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Sir_Grzegorz

Legendary captain Lutjens and new line.

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I was wondering what to do with Lutjens (german legendary captain). I use him as secondary specced with GK with unique upgrade. 

As now GK will become special ship I can move him elsewhere. Question is where? I see 3 options: 

1. New ship that will be instead of GK. 

2. New line of German BBs (Tier X). 

3. Heidenburg (CA) and use normal captain on new BBs as secondary is not a way to go. 

I do not have more ideas but please share. 

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17 minutes ago, Sir_Grzegorz said:

I was wondering what to do with Lutjens (german legendary captain). I use him as secondary specced with GK with unique upgrade. 

As now GK will become special ship I can move him elsewhere. Question is where? I see 3 options: 

1. New ship that will be instead of GK. 

2. New line of German BBs (Tier X). 

3. Heidenburg (CA) and use normal captain on new BBs as secondary is not a way to go. 

I do not have more ideas but please share. 

 

1. You need to see if the same skillset will work there.

2. Same as 1, but rather more doubtful that the same skillset is going to be of any use; remember, as they are all BB's you can only have one BB captain build at a time.

3. I haven't got Lütjens.. or those ships. You need to think which ships in each of the available classes will best benefit from his skills so you can build around those most effectively.

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8 hours ago, Sir_Grzegorz said:

I was wondering what to do with Lutjens (german legendary captain). I use him as secondary specced with GK with unique upgrade. 

As now GK will become special ship I can move him elsewhere. Question is where? I see 3 options: 

1. New ship that will be instead of GK. 

2. New line of German BBs (Tier X). 

3. Hindenburg (CA) and use normal captain on new BBs as secondary is not a way to go. 

I do not have more ideas but please share. 

I think the new line of BBs is where you want to put him

If you have a ton commander Xp, feel free to shift around and see where he fits best

He is currently on my Elbing, but I am going to put it on my Schlieffen once I get it in a few months

 

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TBH when one objectively looks at this Lutiens is prob wasted in dedicated sec builds on most german BBs even if he has that special sec ability as one does need to take IFHE on many of them for Full use of it and lots of ships higher up dont really need the extra turret traverse, on the other hand if you make say a stealth/tank build for new bcs you do get interesting turret speeds but you will rarely proc the special abilities…

 

IE for Real sec spec mileage he needs to go to a ship with 128/150 secs meaning basicaly Gneis or Furst (possibly new replacement or Hannover dont know their sec specs) in all honesty he is prob best used on something that can proc main gun perc and possibly heal perk as well so either a cruser (esp Hindi, Mainz and likes) or a gunboaty set up destroyer

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26 minutes ago, MementoMori_6030 said:

:Smile_trollface:

14.jpg

Yep that works as well, is evil though :fish_haloween:

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Vor 1 Minute, Yedwy sagte:

Yep that works as well, is evil though :fish_haloween:

Spot 3 ships, heal up, spot 3 ships, heal up... and 140 shell hits are also feasible in a prolonged hit and run game. Besides, improved turret (errr, pedestal) traverse and module protection are nice.

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48 minutes ago, MementoMori_6030 said:

:Smile_trollface:

14.jpg

Absolute mad lad.

 

I have mine set up for the Schlieffen now. The +15% secondary reload is easy to get in them and the effects are quite interesting.

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Lighthouse Hinden with Lütjens is what I did. 

If you can deal with Lighthousebuilds its absolutely insane DPM-wise. 

 

Imo Lütjens belongs on a cruiser because getting that 130 Hits is rather easy and 10% less reload is always useful. 

So overall you get more out of it then putting him on a BB or DD. 

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18 minutes ago, Prophecy82 said:

Lighthouse Hinden with Lütjens is what I did. 

That actually sounds like a good idea

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13 minutes ago, Yedwy said:

That actually sounds like a good idea

You can try for free now. 

You should get about Cleveland-Level of ROF. 

If you hate Kremlins with a passion like I do, you can also grab IFHE (usually not recommended). 

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59 minutes ago, Prophecy82 said:

You can try for free now. 

You should get about Cleveland-Level of ROF. 

