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Cruxeel

What kind of VICTORY is this????

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1 hour ago, nambr9 said:

The whole mode is boring AF.

 

You get:

- long MM queues (because god forbid to have 2 BBs or 2 cruisers in the team)

- one sided cv matchups (just whyyyy)

- realllly potato teams

 

Ok so you like camping at the back

Also 3 man divs are a thing here

 

1 hour ago, MementoMori_6030 said:

People are really playing that mode? :Smile_amazed:

Becoz its fun, and refreshing from the boring and frustrating meta of randoms and ranked?

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What is your point with "So you like camping in the back" ?

Where did you get that assumption? I really wanna know ....

 

3 man division ... well ... I was playing solo only, and most 3 man division evaporated in the first minute.

 

If your way of FUN is 2 minute matches where 6 people just potato away .. then sure, be my guest....

 

 

 

 

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58 minutes ago, totally_potato said:

Ok so you like camping at the back

OH you actualy think in brawls they dont camp? XD

 

80% of the ppl will just rush an island and sit behind it all game.

 

The thing is the points tick so fast and maps are so small you dont notice them trying to hide and camp

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20 hours ago, lameoll said:

OH you actualy think in brawls they dont camp? XD

 

80% of the ppl will just rush an island and sit behind it all game.

 

The thing is the points tick so fast and maps are so small you dont notice them trying to hide and camp

Island camping is ez to counter in such a short mode. You only have 3 ships to fight, and well in T7 you just rush the guy. Now in a DD you can fully yolo dump your torps, and give the guy a face full of gun dmg unless its a BB. In a cruisers, you perma spot him if you have hydro, and if you don't hug the island and insta spot him (why would you take a non-hydro cruiser anyway). And in a BB, you bait the torps and rush him afterward, or just push him out of hiding hole and the rest of your team can kill him. In T6 you have the god class in so yeah, I don't need to tell much more than that. Ofc its a such a short mode, and T6 CVs aren't tanky af, so you will find them and kill them easily. 

 

And I have seen very few ppl camping at the back. And if they camp, they don't have much where else to go since you can just rush it and kill it anyway. The worst thing they do is rush in a like a A-hole. And well in this small mode, you can carry your team more times than not coz 3 ships isn't that big of a deal considering the maps you have, get a lot of islands, and you don't get shot at 100% of the time. You have a few moments to approach your situation. Unless you chose the most bizzare ship you could think of. 

Its brainless if you don't want to think about, its interesting if you have some close range strats to use. And the most of all, its fun for ppl. Idk why brawls is hated when it fulfills the primary goal of being fun. Like srsly?

21 hours ago, nambr9 said:

What is your point with "So you like camping in the back" ?

Where did you get that assumption? I really wanna know ....

how is it boring then?

 

21 hours ago, nambr9 said:

3 man division ... well ... I was playing solo only, and most 3 man division evaporated in the first minute.

ok fair enough

 

21 hours ago, nambr9 said:

If your way of FUN is 2 minute matches where 6 people just potato away .. then sure, be my guest....

I mean if one of those 6 ppl is you then sure. If its not and you care about having fun and winning, you can do it, way better than ranked or randoms. Way less ships, the maps in the gamemode have a lot of islands for a breather, and when you do fight the ships, there way less of chance of missing your shells (unless you are the guy who tried hard to make that shot miss and blame WG(not saying its you, I am talking about some of those potatoes)).

And these are short matches where you have a ton of impact so its fun.

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3 minutes ago, totally_potato said:

s brainless if you don't want to think about, its interesting if you have some close range strats to use.

your delusional if u think there are strats involved in brawls tbh..

but basicly what i expect these days about the playerbase

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2 hours ago, lameoll said:

your delusional if u think there are strats involved in brawls tbh..

but basicly what i expect these days about the playerbase

there all kinds of strats that can be used. All kinds of good decisions that isn't confined to just one gamemode

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As for long queues...

everyone queues in either cruiser or BB then complain about waiting. Try queuing with a DD or a CV and you will be matched immediately.

 

Quite funny though as when I queue as a CV, that's apparently upsetting some as well, because:

- they get their [edited]handed to them by the CV (and are on the opponent side)

- they got a few bad losses with a CV on their team and just feel like taking it out on me as the resident scapegoat

- the opponent team is full of AA heavy crap or I simply have a bad game and they decide to pile on as that makes the match easier.


Luckily enough, its just 2 dumdums on your team in this mode, so if they are the ugly kind of dumdums, you can just tell the autopilot to head straight for the enemy BB and put an end to your suffering.


I play the mode for the fast daily wins tbh, its great for farming that. Plus the rewards for the stages are nothing to scoff at.
Right now, its usually, 1CV + 1BB + 1CL vs 1BB+1CL+1DD simply due to how few CVs and DDs are queuing, if you are queuing with a CV or mirror matches if queuing with a DD with the occasional CV on the other side.
But then, why would I want to be at the receiving end of the shaft, when I can be the one to queue with a CV instead?
I would not allow BB and CV to be on the same team though, I would limit it to 1 CV OR BB per team, then 1 or 2 cruisers and 1 DD max. 

