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007JamesBond_2021

Dreadnought Achievement

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16 minutes ago, 007JamesBond_2021 said:

in Science of Victory Campaign, the 3rd Campaign, i need this to complete a mission. What do i need to achieve?

From the Wiki:

 

Quote

Dreadnought

Receive damage exceeding 120% of your ship's normal HP from 4 or more enemy ships and survive the battle. Can be obtained once per battle.

 

You need a ship with a heal to do this.

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Vor 1 Minute, Aragathor sagte:

You need a ship with a heal to do this.

As it's the SCIENCE of Victory campaign, one should expect aspiring campaigners to be able to come to this conclusion by themselves, but I keep overestimating people these days... :Smile_trollface:

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28 minutes ago, 007JamesBond_2021 said:

in Science of Victory Campaign, the 3rd Campaign, i need this to complete a mission. What do i need to achieve?

 

If you were to go - IN GAME - to your profile page, and then the achievements menu, it will tell what you need to do for every achievement. There is indeed also the WoWs Wiki.

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4 hours ago, 007JamesBond_2021 said:

in Science of Victory Campaign, the 3rd Campaign, i need this to complete a mission. What do i need to achieve?

Besides what others have said, although it's generally not a good idea to go out specifically aiming to get a Dreadnought, there are a couple of things you can do to maximise your chances:

  • Don't hide; you obviously need to get shot to get the award, but pick your spots - you have to survive the battle to get the award.
  • Manage your DCP and healing potions intelligently (and learn exactly what the latter does on each ship); for example, fire damage is 100% healable, so you often want to let fires burn, at least until you're out of harm's way (this is pretty standard stuff in general though).
  • Flooding is also healable, but be cautious about timing DCP/healing there - when you're flooding, you lose speed, so making you easier to hit.
  • Although BBs are often more likely to get Dreadnought awards (part of their whole raison d'etre is to tank damage, heal, and then do it all over again), don't entirely forget the other classes (apart from CVs); for example, I think the majority of mine have been achieved in DDs (bear in mind DDs don't have citadels to hit, so reducing available healing capacity*)...

 

*Edit: what I mean by this is that citadel damage generally can't be healed as completely as other damage (more here: https://wiki.wargaming.net/en/Ship:Consumables#Repair_Party), so by not having a citadel, a DD has the advantage (if it has a heal) of sometimes being able to repair a larger proportion of damage suffered than otherwise i.e. being hit in the citadel reduces the healing potential available to a ship that has a citadel.

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33 minutes ago, Aragathor said:

From the Wiki:

 

 

You need a ship with a heal to do this.

 

Hmm.. except somehow you don't, because I done it with Kitakaze.

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20 minutes ago, Karasu_Hidesuke said:

 

Hmm.. except somehow you don't, because I done it with Kitakaze.

Let me guess, with a Yamamoto captain and after getting a Kraken Unleashed?

 

Spoiler

The Second Wind talent activates upon earning a "Kraken Unleashed!" achievement. After activation, the ship's main battery gun reload time is reduced -34%, its torpedo reload speed and squadron restoration time is reduced -16%, and it steadily repairs up to 48% of its health over 120 seconds without expending a Repair Party charge.

 

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19 minutes ago, Aragathor said:

Let me guess, with a Yamamoto captain and after getting a Kraken Unleashed?

 

  Hide contents

The Second Wind talent activates upon earning a "Kraken Unleashed!" achievement. After activation, the ship's main battery gun reload time is reduced -34%, its torpedo reload speed and squadron restoration time is reduced -16%, and it steadily repairs up to 48% of its health over 120 seconds without expending a Repair Party charge.

 

 

TBH I haven't the foggiest any more, it's been a long while. It is somewhat doubtful I had gotten a Kraken that high tier, and IIRC Yamamoto has never commanded my Kitakaze being essentially Nagato /Musashi commander for me.

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Vor 13 Minuten, Karasu_Hidesuke sagte:

TBH I haven't the foggiest any more, it's been a long while. It is somewhat doubtful I had gotten a Kraken that high tier, and IIRC Yamamoto has never commanded my Kitakaze being essentially Nagato /Musashi commander for me.

And you can't take Kitakaze into scenarios, where repair vessels can lead to ships without heal getting that 120% damage achievement... 

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3 minutes ago, MementoMori_6030 said:

And you can't take Kitakaze into scenarios, where repair vessels can lead to ships without heal getting that 120% damage achievement... 

 

Nope. Sadly not. But didn't we have Arms Race, with some kind of healing or something?

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51 minutes ago, Aragathor said:

Let me guess, with a Yamamoto captain and after getting a Kraken Unleashed?

 

  Reveal hidden contents

The Second Wind talent activates upon earning a "Kraken Unleashed!" achievement. After activation, the ship's main battery gun reload time is reduced -34%, its torpedo reload speed and squadron restoration time is reduced -16%, and it steadily repairs up to 48% of its health over 120 seconds without expending a Repair Party charge.

 

I have one on Gearing (I think) - that was from one of the special modes that included boosts that you could capture, including (crucially) heal...

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9 minutes ago, Verblonde said:

I have one on Gearing (I think) - that was from one of the special modes that included boosts that you could capture, including (crucially) heal...

 

Arms Race?

