[HAMAR] Puffin_ Players 737 posts Report post #1 Posted September 29, 2021 What would you chose? 1. 2. 3. Share this post Link to post Share on other sites
[NORAY] FlyingBender Players 554 posts 14,746 battles Report post #2 Posted September 29, 2021 1 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted September 29, 2021 3. You need all the gunpower you can get. Your job is to take out enemy DD around the caps. 5 Share this post Link to post Share on other sites
[HAMAR] Puffin_ Players 737 posts Report post #4 Posted September 29, 2021 5 minutes ago, ColonelPete said: 3. You need all the gunpower you can get. Your job is to take out enemy DD around the caps. I get more gunnpower with nr 2 1 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #5 Posted September 29, 2021 9 minutes ago, Puffin_ said: I get more gunnpower with nr 2 Only as long as you are spotted, which might or might not be the case in a DD gun duel, especially if you have a spotter in range and can use smoke after the enemy DD fired back. That having said I also vote 3 as in my experience shooting from smoke happens more often than not (usually versus BBs). Its the simple choice of always +5% for 3 points versus a situational +10% for 4 points. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted September 29, 2021 8 minutes ago, Puffin_ said: I get more gunnpower with nr 2 But it does not work when unspotted. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #7 Posted September 29, 2021 The only thing I am still a litte unsure about is CE vs DE... Spoiler Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #8 Posted September 29, 2021 I think I'm working with something like this: For context, it's working with a fairly unsurprising ship loadout: Edit: senior moment! I got the loadout wrong; this is it really: Share this post Link to post Share on other sites
[HAMAR] Puffin_ Players 737 posts Report post #9 Posted September 29, 2021 10 minutes ago, Ubertron_X said: Only as long as you are spotted, which might or might not be the case in a DD gun duel, especially if you have a spotter in range and can use smoke after the enemy DD fired back. That having said I also vote 3 as in my experience shooting from smoke happens more often than not (usually versus BBs). Its the simple choice of always +5% for 3 points versus a situational +10% for 4 points. But when I am unspotted I have probably more time because the enemy DD has more problem hitting me. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #10 Posted September 29, 2021 6 minutes ago, Puffin_ said: But when I am unspotted I have probably more time because the enemy DD has more problem hitting me. Once you pop smoke the enemy DD will most of the time also pop smoke or try to disengage, i.e. the faster you can fire from within your own smoke the better. Also remember that MBAAAS provides continuous AA (good forever it is worth) while FB only adds one +1 flak (not nearly as good if the enemy CV has at least an idea of what he is doing). 1 Share this post Link to post Share on other sites
[HAMAR] Puffin_ Players 737 posts Report post #11 Posted September 29, 2021 6 minutes ago, Ubertron_X said: Once you pop smoke the enemy DD will most of the time also pop smoke or try to disengage, i.e. the faster you can fire from within your own smoke the better. Also remember that MBAAAS provides continuous AA (good forever it is worth) while FB only add one +1 flak (not nearly as good if the enemy CV has at least an idea of what he is doing). I feel that 10% more action time of Smoke generator can be important to Daring when you have to smoke up and are trying stop in that smoke. So that makes nr. 3 even more better than nr. 2 Share this post Link to post Share on other sites
[HAMAR] Puffin_ Players 737 posts Report post #12 Posted September 29, 2021 52 minutes ago, Bender76048k said: 1 Number 1 can be rely useful when hunting down Shimakaze Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #13 Posted September 29, 2021 1 1 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #14 Posted September 29, 2021 I prefer this one I found RPF much more useful then 5% faster reload. 2 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #15 Posted September 29, 2021 This is my preferred and what I use. Minus Pyro on second line as I'm missing one point. Surprised no one else seems to be taking improved AP on Daring, to be honest. 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #16 Posted September 29, 2021 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #17 Posted September 29, 2021 44 minutes ago, Miragetank90 said: Surprised no one else seems to be taking improved AP on Daring, to be honest. For me, it's a diminishing returns thing: the extra damage only applies to AP, whereas the build I have benefits both AP and HE. I tend to find that I use HE too frequently to justify sinking two points into an 'AP only' skill... If I ditched PT though, I'd probably take DE over the enhanced AP - again, it'll get more use. It's not that I hate the AP skill though (I have it on my Druid captain for instance). Share this post Link to post Share on other sites
Spartan_Renegade Players 855 posts 7,183 battles Report post #18 Posted September 29, 2021 1 Share this post Link to post Share on other sites
[PME] inkedsoulz Players 196 posts Report post #19 Posted September 29, 2021 57 minutes ago, Miragetank90 said: This is my preferred and what I use. Minus Pyro on second line as I'm missing one point. Surprised no one else seems to be taking improved AP on Daring, to be honest. No AR KEKW Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #20 Posted September 29, 2021 1 hour ago, inkedsoulz said: No AR KEKW You don't need AR on every ship Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #21 Posted September 29, 2021 23 minutes ago, Miragetank90 said: You don't need on AR on every ship 10% boost at half hp destroyer is kinda a good trade for 3 pts. Thats one unlucky torp :) Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #22 Posted September 29, 2021 41 minutes ago, nambr9 said: 10% boost at half hp destroyer is kinda a good trade for 3 pts. Thats one unlucky torp :) Eating torps in a Daring would be a real kappa moment lol With Fearless Brawler instead of AR I get 10% boost to gun reload out of the box as long as I'm spotted, that's 2.2 seconds. Improving the already very good AP of Daring gives me a further edge against destroyers from the outset and a boost to gunboating in general. There's no need for AR. At 21pts though I might drop improved AP for it. Or maybe try Main battery specialist. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #23 Posted September 29, 2021 16 minutes ago, Miragetank90 said: Eating torps in a Daring would be a real kappa moment lol With Fearless Brawler instead of AR I get 10% boost to gun reload out of the box as long as I'm spotted, that's 2.2 seconds. Improving the already very good AP of Daring gives me a further edge against destroyers from the outset and a boost to gunboating in general. There's no need for AR. At 21pts though I might drop improved AP for it. Or maybe try Main battery specialist. In Daring I dont wanna be spotted :) Besides... Torp reload ! Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #24 Posted September 29, 2021 1 minute ago, nambr9 said: In Daring I dont wanna be spotted :) Besides... Torp reload ! You will be if you gunfight with DDs :) But it seems we approach the ship differently overall. I tend to shoot a lot and so get spotted a lot. Speaking of torp reload you using legendary mod? Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #25 Posted September 29, 2021 21 minutes ago, Miragetank90 said: You will be if you gunfight with DDs :) But it seems we approach the ship differently overall. I tend to shoot a lot and so get spotted a lot. Speaking of torp reload you using legendary mod? Nope, tbh I dont play much Daring. When I do, I try to utilize smokes and change positions in between. Its not my goto dakka openwater always spotted DD. Share this post Link to post Share on other sites