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Procrastes

Team damage is out, friendly torpedoes are in. Good or bad?

Team damage is out, friendly torpedoes are in. Good or bad?  

153 members have voted

  1. 1. Team damage was removed in update 0.10.5. We have now lived with this change for a while. Was it a good change?

    • Yes, it was a good change.
    • No, I preferred the old system.
    • I don't care.

69 comments in this topic

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1 hour ago, MannequinSkywalker said:

Regardless, of what you think would happen, it wasn't realistic, was it?

No, it was not, and...

1 hour ago, MannequinSkywalker said:

Your assumption leads into a different discussion. 

...yes, it does. You are right, we shouldn't stray off-topic! :Smile_honoring:

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5 minutes ago, lovelacebeer said:

 

What exactly do you mean here? Do torpedos not do damage in real life?

Not only that. Everything is RNG based. Your torp can deal 7K damage as well as it can deal 20K damage. Same as the shell hits, or MM or many other stuff. But by using the same logic, if you think allied torps causing damage is realistic, then ramming allied ships sinking each other should be realistic,too. Except, it wasn't there (other than 20,30 scratch dmg).

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1 minute ago, MannequinSkywalker said:

Not only that. Everything is RNG based. Your torp can deal 7K damage as well as it can deal 20K damage. Same as the shell hits, or MM or many other stuff. But by using the same logic, if you think allied torps causing damage is realistic, then ramming allied ships should be realistic,too. Except, it wasn't there (other than 20,30 scratch dmg).

 

I take your point, I should have used an alternative adjective to express my preference for encouraging good fire discipline. 

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[WCBG]
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24 minutes ago, Molly_Delaney said:

And yet I'm still seeing pink players:Smile_amazed:

I presume that is the players who are either serving a ban from random battles (they just haven't done the requisite number of battles yet) or they'd had DCs in the game and are pink as a result.

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Just now, lovelacebeer said:

 

I take your point, I should have used an alternative adjective to express my preference for encouraging good fire discipline. 

I  understand your point, too and have nothing against it. We know this is not a simulation game either and hence we don't expect realistic game play or design. Before it was kind of confusing, damage dealing wise. Some stuff registered damage, some didn't. At least now damage taker is not affected by allied fire or torps but the shooter is warned and gets zero credits&xp at the end of the game if they choose to continue shooting or torping allied ships. I think one reason they made this change is incoming subs. It may be also kitakami, who knows?

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7 minutes ago, MannequinSkywalker said:

I  understand your point, too and have nothing against it. We know this is not a simulation game either and hence we don't expect realistic game play or design. Before it was kind of confusing, damage dealing wise. Some stuff registered damage, some didn't. At least now damage taker is not affected by allied fire or torps but the shooter is warned and gets zero credits&xp at the end of the game if they choose to continue shooting or torping allied ships. I think one reason they made this change is incoming subs. It may be also kitakami, who knows?


Only WG know for certain the real reason why, and no way would they ever tell us. It will be interesting if the Kitakami does come back but I won’t get my hopes up as WG have gone very quiet about her. 

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17 minutes ago, MannequinSkywalker said:

Well you wrote you liked the realism before the changes and i just reminded you some unrealistic stuff. There is nothing realistic in this game including the previously registered torp damage.

You are correct, its few if any realistic things in this game, but as long as has verisimilitude, its good for me. Most recent changes seems to remove it more and more for me.

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32 minutes ago, lovelacebeer said:

 It will be interesting if the Kitakami does come back but I won’t get my hopes up as WG have gone very quiet about her. 

While the removal of team damage does make the Kitakami less of a hazard to her allies, she would in all other regards be just as toxic as she was back when she was first introduced. I don't know how many of you remember the Torpedo Soup Era, but I do - and it was a time of woe that I am not eager to relive. Personally, and without meaning to begrudge anyone their fun, I hope the Kitakami never comes back.

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35 minutes ago, lovelacebeer said:

Only WG know for certain the real reason why, and no way would they ever tell us.

Likely they finally got fed up with griefers because team damage is only there for griefers at this point, pretty much all games lack it for good reason, heck Tanks removed it in 2019.

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[OGHF2]
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I preferred the old system. You can no longer use enemies as shield in close quarters as the enemy torp boats can just dump torps as they wish and not worry about any consequences.

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[SM0KE]
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I've voted that I preferred the old system, but it's not that cut and dried.

  • On the one hand, it undoubtedly dumbs the game down, which I don't like.
  • On the other, WG are clearly not bothered about getting players to learn the game properly, so if the majority of players don't really know what they're doing then why not make it harder for them to mess up and sink their allies?
  • A minor plus point is that it makes Coop even more relaxing as you can muck about, spraying torps in all directions and not worry too much about it (who really cares if you lose all your rewards for a single Coop battle?).

I'd rather that things had been left as they were re: team damage, but this is a long way from WG's most egregious Richard move...

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16 minutes ago, WWDragon said:

Likely they finally got fed up with griefers because team damage is only there for griefers at this point, pretty much all games lack it for good reason, heck Tanks removed it in 2019.


Possibly but I consider that doubtful, there has never been anywhere near the level of outcry about griefers here on WOWS compared to WOT. 

