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Leo_Apollo11

How did the "Commander Skill Rework" in WoWs v0.10.0 in January 2021 affected your play (and with regards to tomorrow's WoWs v0.10.7 and another skill change)?

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[SCRUB]
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Hi all,

 

How did the "Commander Skill Rework" in WoWs v0.10.0 in January 2021 affected your play (and with regards to tomorrow's WoWs v0.10.7 and another skill change)?

 

 

Tomorrow the WoWs v0.10.7 is coming and I wanted to take pictures of all my Commanders (Captain) setup on all my ships - this is what I always did before any mayor change  regarding "Commander Skill Rework".

 

 

I just realized that I have only 35 Commanders (Captains) with skills set... :Smile_amazed:

 

I have around 250 ships in port.

 

I have 140 "Silver" ships in port and every ship has commander (higher than 6 points) assigned (I never use assigned commander for "Premium" / "Special" ship = 110 ships).

 

This is just terribad... when I (as a veteran and "semi-whale" am still confused with "Commander Skill Rework" introduced 8 months ago) how can "ordinary John Doe" manage... :Smile_sad:

 

 

Leo "Apollo11"

 

 

P.S.

I January 2021 I had 108 commanders fully set...

 

P.P.S.

My long standing goal is to have each and every "Silver" ships for each and every line from Tier V to Tier X - my estimate is that I will be able to achieve that (Credits permitting - that is my biggest "problem") by Spring 2022...

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[MMI-C]
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Not dramatically.

I kept pre-patch builds on almost every commander, works just fine.

There are some issues with BBs (tank build is more expensive and you lose consumable charges or you have to sacrifice PT to afford BoS etc) and I had to learn stern-in tactics with Stalingrad otherwise the thing burns like a stake.

Apart from that, not complaining.

Ofc I'd happier if we hadn't a commander rework to begin with but what can I say

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Weekend Tester
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I've played about ten out of 300 ships since the Capt rework, and virtually no PvP games.

 

I didn't see any point in trying to skill up or dispose of hundreds of captains, given that there were bound to be even more changes in the future.

 

Frankly, the gross waste of years of XP grinding in redundant captains has rather killed my motivation to play.

 

 

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[NECRO]
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Sold all silver ships, sold the premium ships of nations I don't play, dismissed all commanders except for the legendary ones, bought 5 silver T2 DD and assigned my legendary commanders to them, won't use skills for AA (useless) and ASW (superfluous) because there are no CV and subs at T2, will skip 0.10.7 except for login stuff and see what crap WG keeps fabricating.

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[GULLY]
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I played scarecely before the reeework and played even less after as it was entirely for the worst :)

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[HABUS]
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Mostly I'm happy with the rework. Different trees for each class are a step in the right direction in my opinion. But that doesn't mean I'm happy with each tree (cruisers tree looks weaker than DD/BB). 

 

Like the last one I will reset all skills and when I want to play a ship I set her skills. 

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[OGHF2]
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kept to ranked and ground French and EU DDs to T8 and RN, PA, IJN to T10, outside Ranked I basically only played the Khabarovsk.

 

Basically I have reduced my played ships to the minimum to still progress some and I am playing less now ...

 

Everything else is reset with demounted modules ....

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Vor 1 Stunde, Leo_Apollo11 sagte:

Hi all,

 

How did the "Commander Skill Rework" in WoWs v0.10.0 in January 2021 affected your play (and with regards to tomorrow's WoWs v0.10.7 and another skill change)?

Short answer, because I am afk and cant check my port:

 

Not much, except that with the change to 21 being max Level I got a bit more picky about what I play or regrind. So unless I grind a new line I stick to Premiums more than i did before for anything below t10. 

 

I most likely also have quite a few unskilled commanders in port but that's because iam lazy. Think skill wise the rework didn't change that much...

 

 

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[KAKE]
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Well, I haven't played since 0.10.1 was released...

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[VS-UK]
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Since you ask, it killed WoWs for me. The IFHE nerf / change knocked most of my interest in playing as I was doing shifts during the brief period where you could freely reset skills. This came out, and I was still on shifts. I reset every skill, but never had enough time to see what worked beyond a few matches. It was the last straw, the game had been unfun for a while thanks to CVs, constant power creep and obsession with gimmicks over solid gameplay. Seeing all my investment in captains rendered pretty moot, and I just reached that "sod this" point.

