[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #26 Posted July 31, 2021 8 hours ago, Redwing6891 said: I was actually driving a BB, and looking at maps won't solve anything as in a Mexican standoff the first one who blinks gets plastered. I tried 'follow me' by example but no-one did. In the end, I still got an Iowa and a Jean Bart in my tier VII KGV which was very satisfying but still... I think the terminology on its own highlights the issue: sailors have charts, not maps. And the very notion that blue water ships would fight in the littoral rock formations pictured in WoWS is ridiculous to the extreme. There are plenty of rocks strewn about the Atlantic but have you ever heard of the famous sea battle of Rockall? I don't think so. I understand that some like this WoT in ship skins where BBs peek out behind a rock and reverse back in the barn like a moray eel but I do not. WoWS should cater for the whole player base, so why not have an 'Ocean' game mode where us naval enthusiasts can play around in? What about an option that indicates a preference for what maps or game modes? What I do not understand is that all the introduced new game modes are essentially a re-hashing of what we have already. Where is the diversity? Where is the innovation? Apologies for the rant but I am close to calling it quits. Again. Its a pity that Ocean is such a rare map and its a real shame that so many people don't like it I assume because there are no islands to hide behind. Anyway wait until subs go live then you will see really passive camping gameplay that will make the current situation seem so much more active. 3 Share this post Link to post Share on other sites
Redwing6891 Players 300 posts Report post #27 Posted July 31, 2021 4 hours ago, xe_N_on said: Play DDs, much more dynamic gameplay. Nice suggestion but I think my reflexes aren't young enough for them anymore... plus in the olden days there always seemed to congeal some form of backup around DDs but nowadays it's like lone wolf hunting... I understand why DDs don't want to cap anymore as for them it is suicide. In another game, I literally had to cap in a BB as nobody else wanted to move in. 1 Share this post Link to post Share on other sites
Redwing6891 Players 300 posts Report post #28 Posted July 31, 2021 3 hours ago, SodaBubbles said: As for suggestions, most of the maps consist of islands across the center, with open space behind. It should really be the opposite. The maps need a spread of islands so that ships can get into position without being seen until they are at good engagement ranges. The devs should also be experimenting with spawn positions and new positions for caps. That is a really good suggestion... 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #29 Posted July 31, 2021 14 hours ago, Pandafaust said: Hugely decrease the accuracy of all weapons, implement semi-random breakdowns involving a return to port and 6 month refit period, and almost completely remove the Soviet lines. Oh, and ocean for every map. Excellent options! 4 hours ago, SodaBubbles said: It's just the opposite: CVs make camping even worse because of their spotting, which means ships are spotted earlier, come under fire earlier, and have to turn off earlier. This makes players more cautious and delays them coming into position, worsening the spawn camping problem. This wouldn't be a bad thing if we had proper maps allowing for tactical play. Though, it would lead to a different play style and longer battles which some people find undesirable. I don't. Share this post Link to post Share on other sites
[UIF] I_come_bearing_gifts Players 272 posts 39,138 battles Report post #30 Posted July 31, 2021 15 hours ago, triumphgt6 said: I imagine the Dutch Airstrike consumable was designed to reduce this - not sure how successful it has been In the couple of battles I've played in, it has forced the player to move from the island. The damage is not huge but it is having the desired effect. 1 Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #31 Posted July 31, 2021 5 ore fa, MementoMori_6030 ha scritto: Remove islands, remove planes? Remove game 2 2 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #32 Posted July 31, 2021 1 hour ago, AxisMarine said: Remove game I did. Can recommend. 3 3 Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #33 Posted July 31, 2021 speaking about removing Like Vienna 1683 1 Share this post Link to post Share on other sites
Kiagy Players 409 posts 9,844 battles Report post #34 Posted July 31, 2021 How does a player have a T10 Midway and only played 446 games ?, little wonder the game is so unbalanced Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #35 Posted July 31, 2021 59 minutes ago, Mahaaret said: How does a player have a T10 Midway and only played 446 games ?, little wonder the game is so unbalanced Someone who is very good and makes tons of credits and XP?.... 1 Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #36 Posted July 31, 2021 Only thing really constant from WarGreedy. 7 Share this post Link to post Share on other sites
