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Pushi2

weekend gameplay sux

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Better not to play at the weekend is my observation. People play so clueless, and MM is not helpfull at all.

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of course MM has its part in deciding to put teams together where 10 of 12 people have a negative (20%-40%) winrate. No teamplay can be expected. Only clueless players driving ships. 

MM could create matches between people with positive W/R and let the trainees play for themself.

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I just played a game where I got 225k dmg and 1880 base xp as Sinop.

 

Number 1 guy on enemy team had 1780 base xp. And my second place teammate had 770 base xp.

 

We lost.

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15 minutes ago, Pushi2 said:

of course MM has its part in deciding to put teams together where 10 of 12 people have a negative (20%-40%) winrate. No teamplay can be expected. Only clueless players driving ships. 

MM could create matches between people with positive W/R and let the trainees play for themself.

Weekdays MM is the same MM and player quality is not different on weekdays...

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Vor 2 Minuten, ColonelPete sagte:

Weekdays MM is the same MM and player quality is not different on weekdays...

this is just not true. At the weekend a lot of people tend to play that during the week do not have time to. These are more casual players, who just wanna drive a ship and have not very much clue about the game mechanics nor about strategy in this game.

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IMHO recently gameplay has gone down the drain, no matter weekend or weekdays. MM has to work with what is available and quality of players is constantly decreasing. Probably the best play less and less with more and more people buying into high tier games or rushing through the tiers. Way too many different ships and gimmicks to comprehend for average Joe doesn't help.

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Randoms has become so tiresome and boring, It's already bad enough that MM is a mess now there are yolo potatoes and island humpers in every team. 

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Do you mean, equivalent or similar WR, better when having more battles , then more XP?

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2 hours ago, Pushi2 said:

this is just not true. At the weekend a lot of people tend to play that during the week do not have time to. These are more casual players, who just wanna drive a ship and have not very much clue about the game mechanics nor about strategy in this game.

Why do you think that players with less time during the week are worse.

I have less time during the week too. Probably most players have less time during the week...

 

And your following screenshot shows that the team with less battles have a higher winrate....

2 hours ago, Pushi2 said:

wows.thumb.jpg.a594ca35f94d54251d0647dfd047c815.jpg

 

left team has way more battles played = XP

 

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My experience of 'weekend' play is it's either feast or famine. You see nothing but losses (garbage teams, ofc) or you see some wins (not too many before you see obligatory losses)

It is abundantly clear that WG MM & 'aiming' results are 'arranged' however WG wants them to be such that about 60% of battles are totally bogus, a 'bad joke'.

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3 minutes ago, Aethervoxx said:

 'aiming' results are 'arranged'

The aiming?

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Vor 1 Stunde, ColonelPete sagte:

Why do you think that players with less time during the week are worse.

I have less time during the week too. Probably most players have less time during the week...

 

And your following screenshot shows that the team with less battles have a higher winrate....

 

u r funny. I am talking about casual players. I am saying that at the weekend you find more people that play even more casual and without the intention of winning or learning the game at all. You on the other hand have more than 12.000 battles played. You are not the casual weekend player that i am talking about. 

 

And to your second notation: Yes, both teams might have the same W/R but this does not count. You could bring in two players with 80% W/R and fill up the rest of the team with noobs. In the end you will have a noob team, no matter if the W/R is the same. On the other hand, if you put people together that have played lots of battles the battle should become more interesting. Just because of the fact, that those people have more experience in this game. 

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7 minutes ago, Pushi2 said:

u r funny. I am talking about casual players. I am saying that at the weekend you find more people that play even more casual and without the intention of winning or learning the game at all. You on the other hand have more than 12.000 battles played. You are not the casual weekend player that i am talking about. 

 

And to your second notation: Yes, both teams might have the same W/R but this does not count. You could bring in two players with 80% W/R and fill up the rest of the team with noobs. In the end you will have a noob team, no matter if the W/R is the same. On the other hand, if you put people together that have played lots of battles the battle should become more interesting. Just because of the fact, that those people have more experience in this game. 

Do you have data that supports your claim that weekend players want to win less?

From my experience there is NO difference between weekend and weekday players. The only difference is that people tend to play more on weekends and therefore excounter bad teams more often, which increases frustration.

 

And no, the teams did not have the same WR. And yes, people complain about one team having better players than the other for years.

