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KyraTiger

Dutch Cruisers Part 2

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How lovely to see how WG is making it almost impossible to obtain the 10 pnt captain Klaas Janssen within a 21 day time frame (atm 14 days remaining), especially for the Co-Op players among us.....

 

directive 1: 24,000,000 potential damage + 24,500 base XP

directive 2: 12,000 free xp + 120,000 commander xp

directive 3: 100,000 xp + 44,000 base xp

 

The other 3 missions in each directive are easy to complete, but there are no avoidable missions like in the DY event to go to the next directive. You HAVE to complete all 5 missions in order to finish that particular directive in order to get through.

 

For me it is reasonable easy to do, but I am thinking of our fellow (Co-Op) players, who are probably NOT in the position to do so.

 

Well done, WG! You gave Co-Op game mode another slap in da face!!!:Smile_izmena:

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Maybe coop players need to wonder into randoms a little if they really want to complete the directives then? I'm all for coop mode, and not entirely sure why WG punishes coop players with such low rewards - I mean, they don't have to be so low.

 

Nevertheless, I've always wondered why some people only play coop mode? Surely the game is far more fun against unpredictable opponents? Obviously, it's personal choice and nothing wrong with it, but if it's a question of a toxic playerbase, toxic players are not commonplace and most people simply ignore their rantings and carry on regardless.

 

What's the main draw to coop??

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Repeat 100 times and you'll feel better:

 

"I don't care about your stupid carrot, WG, I'll play for free and dump you when I want".

 

"I don't care about your stupid carrot, WG, I'll play for free and dump you when I want".

 

"I don't care about your stupid carrot, WG, I'll play for free and dump you when I want".

 

...

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They're all fairly achievable in co-op if you play on a regular basis.   Base xp tasks are usually a pain.  But I see the earn 44k mission,  can also be done in operations and clan battles. 

 

6 minutes ago, Shaka_D said:

What's the main draw to coop?? 

 Not so much a draw.  But I can fit quick games around looking after my elderly mother.  If I get called mid-game. I don't feel so bad dashing off, when playing against bots. I certainly would if I were playing randoms.

 

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1 minute ago, VonBroich said:

They're all fairly achievable in co-op if you play on a regular basis.   Base xp tasks are usually a pain.  But I see the earn 44k mission,  can also be done in operations and clan battles. 

 

 Not so much a draw.  But I can fit quick games around looking after my elderly mother.  If I get called mid-game. I don't feel so bad dashing off, when playing against bots. I certainly would if I were playing randoms.

 

Ah, that makes perfect sense. Wish others would be that honourable to be honest. Last night we had a cv player simply suicide from the start in a ranked game. Drove straight to the centre and died. Took me a long time to win a star the previous game and the next it was lost in mere moments when our cv suicided. Not really fair. Credit to you for having consideration both in and out the game.

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If you play mostly/only COOP...why would you need a 10point captain? Do you even need a 3 point captain in COOP?

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43 minutes ago, Shaka_D said:

Nevertheless, I've always wondered why some people only play coop mode? Surely the game is far more fun against unpredictable opponents? Obviously, it's personal choice and nothing wrong with it, but if it's a question of a toxic playerbase, toxic players are not commonplace and most people simply ignore their rantings and carry on regardless.

 

What's the main draw to coop??

I find it only takes a few toxic comments to put me off the game - I always dread hearing the port chat sound go off because it's just someone throwing abuse. And even in-game some people seem to have absolutely no filter, especially the competitive sort - "Why did you bring that s*** ship?" is never a good start to a game, and then there's the sort who want to critique everyone's choice of ammo, planes, camo, positioning, etc etc, loudly and vocally throughout a game. You don't get that in other modes. 

 

But I think WG are pushing this mode out of the game as a viable way of participating in events. The DZP build missions are utterly tedious - 29,000,000 potential damage at Tier III, 27,000,000 potential damage at Tier V, 39,000,000 at Tier VI. Anyone for getting 400,000 from torpedoes and fires in cruisers (that's Tier VI), 120,000 Commander XP in three levels? Boring boring boring.

