[LADA] Gvozdika [LADA] Players 975 posts 10,423 battles Report post #26 Posted August 5, 2021 26 minutes ago, Procrastes said: And the beauty of this is that since CV:s can't fight other CV:s effectively (despite the misleading in-game ship description that says otherwise), they will remain stuck in that special game mode for a loooong time. I'm sure they will have lots to talk about! I would adjust the proposed only CV mode to also include subs - so teams of CVs and subs all mixed to eachother. That way the two griefing classes can enjoy each other's company ad-nauseum ad-infinitum. The rest of the human race can play pixel ships in peace. Balance shall be restored to the force. Peace and goodwill shall spread to all humankind. Happy days. Or something like that. 5 1 Share this post Link to post Share on other sites
[NSVE] iFax [NSVE] Players 535 posts 20,221 battles Report post #27 Posted August 5, 2021 How about making each CV use its real life aeroplane compliment. Oh and when the game begins and you hear "action stations" the AA gunners stop playing Tetris below decks and actually man the guns! Share this post Link to post Share on other sites
[FJAKA] st_dasa Players 457 posts 15,638 battles Report post #28 Posted August 5, 2021 I say limit carriers to their exclusive, special game mode. Queue time would average at around 2 hrs. Btw. where is our good mod to lock this thread up.... bEcAuSe THerE iS A Cv GenERaL tHrEaD? 3 Share this post Link to post Share on other sites
Kiagy Players 409 posts 9,844 battles Report post #29 Posted August 5, 2021 Just delete them from the game 5 Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,592 battles Report post #30 Posted August 5, 2021 Interestingly I had an opposition Tier 8 CV comment to me that my AA was very strong - not unpleasantly - seemed a nice chap - and he kept well away from me for most of the battle - I was in the Belfast Share this post Link to post Share on other sites
[-GGS-] Sub_Human Players 634 posts 14,117 battles Report post #31 Posted August 5, 2021 Dont limit them at all. Let there be 5 CVs on each side like all other ship types (ok soft cap of four DDs). And if that turns out to be completely game breaking, consider changing CV gameplay untill it doesnt break the game. 1 Share this post Link to post Share on other sites
[SSDZA] PyroA [SSDZA] Players 83 posts 8,827 battles Report post #32 Posted August 5, 2021 F##kit... Remove planes from the game. The interaction doesnt work and the mumpets at WG doesnt seems to realize this. If you like to be a pilot and fly around in planes them go play X-Plane11 or flight simulator. 3 Share this post Link to post Share on other sites
Myrmix Players 949 posts 4,642 battles Report post #33 Posted August 5, 2021 Or just rework CVs to pre-rework gameplay, where you could group up or dodge due to planes beeing a lot slower. Some air vs air combat is also a fun and historical important part of CVs, and you feel a sense of beeing helpful to your mates instead of just sky cancer. 3 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #34 Posted August 5, 2021 4 minutes ago, PyroA said: F##kit... Remove planes from the game. The interaction doesnt work and the mumpets at WG doesnt seems to realize this. If you like to be a pilot and fly around in planes them go play X-Plane11 or flight simulator. I do play both! Carriers should be limited to one per side per game and there should be no CV below tier 8. I played some Brawls in Ryujo and had to wash up afterwards. And I'm not even that good. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #35 Posted August 5, 2021 5 hours ago, bjornsmith said: How about a novel idea and make sure that carriers _NEVER_ fight ships of lower tiers, since they usually are woefully inadequate to protect from them. New ideas are always welcome, Captain @bjornsmith! Thanks for the brainstorming! Calibrating the matchmaker so that CV:s are always bottom tier - which I take to basically be your suggestion - would perhaps make their presence in a battle a slightly less onerous experience for the other ship classes. It wouldn't make all that much of a difference, though, since CV:s are so comfortably stuffed with special perks and invulnerabilities that being bottom tier isn't that big of a deal for them to begin with. What it probably would do, though, is to cause a hefty increase to CV queuing times when loading into battle - which is something Wargaming is actively trying to avoid, and have in fact given as the official reason for why they still allow double CV games to exist. If CV:s are going to be limited (but not outright removed from the game), I believe that the best option would be a hard limit of max one CV per team in any battle, as has also been suggested in more than one previous post. To be fair to Wargaming, they have gone a bit of the way towards making this happen, and double CV games are now considerably rarer than they were immediately after the CV rework. They are still a pain to endure when they happen, though, and should in my opinion be removed altogether no matter what effect this might have on CV queuing times. I say this not out of malice towards the CV players, but because I simply don't think the reduction of CV queuing times is worth the loss of gameplay value for the other three ship classes. In your poll you also offer the alternative of removing all CV:s but those at tier X. I can't see that this is something Wargaming would ever consider. But if they did, it would be much simpler (and not much more drastic) to just remove the whole CV class altogether - something that an ever growing part of the player community seems to be actively clamouring for. Incidentally, if you would care to add the alternative "Remove all carriers from the game" to your poll, I will vote for that. Cheers! 2 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,182 battles Report post #36 Posted August 5, 2021 4 hours ago, Procrastes said: since CV:s can't fight other CV:s effectively (despite the misleading in-game ship description that says otherwise) This description may be a leftover from RTS times where CVs could fight one another ... maybe just another missed clean up of things WoWS Devs should have worked on (but then we know WoWS management has other priorities) Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #37 Posted August 5, 2021 If we must have CVs in the game, there should be the hardest of caps of one per side - at all tiers - and queue times be damned. Also, make AA matter... 4 Share this post Link to post Share on other sites
[IFS] Gudgeon Players 583 posts 26,267 battles Report post #38 Posted August 6, 2021 15 hours ago, bjornsmith said: I disagree - carriers make ships move, otherwise BB's would just park their ship somewhere nice and never move. CV's are the biggest culprits for either not moving, or reversing to the back of the map. I suggest limiting CV's, to say, three a side, with rest of the team roster made up of submarines, all in their own battle mode called "Boredom Simulator". 1 Share this post Link to post Share on other sites
[LEEUW] PaxtonQuigly Players 224 posts 5,946 battles Report post #39 Posted August 6, 2021 10 hours ago, Aethervoxx said: This description may be a leftover from RTS times where CVs could fight one another ... maybe just another missed clean up of things WoWS Devs should have worked on (but then we know WoWS management has other priorities) 4 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #40 Posted August 6, 2021 13 hours ago, Aethervoxx said: This description may be a leftover from RTS times where CVs could fight one another ... maybe just another missed clean up of things WoWS Devs should have worked on... Maybe. Or maybe Wargaming likes to keep up the pretense that CV:s are still intended to fulfil their function with regards to fighting each other. I suppose they could point to the "Summon Swarm (Fighters)" ability and claim that this can be used to at least mildly inconvenience another carrier... frankly, I've stopped paying much attention to what they have to say on the subject of CV:s. 1 Share this post Link to post Share on other sites