 

And these player have a lot more experience than most of us:

Spoiler

982303864_shot-26_06.15_12_25.37-0276Results.jpg.9a2c9f7fbcd1b605776b0ec8bf8a6fc5.jpg

 

1961827185_shot-26_06.15_12_25.37-0280DDAPVergleich.jpg.10d0b81c75f1626b4c65e15747902590.jpg

 

Still, I prefer to not have their experience on my team...

 

 

And no, it is doubful that these players play only on weekends...

 

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Gerade eben, ColonelPete sagte:

Do you have data that supports your claim that weekend players want to win less?

From my experience there is NO difference between weekend and weekday players. The only difference is that people tend to play more on weekends and therefore excounter bad teams more often, which increases frustration.

 

And no, the teams did not have the same WR. And yes, people complain about one team having better players than the other for years.

 

And these player have a lot more experience than most of us:

  Versteckte Inhalte sichtbar machen

982303864_shot-26_06.15_12_25.37-0276Results.jpg.9a2c9f7fbcd1b605776b0ec8bf8a6fc5.jpg

 

1961827185_shot-26_06.15_12_25.37-0280DDAPVergleich.jpg.10d0b81c75f1626b4c65e15747902590.jpg

 

Still, I prefer to not have their experience on my team...

 

 

And no, it is doubful that these players play only on weekends...

 

No, i have no data that support my clain.

Do you have data that supports your clain, that "The only difference is that people tend to play more on weekends and therefore excounter bad teams more often, which increases frustration." 

 

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Only reason i even bother with this game, which i have played since open beta is the sad fact that i am living in totalitarian state where i am not allowed to even go to gym, because i will not take the poison that they want to force me to take. 

Game play is complete and utter S*IT, player base is complete and utter S*IT,  recalling all those idiot games in my memory makes me want to throw up. 

Now it is even technically broken with torpedo bug that has been around for so long and still not fixed. 

Selling ships and lootboxes is all these people give a S*IT about, disgusting, low quality game in every sense of the word. Every time i log in with silly idea, meh, maybe today i will get some good games, gets disproved immediately. Right there and then. Every f***ng time. 

My suspicion is that average player is 7 - 11 years old, who probably has map disabled and thinks that this is first person shooting game just with ships. 

Anyway, i just want to convey my deepest disrespect and disdain to everyone who makes this game. 

 

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9 minutes ago, Pushi2 said:

No, i have no data that support my clain.

See..

11 minutes ago, Pushi2 said:

Do you have data that supports your clain, that "The only difference is that people tend to play more on weekends and therefore excounter bad teams more often, which increases frustration."

Simple logic. When 40% of the playerbase are bad and you play 6 games on a Saturday and 3 games on a weekday, then you will encounter more bad players on a Saturday than on a weekday.

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Vor 4 Minuten, ColonelPete sagte:

See..

Simple logic. When 40% of the playerbase are bad and you play 6 games on a Saturday and 3 games on a weekday, then you will encounter more bad players on a Saturday than on a weekday.

And that people with more battles played have more experience is not logical?

 

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10 minutes ago, Pushi2 said:

And that people with more battles played have more experience is not logical?

 

They have more experience, but that does not make you are good player.

As we have seen from your screenshot and mine, more battles does not mean being better.

And someone playing 18 matches during the weekend will also have 3.5k+ matches after 4 years, probably a lot more when you count vacation and holidays.

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Vor 9 Minuten, ColonelPete sagte:

They have more experience, but that does not make you are good player.

As we have seen from your screenshot and mine, more battles does not mean being better.

And someone playing 18 matches during the weekend will also have 3.5k+ matches after 4 years, probably a lot more when you count vacation and holidays.

This is statistics. The majority will have more experience the more battles it has played. 

W/R is almost not interesting. The more battles one has played, the W/R becomes expressive.

But if someone has only around 20 battles in one ship and 80% W/R with that ship is not as significant if you have thousands of matches and a positive W/R.

So if you want to use W/R as a measurement you als have to take into account how many battles have been accomplished. 

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9 minutes ago, Pushi2 said:

This is statistics. The majority will have more experience the more battles it has played. 

W/R is almost not interesting. The more battles one has played, the W/R becomes expressive.

But if someone has only around 20 battles in one ship and 80% W/R with that ship is not as significant if you have thousands of matches and a positive W/R.

So if you want to use W/R as a measurement you als have to take into account how many battles have been accomplished. 

Most active players over 1000 battles. That is more than enough for WR to mean something.

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