If you hate Kremlins with a passion like I do, you can also grab IFHE (usually not recommended). 

with lighthouse build, you have DM rate of fire (almost) with 3 more guns lol

And with IFHE, you pen Yami. Kremlin, all of those BBs.

Absolutely WORTH IT

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1 hour ago, Prophecy82 said:

Lighthouse Hinden with Lütjens is what I did. 

If you can deal with Lighthousebuilds its absolutely insane DPM-wise. 

 

Imo Lütjens belongs on a cruiser because getting that 130 Hits is rather easy and 10% less reload is always useful. 

So overall you get more out of it then putting him on a BB or DD. 

agreed

Lighthouse builds, is absolutely the hardest, yet the most fun way to play cruisers like Hindi (and when you have leg mod it gets even better)

And with Lutjens on top, you get the reload real low, and get a few heals along the way

 

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2 hours ago, Aragathor said:

Absolute mad lad.

 

I have mine set up for the Schlieffen now. The +15% secondary reload is easy to get in them and the effects are quite interesting.

 

Yeah but do the secondaries actually hit and do they do damage? I've always been somewhat interested in secondary builds, but pretty much the only ships they ever made sense was the German BB's and Massa. And this is the pre-rework situation I'm talking about.

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Just now, Karasu_Hidesuke said:

 

Yeah but do the secondaries actually hit and do they do damage? I've always been somewhat interested in secondary builds, but pretty much the only ships they ever made sense was the German BB's and Massa. And this is the pre-rework situation I'm talking about.

They do i did 180k fight in Fred the other day and about 70k was from secondaries

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1 minute ago, Karasu_Hidesuke said:

 

Yeah but do the secondaries actually hit and do they do damage? I've always been somewhat interested in secondary builds, but pretty much the only ships they ever made sense was the German BB's and Massa. And this is the pre-rework situation I'm talking about.

Yes, I'm only at the Mack at T6 but the secondaries really work well. That's why I said the 15% reload is easy to do as it only requires 100 hits.

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Just now, Aragathor said:

Yes, I'm only at the Mack at T6 but the secondaries really work well. That's why I said the 15% reload is easy to do as it only requires 100 hits.

Yeah but my beef with this is following, using Lutiens its kinda mandatory to go PM and EM for first 3 points as those are the enhanced skills, next you want AR as its always good on a up close and personal ship since you will take damage That’s 6pt, now if you want the secs for Real you need the range and priority target buff skill which is another 7pt bringing you up to 13, next you need the extra DCP and heal as the BC have limited number of DCP charges That’s 17 total and last one prob needs FP as if one wants to be in sec range stealth is pointless and again due to limited number of DCPs playing without it might be complicated…

 

Now That’s 21pt and you can’t take IFHE and Mackensen has 88mm secs as that dont pen sh*t and 150s are 2 slow firing to rack up much damage by themselves…

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51 minutes ago, Karasu_Hidesuke said:

 

Yeah but do the secondaries actually hit and do they do damage? I've always been somewhat interested in secondary builds, but pretty much the only ships they ever made sense was the German BB's and Massa. And this is the pre-rework situation I'm talking about.

The German BCs in question have Massachusetts accuracy, combined with German range and pen as well as good RoF and dmg. Even better if you take IFHE

 

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42 minutes ago, Yedwy said:

Yeah but my beef with this is following, using Lutiens its kinda mandatory to go PM and EM for first 3 points as those are the enhanced skills, next you want AR as its always good on a up close and personal ship since you will take damage That’s 6pt, now if you want the secs for Real you need the range and priority target buff skill which is another 7pt bringing you up to 13, next you need the extra DCP and heal as the BC have limited number of DCP charges That’s 17 total and last one prob needs FP as if one wants to be in sec range stealth is pointless and again due to limited number of DCPs playing without it might be complicated…

 

Now That’s 21pt and you can’t take IFHE and Mackensen has 88mm secs as that dont pen sh*t and 150s are 2 slow firing to rack up much damage by themselves…

why do you want EM? You already have 30 seconds turret traverse lol. That's all you need. IFHE, brisk or Vigilance are the 3 choices you have.

