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Uncle64

Firespam

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Fire spam Fire spam...

WG you serius need to nerf it, and dont do quests that demands you to set other ships on fire

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7 minutes ago, Uncl64 said:

Fire spam Fire spam...

WG you serius need to nerf it, and dont do quests that demands you to set other ships on fire

There is no need for that. It is a good tool to differentiate between good and bad BB players.

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33 minutes ago, Uncl64 said:

Fire spam Fire spam...

WG you serius need to nerf it, and dont do quests that demands you to set other ships on fire

 

How else would CLs and gunboats have an edge over bigger ships?  Torp spam? lol

 

As annoying as it is, damage from fires can be healed very efficiently.  Proper positioning and disengaging when necessary should mitigate a lot of fire spam that comes your way.  Island cover also helps when your enemy team is packed with spammy little sh*ts like Harugumo, Smaland, Halland, or Smolensk  

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24 minutes ago, Spartan_Renegade said:

 

How else would CLs and gunboats have an edge over bigger ships?  Torp spam? lol

 

As annoying as it is, damage from fires can be healed very efficiently.  Proper positioning and disengaging when necessary should mitigate a lot of fire spam that comes your way.  Island cover also helps when your enemy team is packed with spammy little sh*ts like Harugumo, Smaland, Halland, or Smolensk  

Your forgot the Friesland....

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1 hour ago, Uncl64 said:

Fire spam Fire spam...

WG you serius need to nerf it, and dont do quests that demands you to set other ships on fire

Problem isn't fire spam as such necessarily, problem is lack of cover which prevents pushing because it does not allow for mitigating said spam. But apparently WG is committed to keeping battleships at a distance at any cost...

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2 hours ago, Uncl64 said:

Fire spam Fire spam...

WG you serius need to nerf it, and dont do quests that demands you to set other ships on fire

The biggest problem is not getting fire spammed but BB on said team focusing on fire spamming CA's in the first place so please don't whinge and whine about fire spammers if all you do in your BB is "oh look a BB he is big lets fire at him because i can hit him easier than I can hit a CA" enough said.

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1 hour ago, Spartan_Renegade said:

 

How else would CLs and gunboats have an edge over bigger ships?  Torp spam? lol



How would poor Thunderer do Dmg with its small 450s HE shells.... oh, wait.  

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2 hours ago, Uncl64 said:

Fire spam Fire spam...

WG you serius need to nerf it, and dont do quests that demands you to set other ships on fire

Sure you can nerf firespam, right after you remove overmatch. Just a reminder Fire Damage is 100% REPAIRABLE. Getting citadel by overmatching AP shells from a BB is like 10% repairable?

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The last time I got witherer or arsonist has been ages ago. Fires are not as potent as they used to be. If you get burned down nowadays it means you mismanaged your positioning and DCP usage. 

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I met an Iowa yesterday in my Helena...he repaired the first fire the instant I gifted it to him...thirty seconds later he had four perma fires running and I switched to AP (by then he had exposed his broadside). He died soon. He had fun and I had my bonus XP (t7 vs t9)

 

use flags, FP skills and -mods...and never ever repair a single fire unless you have close to zero HP left

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1 hour ago, Durin_VI said:

use flags

People stopped using the fire duration reduction one. And other flags in general. 

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Just now, MacArthur92 said:

People stopped using the fire duration reduction one. And other flags in general.

the choice to use or not to use is still there

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4 hours ago, SV_Kompresor said:

I'm all for that, just as long as bb survivability is nerfed accordingly.

Just make it so toutching the mapborder damages your ships, that should nerf most BBs HP enough to make up for it.

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1 hour ago, Durin_VI said:

I met an Iowa yesterday in my Helena...he repaired the first fire the instant I gifted it to him...thirty seconds later he had four perma fires running and I switched to AP (by then he had exposed his broadside). He died soon. He had fun and I had my bonus XP (t7 vs t9)

 

use flags, FP skills and -mods...and never ever repair a single fire unless you have close to zero HP left

Problem is, battleships are supposed to tank for the team. If I see a cruiser pushing forward, I do my best to go in front of it to draw fire. But the ridiculous amount of HE spam makes that tactic oftentimes unviable. In one recent game, I had three fires running... used DCP and a heal to survive to the nearest cover... and by the time I got there, I again had three fires running. At least that cruiser survived...