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7 minutes ago, FieFaFoo said:

If you play mostly/only COOP...why would you need a 10point captain? Do you even need a 3 point captain in COOP?

Mate, i've seen your stats/ships to get an idea whom i am adressing to.

 

Let me rephrase: when everyone excepts you do get all the steel, research bureau, coal ships and other goodies. Do you find that fair?

 

I have no problems with people having more than me, but when opportunities are denied due to discriminating conditions then it is bothering me.

 

And that is the case in this situation, although my situation is different than you think. I wrote that it reasonable easy for me to complete all directives, but not with this OP account.

 

I have been writing this OP for our Co-Op players as they have been screwed with this Part 2 event and I do not like that.

 

So please reconsider your comments and look further than that (if possible).

 

Have a nice day.

 

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24m potential dmg was a pain for me. I mostly play DDs in random/ranked. Had to grind the rest in coops cause old moskva usually gives 1.0-1.5 per game.

Too bad sub have given the AI a brainfreeze and ppl are testing out subs an DDs.

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The potential damage is the only lingering mission for me as well (at 21M), but that's because it really is a BB mission and if you grind other units, those simply don't get that much pot damage thrown at them. because they either die or are too stealthy if played well. Best way to get through that is by bringing a US, JB or Russian BB and tank damage.

 

 

 

That said, PvP accomplishments count a bit more than Coop accomplishments. I'm fine with coop being able to do it, but then it should be a lot easier for PvP players to get it as they face tougher opposition. Citadel missions are harder for PvP players than for PvE players after all (if I really need citadels on short term, I just bring a British cruiser like Surrey into Coop and farm a couple bot cruisers for 2-6 citadels a volley). But I think they're making these missions harder to force people to either play more or to pay up for some extra stages in the dockyard events. I mean, 7 tiers on the D7P is a bit much given there's a cool down time for missions becoming available after completing a set of missions, for no reason other than to stall and make it harder to get it all on time.

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Personally, I do not follow these Part 1 then Part 2 hoops WG wants us to jump through for new tech tree lines.

I'm patiently waiting till the full Tech tree line is officially offered without 'conditions'.

I already have a 3 pt Du Cpt waiting to take command of the Gelderland when it's available.

As to obtaining a 10 pt Du Cpt early? I won't play WGs 'jump through their circus hoops'. This is for Pavlovs dogs. 

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For me:

 

Dutch Cruiser Part 2 actually feels more difficult that the DockYard missions. Not in the least because the introduction of subs into the game has resulted in reality in a massive NERF to the damage opportunities - 3 less surface ships, generally costs more time, and generally a much smaller HP pool (since BB's seem to have disappeared, relatively speaking).

 

Directive 1: The 24 million HP Potential Damage mission was a pain. Thankfully I am potato enough in Ranked that I got most of it done there.

 

Directive 2: A lot depends on ship choices and your fleet composition. If you have a spamming DD in your line-up, the 2100 hit ribbons is fairly easy, even in Co-op. The 40 "Hits to Citadel" or "Caused Flooding" is probably more of a pain. The Commander XP and Free XP missions are  easy (in Randoms, Ranked and Operations) if you are willing to fully flag you ship and use the correct camo.

 

Directive 3: 44k Base XP is probably the hardest one.

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28 minutes ago, Dutchy_2019 said:

The 24 million HP Potential Damage mission was a pain.

FWIW I usually do these largely in Coop, but with the following overall approach (if I care about doing directives etc.):

  • Play DDs in eligible PvP modes to do any XP/credits type missions (for other people, pick whatever your best class/ship is).
  • When I've knocked off whatever is fastest in PvP, I switch to Coop to do things like potential damage/main battery/torp hits/fires and so on. I'll have made some progress already doing the PvP-friendly missions, so this is about finishing the PvE-friendly stuff off next.
  • For potential damage specifically, I usually grab a high tier German BB (or similar thing that can take a pounding); start firing at open patches of ocean as soon as I can, to make me as visible as possible, and provoke the bots to fire at me. I then basically charge at the biggest cluster of fatties I can find and let them pound me.
  • In Coop you can play like an utter Richard, and it doesn't really do any harm (although I usually end up pretty high on the score-sheet playing like this anyway), and you'll clock up plenty of potential damage most games, so getting the mission done fairly efficiently.
  • As a bonus, for those of us who don't play fatties much, this sort of thing is a good way to remind yourself how to angle etc.

