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Grumpy_Shark

How WG managed to shoot their own feet

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So i read on the news that WG will introduce the superships on ranked on next patch. And we know the score. Then they will get into randoms as well. And then perhaps at some point the plan to eventually sell them for doublons... 

But you see they made a huge mistake before all that. 
They released submarines in game. 

I mean judging from myself. 
Would i be interested in aquiring those superships with gold or cash at some point?
Probably. 

Now with submarines in game do i care to aquire those superships?
Not at all. 

Do i care to even play those superships even if they are free of any charge? (but probably they will need some sort of in game task to be unlocked) 
I don't think so. 

In general don't feel the insentive to get any ship at the moment let alone superships. Because what are superships at the end of the day if not just a beefier target for submarines?
So, congratulations WG! You managed to shoot your own feet. 

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Vor 18 Minuten, Grumpy_Shark sagte:

Because what are superships at the end of the day if not just a beefier target for submarines?

Don't worry. Once they will become available for purchase with $$$, they will be able to use superdamagecontrolparties with 5 minutes duration and 10 seconds cooldown. :Smile_coin:

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Sorry to break the harsh truth to you.

WG is not interested in steady long term earnings. They want moneh now. Show me the moneh!! 

They will sacrifice anything, they will break the game happily just for the next quarters earning targets.

Unless you accept that this is their attitude, you will be confused and frustrated. 

So they are willing to bet the game on just that quick sales drive. Nothing else matters. If the game dies tomorrow, that's fine. Just give them their fix. Moneh!

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1 hour ago, Camperdown said:

Sorry to break the harsh truth to you.

WG is not interested in steady long term earnings. They want moneh now. Show me the moneh!! 

They will sacrifice anything, they will break the game happily just for the next quarters earning targets.

Unless you accept that this is their attitude, you will be confused and frustrated. 

So they are willing to bet the game on just that quick sales drive. Nothing else matters. If the game dies tomorrow, that's fine. Just give them their fix. Moneh!

But thats the thing. They are not gonna earn from quick sales. Cause they shot their own feet with the submarines. I don't think anyone will buy any big ships now with the submarines in game, either that one be old timer or new player. If they were smarter they would FIRST release the superships in game for some quick cash grab and then they would bring the submarines (if so stubborn) . I mean how do they hope to sell anything with the submarines around?

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4 minutes ago, Grumpy_Shark said:

But thats the thing. They are not gonna earn from quick sales. Cause they shot their own feet with the submarines. I don't think anyone will buy any big ships now with the submarines in game, either that one be old timer or new player. If they were smarter they would FIRST release the superships in game for some quick cash grab and then they would bring the submarines (if so stubborn) . I mean how do they hope to sell anything with the submarines around?

 

There's quite a few people who doesn't care/pay attention/whatever that will buy crap because it looks cool. Its incredible how many bad players I've looked up and they have a ton of prem ships which they suck in, and clearly didn't learn the game at low tiers.

 

Also I suggest you watch a certain 'CHURN'OBYL video on youtube by an x-employee. While he might have his reasons to be negative, it does make a lot of sense...

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37 minutes ago, Nibenay78 said:

 

There's quite a few people who doesn't care/pay attention/whatever that will buy crap because it looks cool. Its incredible how many bad players I've looked up and they have a ton of prem ships which they suck in, and clearly didn't learn the game at low tiers.

 

Also I suggest you watch a certain 'CHURN'OBYL video on youtube by an x-employee. While he might have his reasons to be negative, it does make a lot of sense...

About the game you mean? Or for the accident? I mean i have watched that HBO mini serie about it and it was a very good serie.. If you mean something about the game i haven't found anything using the keywords you mentioned (apart the obvious results...) 

*EDIT*

Thanks for sending me the link :)

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41 minutes ago, Grumpy_Shark said:

But thats the thing. They are not gonna earn from quick sales. Cause they shot their own feet with the submarines. I don't think anyone will buy any big ships now with the submarines in game, either that one be old timer or new player. If they were smarter they would FIRST release the superships in game for some quick cash grab and then they would bring the submarines (if so stubborn) . I mean how do they hope to sell anything with the submarines around?

