[RAPAX] Matt_the_italian Players 8 posts 5,850 battles Report post #1 Posted October 19, 2021 Warship proposal: Tier X Pan-American Destroyer ARC 20 de Julio (D-05) or ARC 7 de Agosto (D-06) - A variation of the swedish Halland-class destroyers. Informations: ARC 20 de Julio (D-05) and ARC 7 de Agosto (D-06) were two Colombian Halland-class Destroyers. In 1954 the Armada de la Repùblica de Colombia ordered to Sweden the construction of two destroyers, a variant of the Halland-class Destroyers. The 1 x 2 57mm AA gun was replaced with a third 1 x 2 120mm Bofors gun and the two 40mm AA mounts located at mid-ship were removed. Other modifications saw the removal of one torpedo launcher, leaving the ships with 1 x 4 533mm torpedo armament, one 1 x 4 375mm submarine rocket launcher was removed as well. Ships characteristics: Hit Points - 19,600. Plating 19mm Main battery - 3 x 2 120mm. Firing range 12.6 km. Maximum HE shell damage – 1,750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2,100. AP initial velocity - 825 m/s. Reload time - 2.7 s. 180 degree turn time - 7.2 s. Maximum dispersion - 94 m. Sigma – 2.00. Torpedo tubes - 1x4 533 mm. Maximum damage - 12.500 Range - 15.0 km. Speed - 70kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.Torpedoes can be launched individually AA defense: 3 x 2 120mm, 4x1 40.0 mm. AA defense mid-range: continuous damage per second - 306, hit probability - 100 %, action zone - 6.0 km; AA defense long-range: continuous damage per second - 113, hit probability - 100 %, action zone - 6.0 km; Number of explosions in a salvo - 5+1, damage within an explosion - 1590, action zone 0.1 - 6.0 km. ASW armament: 1 × 4 375mm anti submarine rocket launcher Maximum speed - 33.0 kt. Turning circle radius - 650 m. Rudder shift time – 4,4 s. Surface detectability – 7.7 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2.7 km. Available consumables: Slot 1 - Damage Control Party Reload time: 40 s Consumable action time: 5 s Slot 2 - Improved Repair Party; 2 charges +2% HP for each second Consumable action time 14 s Consumable reload time 80 s Slot 3 - Hydro / DFAA; 3 charges Hydro: Detection of ships 5km, detection of torpedoes 3 km Consumable action time: 100 s Reload time: 120 s DFAA: Continuous damage: +50% Damage from shell explosions: +300% Reload time: 80 s Consumable action time: 40 s Slot 4 - Engine boost; 3 charges Maximum speed: +8% Reload time: 120 s Consumable action time: 120 s Some Dmg/m - HE / AP values of some Tier X DDs (WOWS ft) 1) Marceau - HE 253'714/ AP 336'000 2) Smaland - HE 247'059 / AP 296'471 3) Vampire II - HE 244'800 / AP 302'4004) Veinte de Julio, Siete de Agosto - HE 233'333 / AP 280'000 5) Daring - HE 218'571 / AP 270'000 6) Gearing - HE 216'000 / AP 252'000 7) Halland - HE 210'000 / AP 252'000 Disclamer: I'm not the owner of the pictures in this post as they were taken from the internet and belong to their respective owners 10 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #2 Posted October 19, 2021 36 minutes ago, Matt_the_italian said: Warship proposal: Tier X Pan-American Destroyer ARC 20 de Julio (D-05) or ARC 7 de Agosto (D-06) - A variation of the swedish Halland-class destroyers. Informations: ARC 20 de Julio (D-05) and ARC 7 de Agosto (D-06) were two Colombian Halland-class Destroyers. In 1954 the Armada de la Repùblica de Colombia ordered to Sweden the construction of two destroyers, a variant of the Halland-class Destroyers. The 1 x 2 57mm AA gun was replaced with a third 1 x 2 120mm Bofors gun and the two 40mm AA mounts located at mid-ship were removed. Other modifications saw the removal of one torpedo launcher, leaving the ships with 1 x 4 533mm torpedo armament, one 1 x 4 375mm submarine rocket launcher was removed as well. Ships characteristics: Hit Points - 19,600. Plating 19mm Main battery - 3 x 2 120mm. Firing range 12.6 km. Maximum HE shell damage – 1,750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2,100. AP initial velocity - 825 m/s. Reload time - 2.7 s. 180 degree turn time - 7.2 s. Maximum dispersion - 94 m. Sigma – 2.00. Torpedo tubes - 1x4 533 mm. Maximum damage - 12.500 Range - 15.0 km. Speed - 70kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.Torpedoes can be launched individually AA defense: 3 x 2 120mm, 4x1 40.0 mm. AA defense mid-range: continuous damage per second - 306, hit probability - 100 %, action zone - 6.0 km; AA defense long-range: continuous damage per second - 113, hit probability - 100 %, action zone - 6.0 km; Number of explosions in a salvo - 5+1, damage within an explosion - 1590, action zone 0.1 - 6.0 km. ASW armament: 