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x16___zoom

HE shells fire chances?

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Can someone explain what this means? I play a ship with 20% guns HE chances and result in battle says: 65 HE shells hits/1 fire. Another useless number? RNG to the max or what?

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3 minutes ago, x16___zoom said:

Can someone explain what this means? I play a ship with 20% guns HE chances and result in battle says: 65 HE shells hits/1 fire. Another useless number? RNG to the max or what?

Did you notice that you cannot cause fires in areas that are already burning?

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9 minutes ago, ColonelPete said:

Did you notice that you cannot cause fires in areas that are already burning?

Only one BB have 2 fires at some point, nothing more

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20 minutes ago, x16___zoom said:

Can someone explain what this means? I play a ship with 20% guns HE chances and result in battle says: 65 HE shells hits/1 fire. Another useless number? RNG to the max or what?

Thats how the "chance" works, every time your shell hits a roll is performed if you start a fire or not with a 20% chance of it being yes, for 64 times you got NO result, f-it its RNG to the max yes

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The 20% fire chance doesn't mean that you get 13 fires from 65 shell hits consistently. It's the best ever scenario, it should be called "maximum fire chance" . Sometimes you get unlucky and get minimal amount of fires. 

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5 minutes ago, MacArthur92 said:

The 20% fire chance doesn't mean that you get 13 fires from 65 shell hits consistently. It's the best ever scenario, it should be called "maximum fire chance" . Sometimes you get unlucky and get minimal amount of fires. 

at tier 10 this would be 6 fires for 65 shells default

Do people really not know about the in built fire coefficient?

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1 minute ago, geschlittert said:

at tier 10 this would be 6 fires for 65 shells default

Do people really not know about the in built fire coefficient?

As I said nothing is consistent if we talk about fires. They're the most RNG thing in this game after detonations.....

 

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12 minutes ago, x16___zoom said:

Only one BB have 2 fires at some point, nothing more

If most of your shells hit there, it would explain a lot.

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I play Mogami 203mm (20% HE fire chances). Shooting on Thunderer, Bismarck (2 fires at some point), Baltimore, Wichita, Mogami.

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Just now, x16___zoom said:

I play Mogami 203mm (20% HE fire chances). Shooting on Thunderer, Bismarck (2 fires at some point), Baltimore, Wichita, Mogami.

you should read through the wiki article that i sent you. you only have a 10% chance against a thunderer without any fire prevention

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3 minutes ago, ColonelPete said:

If most of your shells hit there, it would explain a lot.

Only 10 shells in total (some before and after these 2 fires from other teammates)

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3 minutes ago, geschlittert said:

you should read through the wiki article that i sent you. you only have a 10% chance against a thunderer without any fire prevention

42 shots on Thunderer and 1 fire (maybe he have 1 fire for teammates - cant remember all details)

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Btw you get additional fire chance decrease vs higher tier targets

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2 minutes ago, x16___zoom said:

42 shots on Thunderer and 1 fire (maybe he have 1 fire for teammates - cant remember all details)

if he didnt have any fire and didnt have any fire prevention there is a 1.2% for this to happen. Chance is likely higher

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Think of Shells like loot boxes


You fire one at the enemy and win one from the following prizes:

A Fire

A pen

An overpen

A citadel

A shatter

A ricochet

A miss

 

It's more gambling, best to be outraged:

image.png.2312889bf2b30a6ab6ba36c50ca1f00a.png

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Description for HE fire chance in port is far away from what is going on in battles. This is all I can say. For me its false description. So many things involved in reducing this number to the ground is crazy. What is a point of that ''non existing'' % in most of battles you will play? Thanks for your replays guys!   

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4 minutes ago, x16___zoom said:

Description for HE fire chance in port is far away from what is going on in battles. This is all I can say. For me its false description. So many things involved in reducing this number to the ground is crazy. What is a point of that ''non existing'' % in most of battles you will play? Thanks for your replays guys!   

Because the chance is variable and you cannot show that in port.

There are enough ressources that explain that in detail.

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16 minutes ago, x16___zoom said:

What is a point of that ''non existing'' % in most of battles you will play?

This is a game with complex mechanics. The actual fire chance depends on the target ship, its modules and its captain's skills. There's no way to show it in the port as a single value.

 

If you take a shot at a Chikuma without Damage Control System Modification 1 and a basic captain, then that fire chance you see in the port is the actual fire chance.

 

However, if you take a shot on a high-tier battleship with a tanking build, then the actual fire chance is a lot less.

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44 minutes ago, x16___zoom said:

42 shots on Thunderer and 1 fire (maybe he have 1 fire for teammates - cant remember all details)

20% is your base-firechance, after that modifiers are applied:

T10 Hull gives 50% reduction

Fireprevention skill: 10%

(lets ignore 3% of the T2 moduel)

 

20%*(0.5*0.9) = 9% (your effective firechance)

 

say 30 shoots hit the section you set on fire, and 12 shoots hit a different section, your chance of thouse 12 shoots NOT setting a second fire is 0.91**12=32% Aka: It was a little bit unlucky, but not sooo unlikely.

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1 hour ago, x16___zoom said:

Description for HE fire chance in port is far away from what is going on in battles. This is all I can say. For me its false description.

No. You just have problems to understand what CHANCE mean. 

 

There is no guarantee for fires. You can have 90% fire chance and hit your target 1000 times with NO fires at all and that would be fully consistent and no wrong-doing. 

 

It is a CHANCE for fire! 

 

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14 minutes ago, principat121 said:

No. You just have problems to understand what CHANCE mean. 

 

There is no guarantee for fires. You can have 90% fire chance and hit your target 1000 times with NO fires at all and that would be fully consistent and no wrong-doing. 

 

It is a CHANCE for fire! 

 

Ok, now try to describe me difference between 1% fire CHANCE 20% fire CHANCE and 60% fire CHANCE in this game? Any sense? 

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16 minutes ago, x16___zoom said:

Ok, now try to describe me difference between 1% fire CHANCE 20% fire CHANCE and 60% fire CHANCE in this game? Any sense? 

Simple math. They are different numbers.

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26 minutes ago, x16___zoom said:

Ok, now try to describe me difference between 1% fire CHANCE 20% fire CHANCE and 60% fire CHANCE in this game? Any sense? 

If you will be only shooting ships without active dcp and only hitting their parts that are not already burning, with the same number of hits, then double basic fire chance means on average setting double amount of fires. 

But in real games you are likely to be hiting ships that are already burning or that have just used dcp to quench them and are immune to fires for 5 to 20 seconds, so the rate of set fires is not increasing proportionaly with the shells fire chance.

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34 minutes ago, x16___zoom said:

Ok, now try to describe me difference between 1% fire CHANCE 20% fire CHANCE and 60% fire CHANCE in this game? Any sense? 

It's well described in the wiki to give you an ideam, even with bismarck and benson as example. You didn't even look did you? 

 

I actually thought Pyro and flags were reduced by "fire resistance coefficient", so I learned something. Not that it matters since it's generally obvious which ships should have them (low firechance ships).

That said they could have made the formula more "readable" than that for non-math people.

 

image.thumb.png.3d126d1423a5c97c7e0baa2627a81120.png

 

 

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