[HOO] DreadArchangel Weekend Tester 1,004 posts Report post #1 Posted September 9, 2021 For gods sake we don't need so many bloody islands, not saying take them away but how about cutting down on the numbers and sizes of them, most battles were fought on the open sea. 6 6 1 3 Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #2 Posted September 9, 2021 And if you do that, all battles will come down to long-range gunnery exchanges between battleships. Frankly, the only people who would play such a game for long are those who use bots to play the game for them. EDIT: Also, your statement about "most battles" being fought on the open sea is not necessarily correct. For every Jutland or Midway, you also have a Galipoli or Tassafaronga. Also, many battles were fought during the night, and very intentionally I might add - do you want to add a random chance of night battles? 2 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #3 Posted September 9, 2021 Yeah, I second that. Unfortunately, I am not sure we are a majority on this one. Lots of players seem to want lots of islands to hide behind. I don't. I think the number of islands should on average be halved and ocean should occur more often. 4 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #4 Posted September 9, 2021 TBH Ocean is my favorite map, with any ship. 8 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #5 Posted September 9, 2021 Vor 13 Minuten, Pukovnik7 sagte: add a random chance of night battles? YES! Or, more to my liking, a small random chance for day battles. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #6 Posted September 9, 2021 Vor 11 Minuten, Camperdown sagte: Lots of players seem to want lots of islands to hide behind. They can go and play Counterstrike, then. 1 2 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #7 Posted September 9, 2021 1 minute ago, MementoMori_6030 said: They can go and play Counterstrike, then. Or git gud 2 Share this post Link to post Share on other sites
[LAI] Nagine Beta Tester 680 posts 3,140 battles Report post #8 Posted September 9, 2021 19 minutes ago, Pukovnik7 said: And if you do that, all battles will come down to long-range gunnery exchanges You mean like real naval battles were? 20 minutes ago, Pukovnik7 said: Also, your statement about "most battles" being fought on the open sea is not necessarily correct. Can you name a single battle where islands were actively used for cover from ship gunfire? Not every game has to be a standard FPS, just with ship, tank or penguin skins... 1 1 Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #9 Posted September 9, 2021 Ocean is a horrible map, strategic movements are very limited as the only factor in you being spotted or not is your concealment range. 2 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #10 Posted September 9, 2021 1 hour ago, DreadArchangel said: For gods sake we don't need so many bloody islands, not saying take them away but how about cutting down on the numbers and sizes of them, most battles were fought on the open sea. But the game does not work like historical battles... When you prefer more open maps, play high Tier. 2 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #11 Posted September 9, 2021 3 minutes ago, ColonelPete said: But the game does not work like historical battles... When you prefer more open maps, play high Tier. There are islands there too. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #12 Posted September 9, 2021 1 minute ago, Karasu_Hidesuke said: There are islands there too. As he said, he wants less islands, not no islands... 1 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #13 Posted September 9, 2021 14 minutes ago, ColonelPete said: As he said, he wants less islands, not no islands... One or two less? So there'll be only like 20 islands per map, instead of the 22 on the lower tiers. Yes, I can see how that can make it more enjoyable, especially as there's visibly less camping and island hugging on the highers as opposed to the lower and low to mid tiers. 1 Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #14 Posted September 9, 2021 1 hour ago, Nagine said: You mean like real naval battles were? If you want realism, go play Rule the Waves. Naval battles often lasted for multiple hours, sometimes days, and were typically inconclusive unless a) one side could force the other into a trap or b) battle was a close-range ambush. Historical accuracy is not a good model for a fun multiplayer naval game. Or a multiplayer naval game of any sort. 1 hour ago, Nagine said: Can you name a single battle where islands were actively used for cover from ship gunfire? Not every game has to be a standard FPS, just with ship, tank or penguin skins... You want realism - go play Rule the Waves. And this is anything but "standard FPS", it is much closer to an RPG. As for battles where islands were actively used for cover from ship gunfire? Torpedo boats and destroyers did it all the time, at least against larger ships. Not that they needed it that much, as battleship shells at least would easily overpenetrate them. And again, if you want realism, you would have a slew of naval battles fought at dusk, dawn, or during the night, during the rain... good luck having your 20 kilometer snoozefest when you can't see another battleship two miles away and won't be able to because destroyers will have torpedoed you to death long before you came anywhere close to doing it, a la Tassafaronga. Or watching your shells overpenetrate destroyers without doing any major damage while you eat torpedoes. You want realism? Take the whole package, then. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #15 Posted September 9, 2021 43 minutes ago, Karasu_Hidesuke said: One or two less? So there'll be only like 20 islands per map, instead of the 22 on the lower tiers. Yes, I can see how that can make it more enjoyable, especially as there's visibly less camping and island hugging on the highers as opposed to the lower and low to mid tiers. Compared to the map size it makes a difference. The fact that high Tier is more campy, shows how open the maps are. 1 2 Share this post Link to post Share on other sites
Pururut Players 356 posts 812 battles Report post #16 Posted September 9, 2021 I dont know much about map design so I would rather vouch for an all-out dreadnought battle mode in an enlarged ocean map. To spice things up core mechanics like fires, flooding and damage saturation can be altered. Instead of slowly draining a ships hitpoints, fires can spread over the ship reducing its performance and causing detonations in fixed time intervals for high bursts of damage. Ships recieving penetrations on the water line can be suspicious towards flooding and French destroyer type of damage saturation can artificially increase survivability, thus forcing players to close the distance in order to create crossfires and score citadel hits. 2 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #17 Posted September 9, 2021 9 minutes ago, ColonelPete said: Compared to the map size it makes a difference. The fact that high Tier is more campy, shows how open the maps are. I see... is this camping on open maps perhaps what they refer to as hiding in plain sight? 1 minute ago, Pururut said: I dont know much about map design so I would rather vouch for an all-out dreadnought battle mode in an enlarged ocean map. To spice things up core mechanics like fires, flooding and damage saturation can be altered. Instead of slowly draining a ships hitpoints, fires can spread over the ship reducing its performance and causing detonations in fixed time intervals for high bursts of damage. Ships recieving penetrations on the water line can be suspicious towards flooding and French destroyer type of damage saturation can artificially increase survivability, thus forcing players to close the distance in order to create crossfires and score citadel hits. Hear hear! Charge the enemy battle line! 1 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #18 Posted September 9, 2021 Just now, Karasu_Hidesuke said: I see... is this camping on open maps perhaps what they refer to as hiding in plain sight? Nope. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #19 Posted September 9, 2021 Just now, ColonelPete said: Nope. Yes I rather thought you'd disagree. 2 Share this post Link to post Share on other sites
[IUN] DaBung Players 171 posts 4,608 battles Report post #20 Posted September 9, 2021 2 hours ago, DreadArchangel said: For gods sake we don't need so many bloody islands, not saying take them away but how about cutting down on the numbers and sizes of them, most battles were fought on the open sea. I agree. There are enough of these ‘duck and cover’ type games already. I don’t like how most of our current maps are the same, with so many small islands.. I would be for more maps with fewer larger islands and the more regular appearance of the ocean map. 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #21 Posted September 9, 2021 I would be happier if there were more open maps but then I love playing on Ocean, sadly though it appears as though a lot of players disagree with me on the issue of the Ocean map. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #22 Posted September 9, 2021 4 minutes ago, lovelacebeer said: I would be happier if there were more open maps but then I love playing on Ocean, sadly though it appears as though a lot of players disagree with me on the issue of the Ocean map. Aye, mate, true that. Landlubbers the lot of 'em, attached to their little rocks, need terra firma under their feet, can't handle the pitching and rolling decks at sea, the real thing. Brine in your face and taste of salt on your tongue. 1 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #23 Posted September 9, 2021 15 minutes ago, Karasu_Hidesuke said: Yes I rather thought you'd disagree. Then why write something like that in the first place? 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #24 Posted September 9, 2021 Just now, ColonelPete said: Then why write something like that in the first place? Because... that's what it looks like to me. The Ocean favours the brave. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #25 Posted September 9, 2021 10 minutes ago, Karasu_Hidesuke said: Because... that's what it looks like to me. The Ocean favours the brave. To you... Not everyone else. 1 1 Share this post Link to post Share on other sites