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Peroidas

Napoli, Yoshino, Marceau: what to get for coal?

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As I have the coal (215k) and resource discount (am I right it will be renewed in December, it is not possible to get 2 of them?) I am considering the coal ships. What TIX or TX ship would you recommend as fun/easy to play? I was thinking mostly about the ships mentioned in title.

Or maybe should I get Immelman? I like CVs but TX aa is devastating...

 

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It depends heavily on personal opinion and playstyle. But I'd vote Marceau any day of the week.

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First of all, it depends what you like to play. Your playstyle should determine what ship you get. 

I know several players that went for (for example) Napoli, as it is a fine "multi-purpose" cruiser. 

However since they are a DD-main, they still curse themselves not getting the other one. 

 

Napoli: multi-purpose cruiser, jack-of-all trades - but quite flimsy (would be my choice as I like the Italian cruisers).

Yoshino: superior long range HE spammer with good accuracy and surprise-torps. (I'll never get that one, it is not my playstyle).

Immelmann: Good TX CV, probably top 3. (but will not get it as I already have FDR and the rest of them).

 

Mind, this is just my opinion, for my next coal ship it is gonna be Napoli (as I do play cruisers and CB).

Next steel ship, I dunno... maybe that Plymouth, very multi-purpose, but it is flimsy. Might also go get Stalingrad (finally). 
Also, I am grinding RP and already have Ohio - no idea what I'll get next, Slava seems kinda duh (long distance...), and DDs/Colbert are not my kind of ships.

 

So, think about it - main thing: if the ship does not suit your playstyle, you will not enjoy it and it will rot in port.

Which would be a waste of your precious saved coal. 

 

14 minutes ago, WeGreedy said:

It depends heavily on personal opinion and playstyle. But I'd vote Marceau any day of the week.

Yes, playstyle. I'd never get Marceau - since I do not like the "race til you drop, dakka all the way".
I'd also suck at it and it would rot in port. But YOU would probably never get something like Ohio... or Thunderer.

Which is good, all the same ships would be boooooring.

 

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Marceau is the strongest and IMO,  the most likely to be removed in the future.

 

Its probably the most fun but Napoli is also very fun. 
 

Yoshino is probably the least fun to play but long range HE spam is meta, Yoshino does it very well.

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take marco polo. only need a perk to reload projectiles from sansonetti. everything else is for coal, or outright rubbish - pommern, or sadly - yoshina. marceau or undaunted are good for ranks, in random - trash.

Napoli is just a quiet horror. the worst boat is probably only the golden lion

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48 minutes ago, Peroidas said:

 it is not possible to get 2 of them?

 

I can't be 100% sure about the ship coupons... but for the rest I have duplicates. :)

 

image.thumb.png.856e835c970219c882e15c73d5f13a01.png

 

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54 minutes ago, Peroidas said:

As I have the coal (215k) and resource discount (am I right it will be renewed in December, it is not possible to get 2 of them?) I am considering the coal ships. What TIX or TX ship would you recommend as fun/easy to play? I was thinking mostly about the ships mentioned in title.

Or maybe should I get Immelman? I like CVs but TX aa is devastating...

 

You will not receive duplicates. You either spent this coupon or it will be replaced by the dec 2021 version. Replaced not added.

 

As for the next coal ship to pick depends on your choice. Do you want to pick that ship you enjoy most or do you want to collect as much ships limiting the risk of missing a ship before it is withdrawn from shop.

 

A lot of new coal ships are on the horizon. We just got Carnot. Kearsage and Tulsa are around the corner and Kharbarovsk and GK are to become coal ships ( if you miss the conversion). With these new ships we might see some coal ships withdrawn from the shop.

Yoshino is imo a likely possibility. Marceau maybe since after the release of Khabarovsk she is no longer the only dd coal ship. Napoli is newer so probably not. Pommern and Salem are 2 other options.

 

 

 

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They remove ships that are OP or "too popular", Yoshino and Salem are neither so I hope they will remain available until I manage to get them :)

 

I only have Marceau from your list and use it to farm missions in coop so I won't be very helpful for your choice but it is a fun ship, extremely fast, good dpm, okay torps...

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24 minutes ago, Jvd2000 said:

You will not receive duplicates. You either spent this coupon or it will be replaced by the dec 2021 version. Replaced not added.

So the "x2" only applies to the non-ships coupons? :Smile_amazed:

 

Can a WG guy kindly put some light on this issue?