They gambled. Maybe it backfires. Too bad. But they will rather gamble everything than accept modest growth.

I am guessing they thought subs would open up new revenue streams which the old lines couldn't. If this doesn't work they will gamble again.

It's rather like a soap that's run too long. The plot gets crazier and crazier in a desperate attempt to attract views. My guess is they will rather run the game into the ground than accept modest revenues. 

Too bad.

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11 minutes ago, Camperdown said:

They gambled. Maybe it backfires. Too bad. But they will rather gamble everything than accept modest growth.

I am guessing they thought subs would open up new revenue streams which the old lines couldn't. If this doesn't work they will gamble again.

It's rather like a soap that's run too long. The plot gets crazier and crazier in a desperate attempt to attract views. My guess is they will rather run the game into the ground than accept modest revenues. 

Too bad.

Yeah the thing is , as i see it, that for example when i was a new player i had far less stuff to learn initially compared to a new player now. The CVs were kind of rare at my time (still very powerful when there were though, perhaps even more than now, i don't understand how some people have forgotten it, the old CVs were horror for the newbie) but when they appeared it was an unpleasant factor. But at least this wasn't happening too often back then. Anyway... back to what i was saying. Now the new player that tries to get hooked by the game (cause not only the game's company wants to get him hooked but the player himself WANTS TO GET HOOKED himself, he WANTS TO BELIEVE the "tale" of "the game of his dreams" so initially also the player will be more forgiving especialy if he liked in general the game's graphics and the gameplay. But as i said by the tier 3 he will start to find 1) old timers lurking in low tiers to farm newbies and improve their stats (this at my time wasn't as present) , 2) the appearance of dds (that is the first shock... a new class that th new player needs to learn to deal with ) 3) now he will have also the CVs present in every match , in some even 2 per team, or even 3 per team! 4) now they added also the submarines that he may see from tier 4 and above (even more new and tricky mechanics to learn to deal with) And i think that because of all this its unlikely a new player will get hooked into the game. Let alone start spending into it. Cause first the new player must be hooked into a game for good and then he will start spending but that will happen after he is hooked for good. Well as things are now i don't think any new player will get "hooked for good" Cause at some point if the game is too complicated at start and  the new player is constantly being punished without even knowing the why he will say "you know what? F_ _ _ it This game has too many pulls and handles too much stuff to learn , i want to have a good time, cant be a_ _ _ _! And he will leave. I think that was happening already but now with the submarines this is guaranteed that will happen. So i think this whole thing with the submarines will prove a disaster for them and at some point they will have to remove them. That's what i think but time will tell. Until then i have so many games to play on my steam library that i can take a break from here until they realize their mistake. 

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3 hours ago, Grumpy_Shark said:


Do i care to even play those superships even if they are free of any charge? (but probably they will need some sort of in game task to be unlocked) 
 

 

From the devblog:

 

''You will need only 1 XP point to research a supership after researching a tier X ship. The credit cost of buying the super ship itself will be about 1.5 - 2.5 the cost of buying a tier X ship.''

 

This will be the case upon full release into the game, unless they change their mind. 

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22 hours ago, Miragetank90 said:

 

From the devblog:

 

''You will need only 1 XP point to research a supership after researching a tier X ship. The credit cost of buying the super ship itself will be about 1.5 - 2.5 the cost of buying a tier X ship.''

 

This will be the case upon full release into the game, unless they change their mind. 

Ah i see. So at this point we are they try to 1) (the naive conclusion) to make amends with the playerbase that got frustrated by them because of submarines so they offer them with 1 xp but at 40 millions each.

