Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
invicta2012

Pacific War Campaign - Done!

53 comments in this topic

Recommended Posts

[-TPF-]
Players
6,382 posts
26,855 battles

And here's the Missouri bundle in the Premium Shop (under "Special Offers") for anyone who wants to see it

 

image.png.748079fab68abfd1bd001fc780b09f18.png

 

I've quite enjoyed the little mini-campaign, I think these things are always quite a fun way to talk about the historical context of the ships in the game. Some elements of the gameplay could be improved (this is supposed to be fun, WG - we've seen some players having trouble completing some of these tasks, try and avoid having everyone trying to get 3 kills in a US ship on the same day if you can...) but otherwise an entertaining diversion. 

 

As for the reasons we got the campaign, well.... I think the whole lootbox gating thing is toxic and I'm glad the community has pushed back hard against it. I have no problem with Early Access if you are prepared or want to pay for a ship ahead of time, but making it so a ship is only released via lootboxes is not acceptable. WG has put out some press statements recently with plenty of good intentions. I'm waiting for the next limited ship release to see if they've actually learned anything. 

  • Cool 12

Share this post


Link to post
Share on other sites
Players
1,963 posts
10,936 battles
1 minute ago, MementoMori_6030 said:

Did not even check the shop... :Smile_teethhappy:

shot-21.09.08_09.01.48-0418.jpg

I don't intend to complete the campaign, it's just 500 measly token for the last two missions, and it would require me to play US ships, which I am not interested in right now (I am in an IJN torp boat phase).

 

All this, just to buy a mediocre Iowa sidegrade? Eh. I don't play the Iowa that I have. 

Share this post


Link to post
Share on other sites
[NECRO]
Players
6,381 posts
Vor 4 Minuten, arttuperkunas sagte:

I don't intend to complete the campaign, it's just 500 measly token for the last two missions, and it would require me to play US ships, which I am not interested in right now (I am in an IJN torp boat phase).

 

All this, just to buy a mediocre Iowa sidegrade? Eh. I don't play the Iowa that I have. 

:Smile_coin:

shot-21.09.08_09.03.07-0207.jpg

  • Cool 3
  • Funny 2

Share this post


Link to post
Share on other sites
[-TPF-]
Players
6,382 posts
26,855 battles
1 minute ago, Von_Pruss said:

Why wait instead of act and stop supporting them until something changes?

Because you only know if organisational change is real if a business is acting ahead of public demand. If they just slide back into bad old ways the moment we stop shouting, then you know nothing has changed and their fine words were just a gesture. It's up to them.

 

3 minutes ago, arttuperkunas said:

All this, just to buy a mediocre Iowa sidegrade? Eh. I don't play the Iowa that I have

Missouri is a handy thing to have, because it's better than Iowa in terms of credits and overall economy. Also, collectors are gonna collect. The good thing is that due to public pressure the ship is now available for purchase in the cash shop for a fixed price, rather than being dangled like the bestest carrot ever to promote lootbox sales and gambling. 

Share this post


Link to post
Share on other sites
[NECRO]
Players
6,381 posts
Vor 1 Minute, invicta2012 sagte:

Missouri is a handy thing to have, because it's better than Iowa in terms of credits and overall economy.

Sorry, but whoever is playing ships because of their "better economy" should probably better go and play Monopoly... :Smile_trollface:

  • Cool 3
  • Funny 1

Share this post


Link to post
Share on other sites
Players
1,963 posts
10,936 battles
6 minutes ago, invicta2012 said:

Because you only know if organisational change is real if a business is acting ahead of public demand. If they just slide back into bad old ways the moment we stop shouting, then you know nothing has changed and their fine words were just a gesture. It's up to them.

 

Missouri is a handy thing to have, because it's better than Iowa in terms of credits and overall economy. Also, collectors are gonna collect. The good thing is that due to public pressure the ship is now available for purchase in the cash shop for a fixed price, rather than being dangled like the bestest carrot ever to promote lootbox sales and gambling. 

Sure, if you really, really like the Iowa class? I guess some people do. And of course you can use a 21 pt captain on it without training it for the Iowa.

