Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
argoteck

How about some new freeXp ships

27 comments in this topic

Recommended Posts

[ARGTK]
Players
37 posts
10,021 battles

 I am interested if there is a plan to introduce new freexp ships. It doesnt matter how expensive they are , but for now, there are same ships for too long.

  • Cool 1

Share this post


Link to post
Share on other sites
[WG]
WG Staff, WG Staff, WG Staff
10,676 posts
5,442 battles
Před 5 minutami argoteck řekl/a:

 I am interested if there is a plan to introduce new freexp ships. It doesnt matter how expensive they are , but for now, there are same ships for too long.

Unfortunately there are currently no information about any upcoming FreeXP ship.

  • Cool 1

Share this post


Link to post
Share on other sites
[LEWD]
Players
549 posts
38,915 battles

The free xp ships have become far to expensive these days, my first ship the mighty mo was 750.

  • Cool 1

Share this post


Link to post
Share on other sites
[ARGTK]
Players
37 posts
10,021 battles

It`s easier to obtain free xp now but because there are no new ships my interess is very low. I use is sometime for research bureau but there is also need for silver and that i dont alway have.

Share this post


Link to post
Share on other sites
Privateer
2,901 posts
12,031 battles

I vote for the Bülow. 

 

😅image.thumb.png.1729e7afb9542083a4da1e68fe40d1fc.png.245fac65904cfb9db4e071d633b21136.png

image.thumb.png.5066af047af032ebf3f9f034da8253e6.png.e54795e80f40bcbaf97965b0967d1c0c.png

 

4x2 28cm guns 

Armor (and Hull) equal to Siegfried. 

Perfect T8/9 Free Ep ship 😇

Share this post


Link to post
Share on other sites
[-RNR-]
Beta Tester
2,514 posts
20,269 battles
24 minutes ago, YabbaCoe said:

Unfortunately there are currently no information about any upcoming FreeXP ship.

Why?

  • Cool 1

Share this post


Link to post
Share on other sites
[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
3,691 posts
15,960 battles

Freakin heck, I hope they don't suddenly drop a fxp ship..I've just spent all my fxp resetting lines for research points! Keep seeing the Ohio everywhere.

Share this post


Link to post
Share on other sites
Players
266 posts
8,636 battles
7 minutes ago, Shaka_D said:

Freakin heck, I hope they don't suddenly drop a fxp ship..I've just spent all my fxp resetting lines for research points! Keep seeing the Ohio everywhere. 

I'm pretty sure you don't have to worry. It appears free XP ships don't fit their "monetisation strategy" anymore...

 

Hell, it's already surprising they haven't tried to stuff some kind of random boxes into the research bureau.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
6,636 posts

I think fxp ships won't be anything worth saving up for anymore if you have the ones you want. The currency has been deflated in that regard and is most likely better used to skip RB grinds or silver tree areas. I had 2m saved up missing the Smaland removal (thanks again for that nonsense WG) and decided to skip some of the tier xi battleships which took forever to grind since I don't play them much.

The only ship I could be added to pick up is the Groningen but since I have the Friesland it's not something worth 1 m.

 

Don't get your hopes up. It might never happen again, or if it does the ship are copies or worse version of coal or RB ships.

Share this post


Link to post
Share on other sites
[-RSN-]
Players
384 posts
13,012 battles

I totally see the reasoning of discontinuing free xp ships. They released Research Bureau, which is simply superior. You can use free xp there or just regrind yourself (like me). Or even use free xp for faster regrinds or stock modules. Any sort of combination works. That gives a lot of choices unlike requirement to just spend a lot of free xp.

 

 

  • Funny 5

Share this post


Link to post
Share on other sites
[ARGTK]
Players
37 posts
10,021 battles
19 minutes ago, gabberworld said:

ha. really? dude

Not really, just trying to make them do something :))

Share this post


Link to post
Share on other sites
Players
207 posts

I would be truly very surprised if we ever again see another FXP ship.

 

Problem is that FXP as a currency has been seriously devalued by WG actions to the point it's not worth the manpower to make FXP ship for "free" in the system.  Granted newbies which want to hardcore grind for some first FXP ship on F2P account they are screwed. While at the other end we have people who play competitive, have unlimited signals/camos and they can do 2M FXP in 3 days of some effort. WG has 0 incentive to give free ships now. That's what for was RB implemented and that's why they on purpose screwed the achievement-2-signals system to force people to pay obscene amount of in-game currencies/real money to milk the players dry. Drier that then most dry place in thee Universe.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[THESO]
Players
2,665 posts
25,512 battles

I'd love to see a new FXP-ship. We've been waiting for almost 17 months now. There are more ships for any other ressource than even an active player can ever buy. The only ressouce that is neglected is FXP.

This is a bad thing for Wargaming as well as the game. Once the players assume there will not be any FXP-ships coming, FXP will be depreciated. While CXP has remained a ressource that people farm, cause now they can get ahead of new players with 21pt commanders, FXP had become less attractive.

 

Why should that bother players?

FXP-ships encourage players to save FXP rather than speed up their grinds through the tech-tree. They also encourage players to play through stock modules. I did that a lot, cause there always was some shiny FXP ship to get. Now for the first time, I don't know what to do with my FXP. I will massively skip inferior tech-trees.

This allows players to get into high tiers even faster, gaining even less experience through playing new ships. Many will vividly remember the players who in 2018 skipped the Pan-Asian DD line and then torped DDs with deepwater torps, cause the revealation that they can't hit DDs did not come along the way, but at the destination, at T10-Yue Yang.

 

Grinds in this game are too fast, taking too few battles and resulting in too little learning experience. So we get more potatoes into high tiers, which again triggers good players to leave the game and initiate a vicious circle.

 

Why should that bother Wargaming?

