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Cyberstorm1981

subs are not ready to enter public server and are bugged like hell

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be honest guys now you did it ....i played subs today and i aimed a musashi broadside sailing to the left side  and my torps went totaly too the right side and if i pinged him 2 times my torps still went going too fully rights side ....that concludes 1 thing for me ...YOUR TORPEDOS ARE BUGGED LIKE HELL....the homing didnt occure and if i aim left in front and your torps go totally right where no ship is at all mmmmmm i looked forward to play subs but in this state no thank you i get more frustrated than i enjoyed the game ....

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So, after underperforming in every other class... you can't even make the most stupidly OP addition to WG's menagerie work, and blame it on the game? :Smile_Default:

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That won't stop them from being introduced into random battles .Not being ready never stopped them introducing the  farce reworked CVs.

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9 hours ago, MementoMori_6030 said:

So, after underperforming in every other class... you can't even make the most stupidly OP addition to WG's menagerie work, and blame it on the game? :Smile_Default:

so stats shaming meanwhile hiding your own stats?

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Just now, guy_incognito79 said:

Subs should get zombie torps that don't home in but hit really hard like DD's do.. not underwater sidewinder missiles.

I'm kind of okay with the homing, though it would make more sense only at T8-10, or only on German subs (a "national flavor", like SAP on Italian ships...).

Also, I would prefer it a torpedo SPREAD could be steered towards the target, but what we get is pinpoint convergence of all torps, like single-fire British DD torps, except with the homing as well

 

I'm not okay with:

1) the insane reload of both torps and pings

2) the fact you need to blow a Dmg Con to remove the homing

3) the fact that it penalizes cruisers, together with the homing switching off much closer for them

4) the fact that while BBs can summon seaplanes with depth charges, many other ships cannot, and those who can have shorter range on them. Imho DDs as well as ALL CAs should be able to call airstrikes, and with good range (about the same as BBs) and better reload than now. I'd be okay with worse feedback about the pinging direction, in exchange.

5) the fact that torps ignore torpedo protection (so I read), which is just petty

6) the absurd speed of subs, which makes it hard to chase them and drop depth charges properly

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Vor 8 Stunden, ItachiZero sagte:

so stats shaming meanwhile hiding your own stats?

Shaming? Offering an alternative explanation. Also, I don't run around naked in the streets to show off my footlong.

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8 hours ago, guy_incognito79 said:

Subs should get zombie torps that don't home in but hit really hard like DD's do.. not underwater sidewinder missiles.

 

7 hours ago, tocqueville8 said:

I'm kind of okay with the homing, though it would make more sense only at T8-10, or only on German subs (a "national flavor", like SAP on Italian ships...).

Also, I would prefer it a torpedo SPREAD could be steered towards the target, but what we get is pinpoint convergence of all torps, like single-fire British DD torps, except with the homing as well

 

I'm not okay with:

1) the insane reload of both torps and pings

2) the fact you need to blow a Dmg Con to remove the homing

3) the fact that it penalizes cruisers, together with the homing switching off much closer for them

4) the fact that while BBs can summon seaplanes with depth charges, many other ships cannot, and those who can have shorter range on them. Imho DDs as well as ALL CAs should be able to call airstrikes, and with good range (about the same as BBs) and better reload than now. I'd be okay with worse feedback about the pinging direction, in exchange.

5) the fact that torps ignore torpedo protection (so I read), which is just petty

6) the absurd speed of subs, which makes it hard to chase them and drop depth charges properly

ig WG has you covered?

https://blog.worldofwarships.com/blog/237

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1 hour ago, MementoMori_6030 said:

Shaming? Offering an alternative explanation. Also, I don't run around naked in the streets to show off my footlong.

Memento keeps it hidden to better club seals with at t2-4 where he mostly lives (at least according to his own words).

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8 hours ago, tocqueville8 said:

I'm not okay with:

1) the insane reload of both torps and pings

2) the fact you need to blow a Dmg Con to remove the homing

3) the fact that it penalizes cruisers, together with the homing switching off much closer for them

4) the fact that while BBs can summon seaplanes with depth charges, many other ships cannot, and those who can have shorter range on them. Imho DDs as well as ALL CAs should be able to call airstrikes, and with good range (about the same as BBs) and better reload than now. I'd be okay with worse feedback about the pinging direction, in exchange.

5) the fact that torps ignore torpedo protection (so I read), which is just petty

6) the absurd speed of subs, which makes it hard to chase them and drop depth charges properly

1) Though they have only torps, no guns.

2) You don't have to

3) Homing get nerfed and changed in 10.10

4) That would be a weird design, if DDs call airstrikes, also sub players are already complaining about massive air strike spam of cruisers and bb.

5) They don't ignore torpedo protection since a long time

6) Though submarines are pretty slow compared to other ships in this game. I don't see a reason, you probably speak about the t10 german submarine only? But even then, why should they get nerfed in speed. If they are easy to sink, nobody would play them.

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1 hour ago, Pikkozoikum said:

also sub players are already complaining about massive air strike spam of cruisers and bb.

 

They don't ignore torpedo protection since a long time

And we care about that because...?

 

Since when exactly?

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8 minutes ago, Yedwy said:

And we care about that because...?

So, we could also say, "Why do we care about, that DDs have no ASW"? That's not how to discuss something, imo

 

8 minutes ago, Yedwy said:

Since when exactly?

Thu. 10 Jun.

