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Napoli is the most fun i had in this game since commander rework

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Vor 2 Stunden, Ocsimano18 sagte:

And how do you survive a brawl with Pensacola armor???

That's beside the point, which is the baseless hype of those Napoli secondaries, which are in fact nothing to write home about.

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15 minutes ago, StonerStanley said:

I haven't played the game in 2 weeks but I have watched flamus video on it 

Another Flamu fan boy. Try make up your own opinion about a ship. The guy is so obnoxious and does nothing but complain about ships and the game.

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Just now, Rookie2380 said:

Another Flamu fan boy. Try make up your own opinion about a ship. The guy is so obnoxious and does nothing but complain about ships and the game.

never said i was a flamu fan boy why you being a [edited]? 

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Also napoli, seems a bit weird lookin too. Not horrible me eyes are burning meme tier 8 german battlecruiser (zieten), but just funi looking in general.

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7 hours ago, gopher31 said:

No CQC?  Can anyone explain?

WG probably doesn't care about achievements anymore, because they are useless anyway since they removed the rewards.

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27 minutes ago, StonerStanley said:

I haven't played the game in 2 weeks but I have watched flamus video on it 

Which is fine, but Flamu isn't god. You also need to take his videos with a massive pinch of salt given he likes to drum up controversy to power his multi-dollar media machine. I mean in his video he wrote the secondaries off right out of the gate based on a static test in a training room and a few early matches based on trying to use them as you would HE secondaries. In matches where I manage to resist being a potato and actually position and time my push well then my secondaries can account for 40k-50k (or more) of my damage in a match. 

 

As odd as it sounds, I think it's one of those ships where there's such a thing as being too good for it. Top tier players bringing conventional play to it doesn't really let it shine. It's best in the hands of a good player that isn't burdened by too much inflexible pro level thinking.

 

 

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was having fun last night in it and now im getting really angry, very map situational. I mean getting at 12 km to shine is very demanding and shooting from 16 km well you are just a des moines retarded and slow cousin

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Vor 3 Stunden, Rawthorm sagte:

 I mean in his video he wrote the secondaries off right out of the gate based on a static test in a training room

Dynamic test.

Both the Tier X Napoli and the Tier VI Pensacola he pitched it against, were in fact moving.

And the four tiers higher cruiser still lost to a four-tiers lower ship with wholly unremarkable secondaries.

Why are you people so hellbent on ignoring straight-up facts?

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44 minutes ago, FixCVs_Nautical_Metaphor said:

Dynamic test.

Both the Tier X Napoli and the Tier VI Pensacola he pitched it against, were in fact moving.

And the four tiers higher cruiser still lost to a four-tiers lower ship with wholly unremarkable secondaries.

Why are you people so hellbent on ignoring straight-up facts?

I really don't care about Flamu's view, or whatever tests he's run. So far I've found the secondaries to be perfectly effective in actual game situations, so why should I care about his comparing it to pensa secondaries?

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Vor 15 Minuten, Pandafaust sagte:

So far I've found the secondaries to be perfectly effective in actual game situations, so why should I care about his comparing it to pensa secondaries?

In order to avoid feeding into Wargaming's idiotic marketing hype, of course. It is pure marketing. Hindenburg, played the same way, would be much more effective. There may be reasons to buy that ship but secondaries are definitely not one of them.

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5 hours ago, FixCVs_Nautical_Metaphor said:

That's beside the point, which is the baseless hype of those Napoli secondaries, which are in fact nothing to write home about.

 

Huh?

 

These secondaries are about twice as accurate as stock GK secondaries. The small ones pen DDs/superstructures/CL bows, the large ones pen over 32 mm. Alright, they don't set fires, but SAP can rack up the damage if the target shows any broadside.

You also have torps to rush obstinate nose-in players, a crawling smoke to conceal you as you go in, and a fighter to spot should that become necessary.

 

Honestly, as far as brawling goes, it sounds like a pretty good package.

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Vor 1 Minute, tocqueville8 sagte:

Honestly, as far as brawling goes, it sounds like a pretty good package.

If you fall for the marketing hype and refuse to look at the facts.

Which include comparing it all to other ships and minding real-world gameplay.

1) Secondaries are not needed to deal with broadsiding morons.

2) Napoli secondaries are castrated as soon as it comes to what you actually want from them, which is damaging nose-in / angled ships.

These secondaries are therefore objectively weaker than those of many many other ships, including ones whose armour lends itself better to brawling but which still nobody would regard as secondary monster brawlers.

Hype.

Look it up.

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Just now, FixCVs_Nautical_Metaphor said:

1) Secondaries are not needed to deal with broadsiding morons.

No but they are welcome.

 

"Broadsiding morons", as you call them, are plentiful, but you'd still want all the DPM you can get to dispatch them more quickly.

Well, these things have amazing DPM, and besides, with SAP angles you'll get a lot of pens even against semi-angled targets.

 

If someone's nose-in, pop your smoke, get close and torp them.