1 × 4 375mm anti submarine rocket launcher Maximum speed - 33.0 kt. Turning circle radius - 650 m. Rudder shift time – 4,4 s. Surface detectability – 7.7 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2.7 km. Available consumables: Slot 1 - Damage Control Party Reload time: 40 s Consumable action time: 5 s Slot 2 - Improved Repair Party; 2 charges +2% HP for each second Consumable action time 14 s Consumable reload time 80 s Slot 3 - Hydro / DFAA; 3 charges Hydro: Detection of ships 5km, detection of torpedoes 3 km Consumable action time: 100 s Reload time: 120 s DFAA: Continuous damage: +50% Damage from shell explosions: +300% Reload time: 80 s Consumable action time: 40 s Slot 4 - Engine boost; 3 charges Maximum speed: +8% Reload time: 120 s Consumable action time: 120 s Some Dmg/m - HE / AP values of some Tier X DDs 1) Marceau - HE 253'714/ AP 336'000 2) Smaland - HE 247'059 / AP 296'471 3) Vampire II - HE 244'800 / AP 302'4004) Veinte de Julio, Siete de Agosto - HE 233'333 / AP 280'000 5) Daring - HE 218'571 / AP 270'000 6) Halland - HE 210'000 / AP 252'000 (modificato) Disclamer: I'm not the owner of the pictures in this post as they were taken from the internet and belong to their respective owners yes I want that Gimme gimme gimme gimme gimme gimme 3 Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #3 Posted October 19, 2021 4 minutes ago, totally_potato said: Gimme gimme gimme Cue....ABBA! (especially given the Swedish connection) ABBA - Gimme! Gimme! Gimme! (A Man After Midnight) 3 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #4 Posted October 19, 2021 1 ora fa, Matt_the_italian ha scritto: Warship proposal: Tier X Pan-American Destroyer ARC 20 de Julio (D-05) or ARC 7 de Agosto (D-06) - A variation of the swedish Halland-class destroyers. Informations: ARC 20 de Julio (D-05) and ARC 7 de Agosto (D-06) were two Colombian Halland-class Destroyers. In 1954 the Armada de la Repùblica de Colombia ordered to Sweden the construction of two destroyers, a variant of the Halland-class Destroyers. The 1 x 2 57mm AA gun was replaced with a third 1 x 2 120mm Bofors gun and the two 40mm AA mounts located at mid-ship were removed. Other modifications saw the removal of one torpedo launcher, leaving the ships with 1 x 4 533mm torpedo armament, one 1 x 4 375mm submarine rocket launcher was removed as well. Ships characteristics: Hit Points - 19,600. Plating 19mm Main battery - 3 x 2 120mm. Firing range 12.6 km. Maximum HE shell damage – 1,750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2,100. AP initial velocity - 825 m/s. Reload time - 2.7 s. 180 degree turn time - 7.2 s. Maximum dispersion - 94 m. Sigma – 2.00. Torpedo tubes - 1x4 533 mm. Maximum damage - 12.500 Range - 15.0 km. Speed - 70kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.Torpedoes can be launched individually AA defense: 3 x 2 120mm, 4x1 40.0 mm. AA defense mid-range: continuous damage per second - 306, hit probability - 100 %, action zone - 6.0 km; AA defense long-range: continuous damage per second - 113, hit probability - 100 %, action zone - 6.0 km; Number of explosions in a salvo - 5+1, damage within an explosion - 1590, action zone 0.1 - 6.0 km. ASW armament: 1 × 4 375mm anti submarine rocket launcher Maximum speed - 33.0 kt. Turning circle radius - 650 m. Rudder shift time – 4,4 s. Surface detectability – 7.7 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2.7 km. Available consumables: Slot 1 - Damage Control Party Reload time: 40 s Consumable action time: 5 s Slot 2 - Improved Repair Party; 2 charges +2% HP for each second Consumable action time 14 s Consumable reload time 80 s Slot 3 - Hydro / DFAA; 3 charges Hydro: Detection of ships 5km, detection of torpedoes 3 km Consumable action time: 100 s Reload time: 120 s DFAA: Continuous damage: +50% Damage from shell explosions: +300% Reload time: 80 s Consumable action time: 40 s Slot 4 - Engine boost; 3 charges Maximum speed: +8% Reload time: 120 s Consumable action time: 120 s Some Dmg/m - HE / AP values of some Tier X DDs 1) Marceau - HE 253'714/ AP 336'000 2) Smaland - HE 247'059 / AP 296'471 3) Vampire II - HE 244'800 / AP 302'4004) Veinte de Julio, Siete de Agosto - HE 233'333 / AP 280'000 5) Daring - HE 218'571 / AP 270'000 6) Halland - HE 210'000 / AP 252'000 (modificato) Disclamer: I'm not the owner of the pictures in this post as they were taken from the internet and belong to their respective owners I really like this (only watched the images... rly) Gimme dis oh, and it's rare to find an MMI-A member on forums. o7 boy 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #5 Posted October 19, 2021 They look nice, I would like the pair 2 Share this post Link to post Share on other sites
