SodaBubbles Players 1,553 posts 1,028 battles Report post #1 Posted September 24, 2021 Latest devblog: https://blog.worldofwarships.com/blog/214 Apparently WG has reacted to the unpopularity of submarines by buffing them.... who could have predicted that? LOL. "Submarines can now launch torpedoes one by one — this will make the gameplay more dynamic and will allow you to control the precise number of launched torpedoes. In order to make the submarine still use sonar ping for better accuracy of torpedoes, we increased the width of torpedo launch cone" OMFrickingG. Arent homing torps cheating enough already? Meanwhile cruisers w/o depth charges get the flying ASW armament. Poor cruiser drivers, have to manage guns, torps, position, ASW, dodging, sonar/radar, even secondaries.... but CV drivers can't be expected to do anything. I am going to LMAO when subs are played by like 4% of the playerbase. Just laugh and laugh. 28 2 2 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #2 Posted September 24, 2021 15 minutes ago, SodaBubbles said: Meanwhile cruisers w/o depth charges get the flying ASW armament. Poor cruiser drivers, have to manage guns, torps, position, ASW, dodging, sonar/radar, even secondaries.... but CV drivers can't be expected to do anything. Welcome to the new RTS Cruiser style of play . The 'play style' where one has to actually 'think' (those 'pesky' Devs , still trying to subvert boring cookie cutter play). 2 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #3 Posted September 24, 2021 The whole ping mechanic is toxic to gameplay balance. Subs are boring to play and what we have seen in rank their impact is more akin to annoying game delayer then any sort of tactical tool. 17 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #4 Posted September 24, 2021 "this will make gameplay more dynamic..." Not for the targets! 7 Share this post Link to post Share on other sites
bloodynicknames Players 557 posts 16,807 battles Report post #5 Posted September 25, 2021 9 hours ago, SodaBubbles said: Latest devblog: https://blog.worldofwarships.com/blog/214 Apparently WG has reacted to the unpopularity of submarines by buffing them.... who could have predicted that? LOL. "Submarines can now launch torpedoes one by one — this will make the gameplay more dynamic and will allow you to control the precise number of launched torpedoes. In order to make the submarine still use sonar ping for better accuracy of torpedoes, we increased the width of torpedo launch cone" OMFrickingG. Arent homing torps cheating enough already? Meanwhile cruisers w/o depth charges get the flying ASW armament. Poor cruiser drivers, have to manage guns, torps, position, ASW, dodging, sonar/radar, even secondaries.... but CV drivers can't be expected to do anything. I am going to LMAO when subs are played by like 4% of the playerbase. Just laugh and laugh. heres a hint: nobody cares about CV drivers and thats a good thing. they sit at the back of the map one way or the other so no real threat from subs there. cruisers on the other hand are always in range of subs and using regular DCs is suicidal even for a DD subs are f*cked up ... they should never be introduced to randoms 10 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #6 Posted September 25, 2021 9 hours ago, SodaBubbles said: "Submarines can now launch torpedoes one by one — this will make the gameplay more dynamic and will allow you to control the precise number of launched torpedoes. In order to make the submarine still use sonar ping for better accuracy of torpedoes, we increased the width of torpedo launch cone" I was hoping that was the Royal Navy gimmick, like their Destroyers, allowing for ripple firing fun. I can't see how WG have made any decision about sub torps as we've been testing them while they were broken. That said, I've played them since the hotfix and I think they are *way* too strong. 2 Share this post Link to post Share on other sites
MimosA_A Players 266 posts 8,636 battles Report post #7 Posted September 25, 2021 Sigh, they really need to start getting some of their people to actually play their own game... 10 Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #8 Posted September 25, 2021 Subs are made to make CVs look good and fair. I'm playing ranked with bayern and whenever I'm being chased by a sub I feel helpless, using DCP in order to break the ping is the worst f*cking idea, it is already difficult to optimize the use of it during ordinary brawls... let alone with f*cking subs... cooldown is too long, they have time to f*ck you up long before you have DCP again. This is the worst class, no doubt about it, homing torpedos needs to go !!! 8 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #9 Posted September 25, 2021 Usual WG modus operandi, buff until its popular enough to justify the man hours... 9 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #10 Posted September 25, 2021 3 hours ago, bloodynicknames said: heres a hint: nobody cares about CV drivers and thats a good thing. they sit at the back of the map one way or the other so no real threat from subs there. cruisers on the other hand are always in range of subs and using regular DCs is suicidal even for a DD subs are f*cked up ... they should never be introduced to randoms I dont think the devs are going to take your hint. Using DC to stop homing was piling stupid on top of stupid, a drunken tower of idiocy. 