 

I'm pleased to see my fears have been borne out. The CV deluge continues, submarines are coming, new lines of ships have nothing but gimmicks, I just can't be bothered. It's a shame. I wasted a lot of money on this game. Hey ho, that's on me. But it's a real shame to see how a game I loved has been driven hard into the ground.

 

-edit- 

Not forgetting to add the rubbishy HE mechanics getting more and more gimped too.

 

-editedit-

And the proliferation of radar on everything, and perma-DD spotting from the air, and, and, and.....

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2 hours ago, Pte_Maylam said:

Since you ask, it killed WoWs for me. The IFHE nerf / change knocked most of my interest in playing as I was doing shifts during the brief period where you could freely reset skills. This came out, and I was still on shifts. I reset every skill, but never had enough time to see what worked beyond a few matches. It was the last straw, the game had been unfun for a while thanks to CVs, constant power creep and obsession with gimmicks over solid gameplay. Seeing all my investment in captains rendered pretty moot, and I just reached that "sod this" pont.

 

I'm pleased to see my fears have been borne out. The CV deluge continues, submarines are coming, new lines of ships have nothing but gimmicks, I just can't be bothered. It's a shame. I wasted a lot of money on this game. Hey ho, that's on me. But it's a real shame to see how a game I loved has been driven hard into the ground.

I recognize this mostly. I did a complete reset. Only skilled up my special captains so about 80% unused, and played them on a few select premium ships, again most of my fleet unused. The one great thing was being able to use the same captain on different classes. Brilliant idea! Never got to train a capt to 21 points because I didn't care. At all.

 

My large ship and captain pool became a giant portqueen pool, which is something I read in some stories here. It made the game more stale ( I used to play all ships), my builds were the same but more expensive and because resetting skills costs way too much I never experimented beyond the free weeks. Not that there was reason to experiment: the new skills were bs and the lack of feedback for conditional skills makes them stupid. Because Lesta is absolutely horse in game design.

It led to me uninstalling the game sooner then I anticipated. I wanted to wait for the dutch cruisers, but when I found out the zeven provincieen was being locked behind the dockyard and the cruiser line was becoming a unimaginative gimmick bs line, i pulled the plug before they came out. I wouldn't be playing enough to get the missions done, and I already mostly stopped paying this BS developer and publisher for their shenennigans and bad work in 2019.

 

Pretty sad. I miss my favorite ships, but every time I feel the urge to reinstall I read these forums and remember the continuous frustration. So, thank you forumites! You're a life saver :fish_cute_2:

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[SM0KE]
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Once Deadeye was removed, play doesn't seem to have been impacted very significantly, although I don't operate at the level that most forum folk do (my overall WR has remained resolutely at 48%+ for the last couple of years); of course, I'm a DD main and the rework didn't change much in terms of the optimal builds for most concealment-based DDs.

 

Whilst play didn't change, costs did - as we all know the price for the extra points (compared to the old system) are entirely ludicrous.

 

As to the latest change, I'm slightly ashamed to admit that I haven't really looked at it in detail (from what I've seen, it's largely 'meh' in most regards). My intention is to do what I did last time i.e. reset everything, and then leave as many captains as possible zeroed until a consensus emerges as to whether it's worth changing much, compared to the previous situation. Guess I'll be playing mostly premiums for the foreseeable...

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2 minutes ago, Verblonde said:

Once Deadeye was removed, play doesn't seem to have been impacted very significantly, although I don't operate at the level that most forum folk do (my overall WR has remained resolutely at 48%+ for the last couple of years); of course, I'm a DD main and the rework didn't change much in terms of the optimal builds for most concealment-based DDs.

 

Whilst play didn't change, costs did - as we all know the price for the extra points (compared to the old system) are entirely ludicrous.

 

As to the latest change, I'm slightly ashamed to admit that I haven't really looked at it in detail (from what I've seen, it's largely 'meh' in most regards). My intention is to do what I did last time i.e. reset everything, and then leave as many captains as possible zeroed until a consensus emerges as to whether it's worth changing much, compared to the previous situation. Guess I'll be playing mostly premiums for the foreseeable...

Re: WR: you play a lot of IJN DDs. Perhaps try RN line more, they are more versatile? 

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[SM0KE]
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5 minutes ago, Camperdown said:

Re: WR: you play a lot of IJN DDs. Perhaps try RN line more, they are more versatile? 