Wargaming might have the idea that the Research Bureau takes over the FXP-ships, since FXP can be used to skip regrinds. This idea is flawed. Players don't skip lines that they enjoy playing, they play them. They regrind lines that they like to play. Consequently they mostly play through their regrinds and instead use the FXP to skip lines that are deemed powercrept or whose ships underperform. This leads to more cherry picking. Better ships are played, while bad ships are skipped. This is bad for the game design. New lines will need to compete in an environment that sees cherry-picked ships. A ship that actually is well balanced, will appear as underperforming on spreadsheet, since it is tested and released under harder conditions than older lines.

 

A new line by definition will either be average in design and consequently look weak or it will be overperforming. If it's average, it will be skipped, cause people got FXP lying around. Why should they use it on the Research Bureau, as long as there are unplayed bad lines to skip instead?

 

That's only the balancing side.

In terms of the game economy, if FXP is not valued anymore, all products related to FXP are depreciated as well. Why should the players care about special signals and camos that focus on FXP? To have FXP lying around? The exchange rate of 1 Doubloon : 25 FXP, even the discounted exchange rate of 1 : 35, is not valid anymore. Why should anybody be interested in spending money on containers giving special signals or doubloons, to gain FXP, if there is no prospect of getting a ship?

 

One might argue again that players can still get ships from the Research Bureau. But think about this: Even with all discounts, a T9 RB-ship still costs at least 1.5M FXP and takes 9 months (assume a RB ship to cost ~45k RP, requiring 2.25 resets at double bonus of 20k RP per reset every 3 months; 2.25 times regrinding IJN-gunboats at ~670k FXP = 1.5M FXP). Even with an exchange rate of 1:35, a T9-RB-ship costs 42k doubloons (1.5M /35), which can be bought in the premium shop for a minimum of 135€.

 

This is a conservative calculation, a T9-RB-ship for 135€. If a player doesn't want to wait 9 months and for a discounted exchange rate, the price can easily be as high as 300€ ... for a T9-ship. T9-ships sold directly in the premium shop "only" cost 62€. This whole calculation highlights the utter depreciation and worthlessness of FXP at this point.

 

Every container is only as valuable as the amount of CXP/FXP you can expect to farm with the signals and camos contained. If a ship gained through FXP is between 2 times and up to 5 times as expensive as it used to be, a container priced at 5€ only has a value of 1€ - 2.5€.

 

Take all that into account: Why should players spend money to gain signals they have to play - risking a bad battle - to get FXP that they can exchange for RP to get a ship at best at double the price and after a lenghty waiting period instead of just buying a ship right away in the premium shop? If anything, a ship gained through a long and risky process would need to be cheaper than the one sold in the premium shop. At least that is what WG defined as "WoWs is not pay to win, but pay for the shortcut".

 

tl;dr Without FXP-ships, FXP is dead.

 

1 hour ago, tocqueville8 said:

It's clearly time for the first free XP CV! :Smile-_tongue:

 

Every CV is a FXP CV.

 

50 minutes ago, YabbaCoe said:

Reasons :cap_haloween:

 

I love this reply. There is so much actual information in it. It might well be the most honest and revealing info we ever got.

  • Cool 7

Share this post


Link to post
Share on other sites
Players
269 posts
3,656 battles

Well this is truly disappointing. I'm currently sitting around 1M free XP (I already have the Ägir).. so I guess I'll just spend it to make grinding some lines more enjoyable. I'll skip all the way to Chapayev and Tallin and go up the RU line from there up to get both Petro and Nevsky which I would really like.

 

 

 

Edited:

Lol... I just read the above post, good points... I'm skipping anyway :D

Share this post


Link to post
Share on other sites
[ARGTK]
Players
37 posts
10,021 battles
2 hours ago, HMS_Kilinowski said:

 Now for the first time, I don't know what to do with my FXP. I will massively skip inferior tech-trees.

 

You can skip inferior ships in tech trees just by playing game when they launch the new line. So freexp is more useless than ever.

Share this post


Link to post
Share on other sites
Players
161 posts
8,251 battles
5 hours ago, YabbaCoe said:

Unfortunately there are currently no information about any upcoming FreeXP ship.

So I suggest to introduce FreeXP to RB points exchange possibility, because lots of people are collecting FreeXP which can be used for speed up of reseting lines but it will make people life easier... :cap_cool:

 

RB ships looks more interesting atm.

Share this post


Link to post
Share on other sites
[K1NGS]
[K1NGS]
Players
616 posts
17,494 battles
6 hours ago, argoteck said:

 I am interested if there is a plan to introduce new freexp ships. It doesnt matter how expensive they are , but for now, there are same ships for too long.

No rubles for WeeGreedy man.

Share this post


Link to post
Share on other sites
[VIBES]
Players
3,717 posts
39,413 battles
5 hours ago, ZaalKoris_vas_QwibQwib said:

WG has 0 incentive to give free ships now. That's what for was RB implemented and that's why they on purpose screwed the achievement-2-signals system to force people to pay obscene amount of in-game currencies/real money to milk the players dry

1) "Free ships" are already available, for coal at least. FXP ships are just freer, in that you can speed up the process by an order of magnitude, at least for a while, using flags and camos that are available for free. The incentive to give out things for free is that players are happy and get a taste of premium ships.

 

2) Removing the achievement-2-signals system didn't "force" anyone to pay any amount of in-game currency.

Other than some detonation flags for when I play in a division (and which I occasionally bought before the change, as well), I haven't bothered buying battle signals. Those that come from daily/weekly shipments, or SCs, are welcome, but I'm not going to pay millions of credits for what used to be free.

Frankly, I can hardly tell the difference, and my div mates also told me they have simply stopped equipping combat flags most of the time.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×