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4 hours ago, lameoll said:

your delusional if u think there are strats involved in brawls tbh..

but basicly what i expect these days about the playerbase

So guess that’s why winning 80% is realistic… because you just do whatever without thinking and asking teammates to coordinate or working together by providing them with fog or anything.

 

 

Also fun when you ask people - where in this mode most people are one trick ponies - to do something different and creative you get your unimaginative kind responding that it is ludicrous.

 

It is a fun mode where personal skill and teamwork both have a good chance to win the match. Despite the confines and short duration, if not because of it.

 

Of course that doesn’t stop people from bringing Makarov, Budy or some other lightweight.

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8 hours ago, Figment said:

So guess that’s why winning 80% is realistic… because you just do whatever without thinking and asking teammates to coordinate or working together by providing them with fog or anything.

 

 

Also fun when you ask people - where in this mode most people are one trick ponies - to do something different and creative you get your unimaginative kind responding that it is ludicrous.

 

It is a fun mode where personal skill and teamwork both have a good chance to win the match. Despite the confines and short duration, if not because of it.

 

Of course that doesn’t stop people from bringing Makarov, Budy or some other lightweight.

the winning part is just good players taking the lead and hoping the team follows.

 

mostly they just take hydro ships as well. because that is basicly a must.

 

there are just no tactics involved  just personal skill 

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1 minute ago, lameoll said:

the winning part is just good players taking the lead and hoping the team follows.

 

mostly they just take hydro ships as well. because that is basicly a must.

 

there are just no tactics involved  just personal skill 

Any skill you can think of involves tactics and strategy, because they will position themselves, select weapons and methods and will try to beat anyone they encounter by superior play. That play isn't just aiming.

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Just now, Figment said:

Any skill you can think of involves tactics and strategy, because they will position themselves, select weapons and methods and will try to beat anyone they encounter by superior play. That play isn't just aiming.

the method is hydro. and the counterplay depends on if u get 2 teammates who know what to do. 

 

i played bbs and i have had enough times where my teams just suicided in before i could get into a battle.

 

this game mode is just rush in and die simple as that.

 

Sure if u play 3 man divisions pitted against 3 man divisions something more might be involved but thats just not the case. 

 

and even with 3 man divisions its just Rush the hydro ship to the island gameplay

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1 hour ago, lameoll said:

the method is hydro. and the counterplay depends on if u get 2 teammates who know what to do. 

 

i played bbs and i have had enough times where my teams just suicided in before i could get into a battle.

 

this game mode is just rush in and die simple as that.

 

Sure if u play 3 man divisions pitted against 3 man divisions something more might be involved but thats just not the case. 

 

and even with 3 man divisions its just Rush the hydro ship to the island gameplay

1. Hydro on itself means nothing if you don't position yourself in a spot where it is useful and intend to use it for a particular purpose to gain a tactical or strategical advantage for yourself or your team. That said, Hydro isn't the only tool needed and I certainly havn't required it in my Shinonome.

 

2. Rushing in is a tactic and strategy. A ill-thought out one and thus a bad one, but both nonetheless. The problem here is that you're too arrogant to try to coordinate with the people you allowed to rush in since you offered no alternative plan and clearly don't intend on doing so. You subsequently talk down about the strategic level of this mode, because of your own failure to be strategic in it by coordinating a plan with your allies. And yes, it will often be down to those people being willing to follow a plan, but I find that if you communicate, 90% of players will coordinate to a mild degree. But your play can also illicit a soft-coordination by incentizing your allies to play like you want them to, by for instance laying smokescreens where you want a cruiser to spam from, etc.

 

3. 3 man divisions are only as good as their coordination and discipline. I've encountered a lot who get overconfident because they think they're more organised by being on the same teamspeak or discord server, when they're actually less organised because they are without a plan and strategy. This makes them highly vulnerable to traps and situations where they encounter more organised resistance than they anticipated, or encounter creative situations they're not used to.

 

4. Yeah, I'm totally not exploiting that tactically by positioning myself such that I get broadside torpedoes on those positions and catch them off-guard and let them get themselves trapped into predictable positions and crossfires, as they expect the enemy to be doing the same things as everyone else (rush in straight to cap), as they expect people to only play only for themselves and not to the strengths of one another by for instance laying smokescreens outside their hydro range and outside your side's detection-while-firing-from-smoke-range for others than the DD itself and don't know how to improvise to a situation where they are out-scouted and out-positioned... Oh wait, we wern't allowed to have alternate strategies to your limited vision of the possibilities. I forgot.

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6 minutes ago, Figment said:

1. Hydro on itself means nothing if you don't position yourself in a spot where it is useful and intend to use it for a particular purpose to gain a tactical or strategical advantage.

