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Yedwy

CUDOS to WG for subs

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Yeah, that moment when at the end of a battle you end up  with 4 battleships  left on Team A and one sub at 10% health on Team B...  And the sub wins :) 

 

BALANS, KOMRADE!

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15 minutes ago, gopher31 said:

How about when a sub is directly below you and neither of you can hurt each other?

Fun fun.

Yep and u cant see her either

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Fun fact - on the T10 German sub with appropriate specs, using consumables and capt builds you get more than 12 minutes of dive time. Short of physically bumping into a red sub you can stay down at max depth most of the game and nobody will ever find you.*

 

*Currently tooling around trying to work out if it possible to transit the map at max depth and paying the enemy CV a visit - tried a few times and it seems to work if you time it right. You don't need to ping to torp them so they have no idea until you whack them. It might be a waste of time but then again - so is subs full stop....

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1 hour ago, Yedwy said:

Just wanted to say CUDOS for adding subs in the game in the current form!

 

I mean really, its great when one cant see or detect the enemy ship by anything they have on board while the said sub is lurking the cap point, its absolutely brilliant mechanics that ensure we all have a balanced and fun game, esp since they have homing torps - keep up the good work...

Good comrade, your ration of soup to your family will be reinstated.

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25 minutes ago, callumwaw said:

Yeah, that moment when at the end of a battle you end up  with 4 battleships  left on Team A and one sub at 10% health on Team B...  And the sub wins :) 

 

BALANS, KOMRADE!

This scenario seems impossible. I am not saying submarines are well implemented, but subs are no CVs. They don't win games. If anything, they're a little irrelevant and boring. Let's not get hysterical here. Especially in randoms, subs will - pardon the pun - go totally under. Sure, a unicum may make them work, but most of us will potato around in them.

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Old but still applicable:

Submarine-racing.jpg.12a9390fa6d1495cb3972e10e1178816.jpg

 

I still enjoy the subs though but one per team is enough?

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oh yeah, just had a game in a T61, only DD is me vs. 2 red subs that lurk near cap ... 

8 depth charge hits and the [edited] is still around, ofc I get spotted and can do [edited]all at that point, cause, y'know, need to line up for another DC run all the while getting pummeled by 3 BBs and a Pizzacruiser. 

 

Then again, as we've seen with CVs somebody at WG thinks its a good to give players the option to strike enemy targets without fear of retaliation. 

oh, and why does my Georgia not get Depth Charge planes ? 

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Friendly warning that it's spelled kudos with a 'k' :Smile_hiding:

 

But yeah, subs are not a great addition: either you don't know where they are, or you do but you're very ineffective at dealing with them, unless you're in a DD and you're right on top of them.

Imho it's a bit late to be adding an entirely new ship type to the game. Plus stealthy torpedoboats already filled that niche.

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Can i trade the DCs on my DD for the airstrike BBs get, please? Because it's so much better to strike subs from 10km away, instead of trying to sail above them while being spotted and shot by the whole enemy team, which will only get you killed.

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1 hour ago, Bindolaf_Werebane said:

This scenario seems impossible. I am not saying submarines are well implemented, but subs are no CVs. They don't win games. If anything, they're a little irrelevant and boring. Let's not get hysterical here. Especially in randoms, subs will - pardon the pun - go totally under. Sure, a unicum may make them work, but most of us will potato around in them.

 

It's an unlikely but possible scenario in a random game. Subs, when played carefully, are difficult to find & kill. A tier 8 sub is actually much faster than a tier 6-7 BB. So it's not impossible to have a battle where the surviving sub outspots and outruns the surviving BBs late-game. 

 

Me saying it's one sub against 4 BBs is a bit of exaggeration, of course, but I think it's perfectly likely to have a sub vs. BB, or sub vs. 2 BBs. In this case, the BBs can't do anything, and I mean ANYTHING.  Apart from maybe running away in two different directions, hoping the sub will only have enough time to kill one of them. 

 

Even in 1 sub vs. 1 BB situation, it is impossible for the BB to win.  (unless the BB has more points/caps etc. and there is 30 seconds left on the clock).

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3 hours ago, Yedwy said:

Just wanted to say CUDOS for adding subs in the game in the current form!

 

I mean really, its great when one cant see or detect the enemy ship by anything they have on board while the said sub is lurking the cap point, its absolutely brilliant mechanics that ensure we all have a balanced and fun game, esp since they have homing torps - keep up the good work...

