The Engine Mod and the speed perks (flag+cpt. skill) should help you close the distance with the enemy before your teammates can hog all the damage and kills.

 

And this might be the ideal setup, if you ever had enough points:

 

797512755_Screenshotfrom2021-10-3113-22-10.png.133066106a36a1929a59f502d6c43064.png

 

Cheers :Smile_honoring:

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1 hour ago, CaravellaCaravan said:

Hi, i have heard Warspite has decent secondaries. I'm completely PvE player.

 

I have 10pt captain. Is secondary build worth it?

In operations - maybe. Could help occasionally

in COOP a Warspite is at the moment in any configuration not consistent with current META.

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7 minutes ago, tocqueville8 said:

Yes, her secondaries are very accurate, from what I understand. If you only plan to use her in Co-op or maybe Operations, sure, knock yourself out.

Agreed that if you use her only in coop - why not go for a secondary build. As to the accuracy however: Only her 152 mm casemate guns have improved accuracy and she only has four of them per side with over 8.5 s of base reload. The 102 mm guns have standard accuracy.

Not worth it in my mind, but since you can just appoint any commander to her, it makes it easier to just have one trained for a cruiser or destroyer have a scondary build on him for Warspite.

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13 minutes ago, Karasu_Hidesuke said:

It depends on what you want to achieve, though. It's easiest to go for the main gun focus, for obvious reasons. Even if the secondaries would make sense, the slowness makes that a moot point, because there's not going to be anything to use those secondaries on once you finally get there.

The CQB and Reload when on fire gives enough main gun performance boost, only question IMHO is if IFHE is needed or one can take something else there, I ll kit mine with the sec build when I get home and post some screenshots afterwards… :Smile_trollface:

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18 minutes ago, Yedwy said:

The CQB and Reload when on fire gives enough main gun performance boost, only question IMHO is if IFHE is needed or one can take something else there, I ll kit mine with the sec build when I get home and post some screenshots afterwards… :Smile_trollface:

 

Sounds lovely. Post captain skills screw-up, I no longer use any kind of captain builds. I now fully trust my very own raw skill set only. :cap_win:

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On coops you can do it. But don't freaking ever even think to take into randoms with such commander. 

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[TACHA]
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When I first got her many years ago, I used a secondary build in Randoms - being T6 , this was not that great as the accuracy multiplier came in at T7 but it was amusing none the less. However once the German BBs were released and in particular the Bismarck , this particular amusement was rapidly curtailed!

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7 hours ago, CaravellaCaravan said:

Hi, i have heard Warspite has decent secondaries. I'm completely PvE player.

 

I have 10pt captain. Is secondary build worth it?

Not worth it

Warspite's strength are her main battery, so build for a standard BB build

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4 hours ago, totally_potato said:

Not worth it

Warspite's strength are her main battery, so build for a standard BB build

Agreed especially if co ops only, Secondaries would help more in randoms and will even ward off noob DD players.  
 

Main guns, turning and fire prevention (durability) are your best bet,  use the botes amazing turning to counteract the glacial speed turret traverse, and don’t be afraid to go up again Bismarck’s etc, their over  confidence will be their undoing (got the t-shirt 😉).   Just target below the first gun, Tirps another matter (torps). 

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On 10/31/2021 at 11:36 AM, CaravellaCaravan said:

Hi, i have heard Warspite has decent secondaries. I'm completely PvE player.

 

I have 10pt captain. Is secondary build worth it?

 

No. 

 

I have my Prinz Eitel Friedrich specced for mostly secondaries, but with its 28kts speed it's usually just too slow in co-op. Most things will be dead before you get anywhere. 

 

Warspite has a top speed of 23kts, so it's probably even worse. 

 

Perhaps it's a decent spec for operations, but not for co-op. 

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have to agreed with the above - slow BB's fail dismally as secondaries in co-op especially with the 'mercy rule' 

 

The Oklahoma is a perfect example. it only works as a secondary BB only on certain maps when the ships literally start on top of each other. Any other map it never gets in range to use the secondaries and always ends up towards the bottom of the score card

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I tested a Warspite sec build months ago and it was rather fun and effective on Killer Whale and Raptor Rescue.

 

I also ran the Warspite with a Propulsion Mod for slot 4 to offset her sluggish failings. The top speed of the Warspite is pretty good for a dreadnought to be fair but without a prop mod she takes her sweet time getting there and srubs a lot of speed during hard turning so that equipment is essential for the build in order close on targets quickly enough. In Killer whale you can just yolo into the harbor and let those secondaries loose on all those merchant ships and whatever else falls within range and not really lose anything in accuracy with the mains from those ranges. The enemy ships in Ops also tend to be programmed to attack you or approach your direction so there's plenty of action for a secondary in that regards without being hampered by having a slowish ship. 

 

For a finish however, while a secondary build Warspite is plausible and to somewhat affective under those conditions, it just isn't the sensible build for Co-op battles which are just too fast and frantic. As others mentioned, the Warspite isn't that quick and Co-op tends to have target ships quickly reduced by half to yoloing teammates DD's that race around shotgunning big juicy targets with their torps so... while there's time to actually shoot something I feel it best to rely on the Warspites rather impressive main guns which are pretty big for her tier, really accurate once you learn the shell velocity and do hit very hard. Far more reliable for consistent damage dealing. But like I said, for those two mentioned Scenario battles, a secondary Warspite build is actually pretty good and fun.   

 

Edit- Also, being a dread, the Warspite tends to catch fire easily and often. So it's nice to go with a normal build that includes equipment and skills for reducing fires and fire duration etc. 

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