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It was like detonation, realistic, but frustrating mechanics. I meet like three griefers over several years, but they were extremely annoying. A guy got pissed of a couple of days ago because we collided, and rage torped me. I could completely ignored his rage thanks to getting no friendly damage. Also, finally I can freely long range torp with Yoshino. I used to hit something after a few minutes of the launch, usually a friendly ship that moved into the torp path randomly.

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2 hours ago, Procrastes said:

You are saying that the removal of team damage is connected to the introduction of submarines? :Smile_ohmy:

Please, elaborate! Why would Wargaming make such a connection?

Which players flock to submarines the fastest, hardest and most? Of course potatoes that fail all other classes - since the rocket nerf that even includes CVs - in the hope to that they for once get THE OP class in which they can succeed to breach the 45% winrate barrier...

And of course they will as always have their eyes glued to the periecope view and ignore all of their surrounding, especially allied ships... so to make subs less than a nuisance as they are by being just in the game, WG HAD to tackle the problem of the supposed to be new cashcow being an underwater version of the Kitakami in their own, brainless way: remove allied damage...

 

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I don´t really know what to think of these Changes.

I like the fact that friendly Torps don´t do damage anymore. Afterall if I made a Mistake then I should be punished and not my allies. 

Even If the accidental sinking of an ally is so shocking that you learn very quickly to pay attention.

But since you now need an extrem amound of Hits on your allies before you get Pink and also don´t have to worry about damaging them People send second Line Torps more often.

It is quite commen to  have People send their Torps into the Mix if they see 2 BBs circling each other because they can only deal damage to the reds

And if a 1000HP Enemy BB is about to Ram your Full Health BB why not shoot the enemy before. It doesn´t matter if you hit your friend as well.

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[-TAP-]
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I prefer the current version (no team damage) to the original version, but would have preferred an option halfway between the two.  In my opinion it would have been better to remove the damage entirely from the friendly ship hit (as is currently the case), but leave in place the reflected damage to the ship who fired it.  Yes, it's not in any way "realistic", but the effect would be to discourage the random torping into combat, without punishing the innocent players who were being hit by allies.

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13 hours ago, Aragathor said:

never again will a scumbag drive into your torps on purpose.

It's a good change and will result in much less grief.

I thought team damage still reflected back on the shooter? If so the scumbags will still do it.

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Beta Tester
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Considering the Clusterfaaaak WG is planning for the game (Kitakami torp soup, Subs homing or less homing torps and now cruisers, probably soon DDs, with bombers and torp bombers) I guess its a good change. Otherwise half the dead teammates would be friendly kills. Most players cant grasp the fundamental mechanics of the game but for the love of god, give them a ship that spews out 40 torps in every direction. 

 

Its just a new way to dumb down the game so it will fit everyone, like most mechanics when playing a CV or when WG actually implemented a sign that said "BB PLAYERS PLEASE DONT GO HERE!" on the 9-10 line of North map.

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2 hours ago, OldschoolGaming_YouTube said:

...when WG actually implemented a sign that said "BB PLAYERS PLEASE DONT GO HERE!" on the 9-10 line of North map.

That sign is pure comedy. Humour, meta-humour, irony and actual good advice all packed into one... brilliant! :Smile_veryhappy:

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[BS4]
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19 hours ago, BrusilovX said:

I preferred the old system as it made me think before firing off one of more sets of torps.

 

Amen. Taking away any process of thought will only make the game worse imo. You need to make the player care about his actions, not not give a sh*t.

 

5 hours ago, Fat_Maniac said:

I thought team damage still reflected back on the shooter? If so the scumbags will still do it.

Me too. If damage were inflicted back on you, you would think twice about doing it again?

 

I prefer the old system personally.

 

 

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[TACHA]
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I'm glad team damage is gone and had been looking forward to its removal for ages beforehand. Like detonations, it's one of those pieces of 'realism' that just doesn't fit an arcadey team-battle computer game. There are still penalties for torping your teammates: those torps don't hit the enemy; same with errant gunfire.

 

Yes, the change is presumably just stemming from a desire to dumb things down and pave the way for subs, but at least it means I don't lose half my health to some second-line torping weekend warrior whilst in the middle of a DD knife fight. Also, griefers have lost the major part of their annoyance power at a stroke...

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Vor 5 Stunden, Fatal_Ramses sagte:

Old was better. Wows is just becoming mouth-breathing mans action game. :Smile_sad:

Next thing: no Collision Detection between green ships, no blocking of other teammates, just sail straight through them...

 

Spoiler

If you educate dull gameplay you get dull gameplay. There's a reason good FPS have friendly fire and trigger discipline gets rewarded... but hey there's is a reason why 460mm HE spam is a thing...

 

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Well, if you torp your mates then those torps are lost, waste of time, etc. So I am still very careful. I noticed some people don't care now, but just a few times.

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[MUMMY]
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No team dmg means people do not need to care for teammates being in front of them ence they will never learn which is a good position to torp and which not. Apply that to the class that depends on torps and positioning to deal dmg and you get dds camping behind BBS and cruisers, dropping torps that will never be a real threat to anyone exept they own ability to l2p 

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