[RAPAX] Matt_the_italian Players 8 posts 5,850 battles Report post #6 Posted October 19, 2021 10 minuti fa, arquata2019 ha scritto: I really like this (only watched the images... rly) Gimme dis oh, and it's rare to find an MMI-A member on forums. o7 boy Thx man! Cheers 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #7 Posted October 19, 2021 To this proposal, two points; 1) You did a lot of work on this. Why? Don't give free advice or ideas to WoWS/WG. They deserve NOTHING from us but contempt. 2) I would prefer to see a Pan - American DD Tech Tree Line. I'm sure WoWS could do 'that'. 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #8 Posted October 19, 2021 1 minute ago, Aethervoxx said: 2) I would prefer to see a Pan - American DD Tech Tree Line. I'm sure WoWS could do 'that'. Hence - the pair, one freemium and one tech tree T9 or 10 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #9 Posted October 19, 2021 Very nice, but they have competition... Almirante Williams - Chilean Tier X / XI Destroyer South American markets were a significant opportunity for European ship builders in the 1950s and 1960s, with many advanced modern builds being offered to the governments of naval powers such as Peru, Colombia, Venezuela and Chile. In the early 1950s the Chilean government decided to modernise its destroyer fleet and chose a design from Vickers, which descended from the Battle and Daring classes but offered modern sensor arrays and a new 4 inch autoloading gun, the Vickers Mark Q. The Almirante Williams presents the player with a twist on the British destroyer playstyle. Her main battery firepower and sensor load out is fearsome to other destroyers, but limited against larger targets. Her guns are single mounts and firing angles are not ideal. Her torpedoes are a cruiser set with relatively rapid reload and can be deployed outside of radar range - but they won't deter a well protected battleship from a pursuit. Her AA is 1950s era and very good for a ship of her class and size - she is more reliant on the impact of flak bursts for damage than a Halland, but the impact of a properly deployed sector reinforcement is greater due to her main battery's improved reload. Ships characteristics: Hit Points - 20,250. Plating 19mm Main battery - 4 x 1 102mm Range: 11.2 km / Rate of Fire: 45 rpf / 1.3 seconds HE Damage: 1350 / HE Penetration: 20mm (1/5 rule applied) AP Damage: 1650 Torpedo tubes - 1 x 5 533 mm Range: 13.5km / Speed 62 Knots / Damage 16767 / Reload 96s AA defense: 4 x 1 102mm / 6 x 1 Breda Type 564 40/70 ASW armament: 2 x 3 Squid launchers Maximum speed - 34.5 kt. Turning circle radius - 630m. Rudder shift time – 4.6 s. Surface detectability – 7.5 km. Air detectability – 3.5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator / Surveillance Radar Slot 3 - Short-Range Hydroacoustic Search / Engine Boost Slot 4 - Repair Party (The image is from Wikipedia and presents Almirante Williams in 1980s trim with a helipad replacing "Y" gun). 2 Share this post Link to post Share on other sites
[O-R-P] Marblehead_1 Players 3,166 posts 36,674 battles Report post #10 Posted October 19, 2021 I would definitely play her and I wait for her so badly. So far Latin America navies are criminally forgotten by WG so maybe they add them faster? Anything is announced after Southeast Asia cruisers? I would definitely want to see more ships from such exotic navies. Italian DD's with three versions of Capitani Romani cruisers/destroyers vanriants too. Interesting which faction gimmick introduce WG for Latin America? Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #11 Posted October 19, 2021 Sub_O appreciates the input and is Very Sorry that you don't like the other ships. Because this suggestion will not be implemented. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #12 Posted October 19, 2021 1 hour ago, totally_potato said: Gimme gimme gimme gimme gimme gimme This! Right away! 1 hour ago, Admiral_H_Nelson said: Cue....ABBA! (especially given the Swedish connection) ABBA - Gimme! Gimme! Gimme! (A Man After Midnight) And, to scare the bejazus out of the homophobes: 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #13 Posted October 19, 2021 55 minutes ago, invicta2012 said: The Almirante Williams presents the player with a twist on the British destroyer playstyle. Her main battery firepower and sensor load out is fearsome to other destroyers, but limited against larger targets. Her guns are single mounts and firing angles are not ideal. Her torpedoes are a cruiser set with relatively rapid reload and can be deployed outside of radar range - but they won't deter a well protected battleship from a pursuit. Her AA is 1950s era and very good for a ship of her class and size - she is more reliant on the impact of flak bursts for damage than a Halland, but the impact of a properly deployed sector reinforcement is greater due to her main battery's improved reload. Yup - one of these too, please! Share this post Link to post Share on other sites