And yes, these ships work well without FP, and better with conceal as combined with the speed, it gives you more opportunities to get in and use the secs (especially at T8, T9 and T10, as they have 500m, 300m and 100m range difference in concealment and sec range, respectively), and more of a chance to disengage, and one needs that concealment since you can't tank damage with, or without FP, for very long. 

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56 minutes ago, Aragathor said:

Yes, I'm only at the Mack at T6 but the secondaries really work well. That's why I said the 15% reload is easy to do as it only requires 100 hits.

I got the Mackie too like yesterday

Currently trying this build

image.thumb.png.1ba8b2704d9af2e50adf9bde581928fe.png

works reasonably well

Will try secondaries later

One good thing about this update is that, its a free skill tree reset

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5 minutes ago, totally_potato said:

why do you want EM? You already have 30 seconds turret traverse lol. That's all you need. IFHE, brisk or Vigilance are the 3 choices you have.

And yes, these ships work well without FP, and better with conceal as combined with the speed, it gives you more opportunities to get in and use the secs (especially at T8, T9 and T10, as they have 500m, 300m and 100m range difference in concealment and sec range, respectively), and more of a chance to disengage, and one needs that concealment since you can't tank damage with, or without FP, for very long. 

It kinda doesn’t make sense to me to have an improved skill on the cap and not use it if i can, ofc if the skill is totally pointless on Said class or ship its moot point but we are talking minmaxing the caps here

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Just now, Yedwy said:

It kinda doesn’t make sense to me to have an improved skill on the cap and not use it if i can, ofc if the skill is totally pointless on Said class or ship its moot point but we are talking minmaxing the caps here

 

With ships, and I suppose with captains too, I've always been somewhat unable to decide which is the best option: A) go for maximizing their strengths; or B) try to address their weaknesses.

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The Problem with the new German BBs is that they have the weak 105er Secs but the Sovjet repair parties. So for final Schlieffen you would like to spec something like:

 

image.thumb.png.813a1329c117dbb9baaf668354948a5b.png

 

You can swap Fire Prevention with Concealment due to the low HP pool. @Aerroon does it in his latest video on the ship. You also want to swap the 1er skill with PM, if you use the captain on the lower tier premiums to potentially use torps for brawling. Unfortunately, this built is not recommended for GK/Preussen as you do not need IFHE. So, Schlieffen, Pommern, Tirpitz, and Brandenburg can share an own Commander, and the second one goes for Odin, Preussen, GK, and Hannover. 

 

I currently have Lutjens trained for Hindenburg as well. But it is a general Dilemma. He is literally useful on every German ship. 

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1 hour ago, Yedwy said:

It kinda doesn’t make sense to me to have an improved skill on the cap and not use it if i can, ofc if the skill is totally pointless on Said class or ship its moot point but we are talking minmaxing the caps here

it was there from the beginning, and the turret traverse is more useful on the BBs. And just coz its improved, that doesn't mean its worth taking. 

If dazzle was improved, then would you spec dazzle with loads of better skills to take which provide better impact, work more or is simply required by the ship more than said improved skill?

If you will, then you are probably just doing it wrong. Improved PM is good to spec for torpedo and main battery survival, but turret traverse is not even required. 

If you had improved GtG on an american destroyer captain, when the turret traverse is like 3 seconds, would you still take it?

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1 hour ago, Trench4nt said:

The Problem with the new German BBs is that they have the weak 105er Secs but the Sovjet repair parties. So for final Schlieffen you would like to spec something like:

 

image.thumb.png.813a1329c117dbb9baaf668354948a5b.png

 

You can swap Fire Prevention with Concealment due to the low HP pool. @Aerroon does it in his latest video on the ship. You also want to swap the 1er skill with PM, if you use the captain on the lower tier premiums to potentially use torps for brawling. Unfortunately, this built is not recommended for GK/Preussen as you do not need IFHE. So, Schlieffen, Pommern, Tirpitz, and Brandenburg can share an own Commander, and the second one goes for Odin, Preussen, GK, and Hannover. 

 

I currently have Lutjens trained for Hindenburg as well. But it is a general Dilemma. He is literally useful on every German ship. 

Imho, the ship survivability against fires is already low, and speccing fire prevention is like trying to polish a turd. You can go for it, but the best option is still concealment, as it helps you avoid the situation entirely most of the time, combined with her speed

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