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2 hours ago, Verblonde said:

Besides what others have said, although it's generally not a good idea to go out specifically aiming to get a Dreadnought, there are a couple of things you can do to maximise your chances:

  • Don't hide; you obviously need to get shot to get the award, but pick your spots - you have to survive the battle to get the award.
  • Manage your DCP and healing potions intelligently (and learn exactly what the latter does on each ship); for example, fire damage is 100% healable, so you often want to let fires burn, at least until you're out of harm's way (this is pretty standard stuff in general though).
  • Flooding is also healable, but be cautious about timing DCP/healing there - when you're flooding, you lose speed, so making you easier to hit.
  • Although BBs are often more likely to get Dreadnought awards (part of their whole raison d'etre is to tank damage, heal, and then do it all over again), don't entirely forget the other classes (apart from CVs); for example, I think the majority of mine have been achieved in DDs (bear in mind DDs don't have citadels to hit, so reducing available healing capacity)...

 Agree with you there, but these points are all part of just SENSIBLE common play.

 

I would say just play the game, LEARN to play the game at lower and mid tiers, and the achievements will come in time. 

 

And if one is sooo desperate to complete a campaign, just repeat easy assignments to get the required stars.

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2 hours ago, Karasu_Hidesuke said:

 

Arms Race?

That sounds right, but with advancing years memory is one of the first things to go...!

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1 hour ago, Dutchy_2019 said:

Agree with you there, but these points are all part of just SENSIBLE common play.

This. I suppose that's an advantage of having missions that encourage getting achievements: they can tend to nudge players in the 'right' direction gameplay-wise...

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15 minutes ago, Verblonde said:

This. I suppose that's an advantage of having missions that encourage getting achievements: they can tend to nudge players in the 'right' direction gameplay-wise...

 

Since.. that's about all the achievements would do nowadays...

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10 hours ago, Verblonde said:

This. I suppose that's an advantage of having missions that encourage getting achievements: they can tend to nudge players in the 'right' direction gameplay-wise...

 

That seriously depends on the approach of the players. If you have those that go ACTIVELY hunting achievements, it works in exactly the WRONG way. Because actively hunting achievements usually is counterproductive in just about every aspect of the game.

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2 hours ago, Dutchy_2019 said:

 

That seriously depends on the approach of the players. If you have those that go ACTIVELY hunting achievements, it works in exactly the WRONG way. Because actively hunting achievements usually is counterproductive in just about every aspect of the game.

 

Not to mention missions. Those are much much worse in this regard.

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3 hours ago, Dutchy_2019 said:

 

That seriously depends on the approach of the players. If you have those that go ACTIVELY hunting achievements, it works in exactly the WRONG way. Because actively hunting achievements usually is counterproductive in just about every aspect of the game.

Yeah that's why we no longer get flags for achievements. 

People farming detonations was too counterproductive for WG to tolerate :cap_book:

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Vor 14 Stunden, Verblonde sagte:

This. I suppose that's an advantage of having missions that encourage getting achievements: they can tend to nudge players in the 'right' direction gameplay-wise...

Pretty sure more teammates have lost me battles by chasing after an achievement then winning a battle while chasing after an achievement....

In fact, i can not remember one single battle that was won because i had a teammates actively chasing after an achievement... Only losing....

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On 9/4/2021 at 8:17 PM, Verblonde said:

Besides what others have said, although it's generally not a good idea to go out specifically aiming to get a Dreadnought, there are a couple of things you can do to maximise your chances: 

  • Don't hide; you obviously need to get shot to get the award, but pick your spots - you have to survive the battle to get the award.
  • Manage your DCP and healing potions intelligently (and learn exactly what the latter does on each ship); for example, fire damage is 100% healable, so you often want to let fires burn, at least until you're out of harm's way (this is pretty standard stuff in general though). 
  • Flooding is also healable, but be cautious about timing DCP/healing there - when you're flooding, you lose speed, so making you easier to hit.
  • Although BBs are often more likely to get Dreadnought awards (part of their whole raison d'etre is to tank damage, heal, and then do it all over again), don't entirely forget the other classes (apart from CVs); for example, I think the majority of mine have been achieved in DDs (bear in mind DDs don't have citadels to hit, so reducing available healing capacity*)...

 

*Edit: what I mean by this is that citadel damage generally can't be healed as completely as other damage (more here: https://wiki.wargaming.net/en/Ship:Consumables#Repair_Party), so by not having a citadel, a DD has the advantage (if it has a heal) of sometimes being able to repair a larger proportion of damage suffered than otherwise i.e. being hit in the citadel reduces the healing potential available to a ship that has a citadel. 

I tend to get them a lot in cruisers with a good heal and DD's that can heal up after a knife-fight rather than BB's.

 

Me being a pretty potato BB player probably is related though :cap_yes:

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26 minutes ago, Spartan_Renegade said:

POV: You're the black knight at the end of the match. That's how you get dreadnought :D 

 

 

So you need to achieve a draw? This is very hard in Wows these days . . . :cap_old:

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On 9/4/2021 at 7:20 PM, Karasu_Hidesuke said:

Hmm.. except somehow you don't, because I done it with Kitakaze.

Same, a couple of times, and once the Kaga as well.

For me, it was Yamamoto's "Second Wind" talent: you can activate it on any IJN ship, in theory.

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