Fonfalks Players 539 posts 11,322 battles Report post #1 Posted July 28, 2021 Remove detonations, how long will this utterly idiotic, unnecessary, purely RNG based stupid function be in game? ENOUGH IS ENOUGH. It ruins games. But then again who am i kidding in thinking that WG cares about anything else but selling gold and ships to people who want to buy them for real money. 10 3 2 2 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #2 Posted July 28, 2021 Maybe try asking nicely next time and they might be more inclined to listen? 5 5 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #3 Posted July 28, 2021 Detonations will remain purely because there is a flag in the arsenal (aka armoury) that you can buy using coal or credits it’s a useful resource sink for WG. 8 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #4 Posted July 28, 2021 I feel that the anti-Detonation crowd need a new approach, as the existing one is clearly not working. Perhaps considering requesting the mechanic's removal by means of some bold new performance art, or possibly interpretive dance might be more effective..? 7 Share this post Link to post Share on other sites
[DSW] Arty_McFly Moderator, Sailing Hamster, Privateer 812 posts Report post #5 Posted July 28, 2021 52 minutes ago, Fonfalks said: Remove detonations, how long will this utterly idiotic, unnecessary, purely RNG based stupid function be in game? ENOUGH IS ENOUGH. It ruins games. But then again who am i kidding in thinking that WG cares about anything else but selling gold and ships to people who want to buy them for real money. Why don't you just use Juliet Charlie Signals? You can get them in the armory for 1.920.000 credits (20 flags). That's just 92.0000 credits per battle. Honestly, there is a way to get around detonations, there is no reason to complain. 3 6 1 3 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #6 Posted July 28, 2021 4 minutes ago, Arty_McFly said: Why don't you just use Juliet Charlie Signals? You can get them in the armory for 1.920.000 credits (20 flags). That's just 92.0000 flags per battle. Honestly, there is a way to get around detonations, there is no reason to complain. 92000 flags per battle? That's a new one. ;) Share this post Link to post Share on other sites
[DSW] Arty_McFly Moderator, Sailing Hamster, Privateer 812 posts Report post #7 Posted July 28, 2021 14 hours ago, lafeel said: 92000 flags per battle? That's a new one. ;) argh... i guess i need some sleep. 96000 credits per battle. I'll correct my post. Thank you! Edit: corrected the amount of credits. 1 1 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #8 Posted July 28, 2021 1 hour ago, Arty_McFly said: Why don't you just use Juliet Charlie Signals? You can get them in the armory for 1.920.000 credits (20 flags). That's just 92.0000 credits per battle. Honestly, there is a way to get around detonations, there is no reason to complain. not everybody gets goods from lesta/wg for free 3 Share this post Link to post Share on other sites
[BOATY] Duecut Players 152 posts 11,662 battles Report post #9 Posted July 28, 2021 55 minutes ago, Arty_McFly said: argh... i guess i need some sleep. 92000 ccredits per battle. I'll correct my post. Thank you! 96000 credits when I went to school. 2 2 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #10 Posted July 29, 2021 5 hours ago, Duecut said: 96000 credits when I went to school. In his defense he did say he needed sleep. Even more so than he first thought it'd seem. ;) Share this post Link to post Share on other sites
[PISTN] BrettMRC [PISTN] Players 212 posts 7,736 battles Report post #11 Posted July 29, 2021 ...why shouldn't magazines explode on ships when introduced to a violent exothermic event? Remove some of the RNG, make it more likely if a well aim shot citadels the magazine. 2 1 Share this post Link to post Share on other sites
MimosA_A Players 266 posts 8,636 battles Report post #12 Posted July 29, 2021 1 minute ago, BrettMRC said: ...why shouldn't magazines explode on ships when introduced to a violent exothermic event? Remove some of the RNG, make it more likely if a well aim shot citadels the magazine. It would indeed be nice if it is more based on where you get hit. Not randomly explode because a stray shell hit the top of your funnel 2 Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,864 battles Report post #13 Posted July 29, 2021 11 hours ago, Fonfalks said: Remove detonations, how long will this utterly idiotic, unnecessary, purely RNG based stupid function be in game? ENOUGH IS ENOUGH. It ruins games. But then again who am i kidding in thinking that WG cares about anything else but selling gold and ships to people who want to buy them for real money. It's not competly RNG a shell has to explode inside your magazine (or very near it) so the chance is very low if they hit that and then still a RNG if it's detonate. Try if you get torped not to be hit right beneath your turret. Shooting depends on armour so moving broadside isn't a good idea if your getting shot at (straight to OR away from your opponent) This is offcourse very hard for DD to do. If you don't want to dentonate buy the flags OR use the slot 1 module that seems to work..... 