 

2. Rushing in is a tactic and strategy. A ill-thought out one and thus a bad one, but both nonetheless. The problem here is that you're too arrogant to try to coordinate with the people you allowed to rush in since you offered no alternative plan and clearly don't intend on doing so. You subsequently talk down about the strategic level of this mode, because of your own failure to be strategic in it by coordinating a plan with your allies. And yes, it will often be down to those people being willing to follow a plan, but I find that if you communicate, 90% of players will coordinate to a mild degree. But your play can also illicit a soft-coordination by incentizing your allies to play like you want them to, by for instance laying smokescreens where you want a cruiser to spam from, etc.

 

3. 3 man divisions are only as good as their coordination and discipline. I've encountered a lot who get overconfident because they think they're more organised by being on the same teamspeak or discord server, when they're actually less organised because they are without a plan and strategy. This makes them highly vulnerable to traps and situations where they encounter more organised resistance than they anticipated, or encounter creative situations they're not used to.

 

4. Yeah, I'm totally not exploiting that tactically by positioning myself such that I get broadside torpedoes on those positions and catch them off-guard and let them get themselves trapped into predictable positions and crossfires, as they expect the enemy to be doing the same things as everyone else (rush in straight to cap), as they expect people to only play only for themselves and not to the strengths of one another by for instance laying smoke screens for others than the DD itself and don't know how to improvise to a situation where they are out-scouted and out-positioned... Oh wait, we wern't allowed to have alternate strategies to your limited vision of the possibilities. I forgot

all i hear is someone who likes the gamemode and is just blind to see its just a rush in and kill stuff gamemode and nothing tactical about it 

so sure im not gonna change your mind but u do you lol 

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5 hours ago, lameoll said:

all i hear is someone who likes the gamemode and is just blind to see its just a rush in and kill stuff gamemode and nothing tactical about it 

so sure im not gonna change your mind but u do you lol 

Problem is your definition of tactics and strategy is just extremely limited. You don’t even know you’re applying tactics and strategy when you do.

 

Hint: You call it “skill”…

 

Tactic

An action or strategy carefully planned to achieve a specific end.

 

Do you take evasive action? Do you plan your route (including straight lines) with deliberate intent? Do you for instance try to get the enemy into hydro range? Do you try to line up or angle your ship in a specific manner compared to the enemy ship? Do you avoid certain positions? Do you zig-zag? Do you apply scouting moves? Etc.

 

Strategy

a plan of action designed to achieve a long-term or overall aim
 

Do you intend to end up winning by cap and/or kills? Do you go in in such a manner that your chances increase to achieve this goal? Do you ever direct others to take up certain positions or warn them against enemy positions and moves in order to gain, hold or negate positional (strategic) advantages? Do you select priority targets based on both opportunity and strategic importance (resets, cappers)? Do you or do you not give chase after targets that lure you away from the objective? Etc.

 

 

Sure you do. You just don’t want to admit these are the skills one applies, even instinctively.

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7 hours ago, Figment said:

Do you take evasive action? Do you plan your route (including straight lines)

you do not play your route .... no as there is only 1 place a hydro ship goes imagine planning your route in 2 brothers epicenter

LOL

 

Same goes for a battleship to get the best results. or a cruiser.

 

Tactics dont excist in this mode. stop trying to prove otherwise to a player who probably  thinks ahead more moves in a battle then you do.

 

your just fooling yourself now

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37 minutes ago, lameoll said:

you do not play your route .... no as there is only 1 place a hydro ship goes imagine planning your route in 2 brothers epicenter

LOL

 

Same goes for a battleship to get the best results. or a cruiser.

 

Tactics dont excist in this mode. stop trying to prove otherwise to a player who probably  thinks ahead more moves in a battle then you do.

 

your just fooling yourself now

You certainly don’t have a lot of imagination for someone who is wrong by his own admission and clearly either too dense or invested to admit it outright so you are left with doubling down on your mistake and hope people will confuse bluster for reason.

 

You literally cite tactical and strategic positions related to a choice of unit which you consider to have tactical and strategic benefits for this mode and then claim that’s got nothing to do with tactics or strategy. Funny and sad at the same time.

 

Tactics and strategy isn’t just done on a Napoleon level. Strategy and tactics can be tic-tac-toe simple or can be convoluted epic campaigns. You refusing to accept that simple tactics are also tactics just means you’re an arrogant fool who works his way through the game on instinct.

 

Either way, your creativity is about caveman level. First off, Brothers isn’t the only map. Second, you can opt to go into the canyon or stay out guarding the entrance with hydro and torps. You can play a bait game, or you can play more aggressive. You can also go around if you expect a stalemate on the other side and with 5,5km range still overlap the canyon. You can also task the DD with this job while you hold the center to do a pincer move. Ask my Shinonome if this works (it does). You can also opt to work with the DD’s smokescreen to crawl up mid more carefully if the other doesn’t have hydro.

 

There are a lot of choices which you conflate since your ego doesn’t differentiate.

 

But your choice of ship alone suggests you don’t think too far ahead. You want to make a strategic impact in this mode and have tactical options? Then you pick a DD and lead.

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