 

But as I said, main problem is actually lack of cover. You need cover to push, and if cover can be used to mitigate incoming damage, even HE spam becomes much less of a problem. Still annoying, but manageable.

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Just now, Pukovnik7 said:

Problem is, battleships are supposed to tank for the team. If I see a cruiser pushing forward, I do my best to go in front of it to draw fire. But the ridiculous amount of HE spam makes that tactic oftentimes unviable. In one recent game, I had three fires running... used DCP and a heal to survive to the nearest cover... and by the time I got there, I again had three fires running. At least that cruiser survived...

 

But as I said, main problem is actually lack of cover. You need cover to push, and if cover can be used to mitigate incoming damage, even HE spam becomes much less of a problem. Still annoying, but manageable.

And BB can still tank for the team.

But it is not the job of BB to be in front of every suicidal teammate in a cruiser.

Learn to recognize good and bad pushs and be the one that initiates the good ones.

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Aight! Another anti- HE fire spam threat and as usual loads of people coming to the rescue to tell all kinds of "useful" tips to "counter" going down in a ball of fire as a pushing BB, like "proper positioning", "know ehen to push and when not", etc, while it all comes down to keep sitting with your GK, CC or any other Brawling BB camping on the back line next to Yama and Slava or behind isles, until most of the flamebreathing stuff on the other side is dead and the reason your ship exists is gone too.

 

Those people are also the same that sit in their Smolensk, Kita, etc and in chat call out their BBs camping behind them. Then a BB tries to do its job, obviously getting burned down and then they tell the BB that they should position properly and learn when to push. 

 

It really feels like those people here in the Netherlands that keep on driving on the left lane when rules say you have to drive on the most right lane possible, but then go blame other people that overtake them on the right side or sticking close to their bumper. Blaming everything but the obvious reason why stuff is happening.

 

I don't mind you are completly ok with the HE spam meta hand happily join in it, but then don't look up weird when your slow BBs, with their bad agility, huge turning circles, huge hull, slow reloads and bad concealment rather stay away from the inferno. Same as DDs staying away from caps with the Radar Spam meta and the airplane meta.

 

When something is called a meta, it means in essence there is too much of it and it is bad for the overall game.

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6 minutes ago, FukushuNL said:

Aight! Another anti- HE fire spam threat and as usual loads of people coming to the rescue to tell all kinds of "useful" tips to "counter" going down in a ball of fire as a pushing BB, like "proper positioning", "know ehen to push and when not", etc, while it all comes down to keep sitting with your GK, CC or any other Brawling BB camping on the back line next to Yama and Slava or behind isles, until most of the flamebreathing stuff on the other side is dead and the reason your ship exists is gone too.

That is not necessary.

7 minutes ago, FukushuNL said:

Those people are also the same that sit in their Smolensk, Kita, etc and in chat call out their BBs camping behind them. Then a BB tries to do its job, obviously getting burned down and then they tell the BB that they should position properly and learn when to push. 

I play too much BB for that...

8 minutes ago, FukushuNL said:

I don't mind you are completly ok with the HE spam meta hand happily join in it, but then don't look up weird when your slow BBs, with their bad agility, huge turning circles, huge hull, slow reloads and bad concealment rather stay away from the inferno. Same as DDs staying away from caps with the Radar Spam meta and the airplane meta.

 

When something is called a meta, it means in essence there is too much of it and it is bad for the overall game.

We seem to have a meta for everything now...

And no, my DD work well too.

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5 hours ago, Uncl64 said:

Fire spam Fire spam...

WG you serius need to nerf it, and dont do quests that demands you to set other ships on fire

Do you spam the repair button at the first fire?

 

Do you get the fire prevention skill?