2) but the thing is that if they introduce 5-6 superships that is 240 million credits. With the constant auctions and also by removing the free flags from achievments etc the players must have gone more dry on credits by now. Of course some people still have billions but those must not be too many. I for example have just 20 millions now. I forsee the next step to be to diminish the credit earnings by the players so to force them all getting premium subscriptions in order to systain themselves somewhat for their credit needs. But although this would be a good money making plan on paper for WG the problem is that with the submarines out there they offer a first class instrument of punishement towards themselves by the players that i doupt they open the waller for premium accounts or for buying extra credits from the store. For example i have 20 millions now, and premium account for another 450days (because i had bought it back when i didn't know the shitstorm that would come into game) but others might not have that. So to get those superships i would need to buy several packs of 60millions from the store. Which of course i won't. And i believe others won't either. So what i said still stands. It's just the the way of punishment from the players will change. We wouldn't buy doubloons, now we won't buy credits. But either the one or the other at the end of the day WG won't be getting our money.

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7 hours ago, Grumpy_Shark said:

But thats the thing. They are not gonna earn from quick sales. Cause they shot their own feet with the submarines. I don't think anyone will buy any big ships now with the submarines in game, either that one be old timer or new player. If they were smarter they would FIRST release the superships in game for some quick cash grab and then they would bring the submarines (if so stubborn) . I mean how do they hope to sell anything with the submarines around?

Don't give them ideas :Smile_hiding:

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5 hours ago, Grumpy_Shark said:

Yeah the thing is , as i see it, that for example when i was a new player i had far less stuff to learn initially compared to a new player now. The CVs were kind of rare at my time (still very powerful when there were though, perhaps even more than now, i don't understand how some people have forgotten it, the old CVs were horror for the newbie) but when they appeared it was an unpleasant factor. But at least this wasn't happening too often back then. Anyway... back to what i was saying. Now the new player that tries to get hooked by the game (cause not only the game's company wants to get him hooked but the player himself WANTS TO GET HOOKED himself, he WANTS TO BELIEVE the "tale" of "the game of his dreams" so initially also the player will be more forgiving especialy if he liked in general the game's graphics and the gameplay. But as i said by the tier 3 he will start to find 1) old timers lurking in low tiers to farm newbies and improve their stats (this at my time wasn't as present) , 2) the appearance of dds (that is the first shock... a new class that th new player needs to learn to deal with ) 3) now he will have also the CVs present in every match , in some even 2 per team, or even 3 per team! 4) now they added also the submarines that he may see from tier 4 and above (even more new and tricky mechanics to learn to deal with) And i think that because of all this its unlikely a new player will get hooked into the game. Let alone start spending into it. Cause first the new player must be hooked into a game for good and then he will start spending but that will happen after he is hooked for good. Well as things are now i don't think any new player will get "hooked for good" Cause at some point if the game is too complicated at start and  the new player is constantly being punished without even knowing the why he will say "you know what? F_ _ _ it This game has too many pulls and handles too much stuff to learn , i want to have a good time, cant be a_ _ _ _! And he will leave. I think that was happening already but now with the submarines this is guaranteed that will happen. So i think this whole thing with the submarines will prove a disaster for them and at some point they will have to remove them. That's what i think but time will tell. Until then i have so many games to play on my steam library that i can take a break from here until they realize their mistake. 

Well, new players can now buy themselves T10s, so they don’t need to suffer through the long grind. Also, whales are much more loosy with their money these days. A T8 premium ship was considered expensive back than, now T10 prices are the new whale standard, and they are happy to fork out that kind of money.

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2 hours ago, PaP_Mentoles said:

Don't give them ideas :Smile_hiding:

They already made their move. They brought the submarines first. So... It's too late for them now

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2 hours ago, Ocsimano18 said:

Well, new players can now buy themselves T10s, so they don’t need to suffer through the long grind. Also, whales are much more loosy with their money these days. A T8 premium ship was considered expensive back than, now T10 prices are the new whale standard, and they are happy to fork out that kind of money.

Yes well perhaps they could only via the submarines if they could do the mission to get them first. I don't see an immediate way for them to jujst get a tier 10. 

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Eh, this and the subs have me in wait-and-see mode. I remember when KI/RDF/RPF/Radio Location was going to ruin the game at least for DDs. I was one of those who were shouting against it. Thankfully, it didn't catch on and the concern was unwarranted. 

11 hours ago, Camperdown said:

Sorry to break the harsh truth to you.

