[ANV] Lord0 Players 637 posts 5,973 battles Report post #1 Posted September 30, 2021 As a surface ship how do you dodge locked on, homing torps, fired from sub? I usually try turning into them but they always seem to hit me on the nose... I've read a few people saying that it's, relatively, easy. What's the trick? Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #2 Posted September 30, 2021 Use dam con to remove the lockon and then try dodge, but it's usually a once off opportunity. Last night a sub did this to me, I used dam con and thereafter he nailed me over and over while it was recharging. My bb just couldn't avoid them, and while he was spotted I had no ASW to counter him in any way. I like having them in the game, but this is one of the real failings of subs if you ask me. Share this post Link to post Share on other sites
[ANV] Lord0 Players 637 posts 5,973 battles Report post #3 Posted September 30, 2021 5 minutes ago, Shaka_D said: Use dam con to remove the lockon and then try dodge, but it's usually a once off opportunity. Last night a sub did this to me, I used dam con and thereafter he nailed me over and over while it was recharging. My bb just couldn't avoid them, and while he was spotted I had no ASW to counter him in any way. I like having them in the game, but this is one of the real failings of subs if you ask me. So dama con THEN dodge? And if I have no dcp or can't afford to waste it? In other words, is using dcp required for a successful dodge? Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #4 Posted September 30, 2021 5 minutes ago, Lord0 said: So dama con THEN dodge? And if I have no dcp or can't afford to waste it? In other words, is using dcp required for a successful dodge? All I know is I'm still trying to find my own happy place with all this too. No, it's not always needed to dodge because somehow I've managed to dodge torps accidentally with it. I bow to the superior wisdom and experience of others in this....I'll join your queue. 1 Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #5 Posted September 30, 2021 Prepare for the sub buffs my friends... (https://blog.worldofwarships.com/blog/214): Changes to the parameters of all submarines: Dive Capacity depletion rate when spotted reduced from 4 to 3 units per second; Torpedoes are now launched one by one. If a submarine had several torpedo tubes in the fore- or aft-end, they all will now be displayed as a single torpedo tube respectively. The torpedo reload principle wasn't changed. The width of torpedo launch cone increased 2.5 times. Changed the parameters of torpedoes and sonar ping: VI U-69: Maximum torpedo damage increased from 7,067 to 7,533; Chance of causing flooding by a torpedo increased from 37 to 41%; Torpedo and sonar ping range increased from 9 to 11.5 km. VIII U-190: Maximum torpedo damage increased from 7,467 to 8,633; Chance of causing flooding by a torpedo increased from 40 to 47%; Torpedo and sonar ping range increased from 10 to 12.5 km. X U-2501: Torpedo tubes reload time reduced from 85 to 77 s; Maximum torpedo damage increased from 7,700 to ,8633; Chance of causing flooding by a torpedo increased from 41 tо 47%; Torpedo and sonar ping range increased from 11 to 14 km. 4 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #6 Posted September 30, 2021 If they are coming from a long way off, you can sometimes dodge them just as you would dodge ordinary torps. Usually you can dodge one, but since the sub puts 4 torps into the water, at least three hit. This torp cheat is one of the dumbest mechanics WG has ever invented, and that's a very low standard indeed. Its use is obvious, and exactly the same as CVs: to cause extra, arbitrary damage that the player would otherwise not suffer when DCP is blown and the ship is set afire or torped. This pointless, stupid damage, incurred by existing in the game (and often, playing aggressively and well) puts players back in the queue faster. The devs are obsessed with queue times and want players returned to the queue as rapidly as possible. I am just glad I dont have the kind of mind that thinks that homing torps are a good idea. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #7 Posted September 30, 2021 They really need to provide ASW across the board to all ships then. 1 1 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #8 Posted September 30, 2021 Just now, Shaka_D said: They really need to provide ASW across the board to all ships then. ASW is nice, and it is good to remove those pointless, stupid pests, but unfortunately ASW can't stop homing torps. What we need is a mechanic to deploy against homing torps, and we won't get that, since if sub players had to think and plan and work for their damage, they would not play subs. 6 1 Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #9 Posted September 30, 2021 1 minute ago, SodaBubbles said: ASW is nice, and it is good to remove those pointless, stupid pests, but unfortunately ASW can't stop homing torps. What we need is a mechanic to deploy against homing torps, and we won't get that, since if sub players had to think and plan and work for their damage, they would not play subs. Makes sense. I'd like there to be the occasional dud torp too. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #10 Posted September 30, 2021 I still don’t like the fact that it’s necessary to use damage con to remove a lock. Considering the allies developed acoustic decoys it would surely be possible to give surface ship players such decoys to use. Heck if WG wanted they could make it so timing the decoy vs timing the acoustic lock was a test of skill but that would go against their seeming desire to dumb down the game. 5 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #11 Posted September 30, 2021 13 minutes ago, Shaka_D said: They really need to provide ASW across the board to all ships then. Cruisers & battleships that currently don't have ASW (depth charges or airstrike) are going to get ASW air strikes in the next patch. So at least it's a small step in the right direction. 