[RAPAX] Matt_the_italian Players 8 posts 5,850 battles Report post #14 Posted October 19, 2021 3 ore fa, Aethervoxx ha scritto: To this proposal, two points; 1) You did a lot of work on this. Why? Don't give free advice or ideas to WoWS/WG. They deserve NOTHING from us but contempt. 2) I would prefer to see a Pan - American DD Tech Tree Line. I'm sure WoWS could do 'that'. You're right, WG didn't and maybe still doesn't really appreciate our feedback, see the Submarines status. I indeed did a lot of work for this post, finding the right reload time, consumable and balancing factors for the ship, but we're a player based community and as a community I think we have to share our thoughts regarding the game and make proposals to make it better. I would prefer to see a Pan-American line too, I guess this could be a starting point ship. WG should make this destroyer and place it at tier X in the tech tree, sell it in the armoury for coal or steel or maybe for free exp but I doubt this last option. 2 Share this post Link to post Share on other sites
[UNSKL] chyornaya_koshka Players 12 posts Report post #15 Posted October 21, 2021 Impressive work.. but i will be waiting for italian DD line first Share this post Link to post Share on other sites
[RAPAX] Matt_the_italian Players 8 posts 5,850 battles Report post #16 Posted October 21, 2021 59 minuti fa, chyornaya_koshka ha scritto: Impressive work.. but i will be waiting for italian DD line first Same here, soon I'll make another post with another destroyer proposal, no spoilers yet tho 1 Share this post Link to post Share on other sites
[UNSKL] chyornaya_koshka Players 12 posts Report post #17 Posted October 21, 2021 1 minute ago, Matt_the_italian said: Same here, soon I'll make another post with another destroyer proposal, no spoilers yet tho let us know if you have a youtube channel or something else.. worth subscribing Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #18 Posted October 21, 2021 YES PLEASE !!! Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #19 Posted October 21, 2021 On 10/19/2021 at 7:36 PM, Admiral_H_Nelson said: Cue....ABBA! (especially given the Swedish connection) ABBA - Gimme! Gimme! Gimme! (A Man After Midnight) Share this post Link to post Share on other sites
[SALIS] Dave6 Players 1,264 posts 16,817 battles Report post #20 Posted October 21, 2021 It was suggested many times before. And still nothing, probably it is not a strong enough market for WG... And yes I also would love to see it (as whole line of panAm DDs) in game. For me it is one of few most interesting lines which WG still didn´t make Spojler Like this "fake" image of 20 de Julio https://www.reddit.com/r/WorldOfWarships/comments/ga78qh/supertэst_panamerican_tier_x_destoryer_20_de_julio/ just... I think it shoud have better DPM, it needs more dakka!!! It has three Bofors 120mm double turrets!!! But seriously it probably should have better DPM than Friesland and also than Smaland That real speed of only 32/33 knots looks also bit problematic for game. Spojler Also, you forget to put there some super (useless and meaningless) gimmick for new line/nation, which idealy completely destroy any kind of balance. Share this post Link to post Share on other sites
[RAPAX] Matt_the_italian Players 8 posts 5,850 battles Report post #21 Posted October 21, 2021 1 ora fa, Dave6 ha scritto: It was suggested many times before. And still nothing, probably it is not a strong enough market for WG... And yes I also would love to see it (as whole line of panAm DDs) in game. For me it is one of few most interesting lines which WG still didn´t make Rivela contenuti nascosti Like this "fake" image of 20 de Julio https://www.reddit.com/r/WorldOfWarships/comments/ga78qh/supertэst_panamerican_tier_x_destoryer_20_de_julio/ just... I think it shoud have better DPM, it needs more dakka!!! It has three Bofors 120mm double turrets!!! But seriously it probably should have better DPM than Friesland and also than Smaland That real speed of only 32/33 knots looks also bit problematic for game. Rivela contenuti nascosti Also, you forget to put there some super (useless and meaningless) gimmick for new line/nation, which idealy completely destroy any kind of balance. This is how dpm/m is calculated, HE first screenshot, AP second screenshot. 