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8 minutos antes, SmokinSerj dijo:

So the "x2" only applies to the non-ships coupons? :Smile_amazed:

 

Can a WG guy kindly put some light on this issue?

It is true, they are renewed every june and december, not accumulated.

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24 minutes ago, SmokinSerj said:

So the "x2" only applies to the non-ships coupons? :Smile_amazed:

 

These are also not accumulated, you just receive two at once, every month (AFAIR).

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Marceau is FUN. I'm not a DD main (yet) and I use her for co-op farming only but Marceau is basically the only ship that manages to make co-op a fun experience for me.

 

Yoshino is good. You need to be patient, stay away from danger, use your accurate guns and torps and slowly but constantly drain enemy team HP pool. Which is not the ideal thing to do when you need a decisive action: AP can work but you need to get close, since pen is not stellar at range, and yolo rush is almost always a suicide. It's a methodical ship, it perfectly fits the current meta but fun factor is not particularly high (except when someone 18 km away catches all of your torps, that never gets old).

 

Napoli I'm currently grinding, 20K remaining.

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Yoshino is in my opinion boring (long range HW Sniper). 

 

Napoli is a strong and fun ship. Good guns, best secondaries, very good armor, fast and agile. But short range with 16km base range. 

 

She can survive situations that kill other cruisers, thanks to her good armor and exhaust smoke. 

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12 minutes ago, stefanorgano said:

Marceau is FUN. I'm not a DD main (yet) and I use her for co-op farming only but Marceau is basically the only ship that manages to make co-op a fun experience for me.

 

Yoshino is good. You need to be patient, stay away from danger, use your accurate guns and torps and slowly but constantly drain enemy team HP pool. Which is not the ideal thing to do when you need a decisive action: AP can work but you need to get close, since pen is not stellar at range, and yolo rush is almost always a suicide. It's a methodical ship, it perfectly fits the current meta but fun factor is not particularly high (except when someone 18 km away catches all of your torps, that never gets old).

 

Napoli I'm currently grinding, 20K remaining.

Marceau is almost always fun

 

Napoli is fun when you can get close.

 

Yoshino is not fun  but it’s pretty effective.

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4 minutes ago, Vbeest said:

 

These are also not accumulated, you just receive two at once, every month (AFAIR).

 

Really? Every day I learn something new :))  Thanks.

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2 hours ago, BLUB__BLUB said:

Napoli: multi-purpose cruiser, jack-of-all trades

I disagree with you there. The Napoli has:

 

- terrible AA, especially the range

- no vision consumable (radar or hydro)

- bad DPM

 

She's optimized for close quarters, where she can easily do 20-40k with her secondaries in one skirmish, but the lack of hydro hurts her.

 

In terms of multi-purposeness, I think something like Plymouth (short range specialist: smoke+radar+hydro+torps) or Alexander Nevsky (long range specialist: ballistics+AA+radar, but also torps in the late game) are clearly the way to go. Des Moines as well (DPM+AA+vision+armor, sort of...).

 

The Napoli is fun, but not versatile at all imho.

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3 hours ago, Peroidas said:

What TIX or TX ship would you recommend as fun/easy to play?

Fun? Marceau.

 

Easy to play? Yoshino, probably, as long as you don't go around flashing your citadel like a perv :Smile_sceptic:

 

Napoli only works in specific circumstances, which aren't going to happen in every T10 match. Basically, if the enemy team has a radar, a good torpedoboat or just 3+ ships with good damage output in front of you, you shouldn't try to go for that smoke+secondaries+torps drive-by, but without that she's a mediocre T10 CA.

I'm really struggling with her despite a full 21-point build, while the Marceau was a blast from the start :Smile_Default:

You'd think she'd be a beast in close quarters, but for instance so is the Salem against many targets, due to her DPM, armor and heal.

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13 minutes ago, tocqueville8 said:

I disagree with you there. The Napoli has:

 

- terrible AA, especially the range

- no vision consumable (radar or hydro)

- bad DPM

AA is overrated, and I say that as a (savvy, not unicum) CV player. 

I can swat a DM in 3 sorties... with any CV. Therefore... screw AA. 

The radar and hydro, yes. But I am more of a close-combat-yolo-FU player. It would suit my playstyle. 

 

13 minutes ago, tocqueville8 said:

She's optimized for close quarters, where she can easily do 20-40k with her secondaries in one skirmish, but the lack of hydro hurts her.

Not disagreeing there. I call that multi-purpose though, for the way I play the game. 

