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1MajorKoenig

Homing Torpedoes need to go

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At very least "tone down" the homing capabilities.

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9 minutes ago, quickr said:

At very least "tone down" the homing capabilities.


Better than what we have but the whole concept is out of place in my view. 

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13 minutes ago, 1MajorKoenig said:

whole concept is out of place

Subs need to go out of PvP, end of story. They should have their own PvE mode

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1 hour ago, 1MajorKoenig said:

Now that we have this in ranked it is clear: homing torps need to go! 

 

I could understand them at T10 but only having them there wouldn’t make much sense with regards to progression. Hence WG should get rid of that and keep straight running torps for subs 

You feel that 100% homing is a bit much? maybe WG can tone it down to 99% homing. 

 

You know like airborne torpedoes are...

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[VICE]
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But they wont go, they are here to stay so you can either deal with it or stop playing ranked, and also randoms when they come.

 

When will people learn that WG dont give 2 hoots about you....

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Homing torpedoes are quite possibly the dumbest, most toxic mechanic WG has introduced. There's a lot of competition for that title, but I am pretty sure they are it.

They need to be removed from the game. Sub drivers can have a reticle, like DD drivers. 

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[IFS]
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There is no point complaining.

 

I took four homing torps from a tier 6 submarine and got nuked in my Fuso. I watched our submarines one shot an Aoba and a Nuremberg and also torp an enemy submarine. All this with the tier 6 subamarine.....tier 10 submarines must be something else again. Basically, if this has took two years + to get to this and release it into the game........well....what can I say that can possibly be used as constructive feedback? Even checking damage totals taken from individual ships in the detailed battle report is bugged.....torp damage from CV's is displayed, but damage totals taken from surface ships and submarines is no longer displayed, for some reason.

 

image.png.ce9fd63a750c800d5008241256714551.png

 

I took four torps from the Catchalot. GG.

 

Once this nonsense hits Random battles........

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It is just SO obvious that the homing torpedoes make no sensen, and are way OP. PTS also showed it, and like a previous poster said, T10 Balao is ridiculously OP. Maybe they can give the DCP a 10 second reload... 👀

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1 hour ago, PsychoClownfish said:

Maybe they can give the DCP a 10 second reload... 👀

Nah, man. That's the gimmick for the next tech tree line.

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IMO, so far Ranked isn't decided by the subs really, but the DDs and cruisers that survive the initial round of combat. Which isn't even that bad.

 

Subs seem very easy to either overextend or be useless. Yes they get some kills, often either sniping and subsequently being too far from the fight, or right before they're sunk by exposure. The mechanics are a bit weird IMO, but the submerging time becomes more important to control against players. Compared to coop there's a huge difference there. Some subs are submerged for the full 6 minutes from the start and have to surface in the middle of a group of enemies as they couldn't get away. Most of the sub gameplay is chasing shadows, but I've found pinging DDs in fog may be one of the bigger issues at hand. You can just spam pings and what's a DD going to do about it? Repair? How often?

 

I think the homing torps would be less problematic if a repair party (which resets and prevents it if you hadn't noticed) would be more meaningful by having the ping frequency reduced by 200%. Nevertheless, I'd rather see more dumbfire torps than homing torps or have homing torps be more like a special activation you can only launch now and then and have a limited amount of. Not use those continuously.

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Submarines don't belong in the game and homing torpedoes should be abolished.  

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7 hours ago, SodaBubbles said:

Homing torpedoes are quite possibly the dumbest, most toxic mechanic WG has introduced. There's a lot of competition for that title, but I am pretty sure they are it.

Homing Torps are for the New Players.... the 5 year olds who want INSTA KILL... No skill involved... Ping the sonar and strip a BB of its Health...

 

It took me a year to learn how to master a DD.... 

 

 

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8 hours ago, quickr said:

Subs need to go out of PvP, end of story. They should have their own PvE mode

WG will not stop with subs - so this is probably a non-question 
 

7 hours ago, Nibenay78 said:

You feel that 100% homing is a bit much? maybe WG can tone it down to 99% homing. 

 

You know like airborne torpedoes are...

I get it - you also dislike other mechanics in the game - but let’s try to keep on these torps for minute. These things have the potential to be unnecessarily annoying/breaking

 

7 hours ago, JohnMac79 said:

But they wont go, they are here to stay so you can either deal with it or stop playing ranked, and also randoms when they come.

 

When will people learn that WG dont give 2 hoots about you....

We won’t be able to do anything about subs in general but we can try to do something about homing torps. Heck if WG wants these subs so badly - fine. Annoying maybe but whatever. Give them Normal DD torps
 

7 hours ago, Europizza said:

¯\_()_/¯

We've seen this crap before. Took em almost 3 years to maim rockets which should have NEVER made it into the game.