WG is not interested in steady long term earnings. They want moneh now. Show me the moneh!! 

They will sacrifice anything, they will break the game happily just for the next quarters earning targets.

Unless you accept that this is their attitude, you will be confused and frustrated. 

So they are willing to bet the game on just that quick sales drive. Nothing else matters. If the game dies tomorrow, that's fine. Just give them their fix. Moneh!

 

Gotta disgree since they're resisted the urge to utterly destroy the game with pay2win stuff like premium ammo, premium/unaffordable consumables or premium signals. No need to be that blatant and self-destructive when they can cash in on whales' gambling habits instead.

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I'm looking forward to superships again, In GrandBattles (Not as large scale a battle as I'd expected) they were absolute sitting ducks for torp DD's, My Shima feasted on their tears. Admittedly getting past the Subs will be an issue, but once they are out the way ... Let the Torps Hit the Hull! Let the Bodies Hit The Floor!

 

Poor superships were terrorised by DD's, I look forward to it.

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One of the things I really enoy about this game is it's quite easy for an average player in a lower tier ship to take out a worse player in a much higher tier ship with standard ammo....unlike in WoT where you were forced to load expensive premium ammo, which even then was not a certainty much of the time - and everyone seemed to have premium ammo loaded and fired it almost exclusively, whereas I could never afford to play it as much.

 

So, I'm not even remotely afraid of superships, although still have to figure out how to best defend against and / or defeat subs - this is a totally new dynamic we have to learn to contend with. Maybe the super ships will be too tempting a target for subs and leave others alone, who knows - could be a good thing?

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With Superships and Submarines you can attract new players who bring fresh money.

What does Wargaming care what the existing customers want? The ruble needs to roll as quickly as possible.

I have the hope that not many existing customers will join in and stop playing, but I have had this hope several times.

 

We will see..

 

2021-10-13-player_stats.thumb.jpg.f5b783432c1c9c590ba915ff29a81b32.jpg

 

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28 minutes ago, OldSchoolFrankie said:

With Superships and Submarines you can attract new players who bring fresh money.

What does Wargaming care what the existing customers want? The ruble needs to roll as quickly as possible.

I have the hope that not many existing customers will join in and stop playing, but I have had this hope several times.

 

We will see..

 

2021-10-13-player_stats.thumb.jpg.f5b783432c1c9c590ba915ff29a81b32.jpg

 

Wut is that graph?

I fixed your sig :D

image.png.26d02c115a96dd288138292208adcc2e.png

 

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Luckily it seems most co-op players have sussed out how rubbish subs are so the initial rush of 2+ subs per co-op game seems to have died off. Still , as a pre-dominately co-op player myself, the whole subs 'tested' in co-op experience ((aka shoe-horned in so WG could claim they were ready to be introduced to the rest of the game as not many players were against them) have left such a bitter taste that I'm spending less and less time  playing period now

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Vor 7 Minuten, Axilian_1 sagte:

Luckily it seems most co-op players have sussed out how rubbish subs are so the initial rush of 2+ subs per co-op game seems to have died off.

I guess

a) as the progression from T6 to T10 is doable even for complete simpletons within a few games, and those kind of players want to play the most OP high tier stuff within their reach, by now most of them have the T10 subs and derp around with those

b) as subs hardly yield enough credits for their maintenance cost in high tier coop if you aren't at least decently capable and running premium and signals, the majority of subs should be in PVP modes (griefing bots is not that appealing, either)

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12 hours ago, Grumpy_Shark said:

Yeah the thing is , as i see it, that for example when i was a new player i had far less stuff to learn initially compared to a new player now. The CVs were kind of rare at my time (still very powerful when there were though, perhaps even more than now, i don't understand how some people have forgotten it, the old CVs were horror for the newbie) but when they appeared it was an unpleasant factor. But at least this wasn't happening too often back then.

they had a very high skill level and therefore where played by mostly specialist players who like RTS game style. You could counter them with AA ships and the CV own controlled fighters they also had Limited planes, so you could easily deplane a NOOB.  I respected the skill level of cross torping me in a DD...

 

 

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