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humpty_1

AIR DROPS

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WG can you not make it where (when doing an air drop) when we press left mose button and lets say we keep it pressed we are able to turn the direction of green area meaning changing the drop direction from north/south to east/west etc etc.. it's also needed for depth charge air drops too. just dropping in one direction makes them suck tbh.. :)

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8 minutes ago, humpty_1 said:

WG can you not make it where (when doing an air drop) when we press left mose button and lets say we keep it pressed we are able to turn the direction of green area meaning changing the drop direction from north/south to east/west etc etc.. it's also needed for depth charge air drops too. just dropping in one direction makes them suck tbh.. :)

NdNGbXC.gif

 

Actually a good idea :cap_yes:

 

Hey Venom. here is a positive post for you. Care to contribute?

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You mean just like with the old CVs?

Agreed, sounds good.

Lets hope WG takes this feedback serious.:cap_old:

 

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47 minutes ago, humpty_1 said:

WG can you not make it where (when doing an air drop) when we press left mose button and lets say we keep it pressed we are able to turn the direction of green area meaning changing the drop direction from north/south to east/west etc etc.. it's also needed for depth charge air drops too. just dropping in one direction makes them suck tbh.. :)

hmm to complicated for wg i suppose :)

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8 minutes ago, Tanaka_15 said:

hmm to complicated for wg's preferred customer base i suppose :)

fixed that for you

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55 minutes ago, SobanRe said:

You mean just like with the old CVs?

Agreed, sounds good.

Lets hope WG takes this feedback serious.:cap_old:

 

when strafing? prety much yeah :)

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Před 1 hodinou humpty_1 řekl/a:

WG can you not make it where (when doing an air drop) when we press left mose button and lets say we keep it pressed we are able to turn the direction of green area meaning changing the drop direction from north/south to east/west etc etc.. it's also needed for depth charge air drops too. just dropping in one direction makes them suck tbh.. :)

This one was suggested before, but we decided not to allow this option to turn the direction, because it could be too effective and strong against those ships using islands as the cover. Though you can still technically try to hit them also now with the airstrike, but this option would absolutely mitigate the option to get to any cover around islands. That would even give Dutch cruisers to use islands as an advantage.

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I thought the whole point of air drops is to counter island huggers. If that's not the point, what is?

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35 minutes ago, quickr said:

I thought the whole point of air drops is to counter island huggers. If that's not the point, what is?

We all know what the point was, to sell lootboxes in the preview and to free-xp-jump to t10 to get your lootbox supercotainer in the anniversary. :cap_money:

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Just now, undutchable80 said:

They have the mechanic in World of Tanks already

They said them self that coping mechanic from WOT to WOS is to complicated :)

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1 hour ago, quickr said:

I thought the whole point of air drops is to counter island huggers. If that's not the point, what is?

Comon, you know by now don't you? :Smile_amazed:

Spoiler

It's never about core gameplay.

 

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Il y a 3 heures, YabbaCoe a dit :

This one was suggested before, but we decided not to allow this option to turn the direction, because it could be too effective and strong against those ships using islands as the cover. Though you can still technically try to hit them also now with the airstrike, but this option would absolutely mitigate the option to get to any cover around islands. That would even give Dutch cruisers to use islands as an advantage.

:Smile_teethhappy:About aire strike ..., dutch's air strike ,... Could be to effective and strong , ...really ?:Smile_teethhappy:

 

It's a hard skill to use on any ship in movement, and this skill basically do no dmg, have no pen and you cant change the direction. So it's just good as a fire starter , so yep deffinetly to powerfull :fish_cute_2:

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3 hours ago, YabbaCoe said:

This one was suggested before, but we decided not to allow this option to turn the direction, because it could be too effective and strong against those ships using islands as the cover. Though you can still technically try to hit them also now with the airstrike, but this option would absolutely mitigate the option to get to any cover around islands. That would even give Dutch cruisers to use islands as an advantage.

not quite sure about this tbh, as cvs can get anywhere too so.. and i thought the A/S was meant to push them out of cover..

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6 hours ago, Malim0o said:

:Smile_teethhappy:About aire strike ..., dutch's air strike ,... Could be to effective and strong , ...really ?:Smile_teethhappy:

 

It's a hard skill to use on any ship in movement, and this skill basically do no dmg, have no pen and you cant change the direction. So it's just good as a fire starter , so yep deffinetly to powerfull :fish_cute_2:

Add to that, quite a few players of Dutch Airplane Catapults use islands as cover when airstriking...

So...

Maybe WG just wants to protect Dutch ACs from being get hit too hard by opposing Dutch ACs?

:Smile_teethhappy:

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8 hours ago, undutchable80 said:

They have the mechanic in World of Tanks already

This is precisely the thought I had.

 

9 hours ago, YabbaCoe said:

it could be too effective and strong against those ships using islands as the cover

Then make the damage done lower; the current 'no turning' mechanism makes the whole thing feel unfinished, doubly so if you play Tanks (I do). Allow all air-drops to have their angle adjusted (so, the Dutch, and depth charges from fatties so far), and balance the damage done accordingly.

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2 minutes ago, Verblonde said:

Then make the damage done lower; the current 'no turning' mechanism makes the whole thing feel unfinished, doubly so if you play Tanks (I do). Allow all air-drops to have their angle adjusted (so, the Dutch, and depth charges from fatties so far), and balance the damage done accordingly.

Nay, the real reason is they couldnt be arsed to implemented it.

 

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2 minutes ago, WWDragon said:

Nay, the real reason is they couldnt be arsed to implemented it.

 

I suspect you speak truth; presumably this is also why you have no idea where your depth charges are going...

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1 minute ago, Verblonde said:

I suspect you speak truth; presumably this is also why you have no idea where your depth charges are going...

Pretty much, looking at the UI changes I suspect cousin Ivan got a job at WG ... since its clearly done by someone that never designed a UI in their life.

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22 hours ago, YabbaCoe said:

This one was suggested before, but we decided not to allow this option to turn the direction, because it could be too effective and strong against those ships using islands as the cover. Though you can still technically try to hit them also now with the airstrike, but this option would absolutely mitigate the option to get to any cover around islands. That would even give Dutch cruisers to use islands as an advantage. 

So let me get this straight: the gimmick that only works against islandhuggers should not be effective against islandhuggers...

 

14608107_1180665285312703_1558693314_n.j

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Y'all looking at this wrong.

 

What we need to have is that all planes, e.g. those from CVs, can only strike in a radial direction from the originating ship like airdrops do.

This would mitigate one of the major annoyances of CVs (you can't angle against)

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Před 1 hodinou MimosA_A řekl/a:

So let me get this straight: the gimmick that only works against islandhuggers should not be effective against islandhuggers...

 

14608107_1180665285312703_1558693314_n.j

It can be effective against stationary targets you can directly see, so partially also against islandhuggers, which are hiding behind some small islands, or bow towards your ship. 

But this airstrike shouldn't give you also tactical advantage to basically being able to damage enemy while being on the opposite side of a big island. 

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