FaceFisted Beta Tester 868 posts 5,081 battles Report post #51 Posted February 25, 2016 Warspite is fine. Doesn't need buffs, doesn't need nerfs. Share this post Link to post Share on other sites
[BALAM] Ra97oR Beta Tester 103 posts 5,990 battles Report post #52 Posted February 28, 2016 I seems to take significantly more damage in my Warspite now against BB shells for some reason and pretty much every BB shooting at you at 15 k+ seems to do citiadel not matter the angle. Also have trouble dealing citadel damage to other battleships too, it seems the penetration of the 15in was worse than before. Share this post Link to post Share on other sites
ilDuca Beta Tester 61 posts 3,429 battles Report post #53 Posted March 5, 2016 Yes I believe they definetly broke her armour probably to counter the increasing number of tier 5 RN captains. I used to do well with it mainly because I could take a beating while responding with precise fire at distances other tier 6 BB would get penned easily but now is over. Has WG decided to create another Sims? Sell a ship for real money then secretly nerfing it is pathetic and also a fraud. Share this post Link to post Share on other sites
[KONI] Getzamatic Players 442 posts 5,866 battles Report post #54 Posted March 15, 2016 Hmm, I took on a Colorado and a Fuso simultaneously earlier this evening and sailed out alive and on top. Maybe they haven't nerfed the armour after all... Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #55 Posted March 16, 2016 Hmm, I took on a Colorado and a Fuso simultaneously earlier this evening and sailed out alive and on top. Maybe they haven't nerfed the armour after all... sry but in any scenario those dudes must have been horrible Share this post Link to post Share on other sites
[KONI] Getzamatic Players 442 posts 5,866 battles Report post #56 Posted March 17, 2016 The Fuso player knew his stuff, but the Colorado loved showing me his broadside. Share this post Link to post Share on other sites
gravelbelly Players 197 posts Report post #57 Posted March 24, 2016 I have my Warspite specced to fire it's secondaries out to 7k. Sometimes it's good to surprise DDs and CLs when they get too close, yet yesterday I cornered ann Omaha against an island at a really bad angle for him, and my secondaries did not fire at all. he had panic fired his torps which I dodged and I was about 5k fom him, hit him with main guns which were loaded with AP, as I was reloading with HE, my secondaries should have finished him off, but not a shot was fired. He managed another torp salvo of which 2 hit me, then I finished him with my main guns, but for the 30 seconds of reload, not a shot was fired by my secondaries. Is this a bug or was I just unlucky? Share this post Link to post Share on other sites
[KONI] Getzamatic Players 442 posts 5,866 battles Report post #58 Posted March 24, 2016 Have you got that level 5 secondaries skill? Share this post Link to post Share on other sites
gravelbelly Players 197 posts Report post #59 Posted March 24, 2016 Not yet,but I have the tier 4 aft. Even without the tier 5 spec, I used to do well with my secondaries,I could see them fore and hit/splash around my targets. Just in the last game they did not seem to fire at all Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,810 battles Report post #60 Posted March 24, 2016 (edited) I have my Warspite specced to fire it's secondaries out to 7k. Sometimes it's good to surprise DDs and CLs when they get too close, yet yesterday I cornered ann Omaha against an island at a really bad angle for him, and my secondaries did not fire at all. he had panic fired his torps which I dodged and I was about 5k fom him, hit him with main guns which were loaded with AP, as I was reloading with HE, my secondaries should have finished him off, but not a shot was fired. He managed another torp salvo of which 2 hit me, then I finished him with my main guns, but for the 30 seconds of reload, not a shot was fired by my secondaries. Is this a bug or was I just unlucky? I don't think that this only applies to the Warspite. I noticed the very same thing in the floating turd that is the Mikasa. Most of the time the secondary guns are not firing when in range! Just taken her out for a spin, and found even when angled German Nurnberg penned her and damaged her easily. Edited March 24, 2016 by Akula971 Share this post Link to post Share on other sites
WebSpawn Beta Tester 120 posts 4,876 battles Report post #61 Posted March 24, 2016 I don't think that this only applies to the Warspite. I noticed the very same thing in the floating turd that is the Mikasa. Most of the time the secondary guns are not firing when in range! Just taken her out for a spin, and found even when angled German Nurnberg penned her and damaged her easily. From what I can gather, enemy ships need to be fully in range (not just a section of the bow, for example) and in view (so also not a section behind an island or friendly ship) for secondaries to fire. Share this post Link to post Share on other sites