Aa said I think we should focus on this homing crap. Subs would be annnoying on their own but the homing stuff is straight out bull 

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They need to go. 

 

Replace them with Zig-Zag-Pattern Torps like the FAT. You can set the area of the pattern in the new airstrike view. 

You can also go for accoustic torps that latch on ships going faster than 1/4 speed. 

 

Both should be rechargable consumables like the NL-Airstrike. 

 

Normal Torpedos should be dumbfire. You can also widen the fireing arc to 180°. In case of the Type XXI to 270°. 

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4 minutes ago, gopher31 said:

I agree homing torps are silly. 
 

But without them subs will be terrible.


DDs make do with normal torps 

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9 hours ago, JohnMac79 said:

But they wont go, they are here to stay so you can either deal with it or stop playing ranked, and also randoms when they come.

 

When will people learn that WG dont give 2 hoots about you....

Yes, so stop playing. 

 

1 hour ago, 1MajorKoenig said:

WG will not stop with subs - so this is probably a non-question 

So stop with the game. 

 

 

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10 hours ago, 1MajorKoenig said:

Now that we have this in ranked it is clear: homing torps need to go! 

 

I could understand them at T10 but only having them there wouldn’t make much sense with regards to progression. Hence WG should get rid of that and keep straight running torps for subs 

Agreed

 

They should give them gyro-compass torps ie fish that can be fired at any heading marked by the periscope/firing solution ie a 360 firing arc but without tracking or homing abilities

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10 hours ago, 1MajorKoenig said:

Now that we have this in ranked it is clear: homing torps need to go! 

 

I could understand them at T10 but only having them there wouldn’t make much sense with regards to progression. Hence WG should get rid of that and keep straight running torps for subs 

But comrade using your repair party breaks the ping. 

 

Agree with you homing  torps are just too good.

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[RONIN]
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I'd love to play subs but not with homing torpedoes, it's so dull and even OP right now since they turn too much and hit cruisers and other agile ships far too easy. I'd like to use manual torps just like DDs which would feel far more rewarding if you hit and sink enemies. I can imagine you need homing torps for enemy subs, maybe keep torps only homing towards enemy subs on for example vertical axis only so they go to the right depth of the submarine, this to prevent not being able to sink sub with subs.
For fighting against all other classes please let us play with manual torps only and remove the homing system and pinging and also remove citadel hits, just make them torps like DDs have. Subs are also too fast right now, DDs can't even get close to them to bomb them. Meanwhile they are outspotted and killed by the enemy if you try....

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22 minutes ago, Fat_Maniac said:

But comrade using your repair party breaks the ping. 

 

Agree with you homing  torps are just too good.

And of course Repair party has the same reload as the sub’s ping :Smile_sceptic: - NOT
 

28 minutes ago, mtm78 said:

Yes, so stop playing. 

 

So stop with the game. 

That is a personal decision. If it isn’t fun anymore I quit. I haven’t played for about half a year (well until the past couple of days to see how subs go) but I generally still like the game somewhat. 
 

But that is independent of my request here - even if subs come - if WG takes away this stupid ping and homing stuff the situation is more than halfway defused 

 

Hence why: Homing torps Need to go 

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4 hours ago, tsounts said:

Submarines don't belong in the game and homing torpedoes should be abolished.  

Disagree. They mostly need to be better balanced in terms of effective counterplay options for the glass cannons they are and be additional units with limited numbers in the MM, rather than surface ship replacements in the MM. The average damage dealt is not exceptionally high even as is though.
 

They are so far not as bad as they were proclaimed to be by the ardent anti-sub crowd who will never admit they’re not that bad (they went from total gamebreaking killers to argueing they are boring to play because they barely interact with enemies). Thing is, even in their current incarnation they are not as invincible as they were in april 2020, there are ASW skills you can pick up which in these even number ranked matches also provide extra AA against CVs. They are forceable to the surface (6min subsurface timer is IMO too high, while surfacing replenishes too slow, I’d go with 2-3 mins and double to triple replenishment speed which would put the subs on the surface more often. The homing torps should be at most an occasional thing. Their torps are fast enough to be a threat. The homing torps have too great a turn rate, possibly too high a link up to ping range and pings are too easy to replace once removed with repair party. I would also be okay with shorter ping times for smaller ships. The citadelling could take a look at as well. Anti-torp belt armour is there for a reason. Without those they’ll take a lot more skill to snipe effectively with and stay alive.

 

Unlike DD torps though their path ought to indicate the direction where they are. Hydro needs to be more effective against them at greater depths and afaic radar should not affect them.

 

They are silly in coop, but then that whole mode has been a joke since beta as the AI pathing is a complete joke and always has been.

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