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Warship proposal: Tier X Pan-American Destroyer ARC 20 de Julio (D-05) or ARC 7 de Agosto (D-06) - A variation of the swedish Halland-class destroyers.

Informations: ARC 20 de Julio (D-05) and ARC 7 de Agosto (D-06) were two Colombian Halland-class Destroyers.

In 1954 the Armada de la Repùblica de Colombia ordered to Sweden the construction of two destroyers, a variant of the Halland-class Destroyers.

The 1 x 2 57mm AA gun was replaced with a third 1 x 2 120mm Bofors gun and the two 40mm AA mounts located at mid-ship were removed. Other modifications saw the removal of one torpedo launcher, leaving the ships with 1 x 4 533mm torpedo armament, one 1 x 4 375mm submarine rocket launcher was removed as well.

 

Ships characteristics: 
Hit Points - 19,600. Plating 19mm 


Main battery - 3 x 2 120mm. Firing range 12.6 km.
Maximum HE shell damage – 1,750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s.
Maximum AP shell damage - 2,100. AP initial velocity - 825 m/s. Reload time - 2.7 s. 180 degree turn time - 7.2 s. Maximum dispersion - 94 m. Sigma – 2.00.

 

Torpedo tubes - 1x4 533 mm. Maximum damage - 12.500 Range - 15.0 km. Speed - 70kt. Reload time - 120 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.
Torpedoes can be launched individually 

 

AA defense: 3 x 2 120mm, 4x1 40.0 mm.
AA defense mid-range: continuous damage per second - 306, hit probability - 100 %, action zone - 6.0 km;
AA defense long-range: continuous damage per second - 113, hit probability - 100 %, action zone - 6.0 km;

Number of explosions in a salvo - 5+1, damage within an explosion - 1590, action zone 0.1 - 6.0 km.

 

ASW armament: 1 × 4 375mm anti submarine rocket launcher 

 

Maximum speed - 33.0 kt. Turning circle radius - 650 m. Rudder shift time – 4,4 s. Surface detectability – 7.7 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke  – 2.7 km.

 

Available consumables:

 

Slot 1 - Damage Control Party 

Reload time: 40 s

Consumable action time: 5 s

 

Slot 2 - Improved Repair Party; 2 charges

+2% HP for each second 

Consumable action time 14 s 

Consumable reload time 80 s

 

Slot 3 - Hydro / DFAA; 3 charges 

Hydro: 

Detection of ships 5km, detection of torpedoes 3 km 

Consumable action time: 100 s 

Reload time: 120 s 

DFAA: 

Continuous damage: +50%

Damage from shell explosions: +300%

Reload time: 80 s 

Consumable action time: 40 s

 

Slot 4 - Engine boost; 3 charges 

Maximum speed: +8%

Reload time: 120 s

Consumable action time: 120 s 

 

Some Dmg/m - HE / AP values of some Tier X DDs (WOWS ft) 
1) Marceau - HE 253'714/ AP 336'000
2) Smaland - HE 247'059 / AP 296'471
3) Vampire II - HE 244'800 / AP 302'400
4) Veinte de Julio, Siete de Agosto -  HE 233'333 / AP 280'000
5) Daring - HE 218'571 / AP 270'000

6) Gearing - HE 216'000 / AP 252'000
7) Halland - HE 210'000 / AP 252'000 

 

Disclamer: I'm not the owner of the pictures in this post as they were taken from the internet and belong to their respective owners 

CO-DD-Halland-Class-20_de_Julio-0-1[3900].png

Remini20211018153806502[3901].jpg

Remini20211018154248884[3899].jpg

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36 minutes ago, Matt_the_italian said:

Warship proposal: Tier X Pan-American Destroyer ARC 20 de Julio (D-05) or ARC 7 de Agosto (D-06) - A variation of the swedish Halland-class destroyers.

Informations: ARC 20 de Julio (D-05) and ARC 7 de Agosto (D-06) were two Colombian Halland-class Destroyers.

In 1954 the Armada de la Repùblica de Colombia ordered to Sweden the construction of two destroyers, a variant of the Halland-class Destroyers.

The 1 x 2 57mm AA gun was replaced with a third 1 x 2 120mm Bofors gun and the two 40mm AA mounts located at mid-ship were removed. Other modifications saw the removal of one torpedo launcher, leaving the ships with 1 x 4 533mm torpedo armament, one 1 x 4 375mm submarine rocket launcher was removed as well.