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #14 Posted July 29, 2021 8 minutes ago, Onsterfelijke said: It's not competly RNG a shell has to explode inside your magazine (or very near it) so the chance is very low if they hit that and then still a RNG if it's detonate. Try if you get torped not to be hit right beneath your turret. Shooting depends on armour so moving broadside isn't a good idea if your getting shot at (straight to OR away from your opponent) This is offcourse very hard for DD to do. If you don't want to dentonate buy the flags OR use the slot 1 module that seems to work..... There has been an extensive test done by LWM couple of years ago. Shooting magazine does not (always) resolve to detonation .. its completely RNG (apparently). Ships detonate when shell / torps hit nowhere near magazine. I've detonated when I was hit on bow .... no ship has a magazine at the bow tip ... none. https://forum.worldofwarships.com/topic/125532-fun-and-engaging-science-part-one/ 2 Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,864 battles Report post #15 Posted July 29, 2021 6 minutes ago, nambr9 said: There has been an extensive test done by LWM couple of years ago. Shooting magazine does not (always) resolve to detonation .. its completely RNG (apparently). Ships detonate when shell / torps hit nowhere near magazine. I've detonated when I was hit on bow .... no ship has a magazine at the bow tip ... none. https://forum.worldofwarships.com/topic/125532-fun-and-engaging-science-part-one/ I said that it's still a chance even it hits a magazine. But Bow behind that is a magazin and if you shoot the bow that is in or near it! But from in front in a DD that armor is very weak and you can shoot through that. 12 minutes ago, Onsterfelijke said: It's not competly RNG a shell has to explode inside your magazine (or very near it) so the chance is very low if they hit that and then still a RNG if it's detonate. <<<<------ Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #16 Posted July 29, 2021 7 minutes ago, Onsterfelijke said: I said that it's still a chance even it hits a magazine. But Bow behind that is a magazin and if you shoot the bow that is in or near it! But from in front in a DD that armor is very weak and you can shoot through that. Yea, nah, nah. I was detonated when hit like this. Hell, I was even detonated, when no shell actually hit me (splashes). 2 Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,864 battles Report post #17 Posted July 29, 2021 3 minutes ago, nambr9 said: Yea, nah, nah. I was detonated when hit like this. Hell, I was even detonated, when no shell actually hit me (splashes). Ah, the magic of HE who has a area splash so hit in the tip your splash circle can get near the magazine and then a roll and if your unlucky boom but that happened to a small ship because a BB you can't detonate like that. Detonate while your not hit is a bug ! Yes it can still activate with the normal rules but if not penetrated it should ignore that. 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #18 Posted July 29, 2021 23 minutes ago, nambr9 said: Yea, nah, nah. I was detonated when hit like this. Hell, I was even detonated, when no shell actually hit me (splashes). Then you have issue of desync always being a thing, so "torpedo on the tip of the bow" could be closer to front ammo magazines than game shows. 2 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #19 Posted July 29, 2021 12 hours ago, lafeel said: Maybe try asking nicely next time and they might be more inclined to listen? Hahahahahahahaha hahahahahahahaha hahahahahaha. The silence is deafening for years now 1 Share this post Link to post Share on other sites
[INCAP] surfer_gr Players 395 posts 62,810 battles Report post #20 Posted July 29, 2021 1 hour ago, nambr9 said: I've detonated when I was hit on bow .... no ship has a magazine at the bow tip ... none. detonated yesterday in the bourgonee in ranked from a single mino torp that hit me bow in dogjed all the rest distance 4 kms lols when rng hates you 2 salvos on broaside mino at 4 kms all overpens one single torp in the nose detonation ahahaahhaha rubbish and i recall a few yeasr back i was in full hp yama a cv drops bombs none hit me splash detonation lols 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #21 Posted July 29, 2021 1 hour ago, nambr9 said: Yea, nah, nah. I was detonated when hit like this. Hell, I was even detonated, when no shell actually hit me (splashes). Spoiler That's what she said. 5 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #22 Posted July 29, 2021 6 minutes ago, Europizza said: Hide contents That's what she said. I admit it I think we all saw the same thing 2 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #23 Posted July 29, 2021 39 minutes ago, lovelacebeer said: I admit it I think we all saw the same thing YEP 2 Share this post Link to post Share on other sites
BanzaiPiluso Players 1,217 posts 13,126 battles Report post #24 Posted July 29, 2021 They'll probably remove it and add 'Sudden sinking', avoidable with a dedicated flag. 1 Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,476 battles Report post #25 Posted July 29, 2021 This is for the "why not use a consumable to get rid of rng mechanics" crowd: "With the next patch, WG is introducing: -perfect sigma flags: negating all bad sigma values. -0 dispersion flags: negates any dispersion. Perfect bomb drop flag: makes bombs drop with pinpoint accuracy. WG is aiming to produce flags flags to negate every RNG situation. This way, players can use currency to buy these flags to negate unwanted RNG in the game. WG also provides these flags for dubloons in the armory and for cash in the premium shop." Because if you can 100% negate 1 mechanic by stacking up flags for it, why not implement more flags that can completely negate many other mechanics? That flag and the mechanic it negates are so clearly designed as a money grab that I can't understand people actually defending its purpose. Even better! Let's have tsunami's in the game that can instantly sink your ship, but then also implement a flag that magically negates the effect. And let's implement that hitting a mountain makes the engines rupture and explode, instantly sink your ship, but....also implement a flag that 100% negates the effect! Or make you be able to beach on an island, disabling you from moving the rest of the match, but............also implement a flag that magically stops you from beaching 😎 Ok, what more random stuff can we invent that without any any player skill can instantly kick you out of the game, but what we can prevent completely by just using a consumable? Come on, guys and girls, we need more ideas for WG so they can implement more mechanics that have no effect on the game if you use a consumable, but that WG can profit from and can be defended by saying it also was a thing in WW1/2 while forgetting this game is getting more fantasy by the minute :) 2 1 Share this post Link to post Share on other sites