[TEARS] SaltyLord Players 78 posts 26,269 battles Report post #1 Posted September 10, 2021 I had a bad dream last night and i dreamt WG planned to intorduce & sell Sea Mines as a consumable to make more money Please inform us when the Sea Mines are coming so my life as a DD main get's even more ****** Sea Mines where a real and big part in naval warfare so there is really no argument why we should not start using them So tell me why are you slacking on this WG? 1 4 1 2 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #2 Posted September 10, 2021 3 minutes ago, SaltyLord said: I had a bad dream last night and i dreamt WG planned to intorduce & sell Sea Mines as a consumable to make more money Please inform us when the Sea Mines are coming so my life as a DD main get's even more ****** Sea Mines where a real and big part in naval warfare so there is really no argument why we should not start using them So tell me why are you slacking on this WG? They used all mines from storage on servers in Dunkirk operation, when they've run out of mines they had no choice but to remove this operation from rotation. 1 3 Share this post Link to post Share on other sites
[GG-EZ] ihan_paras_nimi Players 226 posts Report post #3 Posted September 10, 2021 Already exist. They are called Bliss Leavitt Mk7 mod. 2B 5 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #4 Posted September 10, 2021 I mean the fun of WoWs is to encourage maneuvering, sea mines would discourage this, so I would suggest WG would never implement this. Share this post Link to post Share on other sites
[TF57] Fatal_Ramses Players 1,300 posts Report post #5 Posted September 10, 2021 With friendly fire disabled I would not mind, if DDs could drop a minefield or two. One of KMs DDs main mission was to lay minefields. Share this post Link to post Share on other sites
[TEARS] SaltyLord Players 78 posts 26,269 battles Report post #6 Posted September 10, 2021 Nice, now i know Sea Mines are definately coming Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,900 battles Report post #7 Posted September 10, 2021 The premium version of Sea Mines would mean that they are guided in some way. Maybe, attach them to dolphins? 2 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #8 Posted September 10, 2021 Sea mines were certainly a big part of warfare in the period WOWS is set and although they would probably have a negative effect on the game (discouraging pushing etc) when has that ever stopped WG. Probably not soon but with these guys I certainly wouldn’t rule it out. Maybe submarine deployed magnetic mines will be a new premium option. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,198 battles Report post #9 Posted September 10, 2021 Oh yeah pmease WG, jist add sea mines, DD are not overburdened enough already ... Share this post Link to post Share on other sites
[TEARS] SaltyLord Players 78 posts 26,269 battles Report post #10 Posted September 10, 2021 4 minutes ago, BrusilovX said: The premium version of Sea Mines would mean that they are guided in some way. Maybe, attach them to dolphins? Maybe some normal fish and birds first? i mean wows is like a dead desert and not immersive in that way.. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #11 Posted September 10, 2021 You know what, F*ck it!! Just do it. Add random mine fields on all the maps, spawn them differently every time. Call it (true) surprise mechanic. 1 1 Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,141 battles Report post #12 Posted September 10, 2021 4 minutes ago, quickr said: Add random mine fields on all the maps Yup, and make a random Island generator too, so that each new game is a journey into the complete unknown. 2 1 Share this post Link to post Share on other sites
[TEARS] SaltyLord Players 78 posts 26,269 battles Report post #13 Posted September 10, 2021 10 minutes ago, quickr said: You know what, F*ck it!! Just do it. Add random mine fields on all the maps, spawn them differently every time. Call it (true) surprise mechanic. nope, random map generated mine fields do not make WG money. Sea mines as a consumable would make them shitloads of money.. I know the mines are coming we al know it, just when? I hope soon Share this post Link to post Share on other sites
[GG-EZ] ihan_paras_nimi Players 226 posts Report post #14 Posted September 10, 2021 4 minutes ago, Captain_Breeze said: Yup, and make a random Island generator too, so that each new game is a journey into the complete unknown. That RNG aspect would actually bring something exciting to the game. So it will not be implemented. Additionally, it would widen the skill gap. Those able to use any of in-game map functionalities would get unfair advantage. 1 Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,141 battles Report post #15 Posted September 10, 2021 1 minute ago, SaltyLord said: nope, random map generated mine fields do not make WG money. Sea mines as a consumable would make them shitloads of money.. I know the mines are coming we al know it, just when? I hope soon I think WG have enough money making ideas without you helping. Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,141 battles Report post #16 Posted September 10, 2021 2 minutes ago, ihan_paras_nimi said: That RNG aspect would actually bring something exciting to the game. So it will not be implemented. True, but I love the idea of it. 2 minutes ago, ihan_paras_nimi said: Those able to use any of in-game map functionalities would get unfair advantage. There will always be potato's for sure. But each Unicom player knows exactly where to go on each map as it is. Mixing it up would even that out for all imo. But hey ho, this is just dreaming as it ain't gonna happen. Share this post Link to post Share on other sites
[TEARS] SaltyLord Players 78 posts 26,269 battles Report post #17 Posted September 10, 2021 - ICBM's - Land based artillery when cap is captured - Suicide subs - Anti air balloons - Zeppelins - Sea currents pushing campers forward - Floating oils spillage from sunken ships that can be ignited with HE spam - Spy/deserter ships that get bonusses for killeng teammembers - Extra consumables like rum and vodka to enhance captain and crew skills - Researchable Crew skills ( a potential goldmine) Share this post Link to post Share on other sites
[TEARS] SaltyLord Players 78 posts 26,269 battles Report post #18 Posted September 10, 2021 and imagine you could actually shoot pieces of island to sjit... Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,141 battles Report post #19 Posted September 10, 2021 Just now, SaltyLord said: Sea currents pushing campers forward I like that Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,141 battles Report post #20 Posted September 10, 2021 And radar that does not go through islands, as real radar, wait for it, does not go through islands. This is not for money obviously, just to allow dd's to be more sneaky. Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #21 Posted September 10, 2021 5 minutes ago, Captain_Breeze said: I like that All it’ll do is force them to only shoot at the enemy with the rear gun turrets as they struggle to say out of range :( Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,141 battles Report post #22 Posted September 10, 2021 2 minutes ago, black_falcon120 said: All it’ll do is force them to only shoot at the enemy with the rear gun turrets as they struggle to say out of range :( It was just a funny suggestion dude. It's not seriously being added. I was laughing at it......lighten up man. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #23 Posted September 10, 2021 What do you mean, when are they comming, they are already here... Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #24 Posted September 10, 2021 23 minutes ago, SaltyLord said: nope, random map generated mine fields do not make WG money. Sea mines as a consumable would make them shitloads of money.. How about if you have prem. time you don't get blown up by a mine, if you don't, well... tough luck champ *kaboom* Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #25 Posted September 10, 2021 31 minutes ago, Captain_Breeze said: Yup, and make a random Island generator too, so that each new game is a journey into the complete unknown. Life is a journey into unknown, why can't wows be as well? Cos wows=life 1 Share this post Link to post Share on other sites