anonym_cwVecOS6ecVy Players 2,021 posts Report post #37 Posted July 31, 2021 21 hours ago, Mahaaret said: How does a player have a T10 Midway and only played 446 games ?, little wonder the game is so unbalanced Unlock everything in coop and then joining random battles. There are plenty of people here defending the skill level necessary to master coop battles... They usually then blame their fails in randoms on the team and know everything better, even if you try to patiently explain stuff. This is the toxicity WG is supporting, the player base of the future, when all good and commited players are long gone. Bot fiesta. The worst part is, lots of SUs are tired of the game already and it gets harder for medium-skilled players to actually improve their solo play, because majority of games are decided in 3-5 minutes and you have steamroll matches almost every game. My recent list averages 1-2 exciting games per 20 random battles, the rest are landslide losses or wins. 3 Share this post Link to post Share on other sites
[-TAP-] Pandafaust Players 755 posts 10,484 battles Report post #38 Posted July 31, 2021 1 hour ago, Karasu_Hidesuke said: Someone who is very good and makes tons of credits and XP?.... Alternative option is someone who is very bad, but also has thousands of co-op games, (or WG's preferred option of anyone, so long as they are willing to fork over enough cold hard cash!) 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #39 Posted July 31, 2021 2 minutes ago, Von_Pruss said: Unlock everything in coop and then joining random battles. There are plenty of people here defending the skill level necessary to master coop battles... They usually then blame their fails in randoms on the team and know everything better, even if you try to patiently explain stuff. This is the toxicity WG is supporting, the player base of the feature, when all good and commited players are ling gone. Bot fiesta. The worst part is, lots of SUs are tired of the game already and it gets harder for medium-skilled players to actually improve their solo play, because majority of games are decided in 3-5 minutes and you have steamroll matches almost every game. My recent list averages 1-2 exciting games per 20 random battles, the rest are landslide losses or wins. Coop specialists in high tier randoms would explain a lot of what I see there... some of them make me look good... 2 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #40 Posted August 1, 2021 Vor 17 Stunden, Europizza sagte: I did. Can recommend. The WG-pampered CV griefer plague will eventually make me do the same. 1 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #41 Posted August 1, 2021 On 7/30/2021 at 7:52 PM, Redwing6891 said: I don't want to play World of Tanks in ship That's what is basically is mate. Sorry. 2 Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,866 posts Report post #42 Posted August 1, 2021 On 7/30/2021 at 9:03 PM, Padds01 said: its not a mystery its fairly simple design. This is the game the devs want, well actually i think design is driven by sales. No, this is not the game the devs want. We had the game the devs want in the years 2015-2018. This is the game the producers' accountants want. Unfortunately for the players, whereas the developers were initially free to do what they wanted, the producers took over development a few years ago. Coincidentally, that was around 2018. Could those two be connected in any way? 3 Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,866 posts Report post #43 Posted August 1, 2021 On 7/31/2021 at 6:39 AM, _Lupastro_ said: This... Well not every map but just more maps with open waters and less islands I strongly disagree. We do not need less islands, or heaven forbid, more ocean. What we need is proper maps. Almost all maps nowadays follow the same concept: a horizontal line of islands, with a vertical line somewhere dividing the map in two or sometimes even three parts. They just copied Mountain Range (the worst map after Ocean) and slapped it over all the other maps. We once had a good Islands of Ice map. They reworked it into an icy Mountain Range. I recently started to think why I enjoy lower tiers instead of higher tiers. While all the camping and sniping at T8+ doesn't help, I came to the conclusion that it's mostly due to the maps. On lower tiers, you get the older maps, from the game's earliest stages of development. You know, when the developers were actually still trying to make a good game, instead of a money milking machine. Back then they had creativity, and you see that in the map designs. There's just much more variety in the maps you see up to T6. 