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Citadels in co-op not too hard, think my best was 24 in one game, just take in a Stalingrad, Moskva or any USA cruisers, even down the tiers and wait for broadsides.

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8 hours ago, KyraTiger said:

How lovely to see how WG is making it almost impossible to obtain the 10 pnt captain Klaas Janssen within a 21 day time frame (atm 14 days remaining), especially for the Co-Op players among us.....

 

directive 1: 24,000,000 potential damage + 24,500 base XP

directive 2: 12,000 free xp + 120,000 commander xp

directive 3: 100,000 xp + 44,000 base xp

 

The other 3 missions in each directive are easy to complete, but there are no avoidable missions like in the DY event to go to the next directive. You HAVE to complete all 5 missions in order to finish that particular directive in order to get through.

 

For me it is reasonable easy to do, but I am thinking of our fellow (Co-Op) players, who are probably NOT in the position to do so.

 

Well done, WG! You gave Co-Op game mode another slap in da face!!!:Smile_izmena:

Did it in co-op But it took some good camo's and flags

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4 hours ago, Dutchy_2019 said:

For me:

 

Dutch Cruiser Part 2 actually feels more difficult that the DockYard missions. Not in the least because the introduction of subs into the game has resulted in reality in a massive NERF to the damage opportunities - 3 less surface ships, generally costs more time, and generally a much smaller HP pool (since BB's seem to have disappeared, relatively speaking).

 

Directive 1: The 24 million HP Potential Damage mission was a pain. Thankfully I am potato enough in Ranked that I got most of it done there.

 

Directive 2: A lot depends on ship choices and your fleet composition. If you have a spamming DD in your line-up, the 2100 hit ribbons is fairly easy, even in Co-op. The 40 "Hits to Citadel" or "Caused Flooding" is probably more of a pain. The Commander XP and Free XP missions are  easy (in Randoms, Ranked and Operations) if you are willing to fully flag you ship and use the correct camo.

 

Directive 3: 44k Base XP is probably the hardest one.

Except you can't do any in operations this time

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2 hours ago, hgbn_dk said:

Except you can't do any in operations this time

Do not understand, the 44k Base can be done in scenario's (=operations).

 

But yeah, that one averages 6 k Base per day. In randoms with a bit of winning, doable. In co-op I think its too much of a grind.

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Vor 16 Stunden, KyraTiger sagte:

Mate, i've seen your stats/ships to get an idea whom i am adressing to.

 

Let me rephrase: when everyone excepts you do get all the steel, research bureau, coal ships and other goodies. Do you find that fair?

 

I have no problems with people having more than me, but when opportunities are denied due to discriminating conditions then it is bothering me.

 

And that is the case in this situation, although my situation is different than you think. I wrote that it reasonable easy for me to complete all directives, but not with this OP account.

 

I have been writing this OP for our Co-Op players as they have been screwed with this Part 2 event and I do not like that.

 

So please reconsider your comments and look further than that (if possible).

 

Have a nice day.

 

I think @FieFaFoo had a valid point. If you only play co-op for what do you need a 10 point commander? PvE wise you can play Scenarios to increase your base XP income.

Honestly, I play most of my co-op and scenario games with a 0 point commander since I reset all commanders after the skill rework. On a DD 3 points are usually enough (Last Stand).

 

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Vor 15 Stunden, Figment sagte:

The potential damage is the only lingering mission for me as well (at 21M), but that's because it really is a BB mission and if you grind other units, those simply don't get that much pot damage thrown at them. because they either die or are too stealthy if played well. Best way to get through that is by bringing a US, JB or Russian BB and tank damage.

