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SodaBubbles

Sub_O on NA: As we would all expect...

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I would not expect anything less from Sub-O :-(, he has no idea of what it is doing to the main group of players what so ever, and even if he did he does not care one jot, they have spent so much time and money on developing Subs, ( but then again his name gives it away) that they could not stand dropping them they just blithely carry on :Smile_facepalm:

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Beta Tester
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20 minutes ago, SodaBubbles said:

a unique gameplay experience...

...doesn't mean it has to be a pleasant experience for any of the parties confronted with it.

 

21 minutes ago, SodaBubbles said:

currently we believe it works as a concept...

...was been said about communism for a very, very, very long time. Until it was proven it doesn't work when not just "a concept".

 

23 minutes ago, SodaBubbles said:

the devs are totally out of touch with the game

which shouldn't be astonishing for anyone, considered how much time they seem to spend in the game on "life servers".

 

24 minutes ago, SodaBubbles said:

This is the same mind that once said they hoped to have three CVs per match....

...and still allows two CVs in T4 battles, where they meet opponents with nearly no AA.

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:Smile_popcorn:

the problem is, he isnt 'specifically' wrong.

 

subs integration really is a problem with the rest of the game not having the mechanics to address and enguage them.

 

homing torps not having disruption, such as firing your own torps, shells into their path to distract sonar homing, 

lack or sonar decoys which could have been tested with dd lines

lack of ability to tune passive and active sonar which should have replaced the current nonsence years ago

lack of actual sonar ping/wave that reveals the subs location when used. instead of the stupid sonar bullet they used.

lack of ability to target users of active targetting, that was already a flaw in the outmoded game mechanics.(think of aimbot eye, renamed to radar range finding, but anyone within 30degrees of the aimpoint saw the user.)

lack of anti-sonar/anti-radar mechanics of any kind ANYWHERE in the game.

 

the thing is, all of these are partly or wholly foundational mechanics, to allow there to be integration and counterplay against not just a new class of entity in the game, but homing munitions as the same time.

 

none of these will even partially see the light of day in this game.

 

and nobody is addressing that these are two very different impactful mechanics, being treated as little more than gimmicks, while packaged together.

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It's kind of sad how he acknowledges the main problem as if he understood it, but just doesn't care, which is basically subs in a nutshell. "Subs have a lot of limitations to take into account. Mainly, their torps are their only armament, and yet the capacity is rather small (4-6 from the group at most)." Yeah, we told you as much years ago and you yourselves knew that when you posted that "there will never be submarines in the game" -video. The only thing that changed was that you stopped caring about the damaging effect on the meta and decided to release submarines anyway.

 

I could ask why, but there's not enough integrity nor transparency in the company for me to ever get a relevant answer so I won't bother. Probably to make a quick buck and some manager boss dude look good and hopefully get promoted to HQ before the whole ship comes crashing down under all the weight of all the ship poured into it throughout the years.

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[_I_]
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The intent was to create more money...

 

I think this is the more correct start. Not "unique mechanic"

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[PEZ]
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One wants homing torps?

 

No problem give all DDs and torpedo armed cruiser as well as CVs with torp planes passively guided acoustic homing torpedoes - you make noise as a sub (and yes that includes pinging) you get faceplugged by the torpedo, lets see how the griefers like the same mechanic when in reverse...

 

1 hour ago, PaP_Mentoles said:

This guy is arrogant, selfish, provocative and dangerous.

He destroyed the game. He should be fired YESTERDAY 

Nope, they wont fire him as long as he is bringing in revenue, WG bosses wont care about losing players, poor decisions or anything else, only thing they will notice is WALLET CLOSED and nothing else, only when the money drains up they ll take a look what the hell is going on and Sub_O will be dropped like a scolding rock, until then hes their man... 

 

 

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7 hours ago, Bear__Necessities said:

Course he replies only on NA. That's coz the mod perma ban anyone there who shows dissent to WG. 

:Smile_honoring:Currently serving a 2 week NDA.:Smile_glasses:

 

Eu would practically eat him alive.

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[OGHF]
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My last MD always said  and I quote "Follow the money, not your heart and brain tell you." goes very aptly I think.

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33 minutes ago, Andrewbassg said:

:Smile_honoring:Currently serving a 2 week NDA.:Smile_glasses:

 

Eu would practically eat him alive.

Well @Andrewbassg last time he was on the EU stream he was not happy we could see it on him because we chewed him up and we did not like the taste and spit him out again :cap_cool:

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18 minutes ago, Redcap375 said:

He's a puppet on a string.

 

I feel kinda sad for him to be honest.

Why feel sad for him @Redcap375 ?? 

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So fire and forget became ping and forget. I'd say that attempt failed, and made them disruptive to everything else. This company is just really bad at game design lol.

