[NWP] 159Hunter Players 4,528 posts Report post #26 Posted July 26, 2021 1 minute ago, Hugh_Ruka said: and what does the timeframe of the stats have to do with date of acquiring the ship ? the same thing as the time of cutting the ship has to do with stats 1 minute ago, Hugh_Ruka said: yes playing longer does not equal better but it generally is the case ... it is not. The avg player has a 47% WR and this has been stable for years. Playing longer doesn't make them improve. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #27 Posted July 26, 2021 7 minutes ago, 159Hunter said: the same thing as the time of cutting the ship has to do with stats it is not. The avg player has a 47% WR and this has been stable for years. Playing longer doesn't make them improve. and the distribution of WR vs time played you just pulled out of your behind to back up that claim ? Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #28 Posted July 26, 2021 i lauh my [edited]off, when wg give 2 day loyang try out and same time it give the potato teams in rows, yeah sure i go run and buy that ship while same time im only losing. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #29 Posted July 26, 2021 16 hours ago, gopher31 said: Georgia: speed, accuracy, secondaries and fast reload heal. Her armor is hot garbage. Quote Jean Bart: speed boost, reload booster and better citadel protection. I agree on this one, basically ship without bad sides. Quote Musashi: hit points, overmatch, this ship is just overpowered. Its a nerfed Yamato. If someone have fun in playing with 70 seconds turret traverse and worse accuracy over Yamato, so be it. Quote Apart from radar, the Missouri is just an Iowa with a worse heal and Iowa is not great! So the question is how useful is radar in a battleship. As a solo player I find it to be more of a defensive weapon. Those who play in division will get much better use out of it I am sure. If you play Missouri proper, there is no problems. W and S keys are your best friends in him. How useful is Radar on Missouri? - It secured victory for me and my team many many times when some enemy potato DD was farming me with torpedos and sit under 10 km range from me without knowing Missouri can detect and chase DDs out from their smokes. And ofc kill them. So I would say its a very useful in specific situations. I laugh so hard when I see enemy DDs faces when I hit Radar on them and they sit and chill in their smoke. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,382 battles Report post #30 Posted July 26, 2021 Doesn’t the Georgia have the same hull as an Iowa? Share this post Link to post Share on other sites