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SodaBubbles

Since detonations are worthless, why are they still an achievement

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What is the "achievement" in being killed by an unethical and toxic mechanic? Why are detonations an "achievement"? 

 

Since they no longer bring signals, what exactly is their purpose? 

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30 minutes ago, SodaBubbles said:

What is the "achievement" in being killed by an unethical and toxic mechanic? Why are detonations an "achievement"? 

 

Since they no longer bring signals, what exactly is their purpose? 

You mean detonation as such or the achievement?

 

For the former - so you buy flags... :Smile_sceptic:

 

For the latter - they cant be bothered removing it and besides they "dont want to take away what players earned" now do they... :Smile_trollface:

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2 minutes ago, lovelacebeer said:

Its either WG being their typically lazy selves or they are just rubbing salt into the wound. 

Defo not being lazy.

They know exactly what they are doing.

Don't want to run the risk of detonating? Simple. BUY the flags.

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1 minute ago, Fat_Maniac said:

Defo not being lazy.

They know exactly what they are doing.

Don't want to run the risk of detonating? Simple. BUY the flags. 

He means them not removing the "achievement", not detonation in general.

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8 hours ago, Fat_Maniac said:

Defo not being lazy.

They know exactly what they are doing.

Don't want to run the risk of detonating? Simple. BUY the flags.

 

Oh i know why detonations remain they are a great resource sink, I was referring to the 'achievement' aspect. 

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1 hour ago, lovelacebeer said:

 

Oh i know why detonations remain they are a great resource sink, I was referring to the 'achievement' aspect. 

Sorry tired. Yeah I agree with you, that really feels like WG trolling us and just saying :etc_swear:you players

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5 hours ago, SodaBubbles said:

Since they no longer bring signals, what exactly is their purpose? 

I guess their purpose now is to keep count of how common they are.

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Well, the purpose of detonations is to make people spend resources on mitigating them. Then, the average potato (as we've seen from some recent threads) pays no attention to the bottom right of their screen and many of them probably aren't usually aware of what killed them.

 

Therefore, the achievement is an extra advertisement to them that they need to buy more anti-deto gubbinz in case they were too dense to realise it before ;)

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9 hours ago, lovelacebeer said:

Don't want to run the risk of detonating? Simple. BUY the flags.

Or, you know, just angle and play conservatively. 

 

I'm by no means the best player. But I honestly can't recall the last time this happened to me. 

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8 hours ago, LiveWire___ said:

Or, you know, just angle and play conservatively. 

 

I'm by no means the best player. But I honestly can't recall the last time this happened to me. 

 

I think the funniest detonation I ever had was the secondary gun of a Graff Zep I was about 90% health in my dd but a single shell detonated me after hitting my Bridge. Detonations are not like citadel hits where its massive damage inflicted due to hitting a critical part of the ship its pretty much random. Personally I just equip the flag in case.

 

Anyway wasn't  that particular post I made in reference to WGs dubious assertion that people were deliberately farming the flags, where as we can just buy them?

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13 hours ago, lovelacebeer said:

 

I think the funniest detonation I ever had was the secondary gun of a Graff Zep I was about 90% health in my dd but a single shell detonated me after hitting my Bridge. Detonations are not like citadel hits where its massive damage inflicted due to hitting a critical part of the ship its pretty much random. Personally I just equip the flag in case.

I can top that!

 

Back when fail divisions were a thing, a Smith divisioned up with a North Carolina. The first thing that hit the Smith was a secondary shell of my Tirpitz, and boom it went :fish_boom:

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13 hours ago, LiveWire___ said:

Or, you know, just angle and play conservatively. 

 

I'm by no means the best player. But I honestly can't recall the last time this happened to me. 

LoL you think not being detonated is a matter of skill? :Smile_teethhappy:

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On 7/31/2021 at 9:40 AM, SodaBubbles said:

What is the "achievement" in being killed by an unethical and toxic mechanic? 

What is unethical about detonations? 

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2 hours ago, Wulf_Ace said:

you are pro

Hah! No.

 

But you're getting detonations now because you are used to playing using the flags to give you immunity from them. You've thrown away your crutch.

 

Now you have to learn how to angle etc all over again!

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3 hours ago, Europizza said:

LoL you think not being detonated is a matter of skill?

I don't think I ever mentioned skill.

 

But I do think I've developed a play style which helps me to avoid them.