7 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #11 Posted September 25, 2021 13 hours ago, SodaBubbles said: I am going to LMAO when subs are played by like 4% of the playerbase. Just laugh and laugh. It's the common case, that submarines are less popular than other ship types. Submarines are slow, alone that is often a criterium, that people prefer other ships. They are not massive and huge like a impressive battle ship. They don't have the utility of a cruiser If you do a poll about a favorite ship type (independ of this game), you will see CVs and submarines probably at the bottom and BBs at the top Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #12 Posted September 25, 2021 3 minutes ago, Pikkozoikum said: It's the common case, that submarines are less popular than other ship types. Submarines are slow, alone that is often a criterium, that people prefer other ships. They are not massive and huge like a impressive battle ship. They don't have the utility of a cruiser If you do a poll about a favorite ship type (independ of this game), you will see CVs and submarines probably at the bottom and BBs at the top I agree. The Devs gave themselves an impossible task, trying to make subs appealing while making players of surface ships accept them. Not possible. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #13 Posted September 25, 2021 28 minutes ago, SodaBubbles said: I agree. The Devs gave themselves an impossible task, trying to make subs appealing while making players of surface ships accept them. Not possible. It's the same as with CVs. People hate to be farmed by invisible opposition with practically unavoidable weaponry if they are any good, not being able to retaliate. 7 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,813 battles Report post #14 Posted September 25, 2021 14 hours ago, The_Chiv said: The whole ping mechanic is toxic to gameplay balance. Yes. And no. It could have been a "good' ( read_ balanced) addition if limited in usage. Like now and then a homing torp. But that requires thinking 14 hours ago, The_Chiv said: Subs are boring to play and what we have seen in rank their impact is more akin to annoying game delayer then any sort of tactical tool. I would say that T6 is balanced. Subs can do stuff but still can be killed. T8 is slightly imbalanced in favor of subs. But T10.. omg What is this absolute B"S??.My fully flagged Mino could not catch up with a submerged sub....Who TF come up with this crap?? As a result of my experience I give up going to Gold... And mind you this is before the latest developments...Jeeez Weegee truly never learns.... 1 1 Share this post Link to post Share on other sites
[TOXIC] guy_incognito79 Players 320 posts 5,605 battles Report post #15 Posted September 25, 2021 I tried a few games in Co-op as a sub and OMG what a boring time it was. They don't bring anything interesting to Co-op, I dread to think how bad they are in ranked or would be in they were in randoms... and don't get me started on the homing torpedo BS!! The sad thing is, if WG had tried the convoy mode using the subs on the attacking team minus the homing torp nonsense and the defenders using corvette/frigate class ships (tier 1's with ASW weaponry) then that could've been rather interesting and dare I say it, fun! As they stand now subs are very bad for gameplay but they are a wonderful cure for insomnia! 7 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #16 Posted September 25, 2021 WG trying to make their egregious submarine project work: 2 12 Share this post Link to post Share on other sites
[DK-MK] Varian_Dorn Players 804 posts 19,917 battles Report post #17 Posted September 25, 2021 Looking forward to the full introduction of subs into the game. Also, I fail to see how a game mechanic created and implemented by the developers themselves is considered as "cheating". Might wanna look up your terminology there. 1 9 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #18 Posted September 25, 2021 11 hours ago, Yedwy said: Usual WG modus operandi, buff until its popular enough to justify the man hours... This... Nothing more to say on the matter really. Seen it time, time and time again. Might as well close the thread. 3 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #19 Posted September 25, 2021 4 hours ago, guy_incognito79 said: I tried a few games in Co-op as a sub and OMG what a boring time it was. They don't bring anything interesting to Co-op, I dread to think how bad they are in ranked or would be in they were in randoms... and don't get me started on the homing torpedo BS!! Coop and interesting is incompatible regardless of what you bring. EVERY ship you bring to coop is boring. Plenty wrong with subs, but bringing up coop is just... Yeah. It's a completely irrelevant mode to look at for fun balancing. 4 1 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,813 battles Report post #20 Posted September 26, 2021 3 hours ago, Varian_Dorn said: Looking forward to the full introduction of subs into the game. Weegee model client. Match made in da heavens 3 hours ago, Varian_Dorn said: Also, I fail to see how a game mechanic created and implemented by the developers themselves is considered as "cheating". Might wanna look up your terminology there. Cheating is profoundly dishonest. Also any mechanic, condition, individual ship or even a whole class can be considered as such. i mean profoundly dishonest. 3 1 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #21 Posted September 26, 2021 7 hours ago, Varian_Dorn said: Looking forward to the full introduction of subs into the game. Also, I fail to see how a game mechanic created and implemented by the developers themselves is considered as "cheating". Might wanna look up your terminology there. Yes, thats true. You do fail to see. 7 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #22 Posted September 26, 2021 8 hours ago, Varian_Dorn said: Looking forward to the full introduction of subs into the game. Also, I fail to see how a game mechanic created and implemented by the developers themselves is considered as "cheating". Might wanna look up your terminology there. Ok its not cheating, its an exploit, happy now? Not that it makes the target feel any better… 4 1 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #23 Posted September 26, 2021 37 minutes ago, Yedwy said: Ok its not cheating, its an exploit, happy now? Not that