 

Ships characteristics: 
Hit Points - 19,600. Plating 19mm 


Main battery - 3 x 2 120mm. Firing range 12.6 km.
Maximum HE shell damage – 1,750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s.
Maximum AP shell damage - 2,100. AP initial velocity - 825 m/s. Reload time - 2.7 s. 180 degree turn time - 7.2 s. Maximum dispersion - 94 m. Sigma – 2.00.

 

Torpedo tubes - 1x4 533 mm. Maximum damage - 12.500 Range - 15.0 km. Speed - 70kt. Reload time - 120 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.
Torpedoes can be launched individually 

 

AA defense: 3 x 2 120mm, 4x1 40.0 mm.
AA defense mid-range: continuous damage per second - 306, hit probability - 100 %, action zone - 6.0 km;
AA defense long-range: continuous damage per second - 113, hit probability - 100 %, action zone - 6.0 km;

Number of explosions in a salvo - 5+1, damage within an explosion - 1590, action zone 0.1 - 6.0 km.

 

ASW armament: 1 × 4 375mm anti submarine rocket launcher 

 

Maximum speed - 33.0 kt. Turning circle radius - 650 m. Rudder shift time – 4,4 s. Surface detectability – 7.7 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke  – 2.7 km.

 

Available consumables:

 

Slot 1 - Damage Control Party 

Reload time: 40 s

Consumable action time: 5 s

 

Slot 2 - Improved Repair Party; 2 charges

+2% HP for each second 

Consumable action time 14 s 

Consumable reload time 80 s

 

Slot 3 - Hydro / DFAA; 3 charges 

Hydro: 

Detection of ships 5km, detection of torpedoes 3 km 

Consumable action time: 100 s 

Reload time: 120 s 

DFAA: 

Continuous damage: +50%

Damage from shell explosions: +300%

Reload time: 80 s 

Consumable action time: 40 s

 

Slot 4 - Engine boost; 3 charges 

Maximum speed: +8%

Reload time: 120 s

Consumable action time: 120 s 

 

Some Dmg/m - HE / AP values of some Tier X DDs 
1) Marceau - HE 253'714/ AP 336'000
2) Smaland - HE 247'059 / AP 296'471
3) Vampire II - HE 244'800 / AP 302'400
4) Veinte de Julio, Siete de Agosto -  HE 233'333 / AP 280'000
5) Daring - HE 218'571 / AP 270'000
6) Halland - HE 210'000 / AP 252'000 (modificato)
 

Disclamer: I'm not the owner of the pictures in this post as they were taken from the internet and belong to their respective owners 

CO-DD-Halland-Class-20_de_Julio-0-1[3900].png

Remini20211018153806502[3901].jpg

Remini20211018154248884[3899].jpg

yes I want that

 

Gimme gimme gimme gimme gimme gimme:cap_look:

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1 ora fa, Matt_the_italian ha scritto:

Warship proposal: Tier X Pan-American Destroyer ARC 20 de Julio (D-05) or ARC 7 de Agosto (D-06) - A variation of the swedish Halland-class destroyers.

Informations: ARC 20 de Julio (D-05) and ARC 7 de Agosto (D-06) were two Colombian Halland-class Destroyers.

In 1954 the Armada de la Repùblica de Colombia ordered to Sweden the construction of two destroyers, a variant of the Halland-class Destroyers.

The 1 x 2 57mm AA gun was replaced with a third 1 x 2 120mm Bofors gun and the two 40mm AA mounts located at mid-ship were removed. Other modifications saw the removal of one torpedo launcher, leaving the ships with 1 x 4 533mm torpedo armament, one 1 x 4 375mm submarine rocket launcher was removed as well.

 

Ships characteristics: 
Hit Points - 19,600. Plating 19mm 


Main battery - 3 x 2 120mm. Firing range 12.6 km.
Maximum HE shell damage – 1,750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s.
Maximum AP shell damage - 2,100. AP initial velocity - 825 m/s. Reload time - 2.7 s. 180 degree turn time - 7.2 s. Maximum dispersion - 94 m. Sigma – 2.00.

 

Torpedo tubes - 1x4 533 mm. Maximum damage - 12.500 Range - 15.0 km. Speed - 70kt. Reload time - 120 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.
Torpedoes can be launched individually 

 

AA defense: 3 x 2 120mm, 4x1 40.0 mm.
AA defense mid-range: continuous damage per second - 306, hit probability - 100 %, action zone - 6.0 km;
AA defense long-range: continuous damage per second - 113, hit probability - 100 %, action zone - 6.0 km;

Number of explosions in a salvo - 5+1, damage within an explosion - 1590, action zone 0.1 - 6.0 km.