 

Some on this forum complain about getting them a lot. This tells me that they're doing something wrong.

 

I almost never get them. This tells me that I am doing something right. 

 

Another example is that I almost never get bothered nor sunk by CVs. This includes those times when I play ships which have little to no AA, eg Agincourt & VU.  Yet most people seem to think CVs are OP.

 

That's not my experience; I've always thought that they were a fringe threat to me at best.

 

Again, I am no pro. But something about the way I play mitigates both of these things hard.

 

If I knew what it was, I would tell you.

 

Now, personally, I would make detonations more spectacular.

 

They did happen in real life, after all. For starters, there should be a "boom" which could be heard across the whole map, akin to shikishima's guns firing. Then, a flash of white light. The ship could be blown in half (ala HMS HOOD), and rain debris over a large area. There could also be splash damage to any enemy ships in the vicinity. Friendly ships nearby could be blinded by the flash, and this would reset their reload timers. The next shots fired would suffer a penalty of, let's say, 5% further dispersion, to account from her gunnery crews recovering from being blinded / stunned.

 

I think THAT would make going for a detonation more worthwhile. 

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2 hours ago, nambr9 said:

 

Dude. Srsly.

We are talking about wg removing achievement rewards and about ridiculous RNG detonations.

 

You on the other hand demand more eye candy and taking [edited] even a step forward. Wow.. just wow.

 

No wonder the game is in a poor state (and I know, because I am playing it since 2015).

*edited* 

 

I know what the conversation was about, you *edited*.

 

I am entitled to an opinion the same as anyone else. Not only that, I wasn't talking to you.

 

So *edited*

 

Insults and personal attacks removed.

Arty_McFly

Edited by Arty_McFly
insults removed
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2 hours ago, _DemonGuard_ said:

 

A guy that doesn't play DDs and doesn't know how detonations work, is trying to give tips how to avoid them...cringy.

I'm playing dds more often now. I do know how detonations work, you *edited*.

 

I'll give tips on whatever the hell I please, and *edited* you if you disagree.

 

Don't like what I type? Then forget it and move on with your life.

 

Insults removed.

Arty_McFly

Edited by Arty_McFly
insults removed

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1 hour ago, LiveWire___ said:

Yet my WR is fairly good. My dmg output is pretty good.

 

I mostly survive battles, frequently scoring well.

 

I like BBs. That's why I mostly play them. I dont recall needing your permission to use them.

 

Beyond that, I couldn't care less what you think, *edited*.

 

The day I start caring about what others think about meaningless numbers in a video game is the day I should probably reconsider my life choices.

 

I am not ypur traditional BB playing, illiterate gunslinging *edited*.

 

But you're probably too much of a *edited* to understand that.

 

 

Your posts get very personal for someone who couldn't care less.

How about you stop attacking people and target their arguments instead?

 

Again, you play extremely passively so it's no wonder that you don't get shot and detonated much.

The only reason why this works is other people take hits for you. Instead of using your HP you let your DDs and Pensacolas tank for you.

 

So your advice is worthless because it stops working when everybody plays just like you.

 

Can you point out the flaw in my logic or do you agree with me?

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1 hour ago, LiveWire___ said:

I'm playing dds more often now. I do know how detonations work, you *edited*.

 

I'll give tips on whatever the hell I please, and *edited* you if you disagree.

 

Don't like what I type? Then forget it and move on with your life.

 

Insults removed.

Arty_McFly

 

Oh boy, are you ok? 

 

You sound like you're kinda not :)

 

And btw, this is a PUUUBLIC forum, so you can't tell me what to do, just like I never told you what to do. We share opinions and we follow the rules.

 

SO, get over your issues of having problems accepting answers and replies, might they be to your likings or not.. or you wont last long on this forums.

 

Do we have a deal "buddy"?

 

Back to topic...

 

If the rewards for the achievements were removed WG should:

 

- remove the achievements themselves

- implement a different types of rewards (if signals were unacceptable for them)

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Am 31.7.2021 um 09:40, SodaBubbles sagte:

Why are detonations an "achievement"?

Why are there still achievements at all, now that they don't give rewards anymore?

 

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3 hours ago, LiveWire___ said:

But I do think I've developed a play style which helps me to avoid them.

 

Darling, I hate to break this to you, but there is no playstyle to avoid detonations. 

 

Only thing you can do is mitigate it by using the signal flag or the module. Or by not getting hit, but that does kind of defeat the purpose of the game...

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