Try russian or french gunboats. BBs are the easiest für potential damage but the with a dd many will shoot you. Especially if you are open for 16 km and shooting them all the time.

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19 hours ago, KyraTiger said:

How lovely to see how WG is making it almost impossible to obtain the 10 pnt captain Klaas Janssen within a 21 day time frame (atm 14 days remaining), especially for the Co-Op players among us.....

 

directive 1: 24,000,000 potential damage + 24,500 base XP

directive 2: 12,000 free xp + 120,000 commander xp

directive 3: 100,000 xp + 44,000 base xp

 

The other 3 missions in each directive are easy to complete, but there are no avoidable missions like in the DY event to go to the next directive. You HAVE to complete all 5 missions in order to finish that particular directive in order to get through.

 

For me it is reasonable easy to do, but I am thinking of our fellow (Co-Op) players, who are probably NOT in the position to do so.

 

Well done, WG! You gave Co-Op game mode another slap in da face!!!:Smile_izmena:

Sorry but that is bull we are doing this as (small) clan WHO are doing this in COOP and we are finished with the second and we need only todo the third and that is not started yet.

 

So In Coop we did it in a few evenings with sessions of 2-3 hours. Of the third the only difficult is the 44,000 base exp. Tip try Operations lots of EXP credits freeexp and decent basexp <<<<<<

 

And we had todo naval battle too which doesn't help the grind. Just division up do 9-10 COOP 2-3 operations each day and you will make it easy.....

 

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16 hours ago, Fatal_Ramses said:

24m potential dmg was a pain for me. I mostly play DDs in random/ranked. Had to grind the rest in coops cause old moskva usually gives 1.0-1.5 per game.

Too bad sub have given the AI a brainfreeze and ppl are testing out subs an DDs.

tip> bring a BB shoot at the begining and the shells will coming in so serve a bit and watch the numbers go up!

 

work even beter in a cruiser....

 

The hardest part was damage on your spotting as you don't have much control on that.

10 hours ago, hgbn_dk said:

Except you can't do any in operations this time

Correct, I didn't saw that... will be more grinding then

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1 hour ago, Johnny_Moneto said:

I think @FieFaFoo had a valid point. If you only play co-op for what do you need a 10 point commander? PvE wise you can play Scenarios to increase your base XP income.

Honestly, I play most of my co-op and scenario games with a 0 point commander since I reset all commanders after the skill rework. On a DD 3 points are usually enough (Last Stand).

 

Sorry you play a game and you will do your best to understand a ship which you can enchance with skill points.. I don't have any 0-5 skill points captain on my ships or barracks I try to have on my ships atleast 10 points.... Otherwise you can play the ranked, random without skill points too as that is all player skill .......

 

Most ships doesn't work without Skill points....why do you think commander skill tree sucks so much?

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These missions seem indeed be extremely grindy, in a short amount of time. Usually I have no problems finishing missions in time, but I might actually be unable to finish this mission chain. It's a shame, but oh well, there'll likely be a commander with similar skill bonuses in the armory for 35,000 coal in a few months. 

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1 hour ago, Onsterfelijke said:

The hardest part was damage on your spotting as you don't have much control on that.

Those are the easiest tbh since it can be about 50K+ spotting damage per match, just bring a stealth DD, find an open flank and sit to the side or behind the enemy team, spotting camping cruisers and torping away at BB. Do the spot damage and torp damage missions in one go. :)

 

Did 54K spot damage in my Bourgogne yesterday too. :P

 

 

I may or may not have stormed my way through a few cruisers and DD in B exposing the entire team firing at me, but killing a Mino, Napoli and severely hurting DD, Kremlin, Colombo and Iowa in the process.

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9 hours ago, Commander_Rockstone said:

Do not understand, the 44k Base can be done in scenario's (=operations).

 

But yeah, that one averages 6 k Base per day. In randoms with a bit of winning, doable. In co-op I think its too much of a grind.

I meant this week missions

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