gravelbelly Players 197 posts Report post #62 Posted March 26, 2016 I took my Warspite out for it's usual x2 XP and again I had a cruiser at 4-5k from me and my secondaries were not firing. I am specced for max secondary range,I should be hitting a 7k. Luckily I ambushed him and he was focused on his other side. That does not happen too often Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #63 Posted March 26, 2016 I took my Warspite out for it's usual x2 XP and again I had a cruiser at 4-5k from me and my secondaries were not firing. I am specced for max secondary range,I should be hitting a 7k. Luckily I ambushed him and he was focused on his other side. That does not happen too often Did you select him ? Share this post Link to post Share on other sites
gravelbelly Players 197 posts Report post #64 Posted March 26, 2016 Yes \i did, it's only been happening this week for some reason Share this post Link to post Share on other sites
Ilya_Wolf Players 164 posts 12,288 battles Report post #65 Posted March 26, 2016 From what I can gather, enemy ships need to be fully in range (not just a section of the bow, for example) and in view (so also not a section behind an island or friendly ship) for secondaries to fire. im pretty sure secondary guns also have limited angles at which they can fire too, im no expert with BBs but i do remember noticing secondaries wouldnt open up on a <3km target until i was near broadsiding them Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #66 Posted March 26, 2016 Well, I have noticed that the secondaries on my Warspite don't fire at 7km, only 6km since the patch... - Not quite sure what is happening Share this post Link to post Share on other sites
WebSpawn Beta Tester 120 posts 4,876 battles Report post #67 Posted March 27, 2016 Well, I have noticed that the secondaries on my Warspite don't fire at 7km, only 6km since the patch... - Not quite sure what is happening That's odd, I never have that problem Share this post Link to post Share on other sites
[1234] Leodis Beta Tester 5 posts 2,589 battles Report post #68 Posted March 27, 2016 Been firing at 7.2, seondaries took out a Kongo and a Omaha Plus, anyone else think it odd that the ship with the longest rerecorded hit against another surface ship (about 24km) has such short range? 1 Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #69 Posted March 28, 2016 Been firing at 7.2, seondaries took out a Kongo and a Omaha Plus, anyone else think it odd that the ship with the longest rerecorded hit against another surface ship (about 24km) has such short range? I think WG are basing the maximum range of the ship off the height of the fire control director on the ship, which is why Fuso, Kongo etc. have their massive range. It isn't based on the range of the gun itself though. Share this post Link to post Share on other sites
tw53 Beta Tester 405 posts Report post #70 Posted March 28, 2016 Bl£$%y white whale...... Share this post Link to post Share on other sites
carvillan Players 49 posts 1,288 battles Report post #71 Posted April 10, 2016 (edited) I think WG are basing the maximum range of the ship off the height of the fire control director on the ship, which is why Fuso, Kongo etc. have their massive range. It isn't based on the range of the gun itself though. More WG bu11sh1t like the higher caliber guns having the highest pen and dmg in WOT whereas the KWK 43 L71 was the most powerful tank gun fitted to a vehicle in WW2. Edited April 10, 2016 by carvillan Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #72 Posted April 10, 2016 I think WG are basing the maximum range of the ship off the height of the fire control director on the ship, which is why Fuso, Kongo etc. have their massive range. It isn't based on the range of the gun itself though. Both Kongo and Fuso are much better Pub ships. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #73 Posted April 11, 2016 Both Kongo and Fuso are much better Pub ships. they are different ships, the accuracy, turning circle, damage and repair party makes the warspite unique and in many cases a better ship Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #74 Posted April 11, 2016 they are different ships, the accuracy, turning circle, damage and repair party makes the warspite unique and in many cases a better ship both ijn ships are more comfortable to play IMO they also have less of an issue seeing higher tiers because of longer range. Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,167 battles Report post #75 Posted April 11, 2016 both ijn ships are more comfortable to play IMO they also have less of an issue seeing higher tiers because of longer range. Warspites detection range of about 13km negates the Japanese range advantage in the early phase of a battle and the spotter plane can largely make up for the rest, Besides whilst the Fuso's guns are pretty good the Kongo often feels like its shooting sewing needles rather than shells, Get Warspite within 14km of either a Kongo or Fuso and if she's well handled she'll wreck them taking little damage herself Share this post Link to post Share on other sites