WG: Fun for everyone Kappa :Smile_trollface:

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I salute al the commanders who can make them work in ranked, me being only a co op player now, and the fun stops when the rent runs out:Smile_veryhappy:


Oh and by the way it would be nice if CV' and subs were not in ranked:cap_like:

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3 hours ago, gopher31 said:

How about when a sub is directly below you and neither of you can hurt each other?

Fun fun.

 

 

actually I menaged to ram a ship from bottom. Fun.

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I took out my Cleveland at Ranked for the first time, went over a sub to find out I didn't even have depth charges like other cruisers have. pffffff. And I got killed after that. All ships should have depth charges. Else there is no way to counter a sub if you're alone at that position or when the match is almost ended but there are no team mates/ships left with depth charges and the sub can stay under water longer than the remaining match time....

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2 hours ago, fabatka said:

Enemy sub ricocheted my Aoba's 203mm shells. So real...

Had a coop game yeasterday where my Richi managed to hit a surfacing sub with 2 AP and 3-4 HE 380mm shells and 5 152mm secondary shells. I did some damage but imagine hitting a sub with at least 10 shells and not breaking anything (torp tubes, engine or rudder) on such a tiny and flimsily armored piece of boat?

 

But - hey - at least I didn't get any richochets ... I think.

 

Oh and coop games now last 10 minutes because subs!

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1 hour ago, callumwaw said:

 

It's an unlikely but possible scenario in a random game. Subs, when played carefully, are difficult to find & kill. A tier 8 sub is actually much faster than a tier 6-7 BB. So it's not impossible to have a battle where the surviving sub outspots and outruns the surviving BBs late-game. 

 

Me saying it's one sub against 4 BBs is a bit of exaggeration, of course, but I think it's perfectly likely to have a sub vs. BB, or sub vs. 2 BBs. In this case, the BBs can't do anything, and I mean ANYTHING.  Apart from maybe running away in two different directions, hoping the sub will only have enough time to kill one of them. 

 

Even in 1 sub vs. 1 BB situation, it is impossible for the BB to win.  (unless the BB has more points/caps etc. and there is 30 seconds left on the clock).

Absolutely. It's the same with BB vs DD, though. Arguably the DD has more options and better concealment.

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2 hours ago, _DemonGuard_ said:

Can i trade the DCs on my DD for the airstrike BBs get, please? Because it's so much better to strike subs from 10km away, instead of trying to sail above them while being spotted and shot by the whole enemy team, which will only get you killed.

Depth charges should have their damage upped quite a bit actually. I love subs, but once a DD is above you, it's mostly game over. Submarines should reward tactical play not be more annoying DDs. Airstrikes on the other hand? A cheap weapon, maybe necessary, but quite dumb. DDs and cruisers should have ASW capabilities, battleships should not. Thus BBabies may start covering their valuable allies (lol, right?)

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Bumped into my first "Good" Sub player in ranked.

 

He killed 5 Ships in his sub.

 

Now we won as I killed 3 and he run out of time but he COULD have won by himself.

 

Only one sub left on the enemy and 2 DD's(including me) a Sub and a CV on ours.

 

So it's 4 vs 1 at this point.

 

I was in the T-61 with another good Player in the faregate. 

 

"I've got this" I though.  I steamed toward him in the dead centre of the cap, depth charges ready.  Before I could get my charges off, he double pinged me EASY and put 2 torps into my Bow..DEAD, boom. 2 torps and toast.  Couldn't avoid, just wack. 

 

"ok, the other DD has this".  And guess what? HE DID THE SAME THING TO HIM!!!!!

 

Our Sub and their sub was left with their sub FINALLY killing ours when they both surfaced and his killed ours with his deck gun. I thought "really, dear god".

 

Our CV didn't have a clue how to hit a surface ship never mind a sub so he just jetted about and waited for the clock to wind down.   If the other sub would have got the remining cap in time, we might have lost. So......

 

What can we do to avoid torps right in our face trying to depth charge it??? Because i don't think we could have done it any other way...had no islands to use to sneak up? The more time you give a sub, the most pings your gonna get and die anyway.

 

What to do?

 

Because if there isn't, Subs are really screwed up and laughable.

 

 

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Hitting a destroyer that's charging you with torpedoes is not easy and you need a fair bit of luck. Even with homing on, the profile of most destroyers let's them slip between the fish. That's why I said, really good players will wreck us with subs (but they wreck us with anything else too). Most players will just run around and not play the class, or play it badly.

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Read somewhere that teh Sub rentals will be going on to November, when this Ranked season 4 is over?

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