13 minutes ago, SodaBubbles said: What we need is a mechanic to deploy against homing torps ... * want * Using Damage Control to mitigate the torp lock was a really bad idea. Another consumable, with a shorter cooldown, would have been a far better option. 2 Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,961 battles Report post #12 Posted September 30, 2021 It is actually really easy to dodge homing torps from Subs..... My reciepe is to not enter game modes that have Subs. 3 9 1 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #13 Posted September 30, 2021 41 minutes ago, Shaka_D said: They really need to provide ASW across the board to all ships then. They are going to ... https://blog.worldofwarships.com/blog/214 ... except for Dutch Cruisers and hybrids. 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #14 Posted September 30, 2021 1 hour ago, Lord0 said: As a surface ship how do you dodge locked on, homing torps, fired from sub? I usually try turning into them but they always seem to hit me on the nose... I've read a few people saying that it's, relatively, easy. What's the trick? I think nobody can exactly 100% answer that question, because we would need someone, who would test this. But we can't do that in Training room, only what we observe in ranked. So far I can tell you, that it depends on your ship, and maybe also, where the ping hit. The best might be a diagonal course and a turn to the other direction in the right moment. As a BB it seems, they can dodge no matter of their angle. Cruisers already dodged my torps, but it seems, that they have it really difficult. I think it's the turn in the right moment, the question is: What is the right moment? And that's really hard to answer Will still don't know all stuff about submarines, for example when they stop homing (at 2.7km my torps didn't home at a BB for example) Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #15 Posted September 30, 2021 I have seen DDs and a few bot BB dodge torpedoes in coop despite being double pinged. This is due to two factors. Firstly when you lock targets the space in between a torpedo salvo increases, which allows DDs or other slim ships to pass in between them. Secondly the torpedoes to not home to the very end, which allowed some last second dodges by BBs. However in all those cases most enemy ships that dodged were already almost fully bow in to start with (because that is how the AI attacks in coop). Will get interesting what happens to this once the subs can single launch their torps. Share this post Link to post Share on other sites
[-RSN-] Gwynbleidd11 Players 384 posts 13,011 battles Report post #16 Posted September 30, 2021 They are hard to dodge in BB, but by using repair or just quick turn often helps to dodge at least 1 torp. So current mechanics are good, but subs probably still need more buffs to be as capable as other classes 6 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #17 Posted September 30, 2021 2 minutes ago, Ubertron_X said: Firstly when you lock targets the space in between a torpedo salvo increases, which allows DDs or other slim ships to pass in between them. Though they change it to single torpedos probably :3 2 minutes ago, Ubertron_X said: However in all those cases most enemy ships that dodged were already almost fully bow in to start with (because that is how the AI attacks in coop). in Case of BBs they seem to be able to dodge at any angle, even full broadside Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #18 Posted September 30, 2021 Just now, Gwynbleidd11 said: They are hard to dodge in BB, but by using repair or just quick turn often helps to dodge at least 1 torp. So current mechanics are good, but subs probably still need more buffs to be as capable as other classes Why are they hard to dodge in a BB. I think I have the highest miss rate against BBs, when playing submarine. They stop homing at very fast distance Here, they never even started homing at 2.7km. My torps move straight Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #19 Posted September 30, 2021 - drag em into islands seem not too hard - cut em short: while they are homing, they still got a turning circle. if(!!!) any possible one can try to use that, ofc in danger to f.e. show broad to others or such alike at least these are the attempts i could observe myself, while dragging into islands on long range sometimes seemed very effective. on short range ofc it becomes lot less viable, but there danger for the sub rises as well. 2cts 1 Share this post Link to post Share on other sites
[ROHAN] Ruth_clifton Players 414 posts Report post #20 Posted September 30, 2021 PRSS THE R KAY Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,961 battles Report post #21 Posted September 30, 2021 37 minutes ago, Gwynbleidd11 said: but by using repair or just quick turn often helps to dodge at least 1 torp. So current mechanics are good So it makes sense to use Repair (you do know what repair is inted for?) before being hit? You can dodge 1 torp? Mechanics are good? Oh my oh my. Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #22 Posted September 30, 2021 Why is it if you look at who has given a thumbs down to anything remotely agains subs is ALWAYS Gwynbleidd11 but they never ever post to say why??, 3 Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,961 battles Report post #23 Posted September 30, 2021 40 minutes ago, Gwynbleidd11 said: quick turn Into sailing broadside, and taking a citadel or two? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #24 Posted September 30, 2021 2 minutes ago, ZeMalm said: So it makes sense to use Repair (you do know what repair is inted for?) before being hit? You can dodge 1 torp? Mechanics are good? Oh my oh my. Though it's actually called Damage Control Party ^^ And the Mechanics are designed for a PvP-Team game, not for being realistic ^^ Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #25 Posted September 30, 2021 40 minutes ago, Pikkozoikum said: Why are they hard to dodge in a BB. I think I have the highest miss rate against BBs, when playing submarine. They stop homing at very fast distance Here, they never even started homing at 2.7km. My torps move straight You have to be doing something wrong then 1 Share this post Link to post Share on other sites