 

ASW armament: 1 × 4 375mm anti submarine rocket launcher 

 

Maximum speed - 33.0 kt. Turning circle radius - 650 m. Rudder shift time – 4,4 s. Surface detectability – 7.7 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke  – 2.7 km.

 

Available consumables:

 

Slot 1 - Damage Control Party 

Reload time: 40 s

Consumable action time: 5 s

 

Slot 2 - Improved Repair Party; 2 charges

+2% HP for each second 

Consumable action time 14 s 

Consumable reload time 80 s

 

Slot 3 - Hydro / DFAA; 3 charges 

Hydro: 

Detection of ships 5km, detection of torpedoes 3 km 

Consumable action time: 100 s 

Reload time: 120 s 

DFAA: 

Continuous damage: +50%

Damage from shell explosions: +300%

Reload time: 80 s 

Consumable action time: 40 s

 

Slot 4 - Engine boost; 3 charges 

Maximum speed: +8%

Reload time: 120 s

Consumable action time: 120 s 

 

Some Dmg/m - HE / AP values of some Tier X DDs 
1) Marceau - HE 253'714/ AP 336'000
2) Smaland - HE 247'059 / AP 296'471
3) Vampire II - HE 244'800 / AP 302'400
4) Veinte de Julio, Siete de Agosto -  HE 233'333 / AP 280'000
5) Daring - HE 218'571 / AP 270'000
6) Halland - HE 210'000 / AP 252'000 (modificato)
 

Disclamer: I'm not the owner of the pictures in this post as they were taken from the internet and belong to their respective owners 

CO-DD-Halland-Class-20_de_Julio-0-1[3900].png

Remini20211018153806502[3901].jpg

Remini20211018154248884[3899].jpg

I really like this (only watched the images... rly)

Gimme dis

oh, and it's rare to find an MMI-A member on forums. o7 boy

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They look nice, I would like the pair

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10 minuti fa, arquata2019 ha scritto:

I really like this (only watched the images... rly)

Gimme dis

oh, and it's rare to find an MMI-A member on forums. o7 boy

Thx man! Cheers 

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To this proposal, two points;

1) You did a lot of work on this. Why? Don't give free advice or ideas to WoWS/WG. They deserve NOTHING from us but contempt.

2) I would prefer to see a Pan - American DD Tech Tree Line. I'm sure WoWS could do 'that'.

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1 minute ago, Aethervoxx said:

2) I would prefer to see a Pan - American DD Tech Tree Line. I'm sure WoWS could do 'that'.

Hence - the pair, one freemium and one tech tree T9 or 10 

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Very nice, but they have competition...

 

Almirante Williams - Chilean Tier X / XI Destroyer

 

South American markets were a significant opportunity for European ship builders in the 1950s and 1960s, with many advanced modern builds being offered to the governments of naval powers such as Peru, Colombia, Venezuela and Chile. In the early 1950s the Chilean government decided to modernise its destroyer fleet and chose a design from Vickers, which descended from the Battle and Daring classes but offered modern sensor arrays and a new 4 inch autoloading gun, the Vickers Mark Q. 

 

The Almirante Williams presents the player with a twist on the British destroyer playstyle. Her main battery firepower and sensor load out is fearsome to other destroyers, but limited against larger targets. Her guns are single mounts and firing angles are not ideal.  Her torpedoes are a cruiser set with relatively rapid reload and can be deployed outside of radar range - but they won't deter a well protected battleship from a pursuit.  Her AA is 1950s era and very good for a ship of her class and size -  she is more reliant on the impact of flak bursts for damage than a Halland, but the impact of a properly deployed sector reinforcement is greater due to her main battery's improved reload.

 

Ships characteristics: 
Hit Points - 20,250. Plating 19mm 


Main battery - 4 x 1 102mm

Range: 11.2 km / Rate of Fire: 45 rpf / 1.3 seconds

HE Damage: 1350 / HE Penetration: 20mm (1/5 rule applied)

AP Damage: 1650
 

Torpedo tubes - 1 x 5 533 mm 

Range: 13.5km  / Speed 62 Knots / Damage 16767 / Reload 96s

 

AA defense: 4 x 1 102mm / 6 x 1 Breda Type 564 40/70

 

ASW armament: 2 x 3 Squid launchers

 

Maximum speed - 34.5 kt. Turning circle radius - 630m. Rudder shift time – 4.6 s. Surface detectability – 7.5 km. Air detectability – 3.5 km. 