2.2 seconds should be a logic reload time, but if I calculated a 2.7 seconds reload there's a reason. Småland and Marceau are already kinda broken quite honestly. Småland way more then Marceau, WG knows this and that's why it was removed. A reload of 2.7 seconds is more then sufficient given that you have 3 x 2 120mm guns with an 8% fire chance and a range of 12.6km base. I'd love to see a Pan-American tech tree as well, that's for sure. Share this post Link to post Share on other sites
[SALIS] Dave6 Players 1,264 posts 16,817 battles Report post #22 Posted October 21, 2021 Před 24 minutami Matt_the_italian řekl/a: This is how dpm/m is calculated, HE first screenshot, AP second screenshot. 2.2 seconds should be a logic reload time, but if I calculated a 2.7 seconds reload there's a reason. Småland and Marceau are already kinda broken quite honestly. Småland way more then Marceau, WG knows this and that's why it was removed. A reload of 2.7 seconds is more then sufficient given that you have 3 x 2 120mm guns with an 8% fire chance and a range of 12.6km base. I'd love to see a Pan-American tech tree, that's for sure. I see. But I don´t think those two ships are OP because of highest DPM, more like for some others gimmick/parametres which are working too well with highest DPM. And this thing doesn´t look like having other parametres this strong and it is by far slowest T10DD, slower than nearly all cruisers etc) and even doesn´t have a smoke, so in my opinion it can have a monstrous DPM (2,2s would be probabyl too much but like 2,4s or 2,5s?. Oh, now I see it I was blind. You give it kind of superheal, that is the point what I missed, that justify this lower DPM (a just had bit different idea about balancing this ship as a whole) Share this post Link to post Share on other sites
[RAPAX] Matt_the_italian Players 8 posts 5,850 battles Report post #23 Posted October 21, 2021 7 minuti fa, Dave6 ha scritto: I see. But I don´t think those two ships are OP because of highest DPM, more like for some others gimmick/parametres which are working too well with highest DPM. And this thing doesn´t look like having other parametres this strong and it is by far slowest T10DD, slower than nearly all cruisers etc) and even doesn´t have a smoke, so in my opinion it can have a monstrous DPM (2,2s would be probabyl too much but like 2,4s or 2,5s?. Oh, now I see it I was blind. You give it kind of superheal, that is the point what I missed, that justify this lower DPM (a just had bit different idea about balancing this ship as a whole) No problem haha, I'll mark the consumables! 1 Share this post Link to post Share on other sites
[NLD2] Rockstone_III Players 275 posts 16,314 battles Report post #24 Posted October 21, 2021 An interesting proposal, but needs lots of balance. Using Halland as a base, you increased the number of main guns (3x2 vs. 2x2), added a hydro (lets face it, everyone will select this over dfaa) and single-launch torps and improved repair. Only noticable nerf is the speed of the torps, though 70knt is still quite fast. How is this balanced in relation to Halland and other tier-10 (techtree) DD's? Share this post Link to post Share on other sites
[RAPAX] Matt_the_italian Players 8 posts 5,850 battles Report post #25 Posted October 21, 2021 1 ora fa, Commander_Rockstone ha scritto: An interesting proposal, but needs lots of balance. Using Halland as a base, you increased the number of main guns (3x2 vs. 2x2), added a hydro (lets face it, everyone will select this over dfaa) and single-launch torps and improved repair. Only noticable nerf is the speed of the torps, though 70knt is still quite fast. How is this balanced in relation to Halland and other tier-10 (techtree) DD's? I would like to point out that the ship has significantly less dpm when compared to the top 3 dpm Destroyers and it has only 2 Improved Repair Party charges. It also loses 6 torpedoes compared to Halland, as well as their significantly faster reload time. The AA values are reduced as well compared to Halland. Furthermore the Concealment and Maneuverability values are (altho by a small margin) inferior to those found on Halland. This is just a proposal, to give an idea of what my thoughts for this ship were. I tried to be as specific as I could possibly be. Thx for pointing out your thoughts on my post! Share this post Link to post Share on other sites