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DreadArchangel

Islands

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For gods sake we don't need so many bloody islands, not saying take them away but how about cutting down on the numbers and sizes of them, most battles were fought on the open sea.

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And if you do that, all battles will come down to long-range gunnery exchanges between battleships. Frankly, the only people who would play such a game for long are those who use bots to play the game for them.

 

EDIT: Also, your statement about "most battles" being fought on the open sea is not necessarily correct. For every Jutland or Midway, you also have a Galipoli or Tassafaronga. Also, many battles were fought during the night, and very intentionally I might add - do you want to add a random chance of night battles?

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Yeah, I second that.

Unfortunately, I am not sure we are a majority on this one. Lots of players seem to want lots of islands to hide behind. I don't. I think the number of islands should on average be halved and ocean should occur more often.

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1 minute ago, MementoMori_6030 said:

They can go and play Counterstrike, then.

Or git gud :cap_cool:

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19 minutes ago, Pukovnik7 said:

And if you do that, all battles will come down to long-range gunnery exchanges

You mean like real naval battles were?

 

20 minutes ago, Pukovnik7 said:

Also, your statement about "most battles" being fought on the open sea is not necessarily correct.

Can you name a single battle where islands were actively used for cover from ship gunfire?

 

Not every game has to be a standard FPS, just with ship, tank or penguin skins...

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Ocean is a horrible map, strategic movements are very limited as the only factor in you being spotted or not is your concealment range.

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1 hour ago, DreadArchangel said:

For gods sake we don't need so many bloody islands, not saying take them away but how about cutting down on the numbers and sizes of them, most battles were fought on the open sea.

But the game does not work like historical battles...

When you prefer more open maps, play high Tier.

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3 minutes ago, ColonelPete said:

But the game does not work like historical battles...

When you prefer more open maps, play high Tier.

 

There are islands there too.

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1 minute ago, Karasu_Hidesuke said:

 

There are islands there too.

As he said, he wants less islands, not no islands...

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14 minutes ago, ColonelPete said:

As he said, he wants less islands, not no islands...

 

One or two less? So there'll be only like 20 islands per map, instead of the 22 on the lower tiers. Yes, I can see how that can make it more enjoyable, especially as there's visibly less camping and island hugging on the highers as opposed to the lower and low to mid tiers. :cap_yes:

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1 hour ago, Nagine said:

You mean like real naval battles were?

 

If you want realism, go play Rule the Waves. Naval battles often lasted for multiple hours, sometimes days, and were typically inconclusive unless a) one side could force the other into a trap or b) battle was a close-range ambush. Historical accuracy is not a good model for a fun multiplayer naval game. Or a multiplayer naval game of any sort.

1 hour ago, Nagine said:

Can you name a single battle where islands were actively used for cover from ship gunfire?

 

Not every game has to be a standard FPS, just with ship, tank or penguin skins...

You want realism - go play Rule the Waves. And this is anything but "standard FPS", it is much closer to an RPG.

 

As for battles where islands were actively used for cover from ship gunfire? Torpedo boats and destroyers did it all the time, at least against larger ships. Not that they needed it that much, as battleship shells at least would easily overpenetrate them.

 

And again, if you want realism, you would have a slew of naval battles fought at dusk, dawn, or during the night, during the rain... good luck having your 20 kilometer snoozefest when you can't see another battleship two miles away and won't be able to because destroyers will have torpedoed you to death long before you came anywhere close to doing it, a la Tassafaronga. Or watching your shells overpenetrate destroyers without doing any major damage while you eat torpedoes.

 

You want realism? Take the whole package, then.

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43 minutes ago, Karasu_Hidesuke said:

 

One or two less? So there'll be only like 20 islands per map, instead of the 22 on the lower tiers. Yes, I can see how that can make it more enjoyable, especially as there's visibly less camping and island hugging on the highers as opposed to the lower and low to mid tiers. :cap_yes:

Compared to the map size it makes a difference.

The fact that high Tier is more campy, shows how open the maps are.

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I dont know much about map design so I would rather vouch for an all-out dreadnought battle mode in an enlarged ocean map. To spice things up core mechanics like fires, flooding and damage saturation can be altered. Instead of slowly draining a ships hitpoints, fires can spread over the ship reducing its performance and causing detonations in fixed time intervals for high bursts of damage. Ships recieving penetrations on the water line can be suspicious towards flooding and French destroyer type of damage saturation can artificially increase survivability, thus forcing players to close the distance in order to create crossfires and score citadel hits. 

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9 minutes ago, ColonelPete said:

Compared to the map size it makes a difference.

The fact that high Tier is more campy, shows how open the maps are.

 

I see... is this camping on open maps perhaps what they refer to as hiding in plain sight? :cap_look:

 

1 minute ago, Pururut said:

I dont know much about map design so I would rather vouch for an all-out dreadnought battle mode in an enlarged ocean map. To spice things up core mechanics like fires, flooding and damage saturation can be altered. Instead of slowly draining a ships hitpoints, fires can spread over the ship reducing its performance and causing detonations in fixed time intervals for high bursts of damage. Ships recieving penetrations on the water line can be suspicious towards flooding and French destroyer type of damage saturation can artificially increase survivability, thus forcing players to close the distance in order to create crossfires and score citadel hits. 

 

Hear hear! Charge the enemy battle line! :Smile_izmena:

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Just now, Karasu_Hidesuke said:

 

I see... is this camping on open maps perhaps what they refer to as hiding in plain sight? :cap_look:

Nope.

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2 hours ago, DreadArchangel said:

For gods sake we don't need so many bloody islands, not saying take them away but how about cutting down on the numbers and sizes of them, most battles were fought on the open sea.

I agree. There are enough of these ‘duck and cover’ type games already. I don’t like how most of our current maps are the same, with so many small islands..

 

I would be for more maps with fewer larger islands and the more regular appearance of the ocean map.

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I would be happier if there were more open maps but then I love playing on Ocean, sadly though it appears as though a lot of players disagree with me on the issue of the Ocean map.

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4 minutes ago, lovelacebeer said:

I would be happier if there were more open maps but then I love playing on Ocean, sadly though it appears as though a lot of players disagree with me on the issue of the Ocean map.

 

Aye, mate, true that. Landlubbers the lot of 'em, attached to their little rocks, need terra firma under their feet, can't handle the pitching and rolling decks at sea, the real thing. Brine in your face and taste of salt on your tongue. :cap_viking:

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15 minutes ago, Karasu_Hidesuke said:

 

Yes I rather thought you'd disagree. :cap_tea:

Then why write something like that in the first place?

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Just now, ColonelPete said:

Then why write something like that in the first place?

 

Because... that's what it looks like to me. The Ocean favours the brave.

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10 minutes ago, Karasu_Hidesuke said:

 

Because... that's what it looks like to me. The Ocean favours the brave.

To you...

Not everyone else.

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