 

Available consumables:

 

Slot 1 - Damage Control Party 
Slot 2  - Smoke Generator / Surveillance Radar

Slot 3 - Short-Range Hydroacoustic Search / Engine Boost

Slot 4 - Repair Party

 

DN-ST-92-04009.thumb.jpg.d5cb07554160a0e445ceeae70dfd09b4.jpg

 

 

(The image is from Wikipedia and presents Almirante Williams in 1980s trim with a helipad replacing "Y" gun).

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I would definitely play her and I wait for her so badly. So far Latin America navies are criminally forgotten by WG so maybe they add them faster? Anything is announced after Southeast Asia cruisers? 

 

I would definitely want to see more ships from such exotic navies. Italian DD's with three versions of Capitani Romani cruisers/destroyers vanriants too.

 

Interesting which faction gimmick introduce WG for Latin America?

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Sub_O appreciates the input and is Very Sorry that you don't like the other ships. Because this suggestion will not be implemented.

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1 hour ago, totally_potato said:

Gimme gimme gimme gimme gimme gimme

This! Right away!

 

1 hour ago, Admiral_H_Nelson said:

Cue....ABBA! (especially given the Swedish connection)

ABBA - Gimme! Gimme! Gimme! (A Man After Midnight)

And, to scare the bejazus out of the homophobes:

 

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55 minutes ago, invicta2012 said:

The Almirante Williams presents the player with a twist on the British destroyer playstyle. Her main battery firepower and sensor load out is fearsome to other destroyers, but limited against larger targets. Her guns are single mounts and firing angles are not ideal.  Her torpedoes are a cruiser set with relatively rapid reload and can be deployed outside of radar range - but they won't deter a well protected battleship from a pursuit.  Her AA is 1950s era and very good for a ship of her class and size -  she is more reliant on the impact of flak bursts for damage than a Halland, but the impact of a properly deployed sector reinforcement is greater due to her main battery's improved reload.

Yup - one of these too, please!

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3 ore fa, Aethervoxx ha scritto:

To this proposal, two points;

1) You did a lot of work on this. Why? Don't give free advice or ideas to WoWS/WG. They deserve NOTHING from us but contempt.

2) I would prefer to see a Pan - American DD Tech Tree Line. I'm sure WoWS could do 'that'.

You're right, WG didn't and maybe still doesn't really appreciate our feedback, see the Submarines status. 

I indeed did a lot of work for this post, finding the right reload time, consumable and balancing factors for the ship, but we're a player based community and as a community I think we have to share our thoughts regarding the game and make proposals to make it better. 

I would prefer to see a Pan-American line too, I guess this could be a starting point ship. 

WG should make this destroyer and place it at tier X in the tech tree, sell it in the armoury for coal or steel or maybe for free exp but I doubt this last option. 

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59 minuti fa, chyornaya_koshka ha scritto:

Impressive work.. 
but i will be waiting for italian DD line first :cap_tea:

Same here, soon I'll make another post with another destroyer proposal, no spoilers yet tho 

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1 minute ago, Matt_the_italian said:

Same here, soon I'll make another post with another destroyer proposal, no spoilers yet tho 

let us know if you have a youtube channel or something else.. 
worth subscribing :Smile_Default: 

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It was suggested many times before. :Smile_sad:

And still nothing, probably it is not a strong enough market for WG...

And yes I also would love to see it (as whole line of panAm DDs) in game. For me it is one of few most interesting lines which WG still didn´t make :Smile_sceptic:

just... I think it shoud have better DPM, it needs more dakka!!! It has three Bofors 120mm double turrets!!! :cap_rambo::Smile_trollface::Smile_trollface:  But seriously it probably should have better DPM than Friesland and also than Smaland :cap_hmm:

That real speed of only 32/33 knots looks also bit problematic for game.

Spojler

Also, you forget to put there some super (useless and meaningless) gimmick for new line/nation, which idealy completely destroy any kind of balance. :Smile_sceptic:

 

 

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1 ora fa, Dave6 ha scritto:

It was suggested many times before. :Smile_sad:

And still nothing, probably it is not a strong enough market for WG...