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15 minutes ago, FixCVs_Nautical_Metaphor said:

Napoli secondaries are castrated as soon as it comes to what you actually want from them, which is damaging nose-in / angled ships

I'm sure that's a great comfort to the grozovoi that got smashed by them during my last match. 

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9 minutes ago, Pandafaust said:

I'm sure that's a great comfort to the grozovoi that got smashed by them during my last match. 

I did a Grozovoi from 100-0 with them without him even spotting me!

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Just now, gopher31 said:

I did a Grozovoi from 100-0 with them without him even spotting me!

Mine wasn't 100% secondaries but I smoke-ambushed him behind an island in a cap - hit him with one HE main gun salvo and the secondaries did the remaining 11k damage comfortably before the main guns reloaded, and before he could launch torps. Tbh, I'm perfectly content for people to completely underestimate the ship.

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13 minutes ago, Pandafaust said:

Mine wasn't 100% secondaries but I smoke-ambushed him behind an island in a cap - hit him with one HE main gun salvo and the secondaries did the remaining 11k damage comfortably before the main guns reloaded, and before he could launch torps. Tbh, I'm perfectly content for people to completely underestimate the ship.

It's a tough little sob!, started with secondary meme build but after seeing Flamu's vid swopped to standard cruiser build for upgrade modules and it seems a lot happier,  range is now 18.5 and dispersion is just fine, it loves to fight close in.

 

The secondary's still work whatever, I think people have focussed on them to the exclusion of the rest of the ship, the tankiness and the smoke are just as relevant, and the main guns are good, forget what the spreadsheet says.

 

People are obsessing about it not being able to kill dd's but they die just as easily as with any other cruisers HE, hydro would be nice but then it probably would be OP 

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2 hours ago, FixCVs_Nautical_Metaphor said:

Dynamic test.

Both the Tier X Napoli and the Tier VI Pensacola he pitched it against, were in fact moving.

And the four tiers higher cruiser still lost to a four-tiers lower ship with wholly unremarkable secondaries.

Why are you people so hellbent on ignoring straight-up facts?

Except... Pensacola secondaries are NOT wholly unremarkable. You may not know it, but Pensacola has the best secondaries accuracy IN THE GAME. Yeah, really. Flamu knows that, and this is the exact reason he picked Pensacola as comparison. People watched Flamu's review and went mad, like "OMG even a Pensacola is more accurate than Napoli", when there is literally NO SHIP in game that has better secondaries accuracy than Pensacola.

I like Flamu and his Napoli review was pretty objective, but that Kleber part was definitely NOT a good point against Napoli secondaries. And he did it on purpose, ofc.

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3 hours ago, FixCVs_Nautical_Metaphor said:

Dynamic test.

Both the Tier X Napoli and the Tier VI Pensacola he pitched it against, were in fact moving.

And the four tiers higher cruiser still lost to a four-tiers lower ship with wholly unremarkable secondaries.

Why are you people so hellbent on ignoring straight-up facts?

Because I have both ships and in real combat one gets 40k-50k secondary damage alone and the other barely gets 50k period. I mean if we are going to start judging ships on how much damage they do against a target that isn't shooting back, then I can suggest we all go run carriers for our secondary battery fix.

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1 hour ago, arcticstorm123 said:

It's a tough little sob!, started with secondary meme build but after seeing Flamu's vid swopped to standard cruiser build for upgrade modules and it seems a lot happier,  range is now 18.5 and dispersion is just fine, it loves to fight close in.

 

The secondary's still work whatever, I think people have focussed on them to the exclusion of the rest of the ship, the tankiness and the smoke are just as relevant, and the main guns are good, forget what the spreadsheet says.

 

People are obsessing about it not being able to kill dd's but they die just as easily as with any other cruisers HE, hydro would be nice but then it probably would be OP 

To be honest I went full secondary build for more than just the range. Secondaries account for a big chunk of your damage in the mid to late game and losing a turret, especially one of the big ones bites, so keeping that module survival up helps. You also get a nice boost to AA as well and skills like top grade gunner boost both secondaries and the main battery. I also use Luigi as my commander so you get the range bonus by the mid game anyway.

 

I can see how the math might work out differently for those who don't have Luigi as a commander however. Either way I think the main draw of the ship is its flexibility and the fact that you can opt not to secondary build it and still be effective is a testament to that.

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9 hours ago, Rawthorm said:

Which is fine, but Flamu isn't god. You also need to take his videos with a massive pinch of salt given he likes to drum up controversy to power his multi-dollar media machine. I mean in his video he wrote the secondaries off right out of the gate based on a static test in a training room and a few early matches based on trying to use them as you would HE secondaries. In matches where I manage to resist being a potato and actually position and time my push well then my secondaries can account for 40k-50k (or more) of my damage in a match. 

 

As odd as it sounds, I think it's one of those ships where there's such a thing as being too good for it. Top tier players bringing conventional play to it doesn't really let it shine. It's best in the hands of a good player that isn't burdened by too much inflexible pro level thinking.

 

 

ok you keep buying overpriced crap from wg not my problem bye 

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