Aye, the IJN lines (mainly torps) are my regrind line; I think the problem is mainly that I'm generally just not very good!

 

The other issue is that I have a really low boredom threshold, so tend to jump around between ships a lot (my largest battle count in anything is only 291 at time of writing, and the vast majority are sub-100), which means I rarely put together consistent runs (when I tend to suck slightly less)...

 

I like the RN a lot, although I seem to be somewhat Cursed with them (how is it even possible to get 37.8%ish in Jutland?! :Smile_facepalm:); much of my recent playing has involved Vampire II though, which - so far - is less Cursed...

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[I-J-N]
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About 95% of cruiser captains no skills picked.

About 100% of CV captains.. sno skills picked.

Almost all BB captains with no skills picked or only 10 pts used.

Almost all DD captains with no skills picked or only 10 pts used.

 

 

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It is really very simple:

 

New DD skills require your DD to be spotted.

New submarine skills require you to be spotted, on fire, or blowing through your battery power reserve like a complete moron.

New BB skills require you to be burning to death and under air attack.

New CA skills require you to be under air attack, surrounded by enemies and down half your health.

New CV skills are always active.

Spoiler

Has anybody come up with conditional skills madlips already? "x % | more/less | $something_a | when | $something_B" and then it's "Throw the dice, boys!1"

 

 

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[NWP]
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As a long time player I have had the opportunity to grind or buy (steel, coal, doubloons, RP, cash) a lot of premium ships over the course of the last 6 years. In order to keep the number of ships that I own in check I made the deliberate decision not to own any non-T10 silver ship quite a while ago (apart from those RB regrinds; currently about 120 ships). This leaves me in the comfortable position that I can almost freely switch captains from ship to ship, whithout having to retrain every single time.

 

At the moment I am doing my best to bring all Unique and Seasoned commanders from 19 to 21 points and while doing so I am only using a handful of them at any given time. After bringing Yamamoto and Franz von Jütland to 21 points I am now primarily playing Sansonetti (20), Halsey (20) and Cunningham (20), to be followed by Kusnetsov (19), Auboyneau (19), Swirski (19) and Lütjens (13, quite a new addition). More Seasoned commanders are to follow after that. Before the rework I had a 10+ commander specially skilled for every single ship, even the lower tier premium ones, but after the rework I use this 9 commanders almost exclusively with over 90 additional and unskilled captains rotting in port (many of which sitting at 19 points).

 

The 1.2 million XP from 19 to 21 are nuts.

 

 

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[NWP]
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5 minutes ago, Hades_warrior said:

Whenever I see long thread title I know its Leo Apollo :Smile_teethhappy:

Well...yes...but this one has no poll attached, so it hardly counts! :Smile_trollface:

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[I-J-N]
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1 minute ago, Ubertron_X said:

Well...yes...but this one has no poll attached, so it hardly counts! :Smile_trollface:

 

There's a poll hidden in his name. :cap_wander_2:

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[GJE]
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1 hour ago, Verblonde said:

Aye, the IJN lines (mainly torps) are my regrind line; I think the problem is mainly that I'm generally just not very good!

 

The other issue is that I have a really low boredom threshold, so tend to jump around between ships a lot (my largest battle count in anything is only 291 at time of writing, and the vast majority are sub-100), which means I rarely put together consistent runs (when I tend to suck slightly less)...

 

I like the RN a lot, although I seem to be somewhat Cursed with them (how is it even possible to get 37.8%ish in Jutland?! :Smile_facepalm:); much of my recent playing has involved Vampire II though, which - so far - is less Cursed...

But Vampire II is in Commonwealth, not RN :) 

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[SM0KE]
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5 minutes ago, dommo77 said:

But Vampire II is in Commonwealth, not RN :) 

Naturally, but it's sufficiently similar to have a comparable vibe (ditto Haida, come to that); I guess it's a bit like the T8-10 PA DDs, and their American equivalents...

 

Perhaps having a bunch of drunks Australians crewing your ship wards off any Curses in the vicinity...?

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[G-O-M]
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With the 10.0 Cpt skill rework, it took me hours to reset all my Cpts &, ofc, we all know what a 'headache' the Cpt rework is/was. Here comes round #2.

These Cpt skill reworks are a 'pain' and I find there's just a few builds that are any good.

Imho, WG should have left the original skills well enough alone & just added minimally to them over time but  :etc_swear: WG can't, can they? 

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