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1 hour ago, ColonelPete said:

And BB can still tank for the team.

But it is not the job of BB to be in front of every suicidal teammate in a cruiser.

Learn to recognize good and bad pushs and be the one that initiates the good ones.

Problem is that it often comes down to waiting until all cruisers and destroyers have died, at which point game is basically lost anyway. So sometimes you have to push.

 

Try winning a match when you have zero destroyers to three enemy DDs... and all because enemy battleships did push forward while your own did not.

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13 minutes ago, Pukovnik7 said:

Problem is that it often comes down to waiting until all cruisers and destroyers have died, at which point game is basically lost anyway. So sometimes you have to push.

 

Try winning a match when you have zero destroyers to three enemy DDs... and all because enemy battleships did push forward while your own did not.

Yes, you have to push, in the right moment.

When you get shot to bits and your team does not even profit from it, it was not the right moment.

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1 hour ago, Pukovnik7 said:

Problem is, battleships are supposed to tank for the team. If I see a cruiser pushing forward, I do my best to go in front of it to draw fire. But the ridiculous amount of HE spam makes that tactic oftentimes unviable. In one recent game, I had three fires running... used DCP and a heal to survive to the nearest cover... and by the time I got there, I again had three fires running. At least that cruiser survived...

 

But as I said, main problem is actually lack of cover. You need cover to push, and if cover can be used to mitigate incoming damage, even HE spam becomes much less of a problem. Still annoying, but manageable.

You don't need to be in front of the cruiser, just at a reasonable range. Too often I see BBs too far in the back to give effective support, or behind islands with very limited effective firing angles.

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31 minutes ago, FukushuNL said:

Aight! Another anti- HE fire spam threat and as usual loads of people coming to the rescue to tell all kinds of "useful" tips to "counter" going down in a ball of fire as a pushing BB, like "proper positioning", "know ehen to push and when not", etc, while it all comes down to keep sitting with your GK, CC or any other Brawling BB camping on the back line next to Yama and Slava or behind isles, until most of the flamebreathing stuff on the other side is dead and the reason your ship exists is gone too.

 

Those people are also the same that sit in their Smolensk, Kita, etc and in chat call out their BBs camping behind them. Then a BB tries to do its job, obviously getting burned down and then they tell the BB that they should position properly and learn when to push. 

 

I don't mind you are completly ok with the HE spam meta hand happily join in it, but then don't look up weird when your slow BBs, with their bad agility, huge turning circles, huge hull, slow reloads and bad concealment rather stay away from the inferno. Same as DDs staying away from caps with the Radar Spam meta and the airplane meta.

Why not remove HE, torpedoes and fires so every bb player can charge straight into the enemies guns blazing.... :cap_book:

 

GK seems fool proof, but it actually takes way more skill than most bbs. Because for a successful GK game, the player needs to be able to recognize the moment a push needs to happen. 99/100 GK players either camp or yolo too soon. I think OP is among them as well. 

 

Battleship players have complained about HE and fires being OP since open beta in 2015. What else is new... 

 

"BuT I wAnT tO bRaWl." well, then you need to be able to read the flow of the battle. Sadly this skill is very rare among wows players. 

 

 

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5 minutes ago, PaxtonQuigly said:

Why not remove HE, torpedoes and fires so every bb player can charge straight into the enemies guns blazing.... :cap_book:

 

GK seems fool proof, but it actually takes way more skill than most bbs. Because for a successful GK game, the player needs to be able to recognize the moment a push needs to happen. 99/100 GK players either camp or yolo too soon. I think OP is among them as well. 

 

Battleship players have complained about HE and fires being OP since open beta in 2015. What else is new... 

 

"BuT I wAnT tO bRaWl." well, then you need to be able to read the flow of the battle. Sadly this skill is very rare among wows players. 

 

 

Open Beta did not have the HE issue. That didnt go live till like patch 5.3

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Love when players says that "fire dmg is repairable". Yes that is what its for. While you repairing, you did not receive more HE or AP or torps. These things waits until you healed...

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