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4 minutes ago, Europizza said:

So fire and forget became ping and forget. I'd say that attempt failed. And became disruptive to everything else. This company is just really bad at game design lol.

You know ..... I would argue that they never were good. Only got lucky. People really good at their craft, are always humble. They know their limitations, even when to other people its not apparent. That whole "demanding respect" sh.... is......yeah. 

 

There is a reason why they love so much RNG mechanics. No balance involved. WarGambling TM

 

give-us-a-casino-were-legitimate-bussinessmen.jpg.382180731f9f0032d10404e305e9de57.jpg

 

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Weekend Tester
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For me the biggest xd moment has to be where subs are undetectable by Sonar. 

Thanks WeeGee, very cool.

 

Thank you for giving me this unique gameplay experience where I have to suicide rush a sub in my DD in order to prevent him from spotting and destroying my entire team while being in front of us the entire time.

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21 minutes ago, Cammo1962 said:

Why feel sad for him @Redcap375 ?? 

 

Because he is yet another individual lacking in moral fibre. He is another corporate puppet.  Thinking one thing but then forced to say another is one of the hardest things to do.  It crushes the soul and hollows you out as a person.

 

I like to think the best in people so Sub_O cant be really believing the drivel he's forced to come out with:

 

30 minutes ago, Europizza said:

So fire and forget became ping and forget.

 

And that's why.  He totally disregards everything else that doesn't support his claim.

 

Fire and forget IS ping and forget.  He digs a hole for himself every time, hence why he doesn't last 5 mins in the EU forum until he vanishes. 

 

So...I feel sorry for him. I also feel sorry for anyone who believes the crap he and WG PR department comes out with. 

 

I couldn't do his job, no sir.

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29 minutes ago, Redcap375 said:

Because he is yet another individual lacking in moral fibre. He is another corporate puppet.  Thinking one thing but then forced to say another is one of the hardest things to do.  It crushes the soul and hollows you out as a person.

 

I like to think the best in people so Sub_O cant be really believing the drivel he's forced to come out with

Well @Redcap375 Sub_O have always been a (edit) and he has never ever been a puppet for this firm and i also wants to think the best of people, but i have seved my country (military) since 1979 and have been deployed 3 times and i can smell a (edit) from miles away and Sub_O does not smell good (sorry for being so blunt about it). And i have a saying that goes like this: you lie as you have made your bed and thats what Sub_O have done.

 

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4 hours ago, Andrewbassg said:

You know ..... I would argue that they never were good. Only got lucky.

Agreed. WOT started as a solid idea and the execution was pretty good as well. WOWP failed because WG simply doesn't have the knowledge to create compelling aviation combat modeling, and WOWS probably got traction simply because it served such a specific and loyal niche public, and it came out right about when WOT started to rot. At least 5 other IP's failed as well.

 

I don't think SubO is a corporate puppet, I think he is simply a producer with poor ideas for this IP as far as gameplay is concerned, and an active part of causing the problems. When I see him post 'there is no target observation through the periscope, no suspense and no proper pacing' all I can think is 'You just described the current sub implementation'. :fish_nerv:

 

WG keeps adding uncharacteristic gimmicks (tier 11 looking at you) with a manic tunnel vision on the gimmick itself, weirdly disregarding their disruptive nature on core gameplay, and always messing up any form of counterplay. With that they forgo on future chances to balance those gimmicks porperly once released. They almost always end up balancing these gimmicks by dialing their average damage output, often making them bland and uninteresting to use.

 

Their achilles heel seems to be wanting every class to be suitable for every type of player. Because of that, classes that are perfect for specialists (carriers, subs) become oversimplified, which appeals to neither specialists nor to the generic player. It is why we see unknowledgable or right out poor performing players defend these types of design here on the forum, where specialists and knowledgable players critique. Lets be real here: making carriers more appealing completely failed if you end up with 4%, the same number RTS carriers had. They just exchanged one 4% for another 4% spending way too much budget and manhours while alienating a specific part of their fanbase and destroying low tier gameplay. Something simular is going on with subs. Spending this much development time, assets and disruption on core mechanics on something that will only generate 4-8% of interest is a massive waste of resouces even if it is a numeric 'succes'.

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18 hours ago, SodaBubbles said:

currently we believe it works as a concept"

And this is where you are completely wrong over at WG @Crysantos & @MrConway - the concept of homing will never work and it doesn’t work today.

 

Ironically the Halloween subs were a much better concept than this garbage we have right now - which is hard to believe considering all the iterations but that is where we are at.
Subs CAN work - but not like you seem to believe at the minute.
 

The homing breaks the concept and doesn NOT work in this game! Not at all - and never in the future!

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[OGHF2]
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He pretty much sums up all the points why submarines cannot work in the game proper ... and why they never worked as main fleet combatants in the real world as well.

 

The question is now if he's intelligent enough to realize that ...

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