And yes I also would love to see it (as whole line of panAm DDs) in game. For me it is one of few most interesting lines which WG still didn´t make :Smile_sceptic:

just... I think it shoud have better DPM, it needs more dakka!!! It has three Bofors 120mm double turrets!!! :cap_rambo::Smile_trollface::Smile_trollface:  But seriously it probably should have better DPM than Friesland and also than Smaland :cap_hmm:

That real speed of only 32/33 knots looks also bit problematic for game.

  Rivela contenuti nascosti

Also, you forget to put there some super (useless and meaningless) gimmick for new line/nation, which idealy completely destroy any kind of balance. :Smile_sceptic:

 

 

This is how dpm/m is calculated, HE first screenshot, AP second screenshot. 

2.2 seconds should be a logic reload time, but if I calculated a 2.7 seconds reload there's a reason. 

Småland and Marceau are already kinda broken quite honestly. Småland way more then Marceau, WG knows this and that's why it was removed. 

A reload of 2.7 seconds is more then sufficient given that you have 3 x 2 120mm guns with an 8% fire chance and a range of 12.6km base. 

I'd love to see a Pan-American tech tree as well, that's for sure. 

Screenshot_20211020_211605_com.android.calculator2.jpg

Screenshot_20211020_211613_com.android.calculator2.jpg

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Před 24 minutami Matt_the_italian řekl/a:

This is how dpm/m is calculated, HE first screenshot, AP second screenshot. 

2.2 seconds should be a logic reload time, but if I calculated a 2.7 seconds reload there's a reason. 

Småland and Marceau are already kinda broken quite honestly. Småland way more then Marceau, WG knows this and that's why it was removed. 

A reload of 2.7 seconds is more then sufficient given that you have 3 x 2 120mm guns with an 8% fire chance and a range of 12.6km base. 

I'd love to see a Pan-American tech tree, that's for sure. 

I see.

But I don´t think those two ships are OP because of highest DPM, more like for some others gimmick/parametres which are working too well with highest DPM.

And this thing doesn´t look like having other parametres this strong and it is by far slowest T10DD, slower than nearly all cruisers etc) and even doesn´t have a smoke, so in my opinion it can have a monstrous DPM (2,2s would be probabyl too much but like 2,4s or 2,5s?.

 

Oh, now I see it I was blind. You give it kind of superheal, that is the point what I missed, that justify this lower DPM  :cap_like:

(a just had bit different idea about balancing this ship as a whole) :Smile_hiding:

 

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7 minuti fa, Dave6 ha scritto:

I see.

But I don´t think those two ships are OP because of highest DPM, more like for some others gimmick/parametres which are working too well with highest DPM.

And this thing doesn´t look like having other parametres this strong and it is by far slowest T10DD, slower than nearly all cruisers etc) and even doesn´t have a smoke, so in my opinion it can have a monstrous DPM (2,2s would be probabyl too much but like 2,4s or 2,5s?.

 

Oh, now I see it I was blind. You give it kind of superheal, that is the point what I missed, that justify this lower DPM  :cap_like:

(a just had bit different idea about balancing this ship as a whole) :Smile_hiding:

 

No problem haha, I'll mark the consumables! 

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An interesting proposal, but needs lots of balance.

Using Halland as a base, you increased the number of main guns (3x2 vs. 2x2), added a hydro (lets face it, everyone will select this over dfaa) and single-launch torps and improved repair.  Only noticable nerf is the speed of the torps, though 70knt is still quite fast. 

How is this balanced in relation to Halland and other tier-10 (techtree) DD's?

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1 ora fa, Commander_Rockstone ha scritto:

An interesting proposal, but needs lots of balance.

Using Halland as a base, you increased the number of main guns (3x2 vs. 2x2), added a hydro (lets face it, everyone will select this over dfaa) and single-launch torps and improved repair.  Only noticable nerf is the speed of the torps, though 70knt is still quite fast. 

How is this balanced in relation to Halland and other tier-10 (techtree) DD's?

I would like to point out that the ship has significantly less dpm when compared to the top 3 dpm Destroyers and it has only 2 Improved Repair Party charges. 

It also loses 6 torpedoes compared to Halland, as well as their significantly faster reload time. The AA values are reduced as well compared to Halland. Furthermore the Concealment and Maneuverability values are (altho by a small margin) inferior to those found on Halland. 

This is just a proposal, to give an idea of what my thoughts for this ship were. 

I tried to be as specific as I could possibly be. 

Thx for pointing out your thoughts on my post! 

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