Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Uncle64

Firespam

121 comments in this topic

Recommended Posts

Players
153 posts
10,156 battles
6 minutes ago, ColonelPete said:

That does not make KM BB bottom of the list on every Tier. In case you did not notice, but we have more than 2 BB lines in the game...

Yes, they are not at the bottom. Not even in T10...

image.thumb.png.d296fb1a3808df491ce624e72e40cfcb.png

Share this post


Link to post
Share on other sites
Players
293 posts
2 minutes ago, SeaWolf7 said:

Not this again....

Just a polite reminder too BB captains.....

 

FIRE IS 100% REPAIRIBLE!!!

 

I see tons of BB players putting the fire out as soon as they are lit as well these days :Smile_facepalm: so i don't know what's changed but i think its a lack of understanding around the fire , repair and heal mechanics and when best to apply them?

Yes

 

"Potat BB player overextends, gets burned to a crisp due to his finger somehow being permanently glued to the R key" could be a nice summary

  • Cool 2

Share this post


Link to post
Share on other sites
Players
19 posts
11,064 battles
1 minute ago, DEADSNAKE2 said:

Yes

 

"Potat BB player overextends, gets burned to a crisp due to his finger somehow being permanently glued to the R key" could be a nice summary

350806189_WorldofWarships7_31_20219_18_18AM(2)_LI.jpg.7a423ba9d78364719b2cead759474957.jpg

 

''Too busy playing Shore Battery Simulator 2021''.

Share this post


Link to post
Share on other sites
Players
153 posts
10,156 battles
4 minutes ago, SeaWolf7 said:

Not this again....

Just a polite reminder too BB captains.....

 

FIRE IS 100% REPAIRIBLE!!!

 

I see tons of BB players putting the fire out as soon as they are lit as well these days :Smile_facepalm: so i don't know what's changed but i think its a lack of understanding around the fire , repair and heal mechanics and when best to apply them?

You burn on 2 two spots, the 3rd fire is just started. You DCP-ed, and wow, what happens, the next salvo starts 2 fire again. "fun and engaging"

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites
Players
19 posts
11,064 battles
Just now, fabatka said:

You burn on 2 two spots, the 3rd fire is just started. You DCP-ed, and wow, what happens, the next salvo starts 2 fire again. "fun and engaging"

Consider not putting yourself in a situation where that habitually happens? Or just let it burn and heal it all back up?

  • Cool 3
  • Angry 1

Share this post


Link to post
Share on other sites
Players
153 posts
10,156 battles
Just now, Hot_Potato_Gruel said:

Consider not putting yourself in a situation where that habitually happens? Or just let it burn and heal it all back up?

Did I said earlier everyone is spamming HE? Even the BBs too?

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,140 battles
5 minutes ago, fabatka said:

Yes, they are not at the bottom. Not even in T10...

 

As I said...

 

Apart from showing only one Tier and comparing old stats with newer stats from a rather limited list of players.. 

  • Bad 1

Share this post


Link to post
Share on other sites
Players
293 posts
5 minutes ago, fabatka said:

You burn on 2 two spots, the 3rd fire is just started. You DCP-ed, and wow, what happens, the next salvo starts 2 fire again. "fun and engaging"

I don't get it.
I'm a BB main. And yet have you ever seen me complaining about HE spam? It's not hard to work around it.

 

And let me tell you. "This cruiser just sits behind an island and spams HE. They should fight like MEN!" Is a f**king stupid mentality
You won't believe how much work you need to put into your positioning as a cruiser. You're extremely vulnerable. This is why intelligent cruiser players either abuse cover, or keep distance so they won't get instantly devstruck. And it works, as it should.

 

Your words just sounds like a git gud issue to me

:cap_old:

  • Cool 4

Share this post


Link to post
Share on other sites
Players
19 posts
11,064 battles
1 minute ago, ColonelPete said:

As I said...

 

Apart from showing only one Tier and comparing old stats with newer stats from a rather limited list of players.. 

Yup, DM confirmed worst T10 CA.

Share this post


Link to post
Share on other sites
Players
153 posts
10,156 battles
5 minutes ago, ColonelPete said:

As I said...

 

Apart from showing only one Tier and comparing old stats with newer stats from a rather limited list of players.. 

Then show me those shiny stats of the KM BBs...

Share this post


Link to post
Share on other sites
Players
855 posts
7,183 battles
5 hours ago, Prophecy82 said:

How would poor Thunderer do Dmg with its small 450s HE shells.... oh, wait.  