it makes the target feel any better… Exploits are unintended uses of game features. Like map border hugging/drifting was abused to become harder to hit than intended. Subs and ping are a feature working as intended and used as intended. It's cheap perhaps in certain situations and IMO poorly designed, but that makes it neither cheating or exploiting, when simply using it as intended. I know it is appealing to demonise the opposition by pretending they cheat, exploit or do all sorts of 'dishonest' things, but truth is they don't and you're acting childish in doing so. Making you far less likely to be heard by devs because you act so immature by using degrading words towards others. Now, that doesn't mean you can't deem it an unfair advantage and/or a poorly/ridiculous designed feature/mechanic because it leads to a situation that you or someone else doesn't enjoy to the slightest as fair competition. But that gets subjective quickly, as it gets in the range of arguments used by BB players who hate stealth torping and dismiss this as unfair (while absolutely demanding instant kills on DDs "because respect my firepower authority" of course). With the announced changes, I don't mind the larger cone of fire per se, but then retaining the ping feature IMO makes it a too powerful combination. I'd rather they could fire one torp at a time on manual aim and get a better indicator for depth of torps at the projected interception range. 1 1 Share this post Link to post Share on other sites
MimosA_A Players 266 posts 8,636 battles Report post #24 Posted September 26, 2021 1 minute ago, Figment said: Exploits are unintended uses of game features. Like map border hugging/drifting was abused to become harder to hit than intended. Subs and ping are a feature working as intended and used as intended. It's cheap perhaps in certain situations and IMO poorly designed, but that makes it neither cheating or exploiting, when simply using it as intended. I know it is appealing to demonise the opposition by pretending they cheat, exploit or do all sorts of 'dishonest' things, but truth is they don't and you're acting childish in doing so. Making you far less likely to be heard by devs because you act so immature by using degrading words towards others. Now, that doesn't mean you can't deem it an unfair advantage and/or a poorly/ridiculous designed feature/mechanic because it leads to a situation that you or someone else doesn't enjoy to the slightest as fair competition. But that gets subjective quickly, as it gets in the range of arguments used by BB players who hate stealth torping and dismiss this as unfair (while absolutely demanding instant kills on DDs "because respect my firepower authority" of course). With the announced changes, I don't mind the larger cone of fire per se, but then retaining the ping feature IMO makes it a too powerful combination. I'd rather they could fire one torp at a time on manual aim and get a better indicator for depth of torps at the projected interception range. I don't think they should waste their time on these small changes tbh. From playing with and against them in ranked, it's pretty obvious this is one of those design-by-committee disasters where loads of ideas have been piled upon them over time and it all results in a mess. The whole current implementation of them now is profoundly unfun to play and play against, and doesn't fit the mechanics of the game in the slightest. It would be a lot better if they just go back to the drawing board and figure out what they actually want subs to be, and then start giving them features to match that concept. Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,813 battles Report post #25 Posted September 26, 2021 20 minutes ago, Figment said: Exploits are unintended uses of game features. Like map border hugging/drifting was abused to become harder to hit than intended. Subs and ping are a feature working as intended and used as intended. It's cheap perhaps in certain situations and IMO poorly designed, but that makes it neither cheating or exploiting, when simply using it as intended. I know it is appealing to demonise the opposition by pretending they cheat, exploit or do all sorts of 'dishonest' things, but truth is they don't and you're acting childish in doing so. Making you far less likely to be heard by devs because you act so immature by using degrading words towards others. Now, that doesn't mean you can't deem it an unfair advantage and/or a poorly/ridiculous designed feature/mechanic because it leads to a situation that you or someone else doesn't enjoy to the slightest as fair competition. But that gets subjective quickly, as it gets in the range of arguments used by BB players who hate stealth torping and dismiss this as unfair (while absolutely demanding instant kills on DDs "because respect my firepower authority" of course). While the discussion (and the points made) has some obvious merits its a pure academical argument. Because while nazism was an ideology ...it was what it was. Also any description related to any kind of human experience, is, was and will be, by the very definition, subjective. So.... And while I understand your concern and from where is stemming, there is not much we can do other than voice our disagreement and displeasure, because its not a fair.... discussion. So.... 20 minutes ago, Figment said: With the announced changes, I don't mind the larger cone of fire per se, but then retaining the ping feature IMO makes it a too powerful combination. I'd rather they could fire one torp at a time on manual aim and get a better indicator for depth of torps at the projected interception range. I would not mind subs as per se if genuine and sincere attempts were made to balance and implement them. Which is, just like with Cvs, is simply not the case. Btw it is an exploit. I mean the whole shebang. So...... Share this post Link to post Share on other sites