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Vor 2 Stunden, arttuperkunas sagte:

Memento keeps it hidden to better club seals with at t2-4 where he mostly lives (at least according to his own words).

Nah. While it might be of advantage to keep MM monitor fetishists in the dark, I'm just doing it for the same reason why I keep my FB profile, my banking data etc. private.

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4 hours ago, MementoMori_6030 said:

I don't run around naked in the streets to show off my footlong.

356436621_Lookup.jpg.4190f5506377c84aa26f0da1fea04b6e.jpg

 

2031299604_Lookdown.jpg.3b10f48fce5729e1985d89c405d7d09b.jpg

 

SUBWAY.jpg.11393e05357975e553f8142e53c68f5c.jpg

 

HOW.jpg.a119ba5843a446c8248fc0135f466fff.jpg

 

 

 

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2 hours ago, Pikkozoikum said:

They don't ignore torpedo protection since a long time

From the new Dev Blog:

 

"...and the second ping doubles their damage if they hit the torpedo protection.

 

Also, why should DDs, the class that's supposed to counter subs, not be able to call airstrikes? Why are those Catalina pilots ghosting them? Airstrikes should vary in power with the tier and maybe the nation, not with the class of the ships (other than CVs, which should also get ASW planes one way or the other).

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Just now, tocqueville8 said:

From the new Dev Blog:

 

"...and the second ping doubles their damage if they hit the torpedo protection."

Where do you read "ignore torpedo protection"?

Doubling damage is something different.

 

If I have a 12k torpedo hits and ignores 60% Torpedo protection -> 12k dmg

If I have a 12k torpedo gets doubled and hits 60% Torpedo protection -> 9.6k dmg

Above 50% you will get less dmg, below 50% protection you will get more damage, than with the ignore-mechanic

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8 minutes ago, Pikkozoikum said:

Where do you read "ignore torpedo protection"?

Doubling damage is something different.

 

If I have a 12k torpedo hits and ignores 60% Torpedo protection -> 12k dmg

If I have a 12k torpedo gets doubled and hits 60% Torpedo protection -> 9.6k dmg

Above 50% you will get less dmg, below 50% protection you will get more damage, than with the ignore-mechanic

Fair enough.

 

So....since something like 98% of the ships in the game gave less than 50% torpedo protection, this is even more favorable to subs than I said. Excellent!

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Just now, tocqueville8 said:

Fair enough.

 

So....since something like 98% of the ships in the game gave less than 50% torpedo protection, this is even more favorable to subs than I said. Excellent!

-Many ships don't have torpedo protection, those won't be affected by the double effect

-BBs can skill higher torpedo protection

 

You could say, that the cruisers are the loser, but then: The torpedos are not homing and you need a double ping. That means the cruiser gets warned very early of approaching, non-homing torpedos... ^^

And then, in the very worst case, he still can dcp.

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1 hour ago, Pikkozoikum said:

-Many ships don't have torpedo protection, those won't be affected by the double effect

Most cruisers and all BBs have at least *some* torpedo protection, but nowhere near 50%: against them, doubling the damage has more effect than removing torpedo protection.

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3 hours ago, Pikkozoikum said:

4) That would be a weird design, if DDs call airstrikes, also sub players are already complaining about massive air strike spam of cruisers and bb.

 

LOL, seriously ?? :Smile_facepalm:

 

What do you expect? Given the broken state subs are in atm, is that the only "argument" you can come up with ??

Those poor subs! *irony*

 

Have you ever considered that most of those air strikes miss?

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2 minutes ago, tocqueville8 said:

Most cruisers and all BBs have at least *some* torpedo protection, but nowhere near 50%: against them, doubling the damage has more effect than removing torpedo protection.

Sure, it's better, but I doubt the 98%. And as I mentioned, they are non-homing and need double ping active. Which are pretty heavy conditions.

But the thing is, people complained about homing torpedos. Now the homing gets nerfed and we get non-homing. If you disagree with the double damage effect, and we would remove that as well, then you can expect a high base damage instead, which is way stronger, because no pings are needed.

The megnatic torpedos do around 12k dmg and 24k with double ping. If you remove the double ping and torpedo belt-hit mechanic, I'm sure they would buff the base damage to 16-18k

 

 

 

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1 hour ago, Pikkozoikum said:

-Many ships don't have torpedo protection, those won't be affected by the double effect

-BBs can skill higher torpedo protection

  

You could say, that the cruisers are the loser, but then: The torpedos are not homing and you need a double ping. That means the cruiser gets warned very early of approaching, non-homing torpedos... ^^

And then, in the very worst case, he still can dcp.

And German battleships, you know the line which is meant to go close-in and brawl, have the weakest torpedo protection of all battleships in the game. So we are still stuck with WarGaming hating it when people have fun.

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2 minutes ago, Captain_82 said:

LOL, seriously ?? :Smile_facepalm:

 

What do you expect? Given the broken state subs are in atm, is that the only "argument" you can come up with ??

Those poor subs! *irony*

No idea what you mean. I'm just not to one point of view and look from all angles.

 

I'm pretty sure, that too many people don't think about, if something would be fair for submarines, but balancing should be fair for everyone, not just your favorite ship type.

 

4 minutes ago, Captain_82 said:

Have you ever considered that most of those air strikes miss?

Might be an aiming issue, since the DCs are very precise. But also it would be broken, if they always would hit... As long people only look at somethign from one side (only surface ship perspective, or only submarine perspective), it will be mostly come to one-sided ideas.

I mean, the grass is always greener on the other side of the fence

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