Share this post


Link to post
Share on other sites
[FALX]
Players
487 posts

Done here as well. Enjoyed the campaign overall although the missions could be improved. Of course I'm not gonna buy Missouri, I have Georgia and she is much more fun. Now if WG does a similar campaign for Musashi then things change. :cap_money: 

Share this post


Link to post
Share on other sites
Players
226 posts
38 minutes ago, invicta2012 said:

Missouri is a handy thing to have, because it's better than Iowa in terms of credits and overall economy. 

News Flash: The best credit maker for coop is a yoloing prem torp DD.

Share this post


Link to post
Share on other sites
[WG]
WG Staff, WG Staff, WG Staff
10,676 posts
5,442 battles
52 minutes ago, invicta2012 said:

And here's the Missouri bundle in the Premium Shop (under "Special Offers") for anyone who wants to see it

 

image.png.748079fab68abfd1bd001fc780b09f18.png

 

I've quite enjoyed the little mini-campaign, I think these things are always quite a fun way to talk about the historical context of the ships in the game. Some elements of the gameplay could be improved (this is supposed to be fun, WG - we've seen some players having trouble completing some of these tasks, try and avoid having everyone trying to get 3 kills in a US ship on the same day if you can...) but otherwise an entertaining diversion. 

 

As for the reasons we got the campaign, well.... I think the whole lootbox gating thing is toxic and I'm glad the community has pushed back hard against it. I have no problem with Early Access if you are prepared or want to pay for a ship ahead of time, but making it so a ship is only released via lootboxes is not acceptable. WG has put out some press statements recently with plenty of good intentions. I'm waiting for the next limited ship release to see if they've actually learned anything. 

I am glad, that you liked this campaign.

We definitely gathered the feedback, also about some tiny mistakes or probably badly designed missions, so we would suggest to avoid these kind of missions in future.

  • Cool 1

Share this post


Link to post
Share on other sites
[NECRO]
Players
6,381 posts
Vor 17 Minuten, YabbaCoe sagte:

probably badly designed missions

I found them all pretty casual, and the T4+ prerequisite was especially nice. The only bad mission was the one where you had to spot ships and shoot down planes in obscene numbers, and CV - who have a huge advantage here - had even only half the numbers to meet. That one was really, really terrible. The rest was absolutely ok.

  • Cool 1

Share this post


Link to post
Share on other sites
[WG]
WG Staff, WG Staff, WG Staff
10,676 posts
5,442 battles
12 minutes ago, MementoMori_6030 said:

I found them all pretty casual, and the T4+ prerequisite was especially nice. The only bad mission was the one where you had to spot ships and shoot down planes in obscene numbers, and CV - who have a huge advantage here - had even only half the numbers to meet. That one was really, really terrible. The rest was absolutely ok.

I see, but you know, this mission was about Battle of Midway, so that is why that huge focus for planes.

Share this post


Link to post
Share on other sites
[I-J-N]
Players
13,025 posts
14 minutes ago, MementoMori_6030 said:

I found them all pretty casual, and the T4+ prerequisite was especially nice. The only bad mission was the one where you had to spot ships and shoot down planes in obscene numbers, and CV - who have a huge advantage here - had even only half the numbers to meet. That one was really, really terrible. The rest was absolutely ok.

 

For me the terrible one was the 3 kills in a battle. Stopped me dead in my tracks, because I can't get 3 kills under mission conditions. I can get them at other times, obviously....

Share this post


Link to post
Share on other sites
[NWP]
Beta Tester
2,657 posts
25,762 battles
28 minutes ago, YabbaCoe said:

I am glad, that you liked this campaign.

We definitely gathered the feedback, also about some tiny mistakes or probably badly designed missions, so we would suggest to avoid these kind of missions in future.

To be honest those web campaigns like the past Kamikaze event or the current Pacific War campaign have their very own charm that somehow only crudely translates into ingame events like the upcoming Aircraft Bureaus Rivalry. At least this in my opinion.