 

13 minutes ago, tocqueville8 said:

In terms of multi-purposeness, I think something like Plymouth (short range specialist: smoke+radar+hydro+torps) or Alexander Nevsky (long range specialist: ballistics+AA+radar, but also torps in the late game) are clearly the way to go. Des Moines as well (DPM+AA+vision+armor, sort of...).

I'll get Plymouth... most likely... for that reason. I have Salem... that is why I know I have no need for Des Moines. 

The ship is fine but it would not serve me well. 

 

13 minutes ago, tocqueville8 said:

The Napoli is fun, but not versatile at all imho.

Well, as said - that was MY opinion. Check my Nevsky WR... and you see why. :Smile_trollface:

 

As said, he should check what he likes best to play. 

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2 minutes ago, BLUB__BLUB said:

The radar and hydro, yes. But I am more of a close-combat-yolo-FU player. It would suit my playstyle. 

Fair enough, but my point is that you need those consumables *more*, not less, if you go for brawls, which are obviously the Napoli's strong suit.

If you stay at range like, say, the Henri IV, then you have no use for radar and you probably take Def AA (for what it's worth) instead of hydro, as well.

 

Meanwhile, the Nevsky can dumpster on anyone at range, but also close in with radar, hydro and torps.

She might be worse at brawling BBs, but she's damn well better at chasing DDs, which usually happens earlier and is thus more decisive over a number of games.

 

Cheers :Smile_honoring:

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If you like terrorising DD's and BBabies, get the Marceau. Things as fast as a bunny on crack and hits like a truck. Sidenote, its also fun to Bully Petros in it when you catch them offguard, throttle-juke etc, Kleber is better at bullying cruisers but Marceau can still do it.

 

When playing a DD and a Marceau shows up, there isn't a DD that doesn't instantly go to brown alert and run like hell (Well Harugumo can put up a fight but still gets eaten), I've found trying to deal with even semi-competent Marceaus frustrating if Im in a BB. 

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2 hours ago, tocqueville8 said:

Fair enough, but my point is that you need those consumables *more*, not less, if you go for brawls, which are obviously the Napoli's strong suit.

If you stay at range like, say, the Henri IV, then you have no use for radar and you probably take Def AA (for what it's worth) instead of hydro, as well.

Maybe I should have stated that I usually div up (with my son who is a DD-main). 

Then it is usually "two to the cap" so no need for radar/hydro... just kill everything that is in that cap and around it. 

Which I never do alone. So, yes you are right other ships are better if you do that without a divvie. 

 

2 hours ago, tocqueville8 said:

Meanwhile, the Nevsky can dumpster on anyone at range, but also close in with radar, hydro and torps.

She might be worse at brawling BBs, but she's damn well better at chasing DDs, which usually happens earlier and is thus more decisive over a number of games.

 

Cheers :Smile_honoring:

Found the Nevsky a great citadel magnet, but probably that is me, others do pretty well in it.

Which is one more reason to choose wisely. The ship must fit your playstyle (and yes Nevsky rots in port, until X-mas boxes).

 

Cheers capt'n! :Smile_medal:

 

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41 minutes ago, BLUB__BLUB said:

Found the Nevsky a great citadel magnet

If it helps, what works best for me is:

 

1) go for the nearest island

2) hydro up, if available

3) turn away

4) radar up (use RPF to pre-aim your guns, if available)

5) give the enemy DD a heart attack

6) kite away

7) once you're near max range from the main threats (BBs and supercruisers), stop, and only use your engine (take the module) to dodge salvos by accelerating back and forth.

 

It should be enough to give your DD a leg up in a knife-fight, possibly make the enemy DD give up on the enterprise, and allow you to farm 30k-ish on some Grosse Kurfurst, probably.

 

Speaking about the Napoli, yes I can see the pros of a DD divmate.

On the other hand, last few games I got a friendly Khaba on my flank, and it just felt that whatever Halland/Gearing the MM threw at us was effectively taking us both hostage :Smile_sad:

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I am in the same boat as the OP with enough Coal to buy any ship. Leaning towards Marceau, possibly Pommern, but any love for Neustrashimy? I note that nobody above has mentioned her. . . 

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6 hours ago, Itwastuesday said:

Anyone got the Carnot? It looks about equally appealing to me as the Napoli, but very different. 

I don’t have Carnot but it is certainly less unique then the Napoli.

 

To me Carnot looks like an Azuma with better armour and speed but worse accuracy and far worse HE dpm.

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