 

Use AP like any 'normal' BB :Smile_great:

 

 

Share this post


Link to post
Share on other sites
Players
855 posts
7,546 battles
3 hours ago, SeaWolf7 said:

Not this again....

Just a polite reminder too BB captains.....

 

FIRE IS 100% REPAIRIBLE!!!

 

 sweet then nothing would be lost if it were removed.  glad to have you on board!

  • Cool 1

Share this post


Link to post
Share on other sites
[D_G]
Players
1,080 posts
6,617 battles
7 hours ago, ColonelPete said:

Yes, you have to push, in the right moment.

When you get shot to bits and your team does not even profit from it, it was not the right moment.

7 hours ago, Camperdown said:

You don't need to be in front of the cruiser, just at a reasonable range. Too often I see BBs too far in the back to give effective support, or behind islands with very limited effective firing angles.

Yes, I know. And usually I do try to wait for the moment to push. But as I said, all too often the game had been basically decided by then. To push and brawl properly, you need to be able to force a one-on-one situation, two-on-one at most. At closed, islanded maps, that is not that much of a problem. But on open maps, all too often the destroyer fight in the center - and thus, essentially, the match - had been decided by the time brawling becomes possible. Granted, sometimes I do manage to help out with it even from 10-15 clicks out - I always try - but that is very situational.

6 hours ago, ColonelPete said:

And still it does a lot of damage in most matches...

6 hours ago, 159Hunter said:

Do some deep diving on these forums and you will find WG's graphs showing dmg distribution. 

AP is the main dmg dealer in those

Issue here is not raw damage per shot, or even just damage itself. Issue is potential for damage. AP causes far more damage when it hits, and is the main damage dealer overall, but HE is far more tactically limiting. Because with AP, you have very effective counterplay - angling and distancing. You need to be up close and at proper angle to reliably deal damage with AP (and yes, I have dealt citadels at 15 clicks against straight-line-broadside-on zombie crowd, but the point is reliable damage; I suspect most of the damage with AP is dealt at mid and close range). With HE, there are no such limitations - if you hit, you deal damage. And it is worse than it appears because while armour plating can shatter HE shells, properly angling - which is a counterplay to AP, and is also required to push - still exposes the typically thin bow (or stern) plating to the HE. The only counterplay is finding cover, and good cover is not exactly easy to find.

 

Or staying at distance, but then everybody (bar the DDs) has to stay at distance because battleships are not tanking for the team.

Share this post


Link to post
Share on other sites
[NWP]
Players
4,528 posts
14 minutes ago, Pukovnik7 said:

Issue here is not raw damage per shot, or even just damage itself. Issue is potential for damage. AP causes far more damage when it hits, and is the main damage dealer overall, but HE is far more tactically limiting. Because with AP, you have very effective counterplay - angling and distancing. You need to be up close and at proper angle to reliably deal damage with AP (and yes, I have dealt citadels at 15 clicks against straight-line-broadside-on zombie crowd, but the point is reliable damage; I suspect most of the damage with AP is dealt at mid and close range). With HE, there are no such limitations - if you hit, you deal damage. And it is worse than it appears because while armour plating can shatter HE shells, properly angling - which is a counterplay to AP, and is also required to push - still exposes the typically thin bow (or stern) plating to the HE. The only counterplay is finding cover, and good cover is not exactly easy to find.

A nice theory, but the graphs show that AP does more damage to ships than fires. 

  • Cool 2

Share this post


Link to post
Share on other sites
Players
493 posts
5,497 battles

the fire isnt the problem 

its the braindead ease of use of HE thats the problem

the damage tradeoff from AP just isnt enough to compensate for all the things that counter it

and no citadel doesnt justify because HE citadels too 

 

keep fire as it is, reduce HE damage to 1/2 of current and you can keep shooting easy mode shells 

Share this post


Link to post
Share on other sites
[GTPF]
Players
58 posts
7 hours ago, fabatka said:

So easy to reposition with a 250m+ battleships...

Yea it takes forever, and while you do repair the fire damage you go to the map border, if you can and be of no use of the team

 

The rest of the rubbish post do I not intend to reply on

 

It is funny to see even big fat Yammas use HE instead of proper use AP, but sadly you do not see what is happen to the game play.

 

I know how to deal whit fire, I have all the cap skills set correct since one long time.

 

  • Funny 1
  • Bad 2

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,140 battles
20 minutes ago, Uncl64 said:

I know how to deal whit fire, I have all the cap skills set correct since one long time.

Where is the problem then?

Share this post


Link to post
Share on other sites

×