4 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #44 Posted August 1, 2021 1 hour ago, Bellegar said: No, this is not the game the devs want. We had the game the devs want in the years 2015-2018. This is the game the producers' accountants want. Unfortunately for the players, whereas the developers were initially free to do what they wanted, the producers took over development a few years ago. Coincidentally, that was around 2018. Could those two be connected in any way? The Producers... well worth watching. 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,182 battles Report post #45 Posted August 1, 2021 Finally, after a 6 months 'vacation' from the forum here, I can add my soggy paper note to this thread. (which I threw out of a port hole while I was on board the 'prison ship to request a 'rescue'. No one found my scribbling probably cause the ink would have washed off my 'note') Unfortunately, my opinion of the state of this game is it's 'sorry' (as in going in the wrong direction). Has the CV rework been a success? I, personally, doubt it. Has the Captain skills rework been a success? I, personally, doubt it. Has the new 2-3 months roll out of new ship tech tree lines been a success? I, personally doubt it. Has the new hybrid ship idea (guns & planes) been a success? I, personally, doubt it. Will the introduction of Subs be a success? I, personally, doubt it. I am not against CVs (per se) nor am I against Subs (per se). both of these vessel classes must be in a 20th century naval game. Anyone who naysays that is, imho, barking at the moon. However, I would like RTS CVs in the game (yes, as if - we know that boat sailed out of port what 2+ years ago now). Even though Subs weren't supposed to show up - come on - what bona fide 20th century naval game would not have Subs? 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #46 Posted August 1, 2021 3 minutes ago, Aethervoxx said: Finally, after a 6 months 'vacation' from the forum here, .... Had you not told us, no one would have noticed you were missing... 4 minutes ago, Aethervoxx said: Even though Subs weren't supposed to show up - come on - what bona fide 20th century naval game would not have Subs? One that knows how it works and knows that subs does not fit the gameplay, unless you convert them to racing torpedo throwers 1 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,182 battles Report post #47 Posted August 1, 2021 Just now, ColonelPete said: Had you not told us, no one would have noticed you were missing... One that knows how it works and knows that subs does not fit the gameplay, unless you convert them to racing torpedo throwers Ofc, some wouldn't miss me. A good number of people likely wouldn't miss you either (). I'm not an expert on the subject of computer simulation of Subs in a 20th century game environment and I'd hazard the opinion that neither are you. Apparently, some games can make Subs work well enough (from what others say). Ofc, the question remains as to whether WoWS will make Subs work (properly). 'Racing torpedo throwers' - LOL - that's a good one . Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #48 Posted August 1, 2021 Just now, Aethervoxx said: Ofc, some wouldn't miss me. A good number of people likely wouldn't miss you either (). I'm not an expert on the subject of computer simulation of Subs in a 20th century game environment and I'd hazard the opinion that neither are you. Apparently, some games can make Subs work well enough (from what others say). Ofc, the question remains as to whether WoWS will make Subs work (properly). 'Racing torpedo throwers' - LOL - that's a good one . this is not a simulation (should be obvious) there are sub simulations and subs work quite well there (no surprise) - see the Silent Hunter series with a simulation approach, it should be obvious why they do not work - they are too slow, that is why WG sped them up, some of them by around 40% 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #49 Posted August 2, 2021 On 7/30/2021 at 8:52 PM, Redwing6891 said: CVs get a lot of hate but at least if they are present, ships have to keep on moving. Wrong. CVs get hate because there is no counterplay against CVs. The only thing what matters is the skill level of CV player. Surface ship player might be the most skilled player in the world. It doesnt matter at all. If CV player isnt a complete potato, he is gonna be able to strike that guy. 5 Share this post Link to post Share on other sites
Adm_Andre Players 280 posts 586 battles Report post #50 Posted August 2, 2021 Vor 18 Minuten, ghostbuster_ sagte: Wrong. CVs get hate because there is no counterplay against CVs. [...] If CV player isnt a complete potato, he is gonna be able to strike that guy. Same for DD, CL/CA, BB; if they can lead the shots in the right direction they can scratch your paint. And a campfest were high tier games since the beginning of WoWs and this without correlation to CV RTS or CV reeeework. 1 Share this post Link to post Share on other sites