Share this post


Link to post
Share on other sites
[BAD-A]
Players
144 posts
12,244 battles
6 minutes ago, Karasu_Hidesuke said:

 

For me the terrible one was the 3 kills in a battle. Stopped me dead in my tracks, because I can't get 3 kills under mission conditions. I can get them at other times, obviously....

I'm pretty sure that can be done in COOP too so shouldn't be too hard.

Share this post


Link to post
Share on other sites
Players
1,963 posts
10,936 battles
9 minutes ago, YabbaCoe said:

I see, but you know, this mission was about Battle of Midway, so that is why that huge focus for planes.

Sure, but from the POV of someone playing IJN ships (with generally TERRIBLE AA), it was a bit of a slap in the face.

  • Cool 1

Share this post


Link to post
Share on other sites
[NWP]
Beta Tester
2,657 posts
25,762 battles
13 minutes ago, YabbaCoe said:

I see, but you know, this mission was about Battle of Midway, so that is why that huge focus for planes.

This is understandable, however the objective itself is largely not under the control of the player and this is what the community is complaining about. If you need to deal damage, start fires, hit torpedoes, receive x amount of potential damage or even do x kills in one battle, all of this is more or less under control of the player himself. Depending on the matchmaker to be lucky enough to actually have a CV in your match *and* this CV targeting you so your AA can shoot down planes in significant numbers is most of the time simply out of your hands.

  • Cool 2

Share this post


Link to post
Share on other sites
[WG]
WG Staff, WG Staff, WG Staff
10,676 posts
5,442 battles
4 minutes ago, Ubertron_X said:

This is understandable, however the objective itself is largely not under the control of the player and this is what the community is complaining about. If you need to deal damage, start fires, hit torpedoes, receive x amount of potential damage or even do x kills in one battle, all of this is more or less under control of the player himself. Depending on the matchmaker to be lucky enough to actually have a CV in your match *and* this CV targeting you so your AA can shoot down planes in significant numbers is most of the time simply out of your hands.

Understood. Also this is very good as feedback about this event. We would need to find the balance between missions that fits into the story and possibilities and also probabilities to fulfill them easily enough in average battle. 

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,539 battles
1 hour ago, MementoMori_6030 said:

Sorry, but whoever is playing ships because of their "better economy" should probably better go and play Monopoly... :Smile_trollface:

For free to play players it can be very important. I know many players and Very good players that struggle for credits...  Me I hardly take my< might Mo out and when I do its only for the Credit earning potential to complete a mission..   The credits mean very little to me as I have about 10x more than I can possibly spend

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,539 battles
37 minutes ago, Karasu_Hidesuke said:

 

For me the terrible one was the 3 kills in a battle. Stopped me dead in my tracks, because I can't get 3 kills under mission conditions. I can get them at other times, obviously....

COOP and a DD like Clemson or Nicolas.. so many fast loading sets of torps.. charge to point blank and blast them.. Also Nicolas is tier V so will advance your Dockyard missions

  • Cool 3

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,539 battles
23 minutes ago, Ubertron_X said:

This is understandable, however the objective itself is largely not under the control of the player and this is what the community is complaining about. If you need to deal damage, start fires, hit torpedoes, receive x amount of potential damage or even do x kills in one battle, all of this is more or less under control of the player himself. Depending on the matchmaker to be lucky enough to actually have a CV in your match *and* this CV targeting you so your AA can shoot down planes in significant numbers is most of the time simply out of your hands.

I always try to have at least one class or ship for every tier and ships in all nations.  If you have a CV take the CV its quite easy to drop your fighters in the way of a Bot CV attack planes and they do not try to avoid.. douse not take many battles to get plane kills (of course higher tier the better as the CV has more planes to shoot down) Even if you don't like/play CV have a CV in port and use her in COOP

  • Cool 2

Share this post


Link to post
Share on other sites
[NECRO]
Players
6,381 posts
Vor 39 Minuten, YabbaCoe sagte:

I see, but you know, this mission was about Battle of Midway, so that is why that huge focus for planes.

But we also had a mission for the Battle of the Philippines, were that focus was bigger by a multitude, and there were 0 planes in the missions.

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×