[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #1 Posted October 16, 2021 So I ve been sailing in my Nevsky, enemy sub is coming straight towards me, I wait, wait, wait so it comes under me so I deploy depth charges, I press the button and I was pretty suprised how noob i turned out and depth charges went flying 20 meters in front of my ship??? How I was supposed to know where they are going to land. When we aim with guns we know where we aim, when we aim with torps we know where they are going, but depth charges I dont know where they are going to drop, and more important thing , there is no arm time on them, like with airstrike, you see a counter when they are going to go off. Depth charges seriously need a marker where are we dropping them and their arm time counter, cant be that hard to make? @YabbaCoe 4 1 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #2 Posted October 16, 2021 don't expect much here ... that would promote DCs to main armament as even secondaries don't display firing arcs and you have to guess .... 1 1 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #3 Posted October 16, 2021 23 minutes ago, Wulf_Ace said: So I ve been sailing in my Nevsky, enemy sub is coming straight towards me, I wait, wait, wait so it comes under me so I deploy depth charges, I press the button and I was pretty suprised how noob i turned out and depth charges went flying 20 meters in front of my ship??? How I was supposed to know where they are going to land. When we aim with guns we know where we aim, when we aim with torps we know where they are going, but depth charges I dont know where they are going to drop, and more important thing , there is no arm time on them, like with airstrike, you see a counter when they are going to go off. Depth charges seriously need a marker where are we dropping them and their arm time counter, cant be that hard to make? @YabbaCoe I think some ships have 'hedgehog' launchers lobbing the charges aheaad of your ship. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #4 Posted October 16, 2021 I don't have that ship, but I can clearly see the ASW rocket launchers at the bow... 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #5 Posted October 16, 2021 2 minutes ago, MementoMori_6030 said: I don't have that ship, but I can clearly see the ASW rocket launchers at the bow... didnt come to my mind that i have to manually check every ship to know where they drop depth charges. 2 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #6 Posted October 16, 2021 5 minutes ago, Hugh_Ruka said: don't expect much here ... that would promote DCs to main armament as even secondaries don't display firing arcs and you have to guess .... well yeah could be nice to know arcs of secondary guns 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #7 Posted October 16, 2021 13 minutes ago, Wulf_Ace said: didnt come to my mind that i have to manually check every ship to know where they drop depth charges. That is what everybody has been doing which led to the conclusion we all love to use depthcharges ^^ 5 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #8 Posted October 16, 2021 5 minutes ago, Europizza said: That is what everybody has been doing which led to the conclusion we all love to use depthcharges ^^ airstrike depth chargers is more dumb friendly to use Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #9 Posted October 16, 2021 25 minutes ago, black_falcon120 said: I think some ships have 'hedgehog' launchers lobbing the charges aheaad of your ship. Yeah, like Halland, but where they gonna detonate info is missing 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #10 Posted October 16, 2021 As in every topic in which subs have been mentioned, there is one key issue. It's not intuitive at all. Either to play subs or play against them. It's a failure in my eyes currently. 7 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #11 Posted October 16, 2021 20 minutes ago, Bear__Necessities said: As in every topic in which subs have been mentioned, there is one key issue. It's not intuitive at all. Either to play subs or play against them. It's a failure in my eyes currently. This is a very astute observation. Not intuitive indeed. 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #12 Posted October 16, 2021 1 hour ago, Wulf_Ace said: didnt come to my mind that i have to manually check every ship to know where they drop depth charges. Just press G once at the start to see how the drop pattern is ? 1 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #13 Posted October 16, 2021 53 minutes ago, Bear__Necessities said: As in every topic in which subs have been mentioned, there is one key issue. It's not intuitive at all. Either to play subs or play against them. It's a failure in my eyes currently. What's not intuitive about testing an armament before having to use it ? 2 1 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #14 Posted October 16, 2021 10 minutes ago, lup3s said: What's not intuitive about testing an armament before having to use it ? This, oh so very much this. This is what training rooms are for after all. 1 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #15 Posted October 16, 2021 13 minutes ago, lafeel said: This, oh so very much this. This is what training rooms are for after all. In my opinion, Coop is just fine for testing out ships I don't think you can use "special" ships in the Training room (e.g. Submarins). Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #16 Posted October 16, 2021 3 minutes ago, lup3s said: In my opinion, Coop is just fine for testing out ships I don't think you can use "special" ships in the Training room (e.g. Submarins). Except you dont even need a submarine to test out the depth charge pattern. You can do that just fine in the training room as soon as they've reloaded. 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #17 Posted October 16, 2021 1 hour ago, lafeel said: Except you dont even need a submarine to test out the depth charge pattern. You can do that just fine in the training room as soon as they've reloaded. question is, are they enabled in the training room ? when subs were only in ranked and coop in previous patch, I had no depth charge option in randoms. if subs cannot be used in training rooms, I doubt depth charges will be available ... otherwise there would be ... you know ... proper player testing being done and that is not something WG wants ... 1 Share this post Link to post Share on other sites
[C1DFL] togMOR [C1DFL] Beta Tester 3,604 posts 18,947 battles Report post #18 Posted October 16, 2021 Vor 2 Minuten, Hugh_Ruka sagte: question is, are they enabled in the training room ? when subs were only in ranked and coop in previous patch, I had no depth charge option in randoms. if subs cannot be used in training rooms, I doubt depth charges will be available ... Depth charges were enabled in the training room once the subs were introduced into COOP and Ranked back then. Should be still by now. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #19 Posted October 16, 2021 I really don't want to go to a training room to see where my ships poops out explosives. Give me an indicator like all other manual weapon systems have. 4 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,310 battles Report post #20 Posted October 16, 2021 2 hours ago, Nibenay78 said: I really don't want to go to a training room to see where my ships poops out explosives. Give me an indicator like all other manual weapon systems have. I agree, cant be that hard to make 1 1 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #21 Posted October 16, 2021 Huh never noticed till now but you can see the asw mortars on the bow. Kind of hard to see unlike say the smolensk, or the friesland Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #22 Posted October 16, 2021 5 hours ago, lup3s said: Just press G once at the start to see how the drop pattern is ? At the start you can press G quite a lot and still don't see that drop pattern... until the ASWs have "reloaded" Which can take a while... Which in some ships would be too much... So just give us those effing drop pattern markers... 32 minutes ago, The_Chiv said: Huh never noticed till now but you can see the asw mortars on the bow. Kind of hard to see unlike say the smolensk, or the friesland It's even a lot more difficult on the Okhotnik... believe me... close to impossible.... 2 1 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #23 Posted October 16, 2021 5 hours ago, Hugh_Ruka said: question is, are they enabled in the training room ? when subs were only in ranked and coop in previous patch, I had no depth charge option in randoms. if subs cannot be used in training rooms, I doubt depth charges will be available ... They are, I've used them in the training room before. Or, at least, they were last patch.. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #24 Posted October 17, 2021 22 hours ago, Nibenay78 said: I really don't want to go to a training room to see where my ships poops out explosives. Give me an indicator like all other manual weapon systems have. How would this work with ships where depth charges use both launchers and rails ? You'll have some markers next to your ship and behind your ship .. but you still have to know the sequence they drop in. And if you don't know a ship's ASW drop pattern, you can always just press G at the start of the battle to check it out (if you don't want to test the ship in Coop first); most ships' ASW is reloaded well before you have to use them. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #25 Posted October 17, 2021 1 hour ago, lup3s said: And if you don't know a ship's ASW drop pattern, you can always just press G at the start of the battle to check it out (if you don't want to test the ship in Coop first); most ships' ASW is reloaded well before you have to use them. Oh, look, what I wrote above when you wrote the same thing already above... 19 hours ago, Deckeru_Maiku said: At the start you can press G quite a lot and still don't see that drop pattern... until the ASWs have "reloaded" Which can take a while... Which in some ships would be too much... So just give us those effing drop pattern markers... The "how" would fall into the responsibility of WG... they add so much other BS into the game, that for once adding something that gives us vital information would come as a nice surprise... Share this post Link to post Share on other sites